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-rw-r--r--ChangeLog14
-rw-r--r--src/gui/gui.cpp5
2 files changed, 13 insertions, 6 deletions
diff --git a/ChangeLog b/ChangeLog
index 1b24b28d..a3051117 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,9 @@
+2006-09-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/gui.cpp: Removed easy targeting functionality since it
+ interferes with walking around too much. Targeting can still be rather
+ conveniently done with 'a' or the middle mouse button.
+
2006-09-07 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/resources/image.cpp: Fixed a typo.
@@ -60,7 +66,7 @@
* src/game.cpp, src/beingmanager.h, src/gui/gui.cpp,
src/beingmanager.cpp, src/localplayer.h, README,
- data/help/commands.txt, NEWS: Added targetting nearest monster with
+ data/help/commands.txt, NEWS: Added targeting nearest monster with
either keyboard or mouse. Also made clicking beings in general a bit
easier (patch applied by Bjørn Lindeijer).
@@ -236,13 +242,13 @@
* src/itemmanager.cpp, data/items.xml: Replaced indices on the item
spriteset with filenames. added names and descriptions for all missing
items. Changed names and dascriptions of some items.
- * src/engine.cpp: removed global item spriteset.
+ * src/engine.cpp: Removed global item spriteset.
* src/floor_item.cpp, src/floor_item.h, src/iteminfo.cpp,
src/iteminfo.h, src/equipmentwindow.cpp, src/equipmentwindow.h,
- src/itemcontainer.cpp, src/itemcontainer.h: the iteminfo class now
+ src/itemcontainer.cpp, src/itemcontainer.h: The iteminfo class now
provides a pointer to the item icon image instead of providing the
index on the item spriteset.
- * data/graphics/tiles/trans_desert-woodland.png: added transmission
+ * data/graphics/tiles/trans_desert-woodland.png: Added transmission
tileset between desert and woodland.
2006-08-13 Eugenio Favalli <elvenprogrammer@gmail.com>
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 74197a14..d44325d3 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -253,7 +253,8 @@ Gui::mousePress(int mx, int my, int button)
Being *being;
FloorItem *floorItem;
- if ((being = beingManager->findBeing(tilex, tiley)) && being->getType() != Being::LOCALPLAYER)
+ if ((being = beingManager->findBeing(tilex, tiley)) &&
+ being->getType() != Being::LOCALPLAYER)
{
showPopup(mx, my, being);
return;
@@ -280,7 +281,7 @@ Gui::mousePress(int mx, int my, int button)
FloorItem *item;
// Interact with some being
- if ((being = beingManager->findNearestLivingBeing(tilex, tiley, 1)))
+ if ((being = beingManager->findBeing(tilex, tiley)))
{
switch (being->getType())
{