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-rw-r--r--data/core/graphics/images/login_wallpaper.pngbin0 -> 124342 bytes
-rw-r--r--src/graphic/graphic.cpp22
-rw-r--r--src/main.cpp21
3 files changed, 22 insertions, 21 deletions
diff --git a/data/core/graphics/images/login_wallpaper.png b/data/core/graphics/images/login_wallpaper.png
new file mode 100644
index 00000000..3154e78b
--- /dev/null
+++ b/data/core/graphics/images/login_wallpaper.png
Binary files differ
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index e444ba7a..c5fd63eb 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -268,15 +268,19 @@ Engine::Engine()
// Load the sprite sets
ResourceManager *resman = ResourceManager::getInstance();
- Image *npcbmp = resman->getImage("graphic/npcset.bmp");
- Image *emotionbmp = resman->getImage("graphic/emotionset.bmp");
- Image *tilesetbmp = resman->getImage("graphic/tileset.bmp");
- Image *monsterbitmap = resman->getImage("graphic/monsterset.bmp");
-
- if (!npcbmp) error("Unable to load npcset.bmp");
- if (!emotionbmp) error("Unable to load emotionset.bmp");
- if (!tilesetbmp) error("Unable to load tileset.bmp");
- if (!monsterbitmap) error("Unable to load monsterset.bmp");
+ Image *npcbmp = resman->getImage(
+ "core/graphics/sprites/npcs.png");
+ Image *emotionbmp = resman->getImage(
+ "core/graphics/sprites/emotions.png");
+ Image *tilesetbmp = resman->getImage(
+ "core/graphics/tiles/desert.png");
+ Image *monsterbitmap = resman->getImage(
+ "core/graphics/sprites/monsters.png");
+
+ if (!npcbmp) error("Unable to load npcs.png");
+ if (!emotionbmp) error("Unable to load emotions.png");
+ if (!tilesetbmp) error("Unable to load desert.png");
+ if (!monsterbitmap) error("Unable to load monsters.png");
npcset = new Spriteset(npcbmp, 50, 80);
emotionset = new Spriteset(emotionbmp, 19, 19);
diff --git a/src/main.cpp b/src/main.cpp
index 17307209..4d6651b6 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -210,22 +210,19 @@ void init_engine() {
ResourceManager *resman = ResourceManager::getInstance();
- login_wallpaper = resman->getImage("graphic/login.bmp");
- Image *playerImg = resman->getImage("graphic/playerset.bmp");
- Image *hairImg = resman->getImage("graphic/hairset.bmp");
+ login_wallpaper = resman->getImage(
+ "core/graphics/images/login_wallpaper.png");
+ Image *playerImg = resman->getImage(
+ "core/graphics/sprites/player_male_base.png");
+ Image *hairImg = resman->getImage(
+ "core/graphics/sprites/player_male_hair.png");
if (!login_wallpaper) error("Couldn't load login.bmp");
- if (!playerImg) error("Couldn't load playerset.bmp");
+ if (!playerImg) error("Couldn't load playerset.png");
if (!hairImg) error("Couldn't load hairset.bmp");
- // Stretch some bitmaps while they haven't been replaced with higher res
- Image *scaledPlayerImg = playerImg->getScaledInstance(
- playerImg->getWidth() * 2, playerImg->getHeight() * 2);
- Image *scaledHairImg = hairImg->getScaledInstance(
- hairImg->getWidth() * 2, hairImg->getHeight() * 2);
-
- playerset = new Spriteset(scaledPlayerImg, 160, 120);
- hairset = new Spriteset(scaledHairImg, 40, 40);
+ playerset = new Spriteset(playerImg, 160, 120);
+ hairset = new Spriteset(hairImg, 40, 40);
init_gui(graphics);
state = LOGIN;