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-rw-r--r--.gitignore3
-rw-r--r--mana.cbp14
-rw-r--r--mana.files2
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile.am2
-rw-r--r--src/being.cpp64
-rw-r--r--src/being.h16
-rw-r--r--src/gui/palette.cpp1
-rw-r--r--src/gui/palette.h1
-rw-r--r--src/gui/setup_colors.cpp1
-rw-r--r--src/guild.cpp60
-rw-r--r--src/guild.h24
-rw-r--r--src/localplayer.cpp66
-rw-r--r--src/localplayer.h2
-rw-r--r--src/main.h15
-rw-r--r--src/net/ea/beinghandler.cpp19
-rw-r--r--src/net/ea/generalhandler.cpp14
-rw-r--r--src/net/ea/gui/guildtab.cpp117
-rw-r--r--src/net/ea/gui/guildtab.h52
-rw-r--r--src/net/ea/guildhandler.cpp330
-rw-r--r--src/net/ea/guildhandler.h6
-rw-r--r--src/net/ea/inventoryhandler.cpp2
-rw-r--r--src/net/ea/partyhandler.cpp10
-rw-r--r--src/net/guildhandler.h4
-rw-r--r--src/net/manaserv/guildhandler.cpp10
-rw-r--r--src/net/manaserv/guildhandler.h4
-rw-r--r--src/net/manaserv/partyhandler.cpp3
-rw-r--r--src/net/net.h6
-rw-r--r--src/party.cpp71
-rw-r--r--src/party.h24
-rw-r--r--src/player.cpp33
-rw-r--r--src/player.h10
32 files changed, 786 insertions, 202 deletions
diff --git a/.gitignore b/.gitignore
index 5577bfb5..7bca3e65 100644
--- a/.gitignore
+++ b/.gitignore
@@ -70,3 +70,6 @@ GTAGS
# generated for nsis build
translations/*
+
+# documentation generated by Doxygen
+docs/SOURCE/html/*
diff --git a/mana.cbp b/mana.cbp
index 39c5498f..8282351c 100644
--- a/mana.cbp
+++ b/mana.cbp
@@ -384,18 +384,12 @@
<Unit filename="src\net\ea\gamehandler.h" />
<Unit filename="src\net\ea\generalhandler.cpp" />
<Unit filename="src\net\ea\generalhandler.h" />
+ <Unit filename="src\net\ea\gui\guildtab.cpp" />
+ <Unit filename="src\net\ea\gui\guildtab.h" />
<Unit filename="src\net\ea\gui\partytab.cpp" />
<Unit filename="src\net\ea\gui\partytab.h" />
- <Unit filename="src\net\ea\guildhandler.cpp">
- <Option target="Unix eAthena" />
- <Option target="Windows" />
- <Option target="Unix" />
- </Unit>
- <Unit filename="src\net\ea\guildhandler.h">
- <Option target="Unix eAthena" />
- <Option target="Windows" />
- <Option target="Unix" />
- </Unit>
+ <Unit filename="src\net\ea\guildhandler.cpp" />
+ <Unit filename="src\net\ea\guildhandler.h" />
<Unit filename="src\net\ea\inventoryhandler.cpp" />
<Unit filename="src\net\ea\inventoryhandler.h" />
<Unit filename="src\net\ea\itemhandler.cpp" />
diff --git a/mana.files b/mana.files
index 3658807e..9551ae31 100644
--- a/mana.files
+++ b/mana.files
@@ -327,6 +327,8 @@
./src/net/ea/generalhandler.h
./src/net/ea/guildhandler.cpp
./src/net/ea/guildhandler.h
+./src/net/ea/gui/guildtab.cpp
+./src/net/ea/gui/guildtab.h
./src/net/ea/gui/partytab.cpp
./src/net/ea/gui/partytab.h
./src/net/ea/inventoryhandler.cpp
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 0a7458ac..5cfbd1f0 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -493,6 +493,8 @@ SET(SRCS
)
SET(SRCS_EA
+ net/ea/gui/guildtab.cpp
+ net/ea/gui/guildtab.h
net/ea/gui/partytab.cpp
net/ea/gui/partytab.h
net/ea/adminhandler.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index 0a34bddd..e7dc3685 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -446,6 +446,8 @@ mana_SOURCES += \
net/manaserv/tradehandler.h
mana_SOURCES += \
+ net/ea/gui/guildtab.cpp \
+ net/ea/gui/guildtab.h \
net/ea/gui/partytab.cpp \
net/ea/gui/partytab.h \
net/ea/adminhandler.cpp \
diff --git a/src/being.cpp b/src/being.cpp
index 247e193a..ce6c9e1b 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -127,6 +127,48 @@ void Being::setPosition(const Vector &pos)
(int)pos.y - getHeight() - mText->getHeight() - 6);
}
+Position Being::checkNodeOffsets(Position position)
+{
+ // Pre-computing character's position in tiles
+ const int tx = position.x / 32;
+ const int ty = position.y / 32;
+
+ // Pre-computing character's position offsets.
+ int fx = position.x % 32;
+ int fy = position.y % 32;
+
+ // Compute the being radius:
+ // FIXME: the beings' radius should be obtained from xml values
+ // and stored into the Being ojects.
+ int radius = getWidth() / 2;
+ // FIXME: Hande beings with more than 1/2 tile radius by not letting them
+ // go or spawn in too narrow places. The server will have to be aware
+ // of being's radius value (in tiles) to handle this gracefully.
+ if (radius > 32 / 2) radius = 32 / 2;
+ // set a default value if no value returned.
+ if (radius < 1) radius = 32 / 3;
+
+ // Fix coordinates so that the player does not seem to dig into walls.
+ if (fx > (32 - radius) && !mMap->getWalk(tx + 1, ty, getWalkMask()))
+ fx = 32 - radius;
+ else if (fx < radius && !mMap->getWalk(tx - 1, ty, getWalkMask()))
+ fx = radius;
+ else if (fy > (32 - radius) && !mMap->getWalk(tx, ty + 1, getWalkMask()))
+ fy = 32 - radius;
+ else if (fy < radius && !mMap->getWalk(tx, ty - 1, getWalkMask()))
+ fy = radius;
+
+ // FIXME: Check also diagonal positions.
+
+ // Test also the current character's position, to avoid the corner case
+ // where a player can approach an obstacle by walking from slightly
+ // under, diagonally. First part to the walk on water bug.
+ //if (offsetY < 16 && !mMap->getWalk(posX, posY - 1, getWalkMask()))
+ //fy = 16;
+
+ return Position(tx * 32 + fx, ty * 32 + fy);
+}
+
void Being::setDestination(int dstX, int dstY)
{
if (Net::getNetworkType() == ServerInfo::EATHENA)
@@ -136,12 +178,22 @@ void Being::setDestination(int dstX, int dstY)
return;
}
- mDest.x = dstX;
- mDest.y = dstY;
+ // Check the walkability of the destination:
+ // If the destination is unwalkable,
+ // don't bother finding a path or set a destination.
+ if (!mMap->getWalk(dstX / 32, dstY / 32))
+ return;
+
+ // We check the destination in order to handle
+ // surrounding blocking tiles gracefully...
+ Position dest = checkNodeOffsets(dstX, dstY);
+ mDest.x = dest.x;
+ mDest.y = dest.y;
int srcX = mPos.x;
int srcY = mPos.y;
- Path thisPath;
+ // We initialize an empty path...
+ Path thisPath = Path();
if (mMap)
{
@@ -175,6 +227,12 @@ void Being::setDestination(int dstX, int dstY)
{
it->x = (it->x * 32) + startX + (changeX * i);
it->y = (it->y * 32) + startY + (changeY * i);
+
+ // We check each path node and correct the
+ // tile position's offsets whenever needed.
+ Position pos = checkNodeOffsets(*it);
+ it->x = pos.x;
+ it->y = pos.y;
i++;
it++;
}
diff --git a/src/being.h b/src/being.h
index 58fe4c77..5140717c 100644
--- a/src/being.h
+++ b/src/being.h
@@ -645,6 +645,17 @@ class Being : public Sprite, public ConfigListener
ParticleVector mStatusParticleEffects;
ParticleList mChildParticleEffects;
+ Vector mDest; /**< destination coordinates. */
+
+ /**
+ * Check the current position against surrounding
+ * blocking tiles, and correct the position offset within
+ * tile when needed.
+ */
+ Position checkNodeOffsets(Position position);
+ Position checkNodeOffsets(int x, int y)
+ { return checkNodeOffsets(Position(x, y)); }
+
private:
/**
@@ -668,9 +679,8 @@ class Being : public Sprite, public ConfigListener
*/
Vector mWalkSpeed;
- Vector mPos;
- Vector mDest;
- int mX, mY; /**< Position on tile */
+ Vector mPos; /**< Position coordinates. */
+ int mX, mY; /**< Position in tile */
int mDamageTaken;
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp
index e7c49c89..d2309399 100644
--- a/src/gui/palette.cpp
+++ b/src/gui/palette.cpp
@@ -99,6 +99,7 @@ Palette::Palette() :
addColor(WHISPER, 0x00feaf, STATIC, indent + _("Whisper"), 'W');
addColor(IS, 0xa08527, STATIC, indent + _("Is"), 'I');
addColor(PARTY, 0xf48055, STATIC, indent + _("Party"), 'P');
+ addColor(GUILD, 0xf48055, STATIC, indent + _("Guild"), 'U');
addColor(SERVER, 0x8415e2, STATIC, indent + _("Server"), 'S');
addColor(LOGGER, 0x919191, STATIC, indent + _("Logger"), 'L');
addColor(HYPERLINK, 0xe50d0d, STATIC, indent + _("Hyperlink"), '<');
diff --git a/src/gui/palette.h b/src/gui/palette.h
index e353f318..0c1d2df0 100644
--- a/src/gui/palette.h
+++ b/src/gui/palette.h
@@ -71,6 +71,7 @@ class Palette : public gcn::ListModel
ENTRY(WHISPER)\
ENTRY(IS)\
ENTRY(PARTY)\
+ ENTRY(GUILD)\
ENTRY(SERVER)\
ENTRY(LOGGER)\
ENTRY(HYPERLINK)\
diff --git a/src/gui/setup_colors.cpp b/src/gui/setup_colors.cpp
index c476e971..bc86e362 100644
--- a/src/gui/setup_colors.cpp
+++ b/src/gui/setup_colors.cpp
@@ -300,6 +300,7 @@ void Setup_Colors::valueChanged(const gcn::SelectionEvent &event)
case Palette::WHISPER:
case Palette::IS:
case Palette::PARTY:
+ case Palette::GUILD:
case Palette::SERVER:
case Palette::LOGGER:
case Palette::HYPERLINK:
diff --git a/src/guild.cpp b/src/guild.cpp
index b4ecaa7e..30c004bc 100644
--- a/src/guild.cpp
+++ b/src/guild.cpp
@@ -24,22 +24,19 @@
#include "beingmanager.h"
#include "player.h"
-GuildMember::GuildMember(int guildId, int id, const std::string &name):
- Avatar(name), mId(id)
+GuildMember::GuildMember(Guild *guild, int id, const std::string &name):
+ Avatar(name), mId(id), mGuild(guild)
{
- mGuild = Guild::getGuild(guildId);
}
-GuildMember::GuildMember(int guildId, int id):
- mId(id)
+GuildMember::GuildMember(Guild *guild, int id):
+ mId(id), mGuild(guild)
{
- mGuild = Guild::getGuild(guildId);
}
-GuildMember::GuildMember(int guildId, const std::string &name):
- Avatar(name), mId(0)
+GuildMember::GuildMember(Guild *guild, const std::string &name):
+ Avatar(name), mId(0), mGuild(guild)
{
- mGuild = Guild::getGuild(guildId);
}
Guild::GuildMap Guild::guilds;
@@ -51,16 +48,49 @@ Guild::Guild(short id):
guilds[id] = this;
}
-void Guild::addMember(GuildMember *member)
+GuildMember *Guild::addMember(int id, const std::string &name)
{
- if (member->mGuild > 0 && member->mGuild != this)
- throw "Member in another guild!";
+ GuildMember *m;
+ if ((m = getMember(id)))
+ {
+ return m;
+ }
+
+ m = new GuildMember(this, id, name);
+
+ mMembers.push_back(m);
- if (!isMember(member))
+ return m;
+}
+
+GuildMember *Guild::addMember(int id)
+{
+ GuildMember *m;
+ if ((m = getMember(id)))
{
- mMembers.push_back(member);
- member->mGuild = this;
+ return m;
}
+
+ m = new GuildMember(this, id);
+
+ mMembers.push_back(m);
+
+ return m;
+}
+
+GuildMember *Guild::addMember(const std::string &name)
+{
+ GuildMember *m;
+ if ((m = getMember(name)))
+ {
+ return m;
+ }
+
+ m = new GuildMember(this, name);
+
+ mMembers.push_back(m);
+
+ return m;
}
GuildMember *Guild::getMember(int id)
diff --git a/src/guild.h b/src/guild.h
index 640e495e..a571597f 100644
--- a/src/guild.h
+++ b/src/guild.h
@@ -35,12 +35,6 @@ class Guild;
class GuildMember : public Avatar
{
public:
- GuildMember(int guildId, int id, const std::string &name);
-
- GuildMember(int guildId, int id);
-
- GuildMember(int guildId, const std::string &name);
-
int getID() const { return mId; }
void setID(int id) { mId = id; }
@@ -50,6 +44,12 @@ public:
protected:
friend class Guild;
+ GuildMember(Guild *guild, int id, const std::string &name);
+
+ GuildMember(Guild *guild, int id);
+
+ GuildMember(Guild *guild, const std::string &name);
+
int mId;
Guild *mGuild;
};
@@ -69,7 +69,17 @@ public:
/**
* Adds member to the list.
*/
- void addMember(GuildMember *member);
+ GuildMember *addMember(int id, const std::string &name);
+
+ /**
+ * Adds member to the list.
+ */
+ GuildMember *addMember(int id);
+
+ /**
+ * Adds member to the list.
+ */
+ GuildMember *addMember(const std::string &name);
/**
* Find a member by ID.
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 8133bf4a..d7f64113 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -98,7 +98,6 @@ LocalPlayer::LocalPlayer(int id, int job):
mLastAction(-1),
mWalkingDir(0),
mPathSetByMouse(false),
- mDestX(0), mDestY(0),
mInventory(new Inventory(Net::getInventoryHandler()
->getSize(Net::InventoryHandler::INVENTORY))),
mLocalWalkTime(-1),
@@ -463,66 +462,17 @@ void LocalPlayer::setTarget(Being *target)
void LocalPlayer::setDestination(int x, int y)
{
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- // Pre-computing character's destination in tiles
- const int tx = x / 32;
- const int ty = y / 32;
-
- // Check the walkability of the destination
- // If the destination is a wall, don't go there!
- if (!mMap->getWalk(tx, ty))
- return;
-
- // Pre-computing character's position useful variables.
- Vector playerPosition = getPosition();
- const int posX = (int)(playerPosition.x / 32);
- const int posY = (int)(playerPosition.y / 32);
- const int offsetY = (int)playerPosition.y % 32;
-
- // check if we're finding a path to the seeked destination
- // If the path is empty... and isn't on the same tile,
- // then, it's an unvalid one.
- if (posX != tx || posY != ty)
- {
- Path evaluatedPath = mMap->findPath(posX, posY, tx, ty,
- getWalkMask());
- if (evaluatedPath.empty())
- return;
- }
-
- // Pre-computing character's destination offsets.
- int fx = x % 32;
- int fy = y % 32;
-
- // Fix coordinates so that the player does not seem to dig into walls.
- if (fx > 16 && !mMap->getWalk(tx + 1, ty, getWalkMask()))
- fx = 16;
- else if (fx < 16 && !mMap->getWalk(tx - 1, ty, getWalkMask()))
- fx = 16;
- else if (fy > 16 && !mMap->getWalk(tx, ty + 1, getWalkMask()))
- fy = 16;
- else if (fy < 16 && !mMap->getWalk(tx, ty - 1, getWalkMask()))
- fy = 16;
-
- // Test also the current character's position, to avoid the corner case
- // where a player can approach an obstacle by walking from slightly
- // under, diagonally. First part to the walk on water bug.
- if (offsetY < 16 && !mMap->getWalk(posX, posY - 1, getWalkMask()))
- fy = 16;
-
- x = tx * 32 + fx;
- y = ty * 32 + fy;
- }
-
// Only send a new message to the server when destination changes
- if (x != mDestX || y != mDestY)
+ if (x != mDest.x || y != mDest.y)
{
- mDestX = x;
- mDestY = y;
-
Being::setDestination(x, y);
- Net::getPlayerHandler()->setDestination(x, y, mDirection);
+
+ // Manaserv:
+ // If the destination given to being class is accepted,
+ // we inform the Server.
+ if ((x == mDest.x && y == mDest.y)
+ || Net::getNetworkType() == ServerInfo::EATHENA)
+ Net::getPlayerHandler()->setDestination(x, y, mDirection);
}
mPickUpTarget = NULL;
diff --git a/src/localplayer.h b/src/localplayer.h
index c9f6c5b5..6279d546 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -474,8 +474,6 @@ class LocalPlayer : public Player
int mLastAction; /**< Time stamp of the last action, -1 if none. */
int mWalkingDir; /**< The direction the player is walking in. */
bool mPathSetByMouse; /**< Tells if the path was set using mouse */
- int mDestX; /**< X coordinate of destination. */
- int mDestY; /**< Y coordinate of destination. */
std::vector<int> mStatusEffectIcons;
diff --git a/src/main.h b/src/main.h
index 9848d9b1..03e0c7b3 100644
--- a/src/main.h
+++ b/src/main.h
@@ -27,9 +27,9 @@
*
* \section Introduction Introduction
*
- * This is the documentation for the client of The Mana World
- * (http://themanaworld.org). It is always a work in progress, with the intent
- * to make it easier for new developers to grow familiar with the source code.
+ * This is the documentation for the Mana client (http://manasource.org). It is
+ * always a work in progress, with the intent to make it easier for new
+ * developers to grow familiar with the source code.
*
* \section General General information
*
@@ -44,11 +44,10 @@
* \link FloorItem FloorItems\endlink, they are drawn from top to bottom
* by the map, interleaved with the tiles in the fringe layer.
*
- * The server is split up into an \link Net::AccountServer account
- * server\endlink, a \link Net::ChatServer chat server\endlink and a \link
- * Net::GameServer game server\endlink. There may be multiple game servers.
- * Handling of incoming messages is spread over several \link MessageHandler
- * MessageHanders\endlink.
+ * The client supports two servers, \link EAthena eAthena\endlink (the TMW
+ * version) and the \link ManaServ Mana server\endlink. To achieve this, the
+ * \link Net network communication layer\endlink is abstracted in many
+ * different interfaces, which have different implementations for each server.
*/
#ifdef HAVE_CONFIG_H
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 8803fafb..dbfc0f3b 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -25,6 +25,7 @@
#include "beingmanager.h"
#include "client.h"
#include "effectmanager.h"
+#include "guild.h"
#include "localplayer.h"
#include "log.h"
#include "npc.h"
@@ -106,7 +107,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
int param1;
int stunMode;
Uint32 statusEffects;
- int type;
+ int type, guild;
Uint16 status;
Being *srcBeing, *dstBeing;
Player *player;
@@ -179,9 +180,19 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
hairColor = msg.readInt16();
shoes = msg.readInt16(); // clothes color - "abused" as shoes
gloves = msg.readInt16(); // head dir - "abused" as gloves
- msg.readInt16(); // guild
- msg.readInt16(); // unknown
- msg.readInt16(); // unknown
+ guild = msg.readInt32(); // guild
+ if (player)
+ {
+ if (guild == 0)
+ {
+ player->clearGuilds();
+ }
+ else
+ {
+ player->addGuild(Guild::getGuild(guild));
+ }
+ }
+ msg.readInt16(); // guild emblem
msg.readInt16(); // manner
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
msg.readInt8(); // karma
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
index f7d495a6..6ca853fb 100644
--- a/src/net/ea/generalhandler.cpp
+++ b/src/net/ea/generalhandler.cpp
@@ -49,6 +49,7 @@
#include "net/ea/tradehandler.h"
#include "net/ea/specialhandler.h"
+#include "net/ea/gui/guildtab.h"
#include "net/ea/gui/partytab.h"
#include "net/messagein.h"
@@ -68,6 +69,7 @@ namespace EAthena {
ServerInfo charServer;
ServerInfo mapServer;
+extern Guild *eaGuild;
extern Party *eaParty;
GeneralHandler::GeneralHandler():
@@ -226,12 +228,14 @@ void GeneralHandler::guiWindowsLoaded()
void GeneralHandler::guiWindowsUnloaded()
{
+ socialWindow->removeTab(eaGuild);
socialWindow->removeTab(eaParty);
- if (partyTab)
- {
- delete partyTab;
- partyTab = 0;
- }
+
+ delete guildTab;
+ guildTab = 0;
+
+ delete partyTab;
+ partyTab = 0;
}
void GeneralHandler::clearHandlers()
diff --git a/src/net/ea/gui/guildtab.cpp b/src/net/ea/gui/guildtab.cpp
new file mode 100644
index 00000000..e88c289e
--- /dev/null
+++ b/src/net/ea/gui/guildtab.cpp
@@ -0,0 +1,117 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2008-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/gui/guildtab.h"
+
+#include "commandhandler.h"
+#include "guild.h"
+#include "localplayer.h"
+
+#include "gui/palette.h"
+
+#include "net/net.h"
+#include "net/guildhandler.h"
+
+#include "resources/iteminfo.h"
+#include "resources/itemdb.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+namespace EAthena {
+
+extern Guild *eaGuild;
+
+GuildTab::GuildTab() :
+ ChatTab(_("Guild"))
+{
+ setTabColor(&guiPalette->getColor(Palette::GUILD));
+}
+
+GuildTab::~GuildTab()
+{
+}
+
+void GuildTab::handleInput(const std::string &msg)
+{
+ Net::getGuildHandler()->chat(eaGuild->getId(), msg);
+}
+
+void GuildTab::showHelp()
+{
+ chatLog(_("/help > Display this help."));
+ chatLog(_("/invite > Invite a player to your guild"));
+ chatLog(_("/leave > Leave the guild you are in"));
+ chatLog(_("/kick > Kick some one from the guild you are in"));
+}
+
+bool GuildTab::handleCommand(const std::string &type, const std::string &args)
+{
+ if (type == "help")
+ {
+ if (args == "invite")
+ {
+ chatLog(_("Command: /invite <nick>"));
+ chatLog(_("This command invites <nick> to the guild you're in."));
+ chatLog(_("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\")."));
+ }
+ else if (args == "leave")
+ {
+ chatLog(_("Command: /leave"));
+ chatLog(_("This command causes the player to leave the guild."));
+ }
+ else
+ return false;
+ }
+ else if (type == "create" || type == "new")
+ {
+ if (args.empty())
+ chatLog(_("Guild name is missing."), BY_SERVER);
+ else
+ Net::getGuildHandler()->create(args);
+ }
+ else if (type == "invite")
+ {
+ Net::getGuildHandler()->invite(eaGuild->getId(), args);
+ }
+ else if (type == "leave")
+ {
+ Net::getGuildHandler()->leave(eaGuild->getId());
+ }
+ else if (type == "kick")
+ {
+ Net::getGuildHandler()->kick(eaGuild->getMember(args));
+ }
+ else
+ return false;
+
+ return true;
+}
+
+void GuildTab::getAutoCompleteList(std::vector<std::string> &names) const
+{
+ if (eaGuild)
+ eaGuild->getNames(names);
+}
+
+} // namespace EAthena
diff --git a/src/net/ea/gui/guildtab.h b/src/net/ea/gui/guildtab.h
new file mode 100644
index 00000000..58c8f539
--- /dev/null
+++ b/src/net/ea/gui/guildtab.h
@@ -0,0 +1,52 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef EA_GUILDTAB_H
+#define EA_GUILDTAB_H
+
+#include "gui/widgets/chattab.h"
+
+namespace EAthena {
+
+/**
+ * A tab for a guild chat channel.
+ */
+class GuildTab : public ChatTab
+{
+ public:
+ GuildTab();
+ ~GuildTab();
+
+ void showHelp();
+
+ bool handleCommand(const std::string &type, const std::string &args);
+
+ protected:
+ void handleInput(const std::string &msg);
+
+ void getAutoCompleteList(std::vector<std::string> &names) const;
+};
+
+extern GuildTab *guildTab;
+
+} // namespace EAthena
+
+#endif // EA_GUILDTAB_H
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index 66576da4..bb2fdff7 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -20,26 +20,55 @@
#include "net/ea/guildhandler.h"
+#include "guild.h"
#include "localplayer.h"
#include "log.h"
-#include "gui/widgets/chattab.h"
+#include "gui/socialwindow.h"
#include "net/ea/messagein.h"
#include "net/ea/protocol.h"
+#include "net/ea/gui/guildtab.h"
+
#include "utils/gettext.h"
extern Net::GuildHandler *guildHandler;
namespace EAthena {
+GuildTab *guildTab = 0;
+Guild *eaGuild;
+
GuildHandler::GuildHandler()
{
static const Uint16 _messages[] = {
SMSG_GUILD_CREATE_RESPONSE,
- SMSG_GUILD_INVITE_ACK,
+ SMSG_GUILD_POSITION_INFO,
+ SMSG_GUILD_MEMBER_LOGIN,
+ SMSG_GUILD_MASTER_OR_MEMBER,
+ SMSG_GUILD_BASIC_INFO,
+ SMSG_GUILD_ALIANCE_INFO,
+ SMSG_GUILD_MEMBER_LIST,
+ SMSG_GUILD_POS_NAME_LIST,
+ SMSG_GUILD_POS_INFO_LIST,
+ SMSG_GUILD_POSITION_CHANGED,
+ SMSG_GUILD_MEMBER_POS_CHANGE,
+ SMSG_GUILD_EMBLEM,
+ SMSG_GUILD_SKILL_INFO,
+ SMSG_GUILD_NOTICE,
SMSG_GUILD_INVITE,
+ SMSG_GUILD_INVITE_ACK,
+ SMSG_GUILD_LEAVE,
+ SMSG_GUILD_EXPULSION,
+ SMSG_GUILD_EXPULSION_LIST,
+ SMSG_GUILD_MESSAGE,
+ SMSG_GUILD_SKILL_UP,
+ SMSG_GUILD_REQ_ALLIANCE,
+ SMSG_GUILD_REQ_ALLIANCE_ACK,
+ SMSG_GUILD_DEL_ALLIANCE,
+ SMSG_GUILD_OPPOSITION_ACK,
+ SMSG_GUILD_BROKEN,
0
};
handledMessages = _messages;
@@ -47,6 +76,12 @@ GuildHandler::GuildHandler()
guildHandler = this;
}
+GuildHandler::~GuildHandler()
+{
+ delete guildTab;
+ guildTab = 0;
+}
+
void GuildHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
@@ -73,53 +108,280 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
}
}
break;
- case SMSG_GUILD_INVITE_ACK:
+
+ case SMSG_GUILD_POSITION_INFO:
{
- int flag = msg.readInt8();
+ int guildId = msg.readInt32();
+ int emblem = msg.readInt32();
+ int posMode = msg.readInt32();
+ msg.readInt32(); // Unused
+ msg.readInt8(); // Unused
+ std::string guildName = msg.readString(24);
- if (flag == 0)
+ logger->log("Guild position info: %d %d %d %s\n", guildId,
+ emblem, posMode, guildName.c_str());
+ }
+ break;
+
+ case SMSG_GUILD_MEMBER_LOGIN:
+ msg.readInt32(); // Account ID
+ msg.readInt32(); // Char ID
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_MASTER_OR_MEMBER:
+ msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
+ break;
+
+ case SMSG_GUILD_BASIC_INFO:
+ {
+ int guildID = msg.readInt32(); // Guild ID
+ msg.readInt32(); // Guild level
+ msg.readInt32(); // 'Connect member' (number online?)
+ msg.readInt32(); // 'Max member'
+ msg.readInt32(); // Average level
+ msg.readInt32(); // Exp
+ msg.readInt32(); // Next exp
+ msg.skip(16); // unused
+ std::string name = msg.readString(24); // Name
+ msg.readString(24); // Master's name
+ msg.readString(20); // Castles (ie: "Six Castles" or "None Taken")
+
+ Guild *g = Guild::getGuild(guildID);
+ g->setName(name);
+ }
+ break;
+
+ case SMSG_GUILD_ALIANCE_INFO:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 32;
+
+ for (int i = 0; i < count; i++)
{
- // Fail (already in guild, busy, etc)
+ msg.readInt32(); // 'Opposition'
+ msg.readInt32(); // Other guild ID
+ msg.readString(24); // Other guild name
}
- else if (flag == 1)
+ }
+ break;
+
+ case SMSG_GUILD_MEMBER_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 104;
+
+ eaGuild->clearMembers();
+
+ for (int i = 0; i < count; i++)
{
- // Rejected
+ int id = msg.readInt32(); // Account ID
+ msg.readInt32(); // Char ID
+ msg.readInt16(); // Hair
+ msg.readInt16(); // Hair color
+ msg.readInt16(); // Gender
+ msg.readInt16(); // Class
+ msg.readInt16(); // Level
+ msg.readInt32(); // Exp
+ int online = msg.readInt32(); // Online
+ msg.readInt32(); // Position
+ msg.skip(50); // unused
+ std::string name = msg.readString(24); // Name
+
+ GuildMember *m = eaGuild->addMember(id, name);
+ m->setOnline(online);
}
- else if (flag == 2)
+ }
+ break;
+
+ case SMSG_GUILD_POS_NAME_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 28;
+
+ for (int i = 0; i < count; i++)
{
- // Accepted
+ msg.readInt32(); // ID
+ msg.readString(24); // Position name
}
- else if (flag == 3)
+ }
+ break;
+
+ case SMSG_GUILD_POS_INFO_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 16;
+
+ for (int i = 0; i < count; i++)
{
- // Guild full
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
}
}
break;
+ case SMSG_GUILD_POSITION_CHANGED:
+ msg.readInt16(); // Always 44
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
+ msg.readString(24); // Name
+ break;
+
+ case SMSG_GUILD_MEMBER_POS_CHANGE:
+ msg.readInt16(); // Always 16
+ msg.readInt32(); // Account ID
+ msg.readInt32(); // Char ID
+ msg.readInt32(); // Position
+ break;
+
+ case SMSG_GUILD_EMBLEM:
+ {
+ int length = msg.readInt16();
+
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Emblem ID
+ msg.skip(length - 12); // Emblem data (unknown format)
+ }
+ break;
+
+ case SMSG_GUILD_SKILL_INFO:
+ {
+ int length = msg.readInt16();
+ int count = (length - 6) / 37;
+
+ msg.readInt16(); // 'Skill point'
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt16(); // ID
+ msg.readInt16(); // 'Info' (unknown atm)
+ msg.readInt16(); // unused
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.skip(24); // unused
+ msg.readInt8(); // Can be increased
+ }
+ }
+ break;
+
+ case SMSG_GUILD_NOTICE:
+ msg.readString(60); // Mes1
+ msg.readString(120); // Mes2
+ break;
+
case SMSG_GUILD_INVITE:
{
int guildId = msg.readInt32();
std::string guildName = msg.readString(24);
- printf("Guild invite for %d (%s)\n", guildId, guildName.c_str());
+ socialWindow->showGuildInvite(guildName, guildId, "");
+ }
+ break;
+
+ case SMSG_GUILD_INVITE_ACK:
+ {
+ int flag = msg.readInt8();
+
+ switch (flag)
+ {
+ case 0:
+ guildTab->chatLog(_("Could not inivte user to guild."),
+ BY_SERVER);
+ break;
+
+ case 1:
+ guildTab->chatLog(_("User rejected guild invite."),
+ BY_SERVER);
+ break;
+
+ case 2:
+ guildTab->chatLog(_("User is now part of your guild."),
+ BY_SERVER);
+ break;
+
+ case 3:
+ guildTab->chatLog(_("Your guild is full."),
+ BY_SERVER);
+ break;
- // TODO
+ default:
+ guildTab->chatLog(_("Unknown guild invite response."),
+ BY_SERVER);
+ break;
+ }
}
break;
- case SMSG_GUILD_POSITION_INFO:
+ case SMSG_GUILD_LEAVE:
+ msg.readString(24); // Name
+ msg.readString(40); // Message
+ break;
+
+ case SMSG_GUILD_EXPULSION:
+ msg.readString(24); // Name (of expulsed?)
+ msg.readString(40); // Message
+ msg.skip(24); // unused ("dummy")
+ break;
+
+ case SMSG_GUILD_EXPULSION_LIST:
{
- int guildId = msg.readInt32();
- int emblem = msg.readInt32();
- int posMode = msg.readInt32();
- msg.readInt32(); // Unused
- msg.readInt8(); // Unused
- std::string guildName = msg.readString(24);
+ int length = msg.readInt16();
+ int count = (length - 4) / 88;
- logger->log("Guild position info: %d %d %d %s\n", guildId,
- emblem, posMode, guildName.c_str());
+ for (int i = 0; i < count; i++)
+ {
+ msg.readString(24); // Name (of expulsed?)
+ msg.readString(24); // 'Acc' (name of expulser?)
+ msg.readString(24); // Message
+ }
+ }
+ break;
+
+ case SMSG_GUILD_MESSAGE:
+ {
+ int msgLength = msg.readInt16() - 4;
+ if (msgLength <= 0)
+ {
+ return;
+ }
+ guildTab->chatLog(msg.readString(msgLength));
}
break;
+
+ case SMSG_GUILD_SKILL_UP:
+ msg.readInt16(); // Skill ID
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.readInt8(); // unused? (always 1)
+ break;
+
+ case SMSG_GUILD_REQ_ALLIANCE:
+ msg.readInt32(); // Account ID
+ msg.readString(24); // Name
+ break;
+
+ case SMSG_GUILD_REQ_ALLIANCE_ACK:
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_DEL_ALLIANCE:
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_OPPOSITION_ACK:
+ msg.readInt8(); // Flag
+ break;
+
+ case SMSG_GUILD_BROKEN:
+ msg.readInt32(); // Flag
+ break;
}
}
@@ -136,7 +398,7 @@ void GuildHandler::create(const std::string &name)
void GuildHandler::invite(int guildId, const std::string &name)
{
- // TODO
+ // TODO?
}
void GuildHandler::invite(int guildId, Player *player)
@@ -165,13 +427,13 @@ void GuildHandler::leave(int guildId)
msg.writeString("", 30); // Message
}
-void GuildHandler::kick(GuildMember member)
+void GuildHandler::kick(GuildMember *member, std::string reason)
{
MessageOut msg(CMSG_GUILD_EXPULSION);
- msg.writeInt32(member.getGuild()->getId());
- msg.writeInt32(member.getID()); // Account ID
+ msg.writeInt32(member->getGuild()->getId());
+ msg.writeInt32(member->getID()); // Account ID
msg.writeInt32(0); // Char ID
- msg.writeString("", 40); // Message
+ msg.writeString(reason, 40); // Message
}
void GuildHandler::chat(int guildId, const std::string &text)
@@ -183,10 +445,18 @@ void GuildHandler::chat(int guildId, const std::string &text)
void GuildHandler::memberList(int guildId)
{
- // TODO
+ // TODO four types of info requests:
+ // 0 = basic info + alliance info
+ // 1 = position name list + member list
+ // 2 = position name list + position info list
+ // 3 = skill info
+ // 4 = expulsion list
+
+ MessageOut msg(CMSG_GUILD_REQUEST_INFO);
+ msg.writeInt32(1); // Request member list
}
-void GuildHandler::changeMemberPostion(GuildMember member, int level)
+void GuildHandler::changeMemberPostion(GuildMember *member, int level)
{
// TODO
}
diff --git a/src/net/ea/guildhandler.h b/src/net/ea/guildhandler.h
index 8b1753c7..df43a2a1 100644
--- a/src/net/ea/guildhandler.h
+++ b/src/net/ea/guildhandler.h
@@ -32,6 +32,8 @@ class GuildHandler : public Net::GuildHandler, public MessageHandler
public:
GuildHandler();
+ ~GuildHandler();
+
void handleMessage(Net::MessageIn &msg);
void create(const std::string &name);
@@ -44,13 +46,13 @@ class GuildHandler : public Net::GuildHandler, public MessageHandler
void leave(int guildId);
- void kick(GuildMember member);
+ void kick(GuildMember *member, std::string reason = "");
void chat(int guildId, const std::string &text);
void memberList(int guildId);
- void changeMemberPostion(GuildMember member, int level);
+ void changeMemberPostion(GuildMember *member, int level);
void requestAlliance(int guildId, int otherGuildId);
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 1a0e296c..decd4c2a 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -281,8 +281,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
* packets that update storage contents.
*/
player_node->setInStorage(true);
- msg.readInt16(); // Storage capacity
msg.readInt16(); // Used count
+ msg.readInt16(); // Storage capacity
break;
case SMSG_PLAYER_STORAGE_ADD:
diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp
index 157898dc..3e12e4b4 100644
--- a/src/net/ea/partyhandler.cpp
+++ b/src/net/ea/partyhandler.cpp
@@ -68,11 +68,8 @@ PartyHandler::PartyHandler():
PartyHandler::~PartyHandler()
{
- if (partyTab)
- {
- delete partyTab;
- partyTab = 0;
- }
+ delete partyTab;
+ partyTab = 0;
}
void PartyHandler::handleMessage(Net::MessageIn &msg)
@@ -104,10 +101,9 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
bool leader = msg.readInt8() == 0;
bool online = msg.readInt8() == 0;
- PartyMember *member = new PartyMember(PARTY_ID, id, nick);
+ PartyMember *member = eaParty->addMember(id, nick);
member->setLeader(leader);
member->setOnline(online);
- eaParty->addMember(member);
}
}
break;
diff --git a/src/net/guildhandler.h b/src/net/guildhandler.h
index 85b4cc8a..75683944 100644
--- a/src/net/guildhandler.h
+++ b/src/net/guildhandler.h
@@ -42,13 +42,13 @@ class GuildHandler
virtual void leave(int guildId) = 0;
- virtual void kick(GuildMember member) = 0;
+ virtual void kick(GuildMember *member, std::string reason = "") = 0;
virtual void chat(int guildId, const std::string &text) = 0;
virtual void memberList(int guildId) = 0;
- virtual void changeMemberPostion(GuildMember member, int level) = 0;
+ virtual void changeMemberPostion(GuildMember *member, int level) = 0;
virtual void requestAlliance(int guildId, int otherGuildId) = 0;
diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp
index 0dfe8cde..253efb01 100644
--- a/src/net/manaserv/guildhandler.cpp
+++ b/src/net/manaserv/guildhandler.cpp
@@ -131,9 +131,8 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
online = msg.readInt8();
if (name != "")
{
- member = new GuildMember(guildId, name);
+ member = guild->addMember(name);
member->setOnline(online);
- guild->addMember(member);
}
}
}
@@ -153,9 +152,8 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
switch(eventId)
{
case GUILD_EVENT_NEW_PLAYER:
- member = new GuildMember(guildId, name);
+ member = guild->addMember(name);
member->setOnline(true);
- guild->addMember(member);
break;
case GUILD_EVENT_LEAVING_PLAYER:
@@ -296,7 +294,7 @@ void GuildHandler::leave(int guildId)
chatServerConnection->send(msg);
}
-void GuildHandler::kick(GuildMember member)
+void GuildHandler::kick(GuildMember *member, std::string reason)
{
// TODO
}
@@ -313,7 +311,7 @@ void GuildHandler::memberList(int guildId)
chatServerConnection->send(msg);
}
-void GuildHandler::changeMemberPostion(GuildMember member, int level)
+void GuildHandler::changeMemberPostion(GuildMember *member, int level)
{
/*MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER);
msg.writeInt16(guildId);
diff --git a/src/net/manaserv/guildhandler.h b/src/net/manaserv/guildhandler.h
index 8fdd40a4..1b6d51b5 100644
--- a/src/net/manaserv/guildhandler.h
+++ b/src/net/manaserv/guildhandler.h
@@ -45,13 +45,13 @@ public:
void leave(int guildId);
- void kick(GuildMember member);
+ void kick(GuildMember *member, std::string reason = "");
void chat(int guildId, const std::string &text);
void memberList(int guildId);
- void changeMemberPostion(GuildMember member, int level);
+ void changeMemberPostion(GuildMember *member, int level);
void requestAlliance(int guildId, int otherGuildId);
diff --git a/src/net/manaserv/partyhandler.cpp b/src/net/manaserv/partyhandler.cpp
index 9ec8d2b8..ec153fa8 100644
--- a/src/net/manaserv/partyhandler.cpp
+++ b/src/net/manaserv/partyhandler.cpp
@@ -109,8 +109,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
if (id == player_node->getId())
player_node->setParty(mParty);
- PartyMember *member = new PartyMember(PARTY_ID, id, name);
- mParty->addMember(member);
+ mParty->addMember(id, name);
} break;
case CPMSG_PARTY_MEMBER_LEFT:
diff --git a/src/net/net.h b/src/net/net.h
index f0539b29..9d9ee10e 100644
--- a/src/net/net.h
+++ b/src/net/net.h
@@ -23,7 +23,11 @@
#define NET_H
/**
- * \defgroup Network Core network layer
+ * \namespace Net
+ *
+ * The network communication layer. It is composed of a host of interfaces that
+ * interact with different aspects of the game. They have different
+ * implementations depending on the type of server the client is connecting to.
*/
#include "net/serverinfo.h"
diff --git a/src/party.cpp b/src/party.cpp
index a8e18b2d..3987f0fb 100644
--- a/src/party.cpp
+++ b/src/party.cpp
@@ -23,32 +23,19 @@
#include "beingmanager.h"
#include "player.h"
-PartyMember::PartyMember(int partyId, int id, const std::string &name):
- Avatar(name), mId(id), mLeader(false)
+PartyMember::PartyMember(Party *party, int id, const std::string &name):
+ Avatar(name), mId(id), mParty(party), mLeader(false)
{
- mParty = Party::getParty(partyId);
-
- if (beingManager)
- {
- Player *player = dynamic_cast<Player*>(beingManager->findBeing(id));
- if (player)
- {
- player->setParty(mParty);
- }
- }
}
-PartyMember::PartyMember(int PartyId, int id):
- mId(id), mLeader(false)
+PartyMember::PartyMember(Party *party, int id):
+ mId(id), mParty(party), mLeader(false)
{
- mParty = Party::getParty(PartyId);
+}
- if (beingManager)
- {
- Player *player = dynamic_cast<Player*>(beingManager->findBeing(id));
- if (player)
- player->setParty(mParty);
- }
+PartyMember::PartyMember(Party *party, const std::string &name):
+ Avatar(name), mParty(party), mLeader(false)
+{
}
Party::PartyMap Party::parties;
@@ -59,19 +46,49 @@ Party::Party(short id):
{
parties[id] = this;
}
+PartyMember *Party::addMember(int id, const std::string &name)
+{
+ PartyMember *m;
+ if ((m = getMember(id)))
+ {
+ return m;
+ }
+
+ m = new PartyMember(this, id, name);
-void Party::addMember(PartyMember *member)
+ mMembers.push_back(m);
+
+ return m;
+}
+
+PartyMember *Party::addMember(int id)
{
- if (member->mParty > 0 && member->mParty != this)
+ PartyMember *m;
+ if ((m = getMember(id)))
{
- throw "Member in another Party!";
+ return m;
}
- if (!isMember(member))
+ m = new PartyMember(this, id);
+
+ mMembers.push_back(m);
+
+ return m;
+}
+
+PartyMember *Party::addMember(const std::string &name)
+{
+ PartyMember *m;
+ if ((m = getMember(name)))
{
- mMembers.push_back(member);
- member->mParty = this;
+ return m;
}
+
+ m = new PartyMember(this, name);
+
+ mMembers.push_back(m);
+
+ return m;
}
PartyMember *Party::getMember(int id)
diff --git a/src/party.h b/src/party.h
index e109d7b6..e723cf37 100644
--- a/src/party.h
+++ b/src/party.h
@@ -34,12 +34,6 @@ class Party;
class PartyMember : public Avatar
{
public:
- PartyMember(int partyId, int id, const std::string &name);
-
- PartyMember(int partyId, int id);
-
- PartyMember(int partyId, const std::string &name);
-
int getID() const { return mId; }
void setID(int id) { mId = id; }
@@ -53,6 +47,12 @@ public:
protected:
friend class Party;
+ PartyMember(Party *party, int id, const std::string &name);
+
+ PartyMember(Party *party, int id);
+
+ PartyMember(Party *party, const std::string &name);
+
int mId;
Party *mParty;
bool mLeader;
@@ -73,7 +73,17 @@ public:
/**
* Adds member to the list.
*/
- void addMember(PartyMember *member);
+ PartyMember *addMember(int id, const std::string &name);
+
+ /**
+ * Adds member to the list.
+ */
+ PartyMember *addMember(int id);
+
+ /**
+ * Adds member to the list.
+ */
+ PartyMember *addMember(const std::string &name);
/**
* Find a member by ID.
diff --git a/src/player.cpp b/src/player.cpp
index 5eb0163f..4fc5d523 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -220,6 +220,7 @@ void Player::setSpriteColor(unsigned int slot, const std::string &color)
void Player::addGuild(Guild *guild)
{
mGuilds[guild->getId()] = guild;
+ guild->addMember(mId, mName);
if (this == player_node && socialWindow)
{
@@ -234,6 +235,7 @@ void Player::removeGuild(int id)
socialWindow->removeTab(mGuilds[id]);
}
+ mGuilds[id]->removeMember(mId);
mGuilds.erase(id);
}
@@ -264,6 +266,27 @@ Guild *Player::getGuild(int id) const
return NULL;
}
+const std::map<int, Guild*> &Player::getGuilds() const
+{
+ return mGuilds;
+}
+
+void Player::clearGuilds()
+{
+ std::map<int, Guild*>::const_iterator itr, itr_end = mGuilds.end();
+ for (itr = mGuilds.begin(); itr != itr_end; ++itr)
+ {
+ Guild *guild = itr->second;
+
+ if (this == player_node && socialWindow)
+ socialWindow->removeTab(guild);
+
+ guild->removeMember(mId);
+ }
+
+ mGuilds.clear();
+}
+
void Player::setParty(Party *party)
{
if (party == mParty)
@@ -272,6 +295,16 @@ void Player::setParty(Party *party)
Party *old = mParty;
mParty = party;
+ if (old)
+ {
+ party->removeMember(mId);
+ }
+
+ if (party)
+ {
+ party->addMember(mId, mName);
+ }
+
updateColors();
if (this == player_node && socialWindow)
diff --git a/src/player.h b/src/player.h
index 170bcb72..670f6d84 100644
--- a/src/player.h
+++ b/src/player.h
@@ -105,6 +105,16 @@ class Player : public Being
Guild *getGuild(int id) const;
/**
+ * Returns all guilds the player is in.
+ */
+ const std::map<int, Guild*> &getGuilds() const;
+
+ /**
+ * Removes all guilds the player is in.
+ */
+ void clearGuilds();
+
+ /**
* Get number of guilds the player belongs to.
*/
short getNumberOfGuilds() const { return mGuilds.size(); }