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-rw-r--r--ChangeLog64
-rw-r--r--src/animatedsprite.h2
-rw-r--r--src/being.cpp3
-rw-r--r--src/being.h7
-rw-r--r--src/game.cpp16
-rw-r--r--src/monster.cpp2
-rw-r--r--src/net/beinghandler.cpp10
-rw-r--r--src/npc.cpp3
-rw-r--r--src/player.cpp26
-rw-r--r--src/resources/resourcemanager.h2
-rw-r--r--src/resources/spritedef.cpp282
-rw-r--r--src/resources/spritedef.h28
12 files changed, 274 insertions, 171 deletions
diff --git a/ChangeLog b/ChangeLog
index 6c0639ca..dfde4d60 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,33 +1,45 @@
-2006-11-26 Philipp Sehmisch <tmw@crushnet.org>
-
- * src/being.cpp, src/being.h, src/engine.cpp, src/main.cpp, src/player.cpp,
- src/player.h, src/resources/equipmentdb.h, src/resources/equipmentdb.cpp,
- src/resources/equipmentinfo.h, src/resources/itemdb.cpp,
- src/resources/itemdb.h, data/graphics/images/error.png,
- data/graphics/sprites/error.xml:
- Added the EquipmentDB namespace that reads the equipment.xml, maps
- equipment IDs to sprite definition files and thus allows gender specific
- equipment sprites.
- * data/graphics/sprites/chest-leather-female.png,
- data/graphics/sprites/chest-leather-male.png,
- data/graphics/sprites/chest-leather-female.xml,
- data/graphics/sprites/chest-leather-male.xml,
- data/equipment.xml:
- Added and defined male and female leather shirt as proof of concept of the
- gender specific equipment.
- * data/graphics/images/Makefile.am, data/graphics/sprites/Makefile.am,
- data/Makefile.am, src/Makefile.am, data/graphics/images/CMakeLists.txt,
- data/graphics/sprites/CMakeLists.txt, data/CMakeLists.txt, src/CMakeLists.txt:
- Updated Makefiles and CMake Lists.
+2006-11-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/being.cpp, src/net/beinghandler.cpp, src/being.h:
+ Made Being::mDirection protected, forcing the use of setDirection.
+ * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/monster.cpp,
+ src/resources/resourcemanager.h: Defaulted variant argument to 0 since
+ this is the most common situation.
+ * src/resources/spritedef.cpp, src/resources/spritedef.h: Some
+ refactoring, splitting up the loading into several methods, in
+ preparation of adding support for including other sprites.
+
+2006-11-26 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/being.cpp, src/being.h, src/engine.cpp, src/main.cpp,
+ src/player.cpp, src/player.h, src/resources/equipmentdb.h,
+ src/resources/equipmentdb.cpp, src/resources/equipmentinfo.h,
+ src/resources/itemdb.cpp, src/resources/itemdb.h,
+ data/graphics/images/error.png, data/graphics/sprites/error.xml:
+ Added the EquipmentDB namespace that reads the equipment.xml, maps
+ equipment IDs to sprite definition files and thus allows gender
+ specific equipment sprites.
+ * data/graphics/sprites/chest-leather-female.png,
+ data/graphics/sprites/chest-leather-male.png,
+ data/graphics/sprites/chest-leather-female.xml,
+ data/graphics/sprites/chest-leather-male.xml,
+ data/equipment.xml: Added and defined male and female leather shirt as
+ proof of concept of the gender specific equipment.
+ * data/graphics/images/Makefile.am, data/graphics/sprites/Makefile.am,
+ data/Makefile.am, src/Makefile.am,
+ data/graphics/images/CMakeLists.txt,
+ data/graphics/sprites/CMakeLists.txt, data/CMakeLists.txt,
+ src/CMakeLists.txt: Updated Makefiles and CMake Lists.
2006-11-24 Philipp Sehmisch <tmw@crushnet.org>
* src/engine.cpp, src/floor_item.cpp, src/item.h, src/main.cpp,
- src/gui/buy.cpp, src/gui/popupmenu.cpp, src/gui/sell.cpp, src/gui/shop.cpp,
- src/net/inventoryhandler.cpp, src/resources/itemdb.cpp,
- src/resources/itemdb.h, src/resources/iteminfo.h,
- src/resources/itemmanager.cpp, src/resources/itemmanager.h:
- Refectored the Itemmanager class to an ItemDB namespace.
+ src/gui/buy.cpp, src/gui/popupmenu.cpp, src/gui/sell.cpp,
+ src/gui/shop.cpp, src/net/inventoryhandler.cpp,
+ src/resources/itemdb.cpp, src/resources/itemdb.h,
+ src/resources/iteminfo.h, src/resources/itemmanager.cpp,
+ src/resources/itemmanager.h: Refectored the Itemmanager class to an
+ ItemDB namespace.
2006-11-23 Eugenio Favalli <elvenprogrammer@gmail.com>
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index e5a435f9..dde570e2 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -51,7 +51,7 @@ class AnimatedSprite
* @param filename the file of the sprite to animate
* @param variant the sprite variant
*/
- AnimatedSprite(const std::string& filename, int variant);
+ AnimatedSprite(const std::string& filename, int variant = 0);
/**
* Destructor.
diff --git a/src/being.cpp b/src/being.cpp
index 37552df3..c47ce90f 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -47,7 +47,7 @@ PATH_NODE::PATH_NODE(Uint16 iX, Uint16 iY):
Being::Being(Uint32 id, Uint16 job, Map *map):
mJob(job),
- mX(0), mY(0), mDirection(DOWN),
+ mX(0), mY(0),
mAction(0),
mWalkTime(0),
mEmotion(0), mEmotionTime(0),
@@ -56,6 +56,7 @@ Being::Being(Uint32 id, Uint16 job, Map *map):
mId(id),
mWeapon(0),
mWalkSpeed(150),
+ mDirection(DOWN),
mMap(NULL),
mHairStyle(0), mHairColor(0),
mSex(2),
diff --git a/src/being.h b/src/being.h
index 3c497b75..81f7bc07 100644
--- a/src/being.h
+++ b/src/being.h
@@ -100,7 +100,6 @@ class Being : public Sprite
Uint16 mJob; /**< Job (player job, npc, monster, ) */
Uint16 mX, mY; /**< Tile coordinates */
- Uint8 mDirection; /**< Facing direction */
Uint8 mAction; /**< Action the being is performing */
Uint8 mFrame;
Uint16 mWalkTime;
@@ -294,6 +293,11 @@ class Being : public Sprite
void setAction(Uint8 action);
/**
+ * Returns the current direction.
+ */
+ Uint8 getDirection() const { return mDirection; }
+
+ /**
* Sets the current direction.
*/
void setDirection(Uint8 direction);
@@ -356,6 +360,7 @@ class Being : public Sprite
Uint32 mId; /**< Unique sprite id */
Uint16 mWeapon; /**< Weapon picture id */
Uint16 mWalkSpeed; /**< Walking speed */
+ Uint8 mDirection; /**< Facing direction */
Map *mMap; /**< Map on which this being resides */
std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
diff --git a/src/game.cpp b/src/game.cpp
index 7da80069..6bc37365 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -518,13 +518,13 @@ void Game::handleInput()
if (!item) {
Uint16 x = player_node->mX;
Uint16 y = player_node->mY;
- if (player_node->mDirection & Being::UP)
+ if (player_node->getDirection() & Being::UP)
y--;
- if (player_node->mDirection & Being::DOWN)
+ if (player_node->getDirection() & Being::DOWN)
y++;
- if (player_node->mDirection & Being::LEFT)
+ if (player_node->getDirection() & Being::LEFT)
x--;
- if (player_node->mDirection & Being::RIGHT)
+ if (player_node->getDirection() & Being::RIGHT)
x++;
item = floorItemManager->findByCoordinates(x, y);
@@ -692,13 +692,13 @@ void Game::handleInput()
{
Uint16 targetX = x, targetY = y;
- if (player_node->mDirection & Being::UP)
+ if (player_node->getDirection() & Being::UP)
targetY--;
- if (player_node->mDirection & Being::DOWN)
+ if (player_node->getDirection() & Being::DOWN)
targetY++;
- if (player_node->mDirection & Being::LEFT)
+ if (player_node->getDirection() & Being::LEFT)
targetX--;
- if (player_node->mDirection & Being::RIGHT)
+ if (player_node->getDirection() & Being::RIGHT)
targetX++;
// Attack priorioty is: Monster, Player, auto target
diff --git a/src/monster.cpp b/src/monster.cpp
index ce073a04..7fffd34e 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -33,7 +33,7 @@ Monster::Monster(Uint32 id, Uint16 job, Map *map):
Being(id, job, map)
{
mSprites[BASE_SPRITE] = new AnimatedSprite(
- "graphics/sprites/monster" + toString(job - 1002) + ".xml", 0);
+ "graphics/sprites/monster" + toString(job - 1002) + ".xml");
}
void
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 85760112..4fcf2105 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -138,8 +138,9 @@ void BeingHandler::handleMessage(MessageIn *msg)
}
else
{
- msg->readCoordinates(dstBeing->mX, dstBeing->mY,
- dstBeing->mDirection);
+ Uint8 dir;
+ msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir);
+ dstBeing->setDirection(dir);
}
msg->readInt8(); // unknown
@@ -342,8 +343,9 @@ void BeingHandler::handleMessage(MessageIn *msg)
}
else
{
- msg->readCoordinates(dstBeing->mX, dstBeing->mY,
- dstBeing->mDirection);
+ Uint8 dir;
+ msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir);
+ dstBeing->setDirection(dir);
}
msg->readInt8(); // unknown
diff --git a/src/npc.cpp b/src/npc.cpp
index 6fa5ac37..d2e3f93f 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -36,7 +36,8 @@ NPC *current_npc = 0;
NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network):
Being(id, job, map), mNetwork(network)
{
- mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml", job-100);
+ mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml",
+ job - 100);
}
Being::Type
diff --git a/src/player.cpp b/src/player.cpp
index d6bd42f1..cd6986b3 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -94,12 +94,12 @@ Player::setSex(Uint8 sex)
if (sex == 0)
{
mSprites[BASE_SPRITE] = new AnimatedSprite(
- "graphics/sprites/player_male_base.xml", 0);
+ "graphics/sprites/player_male_base.xml");
}
else
{
mSprites[BASE_SPRITE] = new AnimatedSprite(
- "graphics/sprites/player_female_base.xml", 0);
+ "graphics/sprites/player_female_base.xml");
}
//reload equipment
@@ -109,8 +109,8 @@ Player::setSex(Uint8 sex)
{
delete mSprites[i];
mSprites[i] = new AnimatedSprite(
- "graphics/sprites/" + EquipmentDB::get(mEquipmentSpriteIDs.at(i))->getSprite(sex),
- 0);
+ "graphics/sprites/" + EquipmentDB::get(
+ mEquipmentSpriteIDs.at(i))->getSprite(sex));
}
}
}
@@ -130,16 +130,20 @@ Player::setWeapon(Uint16 weapon)
switch (weapon)
{
case 0:
- mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-fist.xml", 0);
+ mSprites[WEAPON_SPRITE] =
+ new AnimatedSprite("graphics/sprites/weapon-fist.xml");
break;
case 1:
- mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-dagger.xml", 0);
+ mSprites[WEAPON_SPRITE] =
+ new AnimatedSprite("graphics/sprites/weapon-dagger.xml");
break;
case 2:
- mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-bow.xml", 0);
+ mSprites[WEAPON_SPRITE] =
+ new AnimatedSprite("graphics/sprites/weapon-bow.xml");
break;
case 3:
- mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-scythe.xml", 0);
+ mSprites[WEAPON_SPRITE] =
+ new AnimatedSprite("graphics/sprites/weapon-scythe.xml");
break;
}
}
@@ -215,13 +219,11 @@ Player::setVisibleEquipment(Uint8 slot, int id)
if (mSex == 0)
{
equipmentSprite = new AnimatedSprite(
- "graphics/sprites/" + EquipmentDB::get(id)->getSprite(0),
- 0);
+ "graphics/sprites/" + EquipmentDB::get(id)->getSprite(0));
}
else {
equipmentSprite = new AnimatedSprite(
- "graphics/sprites/" + EquipmentDB::get(id)->getSprite(1),
- 0);
+ "graphics/sprites/" + EquipmentDB::get(id)->getSprite(1));
}
equipmentSprite->setDirection(getSpriteDirection());
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index 4367cd5e..d458f96e 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -146,7 +146,7 @@ class ResourceManager
* variant.
*/
SpriteDef*
- getSprite(const std::string &path, int variant);
+ getSprite(const std::string &path, int variant = 0);
/**
* Releases a resource, removing it from the set of loaded resources.
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 21eae6e0..bd273b3b 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -85,151 +85,202 @@ SpriteDef::load(const std::string &animationFile, int variant)
// Get the variant
int variant_num = XML::getProperty(node, "variants", 0);
- int variant_offset = XML::getProperty(node, "variant_offset", 0);
+ int variant_offset = 0;
- if (variant_num > 0 && variant < variant_num ) {
- variant_offset *= variant;
- } else {
- variant_offset = 0;
+ if (variant_num > 0 && variant < variant_num)
+ {
+ variant_offset = variant * XML::getProperty(node, "variant_offset", 0);
}
for (node = node->xmlChildrenNode; node != NULL; node = node->next)
{
if (xmlStrEqual(node->name, BAD_CAST "imageset"))
{
- int width = XML::getProperty(node, "width", 0);
- int height = XML::getProperty(node, "height", 0);
- std::string name = XML::getProperty(node, "name", "");
- std::string imageSrc = XML::getProperty(node, "src", "");
+ loadImageSet(node);
+ }
+ else if (xmlStrEqual(node->name, BAD_CAST "action"))
+ {
+ loadAction(node, variant_offset);
+ }
+ else if (xmlStrEqual(node->name, BAD_CAST "include"))
+ {
+ includeSprite(node);
+ }
+ }
- Spriteset *spriteset =
- resman->getSpriteset(imageSrc, width, height);
+ xmlFreeDoc(doc);
- if (!spriteset) {
- logger->error("Couldn't load spriteset!");
- }
+ // Complete missing actions
+ substituteAction(ACTION_STAND, ACTION_DEFAULT);
+ substituteAction(ACTION_WALK, ACTION_STAND);
+ substituteAction(ACTION_WALK, ACTION_RUN);
+ substituteAction(ACTION_ATTACK, ACTION_STAND);
+ substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK);
+ substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING);
+ substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB);
+ substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING);
+ substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING);
+ substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC);
+ substituteAction(ACTION_SIT, ACTION_STAND);
+ substituteAction(ACTION_SLEEP, ACTION_SIT);
+ substituteAction(ACTION_HURT, ACTION_STAND);
+ substituteAction(ACTION_DEAD, ACTION_HURT);
+}
- mSpritesets[name] = spriteset;
- }
- // get action
- else if (xmlStrEqual(node->name, BAD_CAST "action"))
+void
+SpriteDef::loadImageSet(xmlNodePtr node)
+{
+ int width = XML::getProperty(node, "width", 0);
+ int height = XML::getProperty(node, "height", 0);
+ std::string name = XML::getProperty(node, "name", "");
+ std::string imageSrc = XML::getProperty(node, "src", "");
+
+ ResourceManager *resman = ResourceManager::getInstance();
+ Spriteset *spriteset = resman->getSpriteset(imageSrc, width, height);
+
+ if (!spriteset)
+ {
+ logger->error("Couldn't load imageset!");
+ }
+
+ mSpritesets[name] = spriteset;
+}
+
+void
+SpriteDef::loadAction(xmlNodePtr node, int variant_offset)
+{
+ const std::string actionName = XML::getProperty(node, "name", "");
+ const std::string imagesetName = XML::getProperty(node, "imageset", "");
+
+ SpritesetIterator si = mSpritesets.find(imagesetName);
+ if (si == mSpritesets.end())
+ {
+ logger->log("Warning: imageset \"%s\" not defined in %s",
+ imagesetName.c_str(), getIdPath().c_str());
+ return;
+ }
+ Spriteset *imageset = si->second;
+
+ SpriteAction actionType = makeSpriteAction(actionName);
+ if (actionType == ACTION_INVALID)
+ {
+ logger->log("Warning: Unknown action \"%s\" defined in %s",
+ actionName.c_str(), getIdPath().c_str());
+ return;
+ }
+ Action *action = new Action();
+ mActions[actionType] = action;
+
+ // When first action set it as default direction
+ if (mActions.empty())
+ {
+ mActions[ACTION_DEFAULT] = action;
+ }
+
+ // Load animations
+ for (xmlNodePtr animationNode = node->xmlChildrenNode;
+ animationNode != NULL;
+ animationNode = animationNode->next)
+ {
+ if (xmlStrEqual(animationNode->name, BAD_CAST "animation"))
{
- std::string actionName = XML::getProperty(node, "name", "");
- std::string imagesetName = XML::getProperty(node, "imageset", "");
+ loadAnimation(animationNode, action, imageset, variant_offset);
+ }
+ }
+}
- SpritesetIterator si = mSpritesets.find(imagesetName);
- if (si == mSpritesets.end()) {
- logger->log("Warning: imageset \"%s\" not defined in %s",
- imagesetName.c_str(),
- animationFile.c_str());
+void
+SpriteDef::loadAnimation(xmlNodePtr animationNode,
+ Action *action, Spriteset *imageset,
+ int variant_offset)
+{
+ std::string directionName =
+ XML::getProperty(animationNode, "direction", "");
+ SpriteDirection directionType = makeSpriteDirection(directionName);
- // skip loading animations
- continue;
- }
- Spriteset *imageset = si->second;
+ if (directionType == DIRECTION_INVALID)
+ {
+ logger->log("Warning: Unknown direction \"%s\" used in %s",
+ directionName.c_str(), getIdPath().c_str());
+ return;
+ }
+
+ Animation *animation = new Animation();
+ action->setAnimation(directionType, animation);
+
+ // Get animation phases
+ for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode;
+ phaseNode != NULL;
+ phaseNode = phaseNode->next)
+ {
+ int delay = XML::getProperty(phaseNode, "delay", 0);
+ int offsetX = XML::getProperty(phaseNode, "offsetX", 0);
+ int offsetY = XML::getProperty(phaseNode, "offsetY", 0);
+ offsetY -= imageset->getHeight() - 32;
+ offsetX -= imageset->getWidth() / 2 - 16;
- SpriteAction actionType = makeSpriteAction(actionName);
- if (actionType == ACTION_INVALID)
+ if (xmlStrEqual(phaseNode->name, BAD_CAST "frame"))
+ {
+ int index = XML::getProperty(phaseNode, "index", -1);
+
+ if (index < 0)
{
- logger->log("Warning: Unknown action \"%s\" defined in %s",
- actionName.c_str(),
- animationFile.c_str());
+ logger->log("No valid value for 'index'");
continue;
}
- Action *action = new Action();
- mActions[actionType] = action;
- // When first action set it as default direction
- if (mActions.empty())
+ Image *img = imageset->get(index + variant_offset);
+
+ if (!img)
{
- mActions[ACTION_DEFAULT] = action;
+ logger->log("No image at index " + (index + variant_offset));
+ continue;
}
+ animation->addPhase(img, delay, offsetX, offsetY);
+ }
+ else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence"))
+ {
+ int start = XML::getProperty(phaseNode, "start", -1);
+ int end = XML::getProperty(phaseNode, "end", -1);
- // get animations
- for (xmlNodePtr animationNode = node->xmlChildrenNode;
- animationNode != NULL;
- animationNode = animationNode->next)
+ if (start < 0 || end < 0)
{
- // We're only interested in animations
- if (!xmlStrEqual(animationNode->name, BAD_CAST "animation"))
- continue;
+ logger->log("No valid value for 'start' or 'end'");
+ continue;
+ }
- std::string directionName =
- XML::getProperty(animationNode, "direction", "");
- SpriteDirection directionType =
- makeSpriteDirection(directionName);
+ while (end >= start)
+ {
+ Image *img = imageset->get(start + variant_offset);
- if (directionType == DIRECTION_INVALID)
+ if (!img)
{
- logger->log("Warning: Unknown direction \"%s\" defined "
- "for action %s in %s",
- directionName.c_str(),
- actionName.c_str(),
- animationFile.c_str());
+ logger->log("No image at index " +
+ (start + variant_offset));
continue;
}
- Animation *animation = new Animation();
- action->setAnimation(directionType, animation);
-
- // Get animation phases
- for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode;
- phaseNode != NULL;
- phaseNode = phaseNode->next)
- {
- int delay = XML::getProperty(phaseNode, "delay", 0);
-
- if (xmlStrEqual(phaseNode->name, BAD_CAST "frame"))
- {
- int index = XML::getProperty(phaseNode, "index", -1);
- int offsetX = XML::getProperty(phaseNode, "offsetX", 0);
- int offsetY = XML::getProperty(phaseNode, "offsetY", 0);
-
- offsetY -= imageset->getHeight() - 32;
- offsetX -= imageset->getWidth() / 2 - 16;
- Image *img = imageset->get(index + variant_offset);
- animation->addPhase(img, delay, offsetX, offsetY);
- }
- else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence"))
- {
- int start = XML::getProperty(phaseNode, "start", 0);
- int end = XML::getProperty(phaseNode, "end", 0);
- int offsetY = -imageset->getHeight() + 32;
- int offsetX = -imageset->getWidth() / 2 + 16;
- while (end >= start)
- {
- Image *img = imageset->get(start + variant_offset);
- animation->addPhase(img, delay, offsetX, offsetY);
- start++;
- }
- }
- else if (xmlStrEqual(phaseNode->name, BAD_CAST "end"))
- {
- animation->addTerminator();
- }
- } // for phaseNode
- } // for animationNode
- } // if "<imageset>" else if "<action>"
- } // for node
+ animation->addPhase(img, delay, offsetX, offsetY);
+ start++;
+ }
+ }
+ else if (xmlStrEqual(phaseNode->name, BAD_CAST "end"))
+ {
+ animation->addTerminator();
+ }
+ } // for phaseNode
+}
- // Complete missing actions
- substituteAction(ACTION_STAND, ACTION_DEFAULT);
- substituteAction(ACTION_WALK, ACTION_STAND);
- substituteAction(ACTION_WALK, ACTION_RUN);
- substituteAction(ACTION_ATTACK, ACTION_STAND);
- substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK);
- substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING);
- substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB);
- substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING);
- substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING);
- substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC);
- substituteAction(ACTION_SIT, ACTION_STAND);
- substituteAction(ACTION_SLEEP, ACTION_SIT);
- substituteAction(ACTION_HURT, ACTION_STAND);
- substituteAction(ACTION_DEAD, ACTION_HURT);
+void
+SpriteDef::includeSprite(xmlNodePtr includeNode)
+{
+ std::string filename = XML::getProperty(includeNode, "file", "");
+ ResourceManager *resman = ResourceManager::getInstance();
+ SpriteDef *sprite = resman->getSprite("graphics/sprites/" + filename);
- xmlFreeDoc(doc);
+ // TODO: Somehow implement actually including it
+ sprite->decRef();
}
void
@@ -246,7 +297,8 @@ SpriteDef::substituteAction(SpriteAction complete, SpriteAction with)
SpriteDef::~SpriteDef()
{
- for (SpritesetIterator i = mSpritesets.begin(); i != mSpritesets.end(); ++i)
+ for (SpritesetIterator i = mSpritesets.begin();
+ i != mSpritesets.end(); ++i)
{
i->second->decRef();
}
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index 51c47a24..64414259 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -29,6 +29,8 @@
#include <map>
#include <string>
+#include <libxml/tree.h>
+
class Action;
class Graphics;
class Spriteset;
@@ -96,6 +98,32 @@ class SpriteDef : public Resource
load(const std::string &file, int variant);
/**
+ * Loads an imageset element.
+ */
+ void
+ loadImageSet(xmlNodePtr node);
+
+ /**
+ * Loads an action element.
+ */
+ void
+ loadAction(xmlNodePtr node, int variant_offset);
+
+ /**
+ * Loads an animation element.
+ */
+ void
+ loadAnimation(xmlNodePtr animationNode,
+ Action *action, Spriteset *imageset,
+ int variant_offset);
+
+ /**
+ * Include another sprite into this one.
+ */
+ void
+ includeSprite(xmlNodePtr includeNode);
+
+ /**
* When there are no animations defined for the action "complete", its
* animations become a copy of those of the action "with".
*/