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-rw-r--r--src/being.h3
-rw-r--r--src/gui/equipmentwindow.cpp141
-rw-r--r--src/gui/equipmentwindow.h59
-rw-r--r--src/gui/playerbox.cpp9
4 files changed, 173 insertions, 39 deletions
diff --git a/src/being.h b/src/being.h
index 80295db8..b4508661 100644
--- a/src/being.h
+++ b/src/being.h
@@ -370,6 +370,9 @@ class Being : public Sprite
static std::string getHairColor(int index);
+ virtual AnimatedSprite* getSprite(int index) const
+ { return mSprites[index]; }
+
protected:
/**
* Sets the new path for this being.
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index ff976b24..b532d621 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -19,16 +19,19 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#define BOX_WIDTH 36
+#define BOX_HEIGHT 36
+
+#include <guichan/font.hpp>
+
+#include "button.h"
#include "equipmentwindow.h"
+#include "playerbox.h"
-#include "../equipment.h"
-#include "../inventory.h"
-#include "../localplayer.h"
#include "../graphics.h"
#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
-#include "../log.h"
#include "../resources/iteminfo.h"
#include "../resources/resourcemanager.h"
@@ -36,19 +39,57 @@
#include "../utils/gettext.h"
#include "../utils/tostring.h"
+// Positions of the boxes, 2nd dimension is X and Y respectively.
+static const int boxPosition[][2] = {
+ {50, 208}, // EQUIP_LEGS_SLOT
+ {8, 123}, // EQUIP_FIGHT1_SLOT
+ {8, 78}, // EQUIP_GLOVES_SLOT
+ {129, 168}, // EQUIP_RING2_SLOT
+ {8, 168}, // EQUIP_RING1_SLOT
+ {129, 123}, // EQUIP_FIGHT2_SLOT
+ {90, 208}, // EQUIP_FEET_SLOT
+ {50, 40}, // EQUIP_CAPE_SLOT
+ {70, 0}, // EQUIP_HEAD_SLOT
+ {90, 40}, // EQUIP_TORSO_SLOT
+ {129, 78} // EQUIP_AMMO_SLOT
+};
+
EquipmentWindow::EquipmentWindow(Equipment *equipment):
Window(_("Equipment")),
- mEquipment(equipment)
+ mEquipment(equipment),
+ mSelected(-1)
+
{
+ // Control that shows the Player
+ mPlayerBox = new PlayerBox;
+ mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 123));
+ mPlayerBox->setPlayer(player_node);
+
setWindowName("Equipment");
setCloseButton(true);
- setDefaultSize(5, 230, 200, 140);
+ setDefaultSize(5, 195, 180, 300);
loadWindowState();
+
+ mUnequip = new Button(_("Unequip"), "unequip", this);
+ gcn::Rectangle const &area = getChildrenArea();
+ mUnequip->setPosition(area.width - mUnequip->getWidth() - 5,
+ area.height - mUnequip->getHeight() - 5);
+
+ add(mPlayerBox);
+ add(mUnequip);
+
+ for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+ {
+ mEquipBox[i].posX = boxPosition[i][0] + getPadding();
+ mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
+ }
+
mInventory = player_node->getInventory();
}
EquipmentWindow::~EquipmentWindow()
{
+ delete mUnequip;
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
@@ -56,38 +97,84 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
// Draw window graphics
Window::draw(graphics);
- Item *item;
- Image *image;
+ Item* item;
- // Rectangles around items are black
- graphics->setColor(gcn::Color(0, 0, 0));
+ Graphics *g = static_cast<Graphics*>(graphics);
- for (int i = 0; i < EQUIPMENT_SIZE; i++) {
- graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4),
- 36 * (i / 4) + 25, 32, 32));
+ Window::drawChildren(graphics);
- if (!(item = mInventory->getItem(mEquipment->getEquipment(i))))
- continue;
+ for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+ {
+ item = (i != EQUIP_AMMO_SLOT) ?
+ mInventory->getItem(mEquipment->getEquipment(i)) :
+ mInventory->getItem(mEquipment->getArrows());
+ if (item)
+ {
+ // Draw Item.
+ Image* image = item->getImage();
+ g->drawImage(image, mEquipBox[i].posX, mEquipBox[i].posY);
+ if (i == EQUIP_AMMO_SLOT)
+ {
+ graphics->drawText(toString(item->getQuantity()),
+ mEquipBox[i].posX + (BOX_WIDTH / 2),
+ mEquipBox[i].posY - getFont()->getHeight(),
+ gcn::Graphics::CENTER);
+ }
+ }
- image = item->getImage();
- if (image)
+ if (i == mSelected)
+ {
+ // Set color red.
+ g->setColor(gcn::Color(255, 0, 0));
+ }
+ else
{
- static_cast<Graphics*>(graphics)->drawImage(
- image, 36 * (i % 4) + 10, 36 * (i / 4) + 25);
+ // Set color black.
+ g->setColor(gcn::Color(0, 0, 0));
}
+
+ // Draw box border.
+ g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT));
+ }
+}
+
+void EquipmentWindow::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "unequip" && mSelected > -1)
+ {
+ Item* item = (mSelected != EQUIP_AMMO_SLOT) ?
+ mInventory->getItem(mEquipment->getEquipment(mSelected)) :
+ mInventory->getItem(mEquipment->getArrows());
+ player_node->unequipItem(item);
+ mSelected = -1;
}
+}
- graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32));
+void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
+{
+ Window::mousePressed(mouseEvent);
- if (!(item = mInventory->getItem(mEquipment->getArrows())))
- return;
+ const int x = mouseEvent.getX();
+ const int y = mouseEvent.getY();
- image = item->getImage();
+ Item* item;
- if (image)
+ // Checks if any of the presses were in the equip boxes.
+ for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
{
- static_cast<Graphics*>(graphics)->drawImage(image, 160, 25);
+ item = (i != EQUIP_AMMO_SLOT) ?
+ mInventory->getItem(mEquipment->getEquipment(i)) :
+ mInventory->getItem(mEquipment->getArrows());
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
+ if (tRect.isPointInRect(x, y))
+ {
+ if (item)
+ {
+ mSelected = i;
+ }
+ }
}
- graphics->drawText(toString(item->getQuantity()), 170, 62,
- gcn::Graphics::CENTER);
}
+
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index 3a3f37f4..d8018644 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -1,41 +1,51 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef EQUIPMENTWINDOW_H
-#define EQUIPMENTWINDOW_H
+#ifndef EQUIPMENT_WINDOW_H
+#define EQUIPMENT_WINDOW_H
+
+#include <guichan/actionlistener.hpp>
#include "window.h"
-#include "../inventory.h"
-#include "../guichanfwd.h"
-#include "../inventory.h"
+#include "../equipment.h"
+
+class Inventory;
+class PlayerBox;
-class Equipment;
+/**
+ * Equipment box.
+ */
+struct EquipBox
+{
+ int posX;
+ int posY;
+};
/**
* Equipment dialog.
*
* \ingroup Interface
*/
-class EquipmentWindow : public Window
+class EquipmentWindow : public Window, public gcn::ActionListener
{
public:
/**
@@ -53,9 +63,36 @@ class EquipmentWindow : public Window
*/
void draw(gcn::Graphics *graphics);
+ void action(const gcn::ActionEvent &event);
+
+ void mousePressed(gcn::MouseEvent& mouseEvent);
+
+ enum {
+ // Equipment rules:
+ EQUIP_LEGS_SLOT = 0,
+ EQUIP_FIGHT1_SLOT,
+ EQUIP_GLOVES_SLOT,
+ EQUIP_RING2_SLOT,
+ EQUIP_RING1_SLOT,
+ EQUIP_FIGHT2_SLOT,
+ EQUIP_FEET_SLOT,
+ EQUIP_CAPE_SLOT,
+ EQUIP_HEAD_SLOT,
+ EQUIP_TORSO_SLOT,
+ EQUIP_AMMO_SLOT,
+ EQUIP_VECTOREND
+ };
+
+
private:
Equipment *mEquipment;
Inventory *mInventory;
+ gcn::Button *mUnequip; /**< Button for unequipping. */
+ EquipBox mEquipBox[EQUIP_VECTOREND]; /**< Equipment Boxes. */
+
+ PlayerBox *mPlayerBox;
+
+ int mSelected; /**< Index of selected item. */
};
extern EquipmentWindow *equipmentWindow;
diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp
index e8c19ad4..c22d407c 100644
--- a/src/gui/playerbox.cpp
+++ b/src/gui/playerbox.cpp
@@ -23,6 +23,7 @@
#include "playerbox.h"
+#include "../animatedsprite.h"
#include "../configuration.h"
#include "../graphics.h"
#include "../player.h"
@@ -85,7 +86,13 @@ void PlayerBox::draw(gcn::Graphics *graphics)
bs = getFrameSize();
x = getWidth() / 2 - 16 + bs;
y = getHeight() / 2 + bs;
- mPlayer->draw(static_cast<Graphics*>(graphics), x, y);
+ for (int i = 0; i < Being::VECTOREND_SPRITE; i++)
+ {
+ if (mPlayer->getSprite(i) != NULL)
+ {
+ mPlayer->getSprite(i)->draw(static_cast<Graphics*>(graphics), x, y);
+ }
+ }
}
}