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-rw-r--r--src/game.cpp61
-rw-r--r--src/gui/quitdialog.cpp23
-rw-r--r--src/gui/quitdialog.h3
-rw-r--r--src/gui/statuswindow.cpp4
-rw-r--r--src/main.cpp60
-rw-r--r--src/net/charhandler.h4
-rw-r--r--src/net/ea/beinghandler.cpp3
-rw-r--r--src/net/ea/charserverhandler.cpp7
-rw-r--r--src/net/ea/charserverhandler.h2
-rw-r--r--src/net/ea/gamehandler.cpp18
-rw-r--r--src/net/ea/generalhandler.cpp1
-rw-r--r--src/net/ea/protocol.h3
-rw-r--r--src/net/manaserv/charhandler.cpp5
-rw-r--r--src/net/manaserv/charhandler.h2
14 files changed, 125 insertions, 71 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ae079af2..03068769 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -97,7 +97,6 @@
std::string map_path;
-bool done = false;
volatile int tick_time;
volatile int fps = 0, frame = 0;
@@ -166,7 +165,7 @@ namespace {
void action(const gcn::ActionEvent &event)
{
if (event.getId() == "yes" || event.getId() == "ok")
- done = true;
+ state = STATE_EXIT;
disconnectedDialog = NULL;
}
@@ -274,6 +273,8 @@ static void createGuiWindows()
Net::getGeneralHandler()->guiWindowsLoaded();
}
+#define del_0(X) { delete X; X = 0; }
+
/**
* Destroy all the globally accessible gui windows
*/
@@ -281,42 +282,40 @@ static void destroyGuiWindows()
{
Net::getGeneralHandler()->guiWindowsUnloaded();
logger->setChatWindow(NULL);
- delete localChatTab; // Need to do this first, so it can remove itself
- delete chatWindow;
- delete statusWindow;
- delete miniStatusWindow;
- delete buyDialog;
- delete sellDialog;
+ del_0(localChatTab); // Need to do this first, so it can remove itself
+ del_0(chatWindow);
+ del_0(statusWindow);
+ del_0(miniStatusWindow);
+ del_0(buyDialog);
+ del_0(sellDialog);
#ifdef EATHENA_SUPPORT
- delete buySellDialog;
+ del_0(buySellDialog);
#endif
- delete inventoryWindow;
- delete partyWindow;
- delete npcDialog;
- delete npcPostDialog;
+ del_0(inventoryWindow);
+ del_0(partyWindow);
+ del_0(npcDialog);
+ del_0(npcPostDialog);
#ifdef MANASERV_SUPPORT
- delete buddyWindow;
- delete guildWindow;
+ del_0(buddyWindow);
+ del_0(guildWindow);
#endif
- delete skillDialog;
- delete minimap;
- delete equipmentWindow;
- delete tradeWindow;
- delete helpWindow;
- delete debugWindow;
- delete itemShortcutWindow;
- delete emoteShortcutWindow;
- delete storageWindow;
- delete outfitWindow;
- delete specialsWindow;
+ del_0(skillDialog);
+ del_0(minimap);
+ del_0(equipmentWindow);
+ del_0(tradeWindow);
+ del_0(helpWindow);
+ del_0(debugWindow);
+ del_0(itemShortcutWindow);
+ del_0(emoteShortcutWindow);
+ del_0(storageWindow);
+ del_0(outfitWindow);
+ del_0(specialsWindow);
}
Game::Game():
mLastTarget(Being::UNKNOWN),
mLogicCounterId(0), mSecondsCounterId(0)
{
- done = false;
-
createGuiWindows();
mWindowMenu = new WindowMenu;
@@ -454,7 +453,7 @@ void Game::logic()
int gameTime = tick_time;
mDrawTime = tick_time * MILLISECONDS_IN_A_TICK;
- while (!done)
+ while (state == STATE_GAME)
{
if (Map *map = engine->getCurrentMap())
map->update(get_elapsed_time(gameTime));
@@ -738,7 +737,7 @@ void Game::handleInput()
case KeyboardConfig::KEY_QUIT:
if (!quitDialog)
{
- quitDialog = new QuitDialog(&done, &quitDialog);
+ quitDialog = new QuitDialog(&quitDialog);
quitDialog->requestMoveToTop();
}
else
@@ -915,7 +914,7 @@ void Game::handleInput()
// Quit event
else if (event.type == SDL_QUIT)
{
- done = true;
+ state = STATE_EXIT;
}
// Push input to GUI when not used
diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp
index 8003cb2c..4a5cfe33 100644
--- a/src/gui/quitdialog.cpp
+++ b/src/gui/quitdialog.cpp
@@ -26,10 +26,15 @@
#include "gui/widgets/button.h"
#include "gui/widgets/radiobutton.h"
+#include "net/charhandler.h"
+#include "net/net.h"
+
#include "utils/gettext.h"
-QuitDialog::QuitDialog(bool* quitGame, QuitDialog** pointerToMe):
- Window(_("Quit"), true, NULL), mQuitGame(quitGame), mMyPointer(pointerToMe)
+#include <assert.h>
+
+QuitDialog::QuitDialog(QuitDialog** pointerToMe):
+ Window(_("Quit"), true, NULL), mMyPointer(pointerToMe)
{
mLogoutQuit = new RadioButton(_("Quit"), "quitdialog");
@@ -104,27 +109,17 @@ void QuitDialog::action(const gcn::ActionEvent &event)
}
else if (mLogoutQuit->isSelected())
{
- if ((state == STATE_GAME) && (mQuitGame))
- {
- *mQuitGame = true;
- }
-
state = STATE_EXIT;
}
else if (mSwitchAccountServer->isSelected())
{
- if ((state == STATE_GAME) && (mQuitGame))
- {
- *mQuitGame = true;
- }
-
state = STATE_SWITCH_SERVER;
}
else if (mSwitchCharacter->isSelected())
{
- if (mQuitGame) *mQuitGame = true;
+ assert(state == STATE_GAME);
- state = STATE_SWITCH_CHARACTER;
+ Net::getCharHandler()->switchCharacter();
}
}
scheduleDelete();
diff --git a/src/gui/quitdialog.h b/src/gui/quitdialog.h
index 252c283d..04ce6d16 100644
--- a/src/gui/quitdialog.h
+++ b/src/gui/quitdialog.h
@@ -43,7 +43,7 @@ class QuitDialog : public Window, public gcn::ActionListener
* @quitGame; to be used for getting out of the while loop in Game
* @pointerToMe will be set to NULL when the QuitDialog is destroyed
*/
- QuitDialog(bool *quitGame, QuitDialog **pointerToMe);
+ QuitDialog(QuitDialog **pointerToMe);
/**
* Destructor
@@ -63,7 +63,6 @@ class QuitDialog : public Window, public gcn::ActionListener
gcn::Button *mOkButton;
gcn::Button *mCancelButton;
- bool *mQuitGame;
QuitDialog **mMyPointer;
};
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index 8e31f350..de70457d 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -183,6 +183,10 @@ StatusWindow::StatusWindow():
std::string StatusWindow::update(int id)
{
+ /*/ TODO get rid of this
+ if (!player_node)
+ return "";*/
+
if (miniStatusWindow)
miniStatusWindow->update(id);
diff --git a/src/main.cpp b/src/main.cpp
index 994ccc62..b8dc9f9b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -808,19 +808,9 @@ int main(int argc, char *argv[])
setupWindow = new Setup;
gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
- Desktop *desktop = new Desktop;
- top->add(desktop);
- ProgressBar *progressBar = new ProgressBar(0.0f, 100, 20,
- gcn::Color(168, 116, 31));
- progressBar->setSmoothProgress(false);
- gcn::Label *progressLabel = new Label;
- top->add(progressBar, 5, top->getHeight() - 5 - progressBar->getHeight());
- top->add(progressLabel, 15 + progressBar->getWidth(),
- progressBar->getY() + 4);
- progressBar->setVisible(false);
- gcn::Button *setupButton = new Button(_("Setup"), "Setup", &listener);
- setupButton->setPosition(top->getWidth() - setupButton->getWidth() - 3, 3);
- top->add(setupButton);
+ Desktop *desktop;
+ ProgressBar *progressBar;
+ Button *setupButton;
sound.playMusic(branding.getValue("loginMusic", "Magick - Real.ogg"));
@@ -845,12 +835,6 @@ int main(int argc, char *argv[])
loginData.username = config.getValue("username", "");
}
- int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth);
- int screenHeight = static_cast<int>(config.getValue("screenheight",
- defaultScreenHeight));
-
- desktop->setSize(screenWidth, screenHeight);
-
if (state != STATE_ERROR)
state = STATE_CHOOSE_SERVER;
State oldstate = STATE_START; // We start with a status change
@@ -876,7 +860,7 @@ int main(int argc, char *argv[])
if (event.key.keysym.sym == SDLK_ESCAPE)
{
if (!quitDialog)
- quitDialog = new QuitDialog(NULL, &quitDialog);
+ quitDialog = new QuitDialog(&quitDialog);
else
quitDialog->requestMoveToTop();
}
@@ -922,6 +906,36 @@ int main(int argc, char *argv[])
Net::getCharHandler()->setCharInfo(&charInfo);
state = STATE_LOGIN;
}
+ else if (oldstate == STATE_START || oldstate == STATE_GAME)
+ {
+ desktop = new Desktop;
+ top->add(desktop);
+ progressBar = new ProgressBar(0.0f, 100, 20,
+ gcn::Color(168, 116, 31));
+ progressBar->setSmoothProgress(false);
+ Label *progressLabel = new Label;
+ top->add(progressBar, 5, top->getHeight() - 5 -
+ progressBar->getHeight());
+ top->add(progressLabel, 15 + progressBar->getWidth(),
+ progressBar->getY() + 4);
+ progressBar->setVisible(false);
+ setupButton = new Button(_("Setup"), "Setup", &listener);
+ setupButton->setPosition(top->getWidth() - setupButton->getWidth()
+ - 3, 3);
+ top->add(setupButton);
+
+ int screenWidth = (int) config.getValue("screenwidth",
+ defaultScreenWidth);
+ int screenHeight = (int) config.getValue("screenheight",
+ defaultScreenHeight);
+
+ desktop->setSize(screenWidth, screenHeight);
+ }
+
+ if (state == STATE_SWITCH_LOGIN && oldstate == STATE_GAME)
+ {
+ Net::getGameHandler()->clear();
+ }
if (state != oldstate)
{
@@ -1135,9 +1149,8 @@ int main(int argc, char *argv[])
delete game;
game = 0;
- state = STATE_EXIT;
-
- Net::getGeneralHandler()->unload();
+ if (state == STATE_GAME)
+ state = STATE_EXIT;
break;
@@ -1271,6 +1284,7 @@ int main(int argc, char *argv[])
case STATE_EXIT:
logger->log("State: EXIT");
+ Net::getGeneralHandler()->unload();
break;
case STATE_FORCE_QUIT:
diff --git a/src/net/charhandler.h b/src/net/charhandler.h
index 4cace541..0ad3c1b7 100644
--- a/src/net/charhandler.h
+++ b/src/net/charhandler.h
@@ -52,7 +52,9 @@ class CharHandler
bool gender, int hairstyle, int hairColor,
std::vector<int> stats) = 0;
- virtual void deleteCharacter(int slot, LocalPlayer *character) = 0;
+ virtual void deleteCharacter(int slot, LocalPlayer* character) = 0;
+
+ virtual void switchCharacter() = 0;
};
} // namespace Net
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 80e9b350..2cc93f6e 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -118,6 +118,9 @@ void BeingHandler::handleMessage(MessageIn &msg)
{
case SMSG_BEING_VISIBLE:
case SMSG_BEING_MOVE:
+ if (!beingManager)
+ return;
+
// Information about a being in range
id = msg.readInt32();
speed = msg.readInt16();
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index b578fab9..f4b82aee 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -284,6 +284,13 @@ void CharServerHandler::deleteCharacter(int slot, LocalPlayer *character)
outMsg.writeString("a@a.com", 40);
}
+void CharServerHandler::switchCharacter()
+{
+ // This is really a map-server packet
+ MessageOut outMsg(CMSG_PLAYER_RESTART);
+ outMsg.writeInt8(1);
+}
+
void CharServerHandler::connect()
{
const Token &token =
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h
index 90e7372c..393ec15c 100644
--- a/src/net/ea/charserverhandler.h
+++ b/src/net/ea/charserverhandler.h
@@ -63,6 +63,8 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler
void deleteCharacter(int slot, LocalPlayer* character);
+ void switchCharacter();
+
void connect();
protected:
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index 012e6f8c..f101e03a 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -35,6 +35,8 @@
#include "gui/widgets/chattab.h"
+#include "gui/okdialog.h"
+
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -51,6 +53,8 @@ GameHandler::GameHandler()
SMSG_MAP_LOGIN_SUCCESS,
SMSG_SERVER_PING,
SMSG_WHO_ANSWER,
+ SMSG_CHAR_SWITCH_RESPONSE,
+ SMSG_MAP_QUIT_RESPONSE,
0
};
handledMessages = _messages;
@@ -84,6 +88,20 @@ void GameHandler::handleMessage(MessageIn &msg)
localChatTab->chatLog(strprintf(_("Online users: %d"),
msg.readInt32()), BY_SERVER);
break;
+
+ case SMSG_CHAR_SWITCH_RESPONSE:
+ if (msg.readInt8())
+ {
+ state = STATE_SWITCH_CHARACTER;
+ }
+ break;
+
+ case SMSG_MAP_QUIT_RESPONSE:
+ if (msg.readInt8())
+ {
+ new OkDialog(_("Game"), _("Request to quit denied!"), NULL);
+ }
+ break;
}
}
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
index 78a10423..62a7c1aa 100644
--- a/src/net/ea/generalhandler.cpp
+++ b/src/net/ea/generalhandler.cpp
@@ -239,6 +239,7 @@ void GeneralHandler::guiWindowsLoaded()
void GeneralHandler::guiWindowsUnloaded()
{
delete partyTab;
+ partyTab = 0;
}
void GeneralHandler::clearHandlers()
diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h
index 8f3e40b5..1e093e91 100644
--- a/src/net/ea/protocol.h
+++ b/src/net/ea/protocol.h
@@ -65,7 +65,10 @@ static const int STORAGE_OFFSET = 1;
#define SMSG_CHAR_MAP_INFO 0x0071
#define SMSG_CHAR_PASSWORD_RESPONSE 0x0062 /**< Custom packet reply to password change request */
+#define SMSG_CHAR_SWITCH_RESPONSE 0x00b3
+
#define SMSG_MAP_LOGIN_SUCCESS 0x0073 /**< Contains starting location */
+#define SMSG_MAP_QUIT_RESPONSE 0x018b
#define SMSG_PLAYER_UPDATE_1 0x01d8
#define SMSG_PLAYER_UPDATE_2 0x01d9
#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index a1b014fa..e7a99e8d 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -382,4 +382,9 @@ void CharHandler::deleteCharacter(int slot, LocalPlayer* character)
Net::AccountServer::Account::deleteCharacter(slot);
}
+void CharHandler::switchCharacter()
+{
+ // TODO
+}
+
} // namespace ManaServ
diff --git a/src/net/manaserv/charhandler.h b/src/net/manaserv/charhandler.h
index dafe6431..5fa57faf 100644
--- a/src/net/manaserv/charhandler.h
+++ b/src/net/manaserv/charhandler.h
@@ -66,6 +66,8 @@ class CharHandler : public MessageHandler, public Net::CharHandler
void deleteCharacter(int slot, LocalPlayer* character);
+ void switchCharacter();
+
protected:
void handleCharCreateResponse(MessageIn &msg);