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-rw-r--r--ChangeLog8
-rw-r--r--src/being.cpp4
-rw-r--r--src/game.cpp7
3 files changed, 11 insertions, 8 deletions
diff --git a/ChangeLog b/ChangeLog
index e7a662bc..821a7b43 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,7 +1,9 @@
0.0.11 (.... 2005)
- Fixed get item button and chatWindow: Enter (de)focuses chat window
- Added walking with mouse by clicking where you want to go
+- Added diagonal walking with keyboard
- Added a choice dialog of how many items to drop
+- Added handling of window close button
- Chat now appears in a window
- Beings now walk a lot smoother
- More complete support for new map format (collision, compression)
@@ -37,12 +39,11 @@
0.0.8 (30 Oct 2004)
- Added sound support for macosx
- Added primitive inventory
-- Added action failed messages for all skills and known reasons
- (0x0110 handled)
+- Added action failed messages for all skills and known reasons (R 0x0110)
- Added sit capability with the right level
- Added "dead" message and restart packet
- Added skill dialog
-- Added skill update (0x0141 handled)
+- Added skill update (R 0x0141)
- Added colored text for damage
- Added monster death animation
- Added icon to win32 executable
@@ -59,7 +60,6 @@
- Added 2xSaI engine
- Added patch client v0.1 to Win32 version
-
0.0.7e (31 Aug 2004)
- Tons of bugfixes & improvements (again)
- MacOS X support
diff --git a/src/being.cpp b/src/being.cpp
index 93496ea6..a02ad79f 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -160,12 +160,12 @@ void Being::nextStep()
if (newX > oldX) {
if (newY > oldY) direction = SE;
else if (newY < oldY) direction = NE;
- else direction = EAST;
+ else direction = EAST;
}
else if (newX < oldX) {
if (newY > oldY) direction = SW;
else if (newY < oldY) direction = NW;
- else direction = WEST;
+ else direction = WEST;
}
else {
if (newY > oldY) direction = SOUTH;
diff --git a/src/game.cpp b/src/game.cpp
index 2c0b4f72..e7eebbe6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -339,8 +339,7 @@ void do_input()
}
}
} // End key down
-
- if (event.type == SDL_MOUSEBUTTONDOWN)
+ else if (event.type == SDL_MOUSEBUTTONDOWN)
{
int mx = event.button.x / 32 + camera_x;
int my = event.button.y / 32 + camera_y;
@@ -364,6 +363,10 @@ void do_input()
}
}
}
+ else if (event.type == SDL_QUIT)
+ {
+ state = EXIT;
+ }
// Push input to GUI when not used
if (!used) {