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-rw-r--r--ChangeLog17
-rw-r--r--src/openglgraphics.cpp24
2 files changed, 23 insertions, 18 deletions
diff --git a/ChangeLog b/ChangeLog
index 29bf11a8..20cfc79c 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,4 +1,8 @@
-2007-04-05 Eugenio Favalli <elvenprogrammer@gmail.com>
+2007-04-15 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/openglgraphics.cpp: Rely on default 0 value for z axis.
+
+2007-04-05 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/main.cpp: Unified storage of configuration, updates and
screenshots in home directory.
@@ -11,16 +15,17 @@
data/graphics/items/generic-easteregg-red.png,
data/graphics/items/generic-easteregg-teal.png,
data/graphics/items/generic-easteregg-yellow.png,
- data/items.xml: Added six different easter egg item graphics for the easter
- event. Item IDs are 1208 - 1213.
- * data/graphics/sprites/npcs.png: Added bunny girl npc for the easter event.
+ data/items.xml: Added six different easter egg item graphics for the
+ easter event. Item IDs are 1208 - 1213.
+ * data/graphics/sprites/npcs.png: Added bunny girl npc for the easter
+ event.
2007-04-01 Philipp Sehmisch <tmw@crushnet.org>
* src/game.cpp: Screenshots are no longer saved directly in the users
home directory on UNIX systems but in the sub folder /.tmw/. A chatlog
- message about the success of the screenshot saving does appear now. Based
- on a patch by Patrick "the-me" Matthäi.
+ message about the success of the screenshot saving does appear now.
+ Based on a patch by Patrick "the-me" Matthäi.
2007-03-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index acc0fbb9..f2406e38 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -259,7 +259,7 @@ void OpenGLGraphics::drawPoint(int x, int y)
setTexturingAndBlending(false);
glBegin(GL_POINTS);
- glVertex3i(x, y, 0);
+ glVertex2i(x, y);
glEnd();
}
@@ -268,12 +268,12 @@ void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
setTexturingAndBlending(false);
glBegin(GL_LINES);
- glVertex3f(x1 + 0.5f, y1 + 0.5f, 0);
- glVertex3f(x2 + 0.5f, y2 + 0.5f, 0);
+ glVertex2f(x1 + 0.5f, y1 + 0.5f);
+ glVertex2f(x2 + 0.5f, y2 + 0.5f);
glEnd();
glBegin(GL_POINTS);
- glVertex3f(x2 + 0.5f, y2 + 0.5f, 0);
+ glVertex2f(x2 + 0.5f, y2 + 0.5f);
glEnd();
}
@@ -327,10 +327,10 @@ void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, bool filled)
setTexturingAndBlending(false);
glBegin(filled ? GL_QUADS : GL_LINE_LOOP);
- glVertex3f(rect.x + offset, rect.y + offset, 0);
- glVertex3f(rect.x + rect.width - offset, rect.y + offset, 0);
- glVertex3f(rect.x + rect.width - offset, rect.y + rect.height - offset, 0);
- glVertex3f(rect.x + offset, rect.y + rect.height - offset, 0);
+ glVertex2f(rect.x + offset, rect.y + offset);
+ glVertex2f(rect.x + rect.width - offset, rect.y + offset);
+ glVertex2f(rect.x + rect.width - offset, rect.y + rect.height - offset);
+ glVertex2f(rect.x + offset, rect.y + rect.height - offset);
glEnd();
}
@@ -342,16 +342,16 @@ void OpenGLGraphics::drawTexedQuad(int x, int y, int w, int h,
// Draw a textured quad
glBegin(GL_QUADS);
glTexCoord2f(texX1, texY1);
- glVertex3i(x, y, 0);
+ glVertex2i(x, y);
glTexCoord2f(texX2, texY1);
- glVertex3i(x + w, y, 0);
+ glVertex2i(x + w, y);
glTexCoord2f(texX2, texY2);
- glVertex3i(x + w, y + h, 0);
+ glVertex2i(x + w, y + h);
glTexCoord2f(texX1, texY2);
- glVertex3i(x, y + h, 0);
+ glVertex2i(x, y + h);
glEnd();
}