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-rw-r--r--src/gui/connection.cpp2
-rw-r--r--src/gui/skilldialog.cpp2
-rw-r--r--src/gui/statuswindow.cpp2
-rw-r--r--src/net/tmwserv/inventoryhandler.cpp4
4 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/connection.cpp b/src/gui/connection.cpp
index 6428fb7c..0862ee69 100644
--- a/src/gui/connection.cpp
+++ b/src/gui/connection.cpp
@@ -36,7 +36,7 @@ ConnectionDialog::ConnectionDialog(int previousState):
setContentSize(200, 100);
Button *cancelButton = new Button(_("Cancel"), "cancelButton", this);
- mProgressBar = new ProgressBar(0.0, 200 - 10, 20, 128, 128, 128);
+ mProgressBar = new ProgressBar(0.0, 200 - 10, 20, gcn::Color(128, 128, 128));
gcn::Label *label = new Label(_("Connecting..."));
cancelButton->setPosition(5, 100 - 5 - cancelButton->getHeight());
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 48931bf7..f0cd01ce 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -184,7 +184,7 @@ SkillTab::SkillTab(const std::string &type): type(type)
mSkillNameLabels.at(a)->setPosition(35, a*32 );
add(mSkillNameLabels.at(a));
- mSkillProgress.at(a) = new ProgressBar(0.0f, 200, 20, 150, 150, 150);
+ mSkillProgress.at(a) = new ProgressBar(0.0f, 200, 20, gcn::Color(150, 150, 150));
mSkillProgress.at(a)->setPosition(35, a*32 + 13);
add(mSkillProgress.at(a));
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index b4e6e770..e76c19a7 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -50,7 +50,7 @@ StatusWindow::StatusWindow(LocalPlayer *player):
mMoneyLabel = new Label("Money:");
mHpLabel = new Label("HP:");
- mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34);
+ mHpBar = new ProgressBar(1.0f, 80, 15, gcn::Color(0, 171, 34));
mHpValueLabel = new Label;
int y = 3;
diff --git a/src/net/tmwserv/inventoryhandler.cpp b/src/net/tmwserv/inventoryhandler.cpp
index 75886948..d78c8318 100644
--- a/src/net/tmwserv/inventoryhandler.cpp
+++ b/src/net/tmwserv/inventoryhandler.cpp
@@ -137,8 +137,8 @@ void InventoryHandler::moveItem(int oldIndex, int newIndex)
if (oldIndex == newIndex)
return;
- // TODO fix me!
- Net::GameServer::Player::moveItem(oldIndex, newIndex, -1);
+ Net::GameServer::Player::moveItem(oldIndex, newIndex,
+ player_node->getInventory()->getItem(oldIndex)->getQuantity());
}
void InventoryHandler::openStorage()