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-rw-r--r--ChangeLog11
-rw-r--r--NEWS10
-rw-r--r--src/main.cpp6
-rw-r--r--src/map.cpp15
4 files changed, 27 insertions, 15 deletions
diff --git a/ChangeLog b/ChangeLog
index ddfb9cf4..d43a4235 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,10 @@
+2005-12-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/map.cpp: Worked around fringe layer drawing bug at the bottom.
+ * src/main.cpp: When compiling with OpenGL support, it'll default to
+ using OpenGL on only Windows and Mac. These systems are known to have
+ stable acceleration most of the time.
+
2005-12-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac: Changed version to 0.0.18.
@@ -77,7 +84,7 @@
2005-10-19 Duane Bailey <nayryeliab@gmail.com>
- * data/help/index.txt: added SDL_net reference.
+ * data/help/index.txt: Added SDL_net reference.
2005-10-19 Yohann Ferreira <bertram@cegetel.net>
@@ -121,7 +128,7 @@
2005-10-16 Duane Bailey <nayryeliab@gmail.com>
- * src/main.cpp: opengl is now default for mac, win, and those who
+ * src/main.cpp: OpenGL is now default for mac, win, and those who
define USE_OPENGL
* src/gui/setup.cpp: made it so those who use and go to fullscreen
requires a restart (texture/context baddies)
diff --git a/NEWS b/NEWS
index 475e1c7e..7c60f506 100644
--- a/NEWS
+++ b/NEWS
@@ -1,12 +1,12 @@
0.0.18 (20 December 2005)
-- Fixed setup window behaviour
-- Enabled monster emotions
- Added new items, npcs, tilesets, maps and monsters
+- Non blocking connection at startup
+- Enabled monster emotions
- Client version is now displayed during login
+- Fixed setup window behaviour
- Fixed a Windows crash issue
-- Fixed ScrollArea and BrowserBow behaviour
-- Non blocking connection at startup
-- Cleaned up a lot of code
+- Fixed ScrollArea and BrowserBox behaviour
+- Code cleanups
0.0.17 (10 October 2005)
- Added remembering of window position and sizes
diff --git a/src/main.cpp b/src/main.cpp
index 03e6000f..7daba4bf 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -181,11 +181,11 @@ void init_engine()
config.setValue("host", "animesites.de");
config.setValue("port", 6901);
config.setValue("hwaccel", 0);
- #if defined __APPLE__ || defined WIN32 || defined USE_OPENGL
+#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL
config.setValue("opengl", 1);
- #else
+#else
config.setValue("opengl", 0);
- #endif
+#endif
config.setValue("screen", 0);
config.setValue("sound", 1);
config.setValue("guialpha", 0.8f);
diff --git a/src/map.cpp b/src/map.cpp
index 449f72e9..5150bcff 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -96,18 +96,23 @@ bool spriteCompare(const Sprite *a, const Sprite *b)
void
Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer)
{
+ int startX = scrollX / 32;
+ int startY = scrollY / 32;
+ int endX = (graphics->getWidth() + scrollX + 31) / 32;
+ int endY = (graphics->getHeight() + scrollY + 31) / 32;
+
// If drawing the fringe layer, make sure sprites are sorted
Sprites::iterator si;
if (layer == 1)
{
mSprites.sort(spriteCompare);
si = mSprites.begin();
- }
- int startX = scrollX / 32;
- int startY = scrollY / 32;
- int endX = (graphics->getWidth() + scrollX + 31) / 32;
- int endY = (graphics->getHeight() + scrollY + 31) / 32;
+ // Increase endY to account for high fringe tiles
+ // TODO: Improve this hack so that it'll dynamically account for the
+ // highest tile.
+ endY += 2;
+ }
if (startX < 0) startX = 0;
if (startY < 0) startY = 0;