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-rw-r--r--src/engine.cpp1
-rw-r--r--src/map.cpp23
-rw-r--r--src/map.h6
3 files changed, 18 insertions, 12 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 563ec627..7a76e1b0 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -139,5 +139,6 @@ void Engine::logic()
{
beingManager->logic();
particleEngine->update();
+ mCurrentMap->update();
gui->logic();
}
diff --git a/src/map.cpp b/src/map.cpp
index 2ee6c35e..f0c84159 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -64,7 +64,6 @@ struct Location
TileAnimation::TileAnimation(Animation *ani):
mAnimation(ani),
- mLastUpdate(tick_time),
mLastImage(NULL)
{
}
@@ -72,8 +71,7 @@ TileAnimation::TileAnimation(Animation *ani):
void TileAnimation::update()
{
//update animation
- mAnimation.update(tick_time - mLastUpdate);
- mLastUpdate = tick_time;
+ mAnimation.update(1);
// exchange images
Image *img = mAnimation.getCurrentImage();
@@ -230,6 +228,17 @@ bool spriteCompare(const Sprite *a, const Sprite *b)
return a->getPixelY() < b->getPixelY();
}
+void Map::update()
+{
+ //update animated tiles
+ for (std::map<int, TileAnimation*>::iterator iAni = mTileAnimations.begin();
+ iAni != mTileAnimations.end();
+ iAni++)
+ {
+ iAni->second->update();
+ }
+}
+
void Map::draw(Graphics *graphics, int scrollX, int scrollY)
{
int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1;
@@ -245,14 +254,6 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
// Make sure sprites are sorted
mSprites.sort(spriteCompare);
- //update animated tiles
- for (std::map<int, TileAnimation*>::iterator iAni = mTileAnimations.begin();
- iAni != mTileAnimations.end();
- iAni++)
- {
- iAni->second->update();
- }
-
// draw the game world
Layers::const_iterator layeri = mLayers.begin();
for (; layeri != mLayers.end(); ++layeri) {
diff --git a/src/map.h b/src/map.h
index 88a1008b..1bd93008 100644
--- a/src/map.h
+++ b/src/map.h
@@ -78,7 +78,6 @@ class TileAnimation
private:
std::list<std::pair<MapLayer*, int> > mAffected;
SimpleAnimation mAnimation;
- int mLastUpdate;
Image* mLastImage;
};
@@ -160,6 +159,11 @@ class Map : public Properties
void initializeOverlays();
/**
+ * Updates animations. Called every game tick.
+ */
+ void update();
+
+ /**
* Draws the map to the given graphics output. This method draws all
* layers, sprites and overlay effects.
*