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-rw-r--r--src/being.cpp16
-rw-r--r--src/being.h5
-rw-r--r--src/gui/viewport.cpp11
3 files changed, 27 insertions, 5 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 200f38cf..2500061a 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -150,11 +150,10 @@ void Being::setDestination(int dstX, int dstY)
if (!mMap->getWalk(dstX / 32, dstY / 32))
return;
- // The being radius should be obtained from xml values.
- Position dest = mMap->checkNodeOffsets(getWidth() / 2, getWalkMask(),
+ Position dest = mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
dstX, dstY);
Path thisPath = mMap->findPixelPath(mPos.x, mPos.y, dest.x, dest.y,
- getWidth() / 2, getWalkMask());
+ getCollisionRadius(), getWalkMask());
if (thisPath.empty())
{
@@ -511,6 +510,17 @@ void Being::nextTile()
mWalkTime += (int)(mWalkSpeed.x / 10);
}
+int Being::getCollisionRadius() const
+{
+ // FIXME: Get this from XML file
+ int radius = getWidth() / 2;
+ if (radius > 32 / 2) radius = 32 / 2;
+ // set a default value if no value returned.
+ if (radius < 1) radius = 32 / 3;
+
+ return radius;
+}
+
void Being::logic()
{
// Reduce the time that speech is still displayed
diff --git a/src/being.h b/src/being.h
index 96c25ffc..3479a9a8 100644
--- a/src/being.h
+++ b/src/being.h
@@ -442,6 +442,11 @@ class Being : public Sprite, public ConfigListener
virtual int getHeight() const;
/**
+ * Returns the being's pixel radius used to detect collisions.
+ */
+ virtual int getCollisionRadius() const;
+
+ /**
* Returns the required size of a target cursor for this being.
*/
virtual Being::TargetCursorSize getTargetCursorSize() const
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 1c0959d7..ac9bfb2e 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -277,16 +277,23 @@ void Viewport::_drawDebugPath(Graphics *graphics)
else if (Net::getNetworkType() == ServerInfo::MANASERV)
{
const Vector &playerPos = player_node->getPosition();
+ const int playerRadius = player_node->getCollisionRadius();
+ // Draw player collision rectangle
+ graphics->setColor(gcn::Color(128, 128, 0, 120));
+ graphics->fillRectangle(
+ gcn::Rectangle((int) playerPos.x - (int) mPixelViewX - playerRadius,
+ (int) playerPos.y - (int) mPixelViewY - playerRadius,
+ playerRadius * 2, playerRadius * 2));
debugPath = mMap->findPixelPath(
(int) playerPos.x,
(int) playerPos.y,
mMouseX + (int) mPixelViewX,
mMouseY + (int) mPixelViewY,
- player_node->getWidth() / 2, 0xFF);
+ playerRadius, 0xFF);
// We draw the path proposed by mouse
- _drawPath(graphics, debugPath, gcn::Color(255, 0, 255));
+ _drawPath(graphics, debugPath, gcn::Color(128, 0, 128));
// But also the one currently walked on.
_drawPath(graphics, player_node->getPath(), gcn::Color(0, 0, 255));