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-rw-r--r--src/game.cpp14
-rw-r--r--src/graphic/graphic.cpp8
-rw-r--r--src/graphic/graphic.h2
-rw-r--r--src/gui/inventory.cpp18
-rw-r--r--src/gui/inventory.h6
-rw-r--r--src/gui/shop.cpp4
6 files changed, 26 insertions, 26 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 2438cc1e..e378778c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -288,7 +288,7 @@ void do_input() {
show_skill_dialog = !show_skill_dialog;
action_time = false;
} else if(key[KEY_I]) {
- inventoryDialog->setVisible(!inventoryDialog->isVisible());
+ inventoryWindow->setVisible(!inventoryWindow->isVisible());
action_time = false;
} else if(key[KEY_K]) {
show_skill_list_dialog = !show_skill_dialog;
@@ -536,7 +536,7 @@ void do_parse() {
// Get the items
case 0x01ee:
for(int loop=0;loop<(RFIFOW(2)-4)/18;loop++) {
- inventoryDialog->addItem(RFIFOW(4 + loop * 18),
+ inventoryWindow->addItem(RFIFOW(4 + loop * 18),
RFIFOW(4 + loop * 18 + 2), RFIFOW(4 + loop * 18 + 6));
}
break;
@@ -545,7 +545,7 @@ void do_parse() {
// index RFIFOW(2)
// succes or not RFIFOB(6);
//if (RFIFOB(6))
- // inventoryDialog->addItem(RFIFOW(2), RFIFOW(4));
+ // inventoryWindow->addItem(RFIFOW(2), RFIFOW(4));
break;
// Warp
case 0x0091:
@@ -788,16 +788,16 @@ void do_parse() {
if(RFIFOB(22)>0)
chatlog.chat_log("Unable to pick up item", BY_SERVER, font);
else
- inventoryDialog->addItem(RFIFOW(2), RFIFOW(6), RFIFOW(4));
+ inventoryWindow->addItem(RFIFOW(2), RFIFOW(6), RFIFOW(4));
break;
// Remove item to inventory after you sold it
case 0x00af:
printf("sell %i\n", -RFIFOW(4));
- inventoryDialog->increaseQuantity(RFIFOW(2), -RFIFOW(4));
+ inventoryWindow->increaseQuantity(RFIFOW(2), -RFIFOW(4));
break;
// Use an item
case 0x01c8:
- inventoryDialog->changeQuantity(RFIFOW(2), RFIFOW(10));
+ inventoryWindow->changeQuantity(RFIFOW(2), RFIFOW(10));
break;
// ??
case 0x0119:
@@ -871,7 +871,7 @@ void do_parse() {
break;
case 0x00a4:
for (int i = 0; i < (RFIFOW(2) - 4) / 20; i++)
- inventoryDialog->addItem(RFIFOW(4 + 20 * i), RFIFOW(6 + 20 * i), 1);
+ inventoryWindow->addItem(RFIFOW(4 + 20 * i), RFIFOW(6 + 20 * i), 1);
break;
// Manage non implemented packets
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 547a6256..736677e6 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -56,7 +56,7 @@ gcn::TextField *chatInput;
StatusWindow *statusWindow;
BuyDialog *buyDialog;
BuySellDialog *buySellDialog;
-InventoryDialog *inventoryDialog;
+InventoryWindow *inventoryWindow;
void ChatListener::action(const std::string& eventId)
{
@@ -222,9 +222,9 @@ void init_graphic() {
buySellDialog = new BuySellDialog(guiTop, new BuySellListener());
buySellDialog->setVisible(false);
- inventoryDialog = new InventoryDialog(guiTop);
- inventoryDialog->setVisible(false);
- inventoryDialog->setPosition(100, 100);
+ inventoryWindow = new InventoryWindow(guiTop);
+ inventoryWindow->setVisible(false);
+ inventoryWindow->setPosition(100, 100);
npc_player = init_dialog(npc_dialog, -1);
position_dialog(npc_dialog, 300, 200);
diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h
index 17cc3d5c..dd42a4ad 100644
--- a/src/graphic/graphic.h
+++ b/src/graphic/graphic.h
@@ -53,7 +53,7 @@ extern char npc_button[10];
extern StatusWindow *statusWindow;
extern BuyDialog *buyDialog;
extern BuySellDialog *buySellDialog;
-extern InventoryDialog *inventoryDialog;
+extern InventoryWindow *inventoryWindow;
// The action listener for the chat field
class ChatListener : public gcn::ActionListener {
diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp
index f5479d29..d506d8ed 100644
--- a/src/gui/inventory.cpp
+++ b/src/gui/inventory.cpp
@@ -24,7 +24,7 @@
#include "inventory.h"
#include <sstream>
-InventoryDialog::InventoryDialog(gcn::Container *parent):
+InventoryWindow::InventoryWindow(gcn::Container *parent):
Window(parent, "Inventory")
{
setSize(322, 60);
@@ -37,11 +37,11 @@ InventoryDialog::InventoryDialog(gcn::Container *parent):
}
}
-InventoryDialog::~InventoryDialog()
+InventoryWindow::~InventoryWindow()
{
}
-void InventoryDialog::draw(gcn::Graphics *graphics)
+void InventoryWindow::draw(gcn::Graphics *graphics)
{
int x, y;
getAbsolutePosition(x, y);
@@ -121,13 +121,13 @@ void InventoryDialog::draw(gcn::Graphics *graphics)
}
-int InventoryDialog::addItem(int index, int id, int quantity) {
+int InventoryWindow::addItem(int index, int id, int quantity) {
items[index].id = id;
items[index].quantity += quantity;
return 0;
}
-int InventoryDialog::removeItem(int id) {
+int InventoryWindow::removeItem(int id) {
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].id == id) {
items[i].id = -1;
@@ -137,17 +137,17 @@ int InventoryDialog::removeItem(int id) {
return 0;
}
-int InventoryDialog::changeQuantity(int index, int quantity) {
+int InventoryWindow::changeQuantity(int index, int quantity) {
items[index].quantity = quantity;
return 0;
}
-int InventoryDialog::increaseQuantity(int index, int quantity) {
+int InventoryWindow::increaseQuantity(int index, int quantity) {
items[index].quantity += quantity;
return 0;
}
-int InventoryDialog::useItem(int index, int id) {
+int InventoryWindow::useItem(int index, int id) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(id);
@@ -157,7 +157,7 @@ int InventoryDialog::useItem(int index, int id) {
return 0;
}
-int InventoryDialog::dropItem(int index, int amunt) {
+int InventoryWindow::dropItem(int index, int amunt) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(amunt);
diff --git a/src/gui/inventory.h b/src/gui/inventory.h
index d21f4ebd..a89578a3 100644
--- a/src/gui/inventory.h
+++ b/src/gui/inventory.h
@@ -50,10 +50,10 @@ struct ITEM_HOLDER { // the holder of a item
*
* \ingroup GUI
*/
-class InventoryDialog : public Window {
+class InventoryWindow : public Window {
public:
- InventoryDialog(gcn::Container *parent);
- ~InventoryDialog();
+ InventoryWindow(gcn::Container *parent);
+ ~InventoryWindow();
/**
* Draws the inventory window.
diff --git a/src/gui/shop.cpp b/src/gui/shop.cpp
index a7a9e358..4cdfd9f4 100644
--- a/src/gui/shop.cpp
+++ b/src/gui/shop.cpp
@@ -68,7 +68,7 @@ void add_buy_item(short id, int price) {
}
void add_sell_item(short index, int price) {
- int id = inventoryDialog->items[index].id;
+ int id = inventoryWindow->items[index].id;
ITEM_SHOP *item_shop = (ITEM_SHOP *)malloc(sizeof(ITEM_SHOP));
if (id >= 501 && id <= 511)
sprintf(item_shop->name, "%s %i gp", item_db[id-501], price);
@@ -77,7 +77,7 @@ void add_sell_item(short index, int price) {
item_shop->price = price;
item_shop->index = index;
item_shop->id = id;
- item_shop->quantity = inventoryDialog->items[index].quantity;
+ item_shop->quantity = inventoryWindow->items[index].quantity;
item_shop->next = NULL;
if (shop == NULL)
shop = item_shop;