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-rw-r--r--ChangeLog3
-rw-r--r--src/being.cpp10
-rw-r--r--src/being.h19
-rw-r--r--src/localplayer.h17
-rw-r--r--src/monster.cpp18
-rw-r--r--src/monster.h18
-rw-r--r--src/net/beinghandler.cpp31
7 files changed, 90 insertions, 26 deletions
diff --git a/ChangeLog b/ChangeLog
index 7c30cc59..83a8ead4 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -2,6 +2,9 @@
* src/log.cpp: Applied patch by trapdoor to fix the usage of a
deprecated function on MacOS X 10.4 and later.
+ * src/being.cpp, src/monster.cpp, src/net/beinghandler.cpp,
+ src/localplayer.h, src/being.h, src/monster.h: Now different sounds
+ can play when a monster misses the player.
2007-02-17 Bjørn Lindeijer <bjorn@lindeijer.nl>
diff --git a/src/being.cpp b/src/being.cpp
index bfed2d51..03129c61 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -152,13 +152,21 @@ Being::setSpeech(const std::string &text, Uint32 time)
}
void
-Being::setDamage(Sint16 amount, Uint32 time)
+Being::takeDamage(int amount)
{
mDamage = amount ? toString(amount) : "miss";
mDamageTime = 300;
}
void
+Being::handleAttack(Being *victim, int damage)
+{
+ setAction(Being::ATTACK);
+ mFrame = 0;
+ mWalkTime = tick_time;
+}
+
+void
Being::setMap(Map *map)
{
// Remove sprite from potential previous map
diff --git a/src/being.h b/src/being.h
index 91913385..9dda42a7 100644
--- a/src/being.h
+++ b/src/being.h
@@ -141,13 +141,22 @@ class Being : public Sprite
void setSpeech(const std::string &text, Uint32 time);
/**
- * Puts a damage bubble above this being for the specified amount
- * of time.
+ * Puts a damage bubble above this being for the specified amount of
+ * time.
*
- * @param text The text that should appear.
- * @param time The amount of time the text should stay in milliseconds.
+ * @param amount The amount of damage.
*/
- void setDamage(Sint16 amount, Uint32 time);
+ virtual void
+ takeDamage(int amount);
+
+ /**
+ * Handles an attack of another being by this being.
+ *
+ * @param victim The attacked being.
+ * @param damage The amount of damage dealt (0 means miss).
+ */
+ virtual void
+ handleAttack(Being *victim, int damage);
/**
* Returns the name of the being.
diff --git a/src/localplayer.h b/src/localplayer.h
index b120969e..f4ba3747 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -36,6 +36,9 @@ class Inventory;
class Item;
class Network;
+/**
+ * The local player character.
+ */
class LocalPlayer : public Player
{
public:
@@ -112,11 +115,23 @@ class LocalPlayer : public Player
*/
void setTrading(bool trading) { mTrading = trading; }
- void attack(Being *target=NULL, bool keep=false);
+ void attack(Being *target = NULL, bool keep = false);
+
void stopAttack();
+
Being* getTarget() const;
/**
+ * Overridden to do nothing. The attacks of the local player are
+ * displayed as soon as the player attacks, not when the server says
+ * the player does.
+ *
+ * @param victim The attacked being.
+ * @param damage The amount of damage dealt (0 means miss).
+ */
+ virtual void handleAttack(Being *victim, int damage) {}
+
+ /**
* Sets the target being of the player.
*/
void setTarget(Being* target) { mTarget = target; }
diff --git a/src/monster.cpp b/src/monster.cpp
index 68e9d6ba..c20e12d0 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -73,11 +73,10 @@ Monster::setAction(Uint8 action)
break;
case DEAD:
currentAction = ACTION_DEAD;
- sound.playSfx(MonsterDB::get(mJob - 1002).getSound(EVENT_DIE));
+ sound.playSfx(getInfo().getSound(EVENT_DIE));
break;
case ATTACK:
currentAction = ACTION_ATTACK;
- sound.playSfx(MonsterDB::get(mJob - 1002).getSound(EVENT_HIT));
mSprites[BASE_SPRITE]->reset();
break;
case STAND:
@@ -94,3 +93,18 @@ Monster::setAction(Uint8 action)
mAction = action;
}
}
+
+void
+Monster::handleAttack(Being *victim, int damage)
+{
+ Being::handleAttack(victim, damage);
+
+ const MonsterInfo &mi = getInfo();
+ sound.playSfx(mi.getSound((damage > 0) ? EVENT_HIT : EVENT_MISS));
+}
+
+const MonsterInfo&
+Monster::getInfo() const
+{
+ return MonsterDB::get(mJob - 1002);
+}
diff --git a/src/monster.h b/src/monster.h
index 3d3cd546..1b666db4 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -26,6 +26,8 @@
#include "being.h"
+class MonsterInfo;
+
class Monster : public Being
{
public:
@@ -36,6 +38,22 @@ class Monster : public Being
virtual void setAction(Uint8 action);
virtual Type getType() const;
+
+ /**
+ * Handles an attack of another being by this monster. Plays a hit or
+ * miss sound when appropriate.
+ *
+ * @param victim The attacked being.
+ * @param damage The amount of damage dealt (0 means miss).
+ */
+ virtual void handleAttack(Being *victim, int damage);
+
+ protected:
+ /**
+ * Returns the MonsterInfo, with static data about this monster.
+ */
+ const MonsterInfo&
+ getInfo() const;
};
#endif
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 46c44664..4734a710 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -187,35 +187,32 @@ void BeingHandler::handleMessage(MessageIn *msg)
switch (type)
{
case 0: // Damage
- if (dstBeing == NULL) break;
-
- dstBeing->setDamage(param1, SPEECH_TIME);
-
- if (srcBeing != NULL &&
- srcBeing != player_node)
- {
- srcBeing->setAction(Being::ATTACK);
- srcBeing->mFrame = 0;
- srcBeing->mWalkTime = tick_time;
+ if (dstBeing) {
+ dstBeing->takeDamage(param1);
+ }
+ if (srcBeing) {
+ srcBeing->handleAttack(dstBeing, param1);
}
break;
case 2: // Sit
- if (srcBeing == NULL) break;
- srcBeing->mFrame = 0;
- srcBeing->setAction(Being::SIT);
+ if (srcBeing) {
+ srcBeing->mFrame = 0;
+ srcBeing->setAction(Being::SIT);
+ }
break;
case 3: // Stand up
- if (srcBeing == NULL) break;
- srcBeing->mFrame = 0;
- srcBeing->setAction(Being::STAND);
+ if (srcBeing) {
+ srcBeing->mFrame = 0;
+ srcBeing->setAction(Being::STAND);
+ }
break;
}
break;
case SMSG_BEING_LEVELUP:
- if ((Uint32)msg->readInt32() == player_node->getId()) {
+ if ((Uint32) msg->readInt32() == player_node->getId()) {
logger->log("Level up");
sound.playSfx("sfx/levelup.ogg");
} else {