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-rw-r--r--src/simpleanimation.cpp8
-rw-r--r--src/simpleanimation.h3
2 files changed, 0 insertions, 11 deletions
diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp
index ab50674b..c3584ede 100644
--- a/src/simpleanimation.cpp
+++ b/src/simpleanimation.cpp
@@ -132,14 +132,6 @@ void SimpleAnimation::reset()
void SimpleAnimation::update(unsigned int timePassed)
{
- // Avoid freaking out at first frame or when tick_time overflows
- if (timePassed < mLastTime || mLastTime == 0)
- mLastTime = timePassed;
-
- // If not enough time has passed yet, do nothing
- if (timePassed <= mLastTime || !mAnimation)
- return;
-
mAnimationTime += timePassed;
while (mAnimationTime > mCurrentFrame->delay && mCurrentFrame->delay > 0)
diff --git a/src/simpleanimation.h b/src/simpleanimation.h
index 384823b7..5583e449 100644
--- a/src/simpleanimation.h
+++ b/src/simpleanimation.h
@@ -64,9 +64,6 @@ class SimpleAnimation
/** The hosted animation. */
Animation *mAnimation;
- /**< The last time update was called. */
- unsigned int mLastTime;
-
/** Time in game ticks the current frame is shown. */
unsigned int mAnimationTime;