diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-24 16:24:43 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-24 16:24:43 +0000 |
commit | bfbb797e6c528e0650826e917d498c52362abbb0 (patch) | |
tree | 8d111b92eefe8451a66b57599217829b4127318e /src | |
parent | dae5c721bf974792db526f1d736384d95a75635e (diff) | |
download | mana-client-bfbb797e6c528e0650826e917d498c52362abbb0.tar.gz mana-client-bfbb797e6c528e0650826e917d498c52362abbb0.tar.bz2 mana-client-bfbb797e6c528e0650826e917d498c52362abbb0.tar.xz mana-client-bfbb797e6c528e0650826e917d498c52362abbb0.zip |
Merged 0.0 changes from revision 3177 to 3234 to trunk.
Diffstat (limited to 'src')
44 files changed, 781 insertions, 416 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 4b5bad01..e28e235e 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -268,10 +268,10 @@ SET(SRCS resources/sdlimageloader.h resources/soundeffect.cpp resources/soundeffect.h - resources/spriteset.cpp resources/spritedef.h resources/spritedef.cpp - resources/spriteset.h + resources/imageset.h + resources/imageset.cpp utils/base64.cpp utils/base64.h utils/dtor.h @@ -330,6 +330,8 @@ SET(SRCS player.h properties.h serverinfo.h + simpleanimation.cpp + simpleanimation.h sound.cpp sound.h sprite.h diff --git a/src/Makefile.am b/src/Makefile.am index da1bc44d..f1f51b79 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -222,8 +222,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ resources/soundeffect.cpp \ resources/spritedef.h \ resources/spritedef.cpp \ - resources/spriteset.h \ - resources/spriteset.cpp \ + resources/imageset.h \ + resources/imageset.cpp \ resources/buddylist.h \ resources/buddylist.cpp \ utils/base64.cpp \ @@ -284,6 +284,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ player.h \ properties.h \ serverinfo.h \ + simpleanimation.cpp \ + simpleanimation.h \ sound.cpp \ sound.h \ sprite.h \ diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index 3d1979a9..7260a512 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -30,7 +30,6 @@ #include "resources/animation.h" #include "resources/image.h" #include "resources/resourcemanager.h" -#include "resources/spriteset.h" #include "utils/xml.h" diff --git a/src/being.cpp b/src/being.cpp index e4a1e9fc..682daddb 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -34,7 +34,7 @@ #include "map.h" #include "resources/resourcemanager.h" -#include "resources/spriteset.h" +#include "resources/imageset.h" #include "gui/gui.h" @@ -42,7 +42,7 @@ #include "utils/tostring.h" int Being::instances = 0; -Spriteset *Being::emotionset = NULL; +ImageSet *Being::emotionSet = NULL; Being::Being(Uint16 id, Uint16 job, Map *map): mJob(job), @@ -72,8 +72,8 @@ Being::Being(Uint16 id, Uint16 job, Map *map): { // Load the emotion set ResourceManager *rm = ResourceManager::getInstance(); - emotionset = rm->getSpriteset("graphics/sprites/emotions.png", 30, 32); - if (!emotionset) logger->error("Unable to load emotions spriteset!"); + emotionSet = rm->getImageSet("graphics/sprites/emotions.png", 30, 32); + if (!emotionSet) logger->error("Unable to load emotions!"); } instances++; @@ -89,8 +89,8 @@ Being::~Being() if (instances == 0) { - emotionset->decRef(); - emotionset = NULL; + emotionSet->decRef(); + emotionSet = NULL; } } @@ -515,7 +515,7 @@ Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY) int px = mPx + offsetX + 3; int py = mPy + offsetY - 60; - graphics->drawImage(emotionset->get(mEmotion - 1), px, py); + graphics->drawImage(emotionSet->get(mEmotion - 1), px, py); } void diff --git a/src/being.h b/src/being.h index c3cba247..332f1b4a 100644 --- a/src/being.h +++ b/src/being.h @@ -41,7 +41,7 @@ class Equipment; class Item; class Map; class Graphics; -class Spriteset; +class ImageSet; /** * A position along a being's path. @@ -397,7 +397,7 @@ class Being : public Sprite Uint16 mStepTime; static int instances; /**< Number of Being instances */ - static Spriteset *emotionset; /**< Emoticons used by beings */ + static ImageSet *emotionSet; /**< Emoticons used by beings */ }; #endif diff --git a/src/engine.cpp b/src/engine.cpp index a3097d49..31bec9ff 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -44,7 +44,6 @@ #include "resources/mapreader.h" #include "resources/monsterdb.h" #include "resources/resourcemanager.h" -#include "resources/spriteset.h" #include "utils/dtor.h" #include "utils/tostring.h" @@ -77,7 +76,8 @@ void Engine::changeMap(const std::string &mapPath) // Notify the minimap and beingManager about the map change Image *mapImage = NULL; - if (newMap->hasProperty("minimap")) { + if (newMap->hasProperty("minimap")) + { ResourceManager *resman = ResourceManager::getInstance(); mapImage = resman->getImage(newMap->getProperty("minimap")); } diff --git a/src/floor_item.cpp b/src/floor_item.cpp index f33f7eb4..5d83e1dd 100644 --- a/src/floor_item.cpp +++ b/src/floor_item.cpp @@ -27,7 +27,6 @@ #include "resources/itemdb.h" #include "resources/iteminfo.h" -#include "resources/spriteset.h" FloorItem::FloorItem(unsigned int id, diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 09ce5b87..128a803e 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -42,9 +42,14 @@ #include "../logindata.h" #include "../net/accountserver/account.h" +#include "../net/charserverhandler.h" +#include "../net/messageout.h" #include "../utils/tostring.h" +// Defined in main.cpp, used here for setting the char create dialog +extern CharServerHandler charServerHandler; + /** * Listener for confirming character deletion. */ @@ -155,14 +160,14 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) } else if (event.getId() == "new") { - //TODO: search the first free slot, and start CharCreateDialog - // maybe add that search to the constructor + // TODO: Search the first free slot, and start CharCreateDialog + // maybe add that search to the constructor. if (!(mCharInfo->getEntry())) { // Start new character dialog - mCharInfo->lock(); - new CharCreateDialog(this, mCharInfo->getPos()); - mCharInfo->unlock(); + CharCreateDialog *charCreateDialog = + new CharCreateDialog(this, mCharInfo->getPos()); + charServerHandler.setCharCreateDialog(charCreateDialog); } } else if (event.getId() == "delete") @@ -344,14 +349,19 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot): setLocationRelativeTo(getParent()); setVisible(true); + mNameField->requestFocus(); } CharCreateDialog::~CharCreateDialog() { delete mPlayer; + + // Make sure the char server handler knows that we're gone + charServerHandler.setCharCreateDialog(0); } -void CharCreateDialog::action(const gcn::ActionEvent &event) +void +CharCreateDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "create") { if (getName().length() >= 4) { @@ -362,15 +372,14 @@ void CharCreateDialog::action(const gcn::ActionEvent &event) mPlayer->getHairStyle(), mPlayer->getHairColor(), 0, // gender - (int)mAttributeSlider[0]->getValue(), // STR - (int)mAttributeSlider[1]->getValue(), // AGI - (int)mAttributeSlider[2]->getValue(), // DEX - (int)mAttributeSlider[3]->getValue(), // VIT - (int)mAttributeSlider[4]->getValue(), // INT - (int)mAttributeSlider[5]->getValue(), // WILL - (int)mAttributeSlider[6]->getValue() // CHAR + (int) mAttributeSlider[0]->getValue(), // STR + (int) mAttributeSlider[1]->getValue(), // AGI + (int) mAttributeSlider[2]->getValue(), // DEX + (int) mAttributeSlider[3]->getValue(), // VIT + (int) mAttributeSlider[4]->getValue(), // INT + (int) mAttributeSlider[5]->getValue(), // WILL + (int) mAttributeSlider[6]->getValue() // CHAR ); - scheduleDelete(); } else { new OkDialog("Error", @@ -399,21 +408,23 @@ void CharCreateDialog::action(const gcn::ActionEvent &event) } } -std::string CharCreateDialog::getName() +const std::string& +CharCreateDialog::getName() { return mNameField->getText(); } void CharCreateDialog::UpdateSliders() { - for (int i=0; i<=6; i++) + for (int i = 0; i < 7; i++) { - // update captions - mAttributeValue[i]->setCaption(toString((int)(mAttributeSlider[i]->getValue()))); + // Update captions + mAttributeValue[i]->setCaption( + toString((int) (mAttributeSlider[i]->getValue()))); mAttributeValue[i]->adjustSize(); } - // update distributed points + // Update distributed points int pointsLeft = 70 - getDistributedPoints(); if (pointsLeft == 0) { @@ -425,24 +436,32 @@ void CharCreateDialog::UpdateSliders() mCreateButton->setEnabled(false); if (pointsLeft > 0) { - mAttributesLeft->setCaption(std::string("Please distribute " + toString(pointsLeft) + " points")); + mAttributesLeft->setCaption(std::string("Please distribute " + + toString(pointsLeft) + " points")); } else { - mAttributesLeft->setCaption(std::string("Please remove " + toString(-pointsLeft) + " points")); + mAttributesLeft->setCaption(std::string("Please remove " + + toString(-pointsLeft) + " points")); } } mAttributesLeft->adjustSize(); } +void +CharCreateDialog::unlock() +{ + mCreateButton->setEnabled(true); +} + int CharCreateDialog::getDistributedPoints() { int points = 0; - for (int i=0; i<7; i++) + for (int i = 0; i < 7; i++) { - points += (int)mAttributeSlider[i]->getValue(); + points += (int) mAttributeSlider[i]->getValue(); } return points; } diff --git a/src/gui/char_select.h b/src/gui/char_select.h index 5066897e..9d9184ea 100644 --- a/src/gui/char_select.h +++ b/src/gui/char_select.h @@ -114,9 +114,17 @@ class CharCreateDialog : public Window, public gcn::ActionListener */ ~CharCreateDialog(); - void action(const gcn::ActionEvent &event); + void + action(const gcn::ActionEvent &event); - std::string getName(); + const std::string& + getName(); + + /** + * Unlocks the dialog, enabling the create character button again. + */ + void + unlock(); private: int getDistributedPoints(); diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index ec525c47..ec84491e 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -30,7 +30,6 @@ #include "../resources/iteminfo.h" #include "../resources/resourcemanager.h" -#include "../resources/spriteset.h" #include "../utils/tostring.h" diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp index 308311b7..a176f226 100644 --- a/src/gui/itemcontainer.cpp +++ b/src/gui/itemcontainer.cpp @@ -35,7 +35,6 @@ #include "../resources/image.h" #include "../resources/iteminfo.h" #include "../resources/resourcemanager.h" -#include "../resources/spriteset.h" #include "../utils/tostring.h" @@ -65,7 +64,8 @@ ItemContainer::logic() int i = mInventory->getLastUsedSlot() + 1; - if (i != mMaxItems) { + if (i != mMaxItems) + { mMaxItems = i; setWidth(getWidth()); } @@ -192,9 +192,9 @@ ItemContainer::mousePressed(gcn::MouseEvent &event) int my = event.getY(); int index = mx / gridWidth + ((my / gridHeight) * columns); - if (index > INVENTORY_SIZE) { + if (index > INVENTORY_SIZE) index = INVENTORY_SIZE - 1; - } + setSelectedItem(mInventory->getItem(index)); } } diff --git a/src/gui/login.cpp b/src/gui/login.cpp index 9df3b489..15ec6314 100644 --- a/src/gui/login.cpp +++ b/src/gui/login.cpp @@ -36,24 +36,6 @@ #include "passwordfield.h" #include "textfield.h" -void -WrongDataNoticeListener::setTarget(gcn::TextField *textField) -{ - mTarget = textField; -} - -void -WrongDataNoticeListener::action(const gcn::ActionEvent &event) -{ - if (event.getId() == "ok") - { - // Reset the field - mTarget->setText(""); - mTarget->setCaretPosition(0); - mTarget->requestFocus(); - } -} - LoginDialog::LoginDialog(LoginData *loginData): Window("Login"), mLoginData(loginData) { @@ -66,28 +48,33 @@ LoginDialog::LoginDialog(LoginData *loginData): mCancelButton = new Button("Cancel", "cancel", this); mRegisterButton = new Button("Register", "register", this); - setContentSize(200, 91); + const int width = 220; + const int height = 100; + + setContentSize(width, height); userLabel->setPosition(5, 5); passLabel->setPosition(5, 14 + userLabel->getHeight()); mUserField->setPosition(65, 5); mPassField->setPosition(65, 14 + userLabel->getHeight()); - mUserField->setWidth(130); - mPassField->setWidth(130); + mUserField->setWidth(width - 70); + mPassField->setWidth(width - 70); mKeepCheck->setPosition(4, 68); mCancelButton->setPosition( - 200 - mCancelButton->getWidth() - 5, - 91 - mCancelButton->getHeight() - 5); + width - mCancelButton->getWidth() - 5, + height - mCancelButton->getHeight() - 5); mOkButton->setPosition( mCancelButton->getX() - mOkButton->getWidth() - 5, - 91 - mOkButton->getHeight() - 5); + height - mOkButton->getHeight() - 5); mRegisterButton->setPosition( mKeepCheck->getX() + mKeepCheck->getWidth() + 10, - 91 - mRegisterButton->getHeight() - 5); + height - mRegisterButton->getHeight() - 5); mUserField->setActionEventId("ok"); mPassField->setActionEventId("ok"); + mUserField->addKeyListener(this); + mPassField->addKeyListener(this); mUserField->addActionListener(this); mPassField->addActionListener(this); mKeepCheck->addActionListener(this); @@ -110,37 +97,27 @@ LoginDialog::LoginDialog(LoginData *loginData): mPassField->requestFocus(); } - mWrongDataNoticeListener = new WrongDataNoticeListener(); + mOkButton->setEnabled(canSubmit()); } LoginDialog::~LoginDialog() { - delete mWrongDataNoticeListener; } void LoginDialog::action(const gcn::ActionEvent &event) { - if (event.getId() == "ok") + if (event.getId() == "ok" && canSubmit()) { - // Check login - if (mUserField->getText().empty()) - { - mWrongDataNoticeListener->setTarget(mPassField); - OkDialog *dlg = new OkDialog("Error", "Enter your username first"); - dlg->addActionListener(mWrongDataNoticeListener); - } - else - { - mLoginData->username = mUserField->getText(); - mLoginData->password = mPassField->getText(); - mLoginData->remember = mKeepCheck->isMarked(); - - mOkButton->setEnabled(false); - mRegisterButton->setEnabled(false); - - state = STATE_LOGIN_ATTEMPT; - } + mLoginData->username = mUserField->getText(); + mLoginData->password = mPassField->getText(); + mLoginData->remember = mKeepCheck->isMarked(); + mLoginData->registerLogin = false; + + mOkButton->setEnabled(false); + mRegisterButton->setEnabled(false); + + state = STATE_LOGIN_ATTEMPT; } else if (event.getId() == "cancel") { @@ -148,6 +125,24 @@ LoginDialog::action(const gcn::ActionEvent &event) } else if (event.getId() == "register") { + // Transfer these fields on to the register dialog + mLoginData->username = mUserField->getText(); + mLoginData->password = mPassField->getText(); + state = STATE_REGISTER; } } + +void +LoginDialog::keyPressed(gcn::KeyEvent &keyEvent) +{ + mOkButton->setEnabled(canSubmit()); +} + +bool +LoginDialog::canSubmit() +{ + return !mUserField->getText().empty() && + !mPassField->getText().empty() && + state == STATE_LOGIN; +} diff --git a/src/gui/login.h b/src/gui/login.h index 05c0da31..d8ae7eaf 100644 --- a/src/gui/login.h +++ b/src/gui/login.h @@ -26,6 +26,7 @@ #include <iosfwd> #include <guichan/actionlistener.hpp> +#include <guichan/keylistener.hpp> #include "window.h" #include "../guichanfwd.h" @@ -33,22 +34,13 @@ class LoginData; /** - * Listener used for handling wrong data. - */ -class WrongDataNoticeListener : public gcn::ActionListener { - public: - void setTarget(gcn::TextField *textField); - void action(const gcn::ActionEvent &event); - private: - gcn::TextField *mTarget; -}; - -/** * The login dialog. * * \ingroup Interface */ -class LoginDialog : public Window, public gcn::ActionListener { +class LoginDialog : public Window, public gcn::ActionListener, + public gcn::KeyListener +{ public: /** * Constructor @@ -67,7 +59,19 @@ class LoginDialog : public Window, public gcn::ActionListener { */ void action(const gcn::ActionEvent &event); + /** + * Called when a key is pressed in one of the text fields. + */ + void keyPressed(gcn::KeyEvent &keyEvent); + private: + /** + * Returns whether submit can be enabled. This is true in the login + * state, when all necessary fields have some text. + */ + bool + canSubmit(); + gcn::TextField *mUserField; gcn::TextField *mPassField; gcn::CheckBox *mKeepCheck; @@ -75,8 +79,6 @@ class LoginDialog : public Window, public gcn::ActionListener { gcn::Button *mCancelButton; gcn::Button *mRegisterButton; - WrongDataNoticeListener *mWrongDataNoticeListener; - LoginData *mLoginData; }; diff --git a/src/gui/register.cpp b/src/gui/register.cpp index be15747d..c8e01a6c 100644 --- a/src/gui/register.cpp +++ b/src/gui/register.cpp @@ -41,6 +41,21 @@ #include "textfield.h" #include "ok_dialog.h" +void +WrongDataNoticeListener::setTarget(gcn::TextField *textField) +{ + mTarget = textField; +} + +void +WrongDataNoticeListener::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "ok") + { + mTarget->requestFocus(); + } +} + RegisterDialog::RegisterDialog(LoginData *loginData): Window("Register"), mWrongDataNoticeListener(new WrongDataNoticeListener()), @@ -50,28 +65,28 @@ RegisterDialog::RegisterDialog(LoginData *loginData): gcn::Label *passwordLabel = new gcn::Label("Password:"); gcn::Label *confirmLabel = new gcn::Label("Confirm:"); gcn::Label *emailLabel = new gcn::Label("Email:"); - mUserField = new TextField("player"); - mPasswordField = new PasswordField(); + mUserField = new TextField(loginData->username); + mPasswordField = new PasswordField(loginData->password); mConfirmField = new PasswordField(); mEmailField = new TextField(); mRegisterButton = new Button("Register", "register", this); mCancelButton = new Button("Cancel", "cancel", this); - const int width = 200; + const int width = 220; const int height = 130; setContentSize(width, height); mUserField->setPosition(65, 5); - mUserField->setWidth(130); + mUserField->setWidth(width - 70); mPasswordField->setPosition( 65, mUserField->getY() + mUserField->getHeight() + 7); - mPasswordField->setWidth(130); + mPasswordField->setWidth(mUserField->getWidth()); mConfirmField->setPosition( 65, mPasswordField->getY() + mPasswordField->getHeight() + 7); - mConfirmField->setWidth(130); + mConfirmField->setWidth(mUserField->getWidth()); mEmailField->setPosition( 65, mConfirmField->getY() + mConfirmField->getHeight() + 7); - mEmailField->setWidth(130); + mEmailField->setWidth(mUserField->getWidth()); userLabel->setPosition(5, mUserField->getY() + 1); passwordLabel->setPosition(5, mPasswordField->getY() + 1); @@ -79,11 +94,30 @@ RegisterDialog::RegisterDialog(LoginData *loginData): emailLabel->setPosition(5, mEmailField->getY() + 1); mCancelButton->setPosition( - width - 5 - mCancelButton->getWidth(), - height - 5 - mCancelButton->getHeight()); + width - mCancelButton->getWidth() - 5, + height - mCancelButton->getHeight() - 5); mRegisterButton->setPosition( - mCancelButton->getX() - 5 - mRegisterButton->getWidth(), - mCancelButton->getY()); + mCancelButton->getX() - mRegisterButton->getWidth() - 5, + height - mRegisterButton->getHeight() - 5); + + mUserField->addKeyListener(this); + mPasswordField->addKeyListener(this); + mConfirmField->addKeyListener(this); + mEmailField->addKeyListener(this); + + /* TODO: + * This is a quick and dirty way to respond to the ENTER key, regardless of + * which text field is selected. There may be a better way now with the new + * input system of Guichan 0.6.0. See also the login dialog. + */ + mUserField->setActionEventId("register"); + mPasswordField->setActionEventId("register"); + mConfirmField->setActionEventId("register"); + mEmailField->setActionEventId("register"); + mUserField->addActionListener(this); + mPasswordField->addActionListener(this); + mConfirmField->addActionListener(this); + mEmailField->addActionListener(this); add(userLabel); add(passwordLabel); @@ -100,6 +134,8 @@ RegisterDialog::RegisterDialog(LoginData *loginData): setVisible(true); mUserField->requestFocus(); mUserField->setCaretPosition(mUserField->getText().length()); + + mRegisterButton->setEnabled(canSubmit()); } RegisterDialog::~RegisterDialog() @@ -114,7 +150,7 @@ RegisterDialog::action(const gcn::ActionEvent &event) { state = STATE_LOGIN; } - else if (event.getId() == "register") + else if (event.getId() == "register" && canSubmit()) { const std::string user = mUserField->getText(); logger->log("RegisterDialog::register Username is %s", user.c_str()); @@ -122,14 +158,7 @@ RegisterDialog::action(const gcn::ActionEvent &event) std::stringstream errorMsg; int error = 0; - // Check login - if (user.empty()) - { - // No username - errorMsg << "Enter your username first."; - error = 1; - } - else if (user.length() < LEN_MIN_USERNAME) + if (user.length() < LEN_MIN_USERNAME) { // Name too short errorMsg << "The username needs to be at least " @@ -178,9 +207,11 @@ RegisterDialog::action(const gcn::ActionEvent &event) } else if (error == 2) { - mWrongDataNoticeListener->setTarget(this->mPasswordField); // Reset password confirmation + mPasswordField->setText(""); mConfirmField->setText(""); + + mWrongDataNoticeListener->setTarget(this->mPasswordField); } OkDialog *dlg = new OkDialog("Error", errorMsg.str()); @@ -191,7 +222,6 @@ RegisterDialog::action(const gcn::ActionEvent &event) // No errors detected, register the new user. mRegisterButton->setEnabled(false); - mLoginData->port = (short)config.getValue("port", 0); mLoginData->username = mUserField->getText(); mLoginData->password = mPasswordField->getText(); mLoginData->email = mEmailField->getText(); @@ -201,3 +231,18 @@ RegisterDialog::action(const gcn::ActionEvent &event) } } } + +void +RegisterDialog::keyPressed(gcn::KeyEvent &keyEvent) +{ + mRegisterButton->setEnabled(canSubmit()); +} + +bool +RegisterDialog::canSubmit() +{ + return !mUserField->getText().empty() && + !mPasswordField->getText().empty() && + !mConfirmField->getText().empty() && + state == STATE_REGISTER; +} diff --git a/src/gui/register.h b/src/gui/register.h index 4ffe451f..088e8f9b 100644 --- a/src/gui/register.h +++ b/src/gui/register.h @@ -26,23 +26,39 @@ #include <iosfwd> #include <guichan/actionlistener.hpp> +#include <guichan/keylistener.hpp> #include "window.h" #include "../guichanfwd.h" class LoginData; class OkDialog; -class WrongDataNoticeListener; /** - * The login dialog. + * Listener used while dealing with wrong data. It is used to direct the focus + * to the field which contained wrong data when the Ok button was pressed on + * the error notice. + */ +class WrongDataNoticeListener : public gcn::ActionListener { + public: + void setTarget(gcn::TextField *textField); + void action(const gcn::ActionEvent &event); + private: + gcn::TextField *mTarget; +}; + +/** + * The registration dialog. * * \ingroup Interface */ -class RegisterDialog : public Window, public gcn::ActionListener { +class RegisterDialog : public Window, public gcn::ActionListener, + public gcn::KeyListener +{ public: /** - * Constructor + * Constructor. Name, password and server fields will be initialized to + * the information already present in the LoginData instance. * * @see Window::Window */ @@ -58,10 +74,19 @@ class RegisterDialog : public Window, public gcn::ActionListener { */ void action(const gcn::ActionEvent &event); - // Made them public to have the possibility to request focus - // from external functions. + /** + * Called when a key is pressed in one of the text fields. + */ + void keyPressed(gcn::KeyEvent &keyEvent); private: + /** + * Returns whether submit can be enabled. This is true in the register + * state, when all necessary fields have some text. + */ + bool + canSubmit(); + gcn::TextField *mUserField; gcn::TextField *mPasswordField; gcn::TextField *mConfirmField; diff --git a/src/gui/unregisterdialog.cpp b/src/gui/unregisterdialog.cpp index 9a09389d..5558e8fc 100644 --- a/src/gui/unregisterdialog.cpp +++ b/src/gui/unregisterdialog.cpp @@ -34,7 +34,7 @@ #include "button.h" #include "checkbox.h" -#include "login.h" +#include "register.h" #include "passwordfield.h" #include "textfield.h" #include "ok_dialog.h" diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index bc635cce..f3e9031c 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -28,15 +28,20 @@ #include "gui.h" #include "popupmenu.h" +#include "../simpleanimation.h" #include "../beingmanager.h" #include "../configuration.h" #include "../flooritemmanager.h" #include "../graphics.h" #include "../localplayer.h" #include "../map.h" +#include "../monster.h" #include "../npc.h" -#include "../resources/monsterdb.h" +#include "../resources/animation.h" +#include "../resources/monsterinfo.h" +#include "../resources/resourcemanager.h" +#include "../resources/imageset.h" #include "../utils/tostring.h" @@ -60,11 +65,39 @@ Viewport::Viewport(): config.addListener("ScrollRadius", this); mPopupMenu = new PopupMenu(); + + // Load target cursors + ResourceManager *resman = ResourceManager::getInstance(); + mInRangeImages = resman->getImageSet( + "graphics/gui/target-cursor-blue.png", 44, 35); + mOutRangeImages = resman->getImageSet( + "graphics/gui/target-cursor-red.png", 44, 35); + Animation *animInRange = new Animation(); + Animation *animOutRange = new Animation(); + + for (unsigned int i = 0; i < mInRangeImages->size(); ++i) + { + animInRange->addFrame(mInRangeImages->get(i), 75, 0, 0); + } + + for (unsigned int j = 0; j < mOutRangeImages->size(); ++j) + { + animOutRange->addFrame(mOutRangeImages->get(j), 75, 0, 0); + } + + mTargetCursorInRange = new SimpleAnimation(animInRange); + mTargetCursorOutRange = new SimpleAnimation(animOutRange); } Viewport::~Viewport() { delete mPopupMenu; + + delete mTargetCursorInRange; + delete mTargetCursorOutRange; + + mInRangeImages->decRef(); + mOutRangeImages->decRef(); } void @@ -158,10 +191,12 @@ Viewport::draw(gcn::Graphics *gcnGraphics) if (mMap) { mMap->draw(graphics, mCameraX, mCameraY, 0); + drawTargetCursor(graphics); mMap->draw(graphics, mCameraX, mCameraY, 1); mMap->draw(graphics, mCameraX, mCameraY, 2); mMap->drawOverlay(graphics, mViewX, mViewY, (int) config.getValue("OverlayDetail", 2)); + drawTargetName(graphics); } // Find a path from the player to the mouse, and draw it. This is for debug @@ -201,28 +236,6 @@ Viewport::draw(gcn::Graphics *gcnGraphics) (*i)->drawEmotion(graphics, -mCameraX, -mCameraY); } - // Draw target marker if needed - Being *target = player_node->getTarget(); - if (target) - { - graphics->setFont(speechFont); - graphics->setColor(gcn::Color(255, 32, 32)); - int dy = (target->getType() == Being::PLAYER) ? 80 : 42; - - std::string mobName = ""; - - if (target->mJob >= 1002) - { - int mobId = target->mJob - 1002; - mobName = MonsterDB::get(mobId).getName(); - - graphics->drawText(mobName, - target->getPixelX() - mCameraX + 15, - target->getPixelY() - mCameraY - dy, - gcn::Graphics::CENTER); - } - } - // Draw contained widgets WindowContainer::draw(gcnGraphics); } @@ -245,6 +258,57 @@ Viewport::logic() mouseY + mCameraY); mWalkTime = player_node->mWalkTime; } + + mTargetCursorInRange->update(10); + mTargetCursorOutRange->update(10); +} + +void +Viewport::drawTargetCursor(Graphics *graphics) +{ + // Draw target marker if needed + Being *target = player_node->getTarget(); + if (target) + { + // Find whether target is in range + int rangeX = abs(target->mX - player_node->mX); + int rangeY = abs(target->mY - player_node->mY); + int attackRange = player_node->getAttackRange(); + + // Draw the target cursor, which one depends if the target is in range + if (rangeX > attackRange || rangeY > attackRange) + { + // Draw the out of range cursor + graphics->drawImage(mTargetCursorOutRange->getCurrentImage(), + target->getPixelX() - mCameraX, + target->getPixelY() - mCameraY); + } + else + { + // Draw the in range cursor + graphics->drawImage(mTargetCursorInRange->getCurrentImage(), + target->getPixelX() - mCameraX, + target->getPixelY() - mCameraY); + } + } +} + +void +Viewport::drawTargetName(Graphics *graphics) +{ + // Draw target marker if needed + Being *target = player_node->getTarget(); + if (target && target->getType() == Being::MONSTER) + { + graphics->setFont(speechFont); + graphics->setColor(gcn::Color(255, 32, 32)); + + const MonsterInfo &mi = static_cast<Monster*>(target)->getInfo(); + graphics->drawText(mi.getName(), + target->getPixelX() - mCameraX + 15, + target->getPixelY() - mCameraY - 42, + gcn::Graphics::CENTER); + } } void diff --git a/src/gui/viewport.h b/src/gui/viewport.h index f1cadd98..84efeff3 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -33,8 +33,11 @@ class Map; class Being; class FloorItem; +class ImageSet; class Item; class PopupMenu; +class Graphics; +class SimpleAnimation; /** * The viewport on the map. Displays the current map and handles mouse input @@ -138,6 +141,18 @@ class Viewport : public WindowContainer, public gcn::MouseListener, */ void showPopup(int x, int y, Being *being); + /** + * Draws range based target cursor + */ + void + drawTargetCursor(Graphics *graphics); + + /** + * Draws target name + */ + void + drawTargetName(Graphics *graphics); + Map *mMap; /**< The current map. */ @@ -149,6 +164,15 @@ class Viewport : public WindowContainer, public gcn::MouseListener, int mCameraY; /**< Current viewpoint in tiles. */ bool mShowDebugPath; /**< Show a path from player to pointer. */ + ImageSet *mInRangeImages; /**< Images of in range target cursor. */ + ImageSet *mOutRangeImages; /**< Images of out of range target cursor.*/ + + /** Animated in range target cursor. */ + SimpleAnimation *mTargetCursorInRange; + + /** Animated out of range target cursor. */ + SimpleAnimation *mTargetCursorOutRange; + bool mPlayerFollowMouse; int mWalkTime; diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 7f595ef1..97371677 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -38,6 +38,7 @@ LocalPlayer *player_node = NULL; LocalPlayer::LocalPlayer(): Player(65535, 0, NULL), + mAttackRange(0), mInventory(new Inventory()), mAttributeBase(NB_BASE_ATTRIBUTES, 0), mAttributeEffective(NB_BASE_ATTRIBUTES, 0), diff --git a/src/localplayer.h b/src/localplayer.h index 299cf85a..fb7703dd 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -153,6 +153,16 @@ class LocalPlayer : public Player void pickUp(FloorItem *item); /** + * Sets the attack range. + */ + void setAttackRange(int range) { mAttackRange = range; } + + /** + * Gets the attack range. + */ + int getAttackRange() const { return mAttackRange; } + + /** * Sents a trade request to the given being. */ void trade(Being *being) const; @@ -213,6 +223,8 @@ class LocalPlayer : public Player int getMaxHP() const { return mMaxHP; } + Uint16 mAttackRange; + void setHP(int value) { mHP = value; } diff --git a/src/logindata.h b/src/logindata.h index 0a01331c..fbbbb573 100644 --- a/src/logindata.h +++ b/src/logindata.h @@ -36,8 +36,8 @@ struct LoginData int session_ID1; int session_ID2; - bool remember; - bool registerLogin; + bool remember; /**< Whether to store the username and host. */ + bool registerLogin; /**< Whether an account is being registered. */ void clear() { diff --git a/src/main.cpp b/src/main.cpp index aad6a68c..bbbf0fd1 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -30,9 +30,13 @@ #include <vector> #include <SDL_image.h> -#include <guichan/actionlistener.hpp> +#ifdef WIN32 +#include <SDL_syswm.h> +#endif +#include <guichan/actionlistener.hpp> #include <guichan/sdl/sdlinput.hpp> +#include <guichan/widgets/label.hpp> #include <libxml/parser.h> @@ -63,11 +67,11 @@ #include "gui/login.h" #include "gui/quitdialog.h" #include "gui/ok_dialog.h" +#include "gui/progressbar.h" #include "gui/register.h" #include "gui/updatewindow.h" #include "gui/textfield.h" - #include "net/charserverhandler.h" #include "net/connection.h" #include "net/loginhandler.h" @@ -86,7 +90,6 @@ #include "resources/itemdb.h" #include "resources/monsterdb.h" #include "resources/resourcemanager.h" -#include "resources/spriteset.h" #include "utils/dtor.h" #include "utils/tostring.h" @@ -103,23 +106,13 @@ unsigned char screen_mode; Sound sound; Music *bgm; -Configuration config; /**< Xml file configuration reader */ +Configuration config; /**< XML file configuration reader */ Logger *logger; /**< Log object */ Net::Connection *accountServerConnection = 0; Net::Connection *gameServerConnection = 0; Net::Connection *chatServerConnection = 0; -namespace { - struct ErrorListener : public gcn::ActionListener - { - void action(const gcn::ActionEvent &event) - { - state = STATE_CHOOSE_SERVER; - } - } errorListener; -} - /** * A structure holding the values of various options that can be passed from * the command line. @@ -131,12 +124,14 @@ struct Options */ Options(): printHelp(false), + printVersion(false), skipUpdate(false), chooseDefault(false), serverPort(0) {}; bool printHelp; + bool printVersion; bool skipUpdate; bool chooseDefault; std::string playername; @@ -237,7 +232,16 @@ void initEngine() SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_WM_SetCaption("The Mana World", NULL); - SDL_WM_SetIcon(IMG_Load(TMW_DATADIR "data/icons/tmw-icon.png"), NULL); +#ifdef WIN32 + static SDL_SysWMinfo pInfo; + SDL_GetWMInfo(&pInfo); + HICON icon = LoadIcon(GetModuleHandle(NULL), "A"); + SetClassLong(pInfo.window, GCL_HICON, (LONG) icon); +#else + SDL_Surface *icon = IMG_Load(TMW_DATADIR "data/icons/tmw.png"); + SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); + SDL_WM_SetIcon(icon, NULL); +#endif ResourceManager *resman = ResourceManager::getInstance(); @@ -356,6 +360,7 @@ void printHelp() "tmw\n\n" "Options:\n" " -h --help : Display this help\n" + " -v --version : Display the version\n" " -u --skipupdate : Skip the update process\n" " -U --username : Login with this username\n" " -P --password : Login with this password\n" @@ -366,12 +371,23 @@ void printHelp() " -C --configfile : Configuration file to use\n"; } +void printVersion() +{ +#ifdef PACKAGE_VERSION + std::cout << "The Mana World version " << PACKAGE_VERSION << std::endl; +#else + std::cout << "The Mana World version " << + "(local build?, PACKAGE_VERSION is not defined)" << std::endl; +#endif +} + void parseOptions(int argc, char *argv[], Options &options) { - const char *optstring = "huU:P:Dp:s:o:C:"; + const char *optstring = "hvuU:P:Dp:s:o:C:"; const struct option long_options[] = { { "help", no_argument, 0, 'h' }, + { "version", no_argument, 0, 'v' }, { "skipupdate", no_argument, 0, 'u' }, { "username", required_argument, 0, 'U' }, { "password", required_argument, 0, 'P' }, @@ -395,6 +411,9 @@ void parseOptions(int argc, char *argv[], Options &options) case 'h': options.printHelp = true; break; + case 'v': + options.printVersion = true; + break; case 'u': options.skipUpdate = true; break; @@ -449,6 +468,16 @@ LoginHandler loginHandler; LogoutHandler logoutHandler; LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1); +namespace { + struct ErrorListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + state = STATE_CHOOSE_SERVER; + } + } errorListener; +} + // TODO Find some nice place for these functions void accountLogin(LoginData *loginData) { @@ -466,15 +495,17 @@ void accountLogin(LoginData *loginData) // Clear the password, avoids auto login when returning to login loginData->password = ""; - //remove _M or _F from username after a login for registration purpose + // Remove _M or _F from username after a login for registration purpose if (loginData->registerLogin) { - loginData->registerLogin = false; - loginData->username = loginData->username.substr(0, loginData->username.length() - 2); + loginData->username = + loginData->username.substr(0, loginData->username.length() - 2); } + // TODO This is not the best place to save the config, but at least better // than the login gui window - if (loginData->remember) { + if (loginData->remember) + { config.setValue("host", loginData->hostname); config.setValue("username", loginData->username); } @@ -557,7 +588,7 @@ void logoutThenExit() logoutHandler.reset(); logoutHandler.setScenario(LOGOUT_EXIT); - //Can't logout if we were not logged in ... + // Can't logout if we were not logged in ... if (accountServerConnection->isConnected()) { Net::AccountServer::logout(); @@ -616,10 +647,6 @@ void initXML() /** Main */ int main(int argc, char *argv[]) { -#ifdef PACKAGE_VERSION - std::cout << "The Mana World v" << PACKAGE_VERSION << std::endl; -#endif - // Parse command line options Options options; parseOptions(argc, argv, options); @@ -628,6 +655,11 @@ int main(int argc, char *argv[]) printHelp(); return 0; } + else if (options.printVersion) + { + printVersion(); + return 0; + } // Initialize PhysicsFS PHYSFS_init(argv[0]); @@ -647,10 +679,16 @@ int main(int argc, char *argv[]) initConfiguration(options); initEngine(); + Game *game = NULL; Window *currentDialog = NULL; QuitDialog* quitDialog = NULL; Image *login_wallpaper = NULL; - Game *game = NULL; + + gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); +#ifdef PACKAGE_VERSION + gcn::Label *versionLabel = new gcn::Label(PACKAGE_VERSION); + top->add(versionLabel, 2, 2); +#endif sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg"); @@ -715,8 +753,8 @@ int main(int argc, char *argv[]) guiInput->pushInput(event); } - gui->logic(); Net::flush(); + gui->logic(); if (!login_wallpaper) { @@ -729,10 +767,6 @@ int main(int argc, char *argv[]) } graphics->drawImage(login_wallpaper, 0, 0); -#ifdef PACKAGE_VERSION - graphics->setFont(gui->getFont()); - graphics->drawText(PACKAGE_VERSION, 0, 0); -#endif gui->draw(); graphics->updateScreen(); @@ -759,7 +793,6 @@ int main(int argc, char *argv[]) accountServerConnection->isConnected()) { reconnectAccount(token); - state = STATE_WAIT; } @@ -936,6 +969,10 @@ int main(int argc, char *argv[]) Net::ChatServer::connect(chatServerConnection, token); sound.fadeOutMusic(1000); +#ifdef PACKAGE_VERSION + delete versionLabel; + versionLabel = NULL; +#endif currentDialog = NULL; logger->log("State: GAME"); diff --git a/src/monster.h b/src/monster.h index 18fa703e..39bbf3d7 100644 --- a/src/monster.h +++ b/src/monster.h @@ -43,7 +43,6 @@ class Monster : public Being */ virtual void handleAttack(); - protected: /** * Returns the MonsterInfo, with static data about this monster. */ diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 34fc188d..820aaea4 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -34,11 +34,13 @@ #include "../main.h" #include "../gui/ok_dialog.h" +#include "../gui/char_select.h" extern Net::Connection *gameServerConnection; extern Net::Connection *chatServerConnection; -CharServerHandler::CharServerHandler() +CharServerHandler::CharServerHandler(): + mCharCreateDialog(0) { static const Uint16 _messages[] = { APMSG_CHAR_CREATE_RESPONSE, @@ -99,6 +101,13 @@ CharServerHandler::handleMessage(MessageIn &msg) mCharInfo->unlock(); mCharInfo->select(slot); mCharInfo->setEntry(tempPlayer); + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } break; case APMSG_CHAR_SELECT_RESPONSE: @@ -154,6 +163,9 @@ CharServerHandler::handleCharCreateResponse(MessageIn &msg) } new OkDialog("Error", message); } + + if (mCharCreateDialog) + mCharCreateDialog->unlock(); } void @@ -177,15 +189,20 @@ CharServerHandler::handleCharSelectResponse(MessageIn &msg) // Keep the selected character and delete the others player_node = mCharInfo->getEntry(); + int slot = mCharInfo->getPos(); mCharInfo->unlock(); mCharInfo->select(0); do { LocalPlayer *tmp = mCharInfo->getEntry(); if (tmp != player_node) + { delete tmp; + mCharInfo->setEntry(0); + } mCharInfo->next(); } while (mCharInfo->getPos()); + mCharInfo->select(slot); mCharInfo->clear(); //player_node will be deleted by ~Game @@ -204,8 +221,11 @@ CharServerHandler::readPlayerData(MessageIn &msg, int &slot) tempPlayer->setHairColor(msg.readByte()); tempPlayer->setLevel(msg.readByte()); tempPlayer->setMoney(msg.readLong()); - for (int i = 0; i < 7; i++) { + + for (int i = 0; i < 7; i++) + { tempPlayer->setAttributeBase(i, msg.readByte()); } + return tempPlayer; } diff --git a/src/net/charserverhandler.h b/src/net/charserverhandler.h index 342641d7..4a4fe0c3 100644 --- a/src/net/charserverhandler.h +++ b/src/net/charserverhandler.h @@ -28,9 +28,13 @@ #include "../lockedarray.h" +class CharCreateDialog; class LocalPlayer; class LoginData; +/** + * Deals with incoming messages related to character selection. + */ class CharServerHandler : public MessageHandler { public: @@ -45,6 +49,14 @@ class CharServerHandler : public MessageHandler mCharInfo = charInfo; } + /** + * Sets the character create dialog. The handler will clean up this + * dialog when a new character is succesfully created, and will unlock + * the dialog when a new character failed to be created. + */ + void setCharCreateDialog(CharCreateDialog *window) + { mCharCreateDialog = window; } + protected: void handleCharCreateResponse(MessageIn &msg); @@ -53,6 +65,7 @@ class CharServerHandler : public MessageHandler handleCharSelectResponse(MessageIn &msg); LockedArray<LocalPlayer*> *mCharInfo; + CharCreateDialog *mCharCreateDialog; LocalPlayer* readPlayerData(MessageIn &msg, int &slot); diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp index 1c0fd4ca..c0072a45 100644 --- a/src/net/equipmenthandler.cpp +++ b/src/net/equipmenthandler.cpp @@ -43,6 +43,7 @@ EquipmentHandler::EquipmentHandler() 0x01d7, SMSG_PLAYER_UNEQUIP, SMSG_PLAYER_ARROW_EQUIP, + SMSG_PLAYER_ATTACK_RANGE, 0 }; handledMessages = _messages; @@ -191,6 +192,10 @@ void EquipmentHandler::handleMessage(MessageIn &msg) index, equipPoint, type, position); break; + case SMSG_PLAYER_ATTACK_RANGE: + player_node->setAttackRange(msg.readShort()); + break; + case SMSG_PLAYER_ARROW_EQUIP: itemId = msg.readShort(); diff --git a/src/net/loginhandler.cpp b/src/net/loginhandler.cpp index c68a620a..90f2dbd5 100644 --- a/src/net/loginhandler.cpp +++ b/src/net/loginhandler.cpp @@ -88,7 +88,7 @@ void LoginHandler::handleMessage(MessageIn &msg) { switch (errMsg) { case REGISTER_INVALID_VERSION: - errorMessage = "Client has an insufficient version number to login."; + errorMessage = "Client has an insufficient version number to login."; break; case ERRMSG_INVALID_ARGUMENT: errorMessage = "Wrong username, password or email address"; diff --git a/src/net/protocol.h b/src/net/protocol.h index a9ee0e5b..b5dc2996 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -44,6 +44,7 @@ #define SMSG_PLAYER_EQUIPMENT 0x00a4 #define SMSG_PLAYER_EQUIP 0x00aa #define SMSG_PLAYER_UNEQUIP 0x00ac +#define SMSG_PLAYER_ATTACK_RANGE 0x013a #define SMSG_PLAYER_ARROW_EQUIP 0x013c #define SMSG_PLAYER_ARROW_MESSAGE 0x013b #define SMSG_PLAYER_SKILLS 0x010f diff --git a/src/npc.cpp b/src/npc.cpp index ccd085b6..2d291104 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -28,8 +28,6 @@ #include "gui/gui.h" -class Spriteset; - NPC *current_npc = 0; NPC::NPC(Uint16 id, Uint16 job, Map *map): diff --git a/src/resources/animation.h b/src/resources/animation.h index 54142bcb..d0d11c69 100644 --- a/src/resources/animation.h +++ b/src/resources/animation.h @@ -29,7 +29,6 @@ #include <libxml/tree.h> class Image; -class Spriteset; /** * A single frame in an animation, with a delay and an offset. diff --git a/src/resources/image.cpp b/src/resources/image.cpp index 58325213..a27783d4 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -80,7 +80,7 @@ Image* Image::load(void *buffer, unsigned int bufferSize, tmpImage = IMG_Load_RW(rw, 1); } - if (tmpImage == NULL) { + if (!tmpImage) { logger->log("Error, image load failed: %s", IMG_GetError()); return NULL; } @@ -99,87 +99,28 @@ Image* Image::load(void *buffer, unsigned int bufferSize, amask = 0xff000000; #endif - // Convert the image to a 32 bit software surface for processing - SDL_Surface *formatImage = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, 32, - rmask, gmask, bmask, amask); - - if (formatImage == NULL) { - logger->log("Error, image load failed: not enough memory"); - SDL_FreeSurface(tmpImage); - return NULL; - } - - SDL_Surface *image = SDL_ConvertSurface( - tmpImage, formatImage->format, SDL_SWSURFACE); - - SDL_FreeSurface(formatImage); - - if (image == NULL) { - logger->log("Error, image load failed: not enough memory"); - return NULL; - } - - bool hasPink = false; - bool hasAlpha = false; - int i; - Uint32 pink = SDL_MapRGB(image->format, 255, 0, 255); - - // Figure out whether the image has pink pixels - for (i = 0; i < image->w * image->h; ++i) - { - if (((Uint32*)image->pixels)[i] == pink) - { - hasPink = true; - break; - } - } - - // Figure out whether the image uses its alpha layer - for (i = 0; i < image->w * image->h; ++i) - { - Uint8 r, g, b, a; - SDL_GetRGBA( - ((Uint32*)image->pixels)[i], - image->format, - &r, &g, &b, &a); - - if (a != 255) - { - hasAlpha = true; - break; - } - } - - SDL_FreeSurface(image); - - if (hasPink && !hasAlpha) { - SDL_SetColorKey(tmpImage, SDL_SRCCOLORKEY, - SDL_MapRGB(tmpImage->format, 255, 0, 255)); - } else if (hasAlpha) { - SDL_SetAlpha(tmpImage, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); - } - #ifdef USE_OPENGL if (mUseOpenGL) { int width = tmpImage->w; int height = tmpImage->h; - int realWidth = 1, realHeight = 1; + int realWidth = powerOfTwo(width); + int realHeight = powerOfTwo(height); - while (realWidth < width && realWidth < 1024) { - realWidth *= 2; - } - - while (realHeight < height && realHeight < 1024) { - realHeight *= 2; + if (realWidth < width || realHeight < height) + { + logger->log("Warning: image too large, cropping to %dx%d texture!", + tmpImage->w, tmpImage->h); } + // Make sure the alpha channel is not used, but copied to destination SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE); + SDL_Surface *oldImage = tmpImage; - tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, 32, - rmask, gmask, bmask, amask); + tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, + 32, rmask, gmask, bmask, amask); - if (tmpImage == NULL) { + if (!tmpImage) { logger->log("Error, image convert failed: out of memory"); return NULL; } @@ -189,8 +130,6 @@ Image* Image::load(void *buffer, unsigned int bufferSize, GLuint texture; glGenTextures(1, &texture); - logger->log("Binding texture %d (%dx%d)", - texture, tmpImage->w, tmpImage->h); glBindTexture(GL_TEXTURE_2D, texture); if (SDL_MUSTLOCK(tmpImage)) { @@ -246,8 +185,27 @@ Image* Image::load(void *buffer, unsigned int bufferSize, } #endif - // Set color key and alpha blending optins, and convert the surface to the - // current display format + bool hasAlpha = false; + + // Figure out whether the image uses its alpha layer + for (int i = 0; i < tmpImage->w * tmpImage->h; ++i) + { + Uint8 r, g, b, a; + SDL_GetRGBA( + ((Uint32*) tmpImage->pixels)[i], + tmpImage->format, + &r, &g, &b, &a); + + if (a != 255) + { + hasAlpha = true; + break; + } + } + + SDL_Surface *image; + + // Convert the surface to the current display format if (hasAlpha) { image = SDL_DisplayFormatAlpha(tmpImage); } @@ -256,7 +214,7 @@ Image* Image::load(void *buffer, unsigned int bufferSize, } SDL_FreeSurface(tmpImage); - if (image == NULL) { + if (!image) { logger->log("Error: Image convert failed."); return NULL; } @@ -315,10 +273,22 @@ float Image::getAlpha() } #ifdef USE_OPENGL -void Image::setLoadAsOpenGL(bool useOpenGL) +void +Image::setLoadAsOpenGL(bool useOpenGL) { Image::mUseOpenGL = useOpenGL; } + +int +Image::powerOfTwo(int input) +{ + int value = 1; + while (value < input && value < 1024) + { + value <<= 1; + } + return value; +} #endif //============================================================================ diff --git a/src/resources/image.h b/src/resources/image.h index 03bf0cbc..cad21dcd 100644 --- a/src/resources/image.h +++ b/src/resources/image.h @@ -126,6 +126,12 @@ class Image : public Resource #ifdef USE_OPENGL Image(const std::string &idPath, GLuint glimage, int width, int height, int texWidth, int texHeight); + + /** + * Returns the first power of two equal or bigger than the input. + */ + static int + powerOfTwo(int input); #endif Image(const std::string &idPath, SDL_Surface *image); diff --git a/src/resources/spriteset.cpp b/src/resources/imageset.cpp index 96bcef0c..677c024b 100644 --- a/src/resources/spriteset.cpp +++ b/src/resources/imageset.cpp @@ -21,7 +21,7 @@ * $Id$ */ -#include "spriteset.h" +#include "imageset.h" #include "../log.h" @@ -29,7 +29,7 @@ #include "../utils/dtor.h" -Spriteset::Spriteset(const std::string& idPath, +ImageSet::ImageSet(const std::string& idPath, Image *img, int width, int height): Resource(idPath) @@ -38,28 +38,28 @@ Spriteset::Spriteset(const std::string& idPath, { for (int x = 0; x + width <= img->getWidth(); x += width) { - mSpriteset.push_back(img->getSubImage(x, y, width, height)); + mImages.push_back(img->getSubImage(x, y, width, height)); } } mWidth = width; mHeight = height; } -Spriteset::~Spriteset() +ImageSet::~ImageSet() { - for_each(mSpriteset.begin(), mSpriteset.end(), make_dtor(mSpriteset)); + for_each(mImages.begin(), mImages.end(), make_dtor(mImages)); } Image* -Spriteset::get(size_type i) +ImageSet::get(size_type i) { - if (i >= mSpriteset.size()) + if (i >= mImages.size()) { - logger->log("Warning: Sprite #%i does not exist in this spriteset", i); + logger->log("Warning: Sprite #%i does not exist in this image set", i); return NULL; } else { - return mSpriteset[i]; + return mImages[i]; } } diff --git a/src/resources/spriteset.h b/src/resources/imageset.h index 7f6b42df..3469a3bb 100644 --- a/src/resources/spriteset.h +++ b/src/resources/imageset.h @@ -21,8 +21,8 @@ * $Id$ */ -#ifndef _TMW_SPRITESET_H -#define _TMW_SPRITESET_H +#ifndef _TMW_IMAGESET_H +#define _TMW_IMAGESET_H #include <vector> @@ -33,21 +33,19 @@ class Image; /** * Stores a set of subimages originating from a single image. - * - * TODO: Should probably be renamed to ImageSet or TileSet. */ -class Spriteset : public Resource +class ImageSet : public Resource { public: /* * Cuts the passed image in a grid of sub images. */ - Spriteset(const std::string &idPath, Image *img, int w, int h); + ImageSet(const std::string &idPath, Image *img, int w, int h); /** * Destructor. */ - ~Spriteset(); + ~ImageSet(); int getWidth() { return mWidth; }; @@ -56,14 +54,13 @@ class Spriteset : public Resource typedef std::vector<Image*>::size_type size_type; Image* get(size_type i); - size_type size() { return mSpriteset.size(); } + size_type size() { return mImages.size(); } private: - // Vector storing the whole spriteset. - std::vector<Image*> mSpriteset; - // Height and width of the images in the spriteset - int mHeight; - int mWidth; + std::vector<Image*> mImages; + + int mHeight; /**< Height of the images in the image set. */ + int mWidth; /**< Width of the images in the image set. */ }; #endif diff --git a/src/resources/monsterdb.h b/src/resources/monsterdb.h index 048638c2..46a33b06 100644 --- a/src/resources/monsterdb.h +++ b/src/resources/monsterdb.h @@ -39,7 +39,7 @@ namespace MonsterDB void unload(); - const MonsterInfo& get (int id); + const MonsterInfo& get(int id); typedef std::map<int, MonsterInfo*> MonsterInfos; typedef MonsterInfos::iterator MonsterInfoIterator; diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h index 413dafa0..05d4c014 100644 --- a/src/resources/monsterinfo.h +++ b/src/resources/monsterinfo.h @@ -1,74 +1,83 @@ -/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id: monsterinfo.h 2650 2006-09-03 15:00:47Z b_lindeijer $
- */
-
-#ifndef _TMW_MONSTERINFO_H_
-#define _TMW_MONSTERINFO_H_
-
-#include <map>
-#include <string>
-#include <vector>
-
-
-enum SoundEvent
-{
- EVENT_HIT,
- EVENT_MISS,
- EVENT_HURT,
- EVENT_DIE
-};
-
-
-class MonsterInfo
-{
- public:
- MonsterInfo();
-
- ~MonsterInfo();
-
- void
- setName(std::string name) { mName = name; } ;
-
- void
- setSprite(std::string filename) { mSprite = filename; }
-
- void
- addSound (SoundEvent event, std::string filename);
-
- const std::string&
- getName () const { return mName; };
-
- const std::string&
- getSprite () const { return mSprite; };
-
- std::string
- getSound (SoundEvent event) const;
-
- private:
-
- std::string mName;
- std::string mSprite;
-
- std::map<SoundEvent, std::vector<std::string>* > mSounds;
-};
-
-#endif
+/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: monsterinfo.h 2650 2006-09-03 15:00:47Z b_lindeijer $ + */ + +#ifndef _TMW_MONSTERINFO_H_ +#define _TMW_MONSTERINFO_H_ + +#include <map> +#include <string> +#include <vector> + +enum SoundEvent +{ + EVENT_HIT, + EVENT_MISS, + EVENT_HURT, + EVENT_DIE +}; + +/** + * Holds information about a certain type of monster. This includes the name + * of the monster, the sprite to display and the sounds the monster makes. + * + * @see MonsterDB + */ +class MonsterInfo +{ + public: + /** + * Constructor. + */ + MonsterInfo(); + + /** + * Destructor. + */ + ~MonsterInfo(); + + void + setName(std::string name) { mName = name; } ; + + void + setSprite(std::string filename) { mSprite = filename; } + + void + addSound (SoundEvent event, std::string filename); + + const std::string& + getName () const { return mName; }; + + const std::string& + getSprite () const { return mSprite; }; + + std::string + getSound (SoundEvent event) const; + + private: + std::string mName; + std::string mSprite; + + std::map<SoundEvent, std::vector<std::string>* > mSounds; +}; + +#endif diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp index 2059a5c3..448e7f80 100644 --- a/src/resources/resourcemanager.cpp +++ b/src/resources/resourcemanager.cpp @@ -31,7 +31,7 @@ #include "image.h" #include "music.h" #include "soundeffect.h" -#include "spriteset.h" +#include "imageset.h" #include "spritedef.h" #include "../log.h" @@ -46,7 +46,7 @@ ResourceManager::ResourceManager() ResourceManager::~ResourceManager() { - // Release any remaining spritedefs first because they depend on spritesets + // Release any remaining spritedefs first because they depend on image sets ResourceIterator iter = mResources.begin(); while (iter != mResources.end()) { @@ -63,11 +63,11 @@ ResourceManager::~ResourceManager() } } - // Release any remaining spritesets first because they depend on images + // Release any remaining image sets first because they depend on images iter = mResources.begin(); while (iter != mResources.end()) { - if (dynamic_cast<Spriteset*>(iter->second) != 0) + if (dynamic_cast<ImageSet*>(iter->second) != 0) { cleanUp(iter->second); ResourceIterator toErase = iter; @@ -232,8 +232,8 @@ ResourceManager::getSoundEffect(const std::string &idPath) return dynamic_cast<SoundEffect*>(get(SOUND_EFFECT, idPath)); } -Spriteset* -ResourceManager::getSpriteset(const std::string &imagePath, int w, int h) +ImageSet* +ResourceManager::getImageSet(const std::string &imagePath, int w, int h) { std::stringstream ss; ss << imagePath << "[" << w << "x" << h << "]"; @@ -243,7 +243,7 @@ ResourceManager::getSpriteset(const std::string &imagePath, int w, int h) if (resIter != mResources.end()) { resIter->second->incRef(); - return dynamic_cast<Spriteset*>(resIter->second); + return dynamic_cast<ImageSet*>(resIter->second); } Image *img = getImage(imagePath); @@ -252,13 +252,13 @@ ResourceManager::getSpriteset(const std::string &imagePath, int w, int h) return NULL; } - Spriteset *spriteset = new Spriteset(idPath, img, w, h); - spriteset->incRef(); - mResources[idPath] = spriteset; + ImageSet *imageSet = new ImageSet(idPath, img, w, h); + imageSet->incRef(); + mResources[idPath] = imageSet; img->decRef(); - return spriteset; + return imageSet; } SpriteDef* diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h index e176e337..db29e6d3 100644 --- a/src/resources/resourcemanager.h +++ b/src/resources/resourcemanager.h @@ -33,7 +33,7 @@ class Resource; class Image; class Music; class SoundEffect; -class Spriteset; +class ImageSet; class SpriteDef; /** @@ -143,11 +143,11 @@ class ResourceManager getSoundEffect(const std::string &idPath); /** - * Creates a spriteset based on the image referenced by the given + * Creates a image set based on the image referenced by the given * path and the supplied sprite sizes */ - Spriteset* - getSpriteset(const std::string &imagePath, int w, int h); + ImageSet* + getImageSet(const std::string &imagePath, int w, int h); /** * Creates a sprite definition based on a given path and the supplied diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index feb6f8f8..d29bd847 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -28,7 +28,7 @@ #include "animation.h" #include "action.h" #include "resourcemanager.h" -#include "spriteset.h" +#include "imageset.h" #include "image.h" #include "../utils/xml.h" @@ -135,30 +135,30 @@ SpriteDef::loadImageSet(xmlNodePtr node) std::string imageSrc = XML::getProperty(node, "src", ""); ResourceManager *resman = ResourceManager::getInstance(); - Spriteset *spriteset = resman->getSpriteset(imageSrc, width, height); + ImageSet *imageSet = resman->getImageSet(imageSrc, width, height); - if (!spriteset) + if (!imageSet) { logger->error("Couldn't load imageset!"); } - mSpritesets[name] = spriteset; + mImageSets[name] = imageSet; } void SpriteDef::loadAction(xmlNodePtr node, int variant_offset) { const std::string actionName = XML::getProperty(node, "name", ""); - const std::string imagesetName = XML::getProperty(node, "imageset", ""); + const std::string imageSetName = XML::getProperty(node, "imageset", ""); - SpritesetIterator si = mSpritesets.find(imagesetName); - if (si == mSpritesets.end()) + ImageSetIterator si = mImageSets.find(imageSetName); + if (si == mImageSets.end()) { logger->log("Warning: imageset \"%s\" not defined in %s", - imagesetName.c_str(), getIdPath().c_str()); + imageSetName.c_str(), getIdPath().c_str()); return; } - Spriteset *imageset = si->second; + ImageSet *imageSet = si->second; SpriteAction actionType = makeSpriteAction(actionName); if (actionType == ACTION_INVALID) @@ -183,14 +183,14 @@ SpriteDef::loadAction(xmlNodePtr node, int variant_offset) { if (xmlStrEqual(animationNode->name, BAD_CAST "animation")) { - loadAnimation(animationNode, action, imageset, variant_offset); + loadAnimation(animationNode, action, imageSet, variant_offset); } } } void SpriteDef::loadAnimation(xmlNodePtr animationNode, - Action *action, Spriteset *imageset, + Action *action, ImageSet *imageSet, int variant_offset) { std::string directionName = @@ -215,8 +215,8 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, int delay = XML::getProperty(frameNode, "delay", 0); int offsetX = XML::getProperty(frameNode, "offsetX", 0); int offsetY = XML::getProperty(frameNode, "offsetY", 0); - offsetY -= imageset->getHeight() - 32; - offsetX -= imageset->getWidth() / 2 - 16; + offsetY -= imageSet->getHeight() - 32; + offsetX -= imageSet->getWidth() / 2 - 16; if (xmlStrEqual(frameNode->name, BAD_CAST "frame")) { @@ -228,7 +228,7 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, continue; } - Image *img = imageset->get(index + variant_offset); + Image *img = imageSet->get(index + variant_offset); if (!img) { @@ -251,7 +251,7 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, while (end >= start) { - Image *img = imageset->get(start + variant_offset); + Image *img = imageSet->get(start + variant_offset); if (!img) { @@ -296,8 +296,8 @@ SpriteDef::substituteAction(SpriteAction complete, SpriteAction with) SpriteDef::~SpriteDef() { - for (SpritesetIterator i = mSpritesets.begin(); - i != mSpritesets.end(); ++i) + for (ImageSetIterator i = mImageSets.begin(); + i != mImageSets.end(); ++i) { i->second->decRef(); } diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index 057129ad..6d335b02 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -32,7 +32,7 @@ #include <libxml/tree.h> class Action; -class Spriteset; +class ImageSet; enum SpriteAction { @@ -111,7 +111,7 @@ class SpriteDef : public Resource */ void loadAnimation(xmlNodePtr animationNode, - Action *action, Spriteset *imageset, + Action *action, ImageSet *imageSet, int variant_offset); /** @@ -140,12 +140,12 @@ class SpriteDef : public Resource makeSpriteDirection(const std::string &direction); - typedef std::map<std::string, Spriteset*> Spritesets; - typedef Spritesets::iterator SpritesetIterator; + typedef std::map<std::string, ImageSet*> ImageSets; + typedef ImageSets::iterator ImageSetIterator; typedef std::map<SpriteAction, Action*> Actions; - Spritesets mSpritesets; + ImageSets mImageSets; Actions mActions; Action *mAction; SpriteDirection mDirection; diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp new file mode 100644 index 00000000..5fc35bcd --- /dev/null +++ b/src/simpleanimation.cpp @@ -0,0 +1,50 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "simpleanimation.h" + + +void SimpleAnimation::update(unsigned int timePassed) +{ + mAnimationTime += timePassed; + while (mAnimationTime > mCurrentFrame->delay) + { + mAnimationTime -= mCurrentFrame->delay; + mAnimationPhase++; + if (mAnimationPhase >= mAnimation->getLength()) + { + mAnimationPhase = 0; + } + mCurrentFrame = mAnimation->getFrame(mAnimationPhase); + } +} + +Image *SimpleAnimation::getCurrentImage() const +{ + return mCurrentFrame->image; +} + +SimpleAnimation::~SimpleAnimation() +{ + delete mAnimation; +} diff --git a/src/simpleanimation.h b/src/simpleanimation.h new file mode 100644 index 00000000..a56c31da --- /dev/null +++ b/src/simpleanimation.h @@ -0,0 +1,65 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SIMPLEANIMAION_H +#define _TMW_SIMPLEANIMAION_H + +#include "resources/animation.h" + +class Frame; + +/** + * This class is a leightweight alternative to the AnimatedSprite class. + * It hosts a looping animation without actions and directions. + */ +class SimpleAnimation +{ + public: + SimpleAnimation(Animation *animation): + mAnimation(animation), + mAnimationTime(0), + mAnimationPhase(0), + mCurrentFrame(mAnimation->getFrame(0)) + {}; + + ~SimpleAnimation(); + + void update(unsigned int timePassed); + + Image *getCurrentImage() const; + + private: + /** The hosted animation. */ + Animation *mAnimation; + + /** Time in game ticks the current frame is shown. */ + unsigned int mAnimationTime; + + /** Index of current animation frame. */ + unsigned int mAnimationPhase; + + /** Current animation frame. */ + Frame *mCurrentFrame; +}; + +#endif diff --git a/src/tileset.h b/src/tileset.h index 27bc28c3..7521a3e5 100644 --- a/src/tileset.h +++ b/src/tileset.h @@ -24,19 +24,19 @@ #ifndef _TMW_TILESET_H_ #define _TMW_TILESET_H_ -#include "resources/spriteset.h" +#include "resources/imageset.h" /** - * A tileset, which is basically just a spriteset but it stores a firstgid. + * A tileset, which is basically just an image set but it stores a firstgid. */ -class Tileset : public Spriteset +class Tileset : public ImageSet { public: /** * Constructor. */ Tileset(Image *img, int w, int h, int firstGid): - Spriteset("", img, w, h), + ImageSet("", img, w, h), mFirstGid(firstGid) { } @@ -2,7 +2,7 @@ #include "winver.h"
-A ICON MOVEABLE PURE LOADONCALL DISCARDABLE "data/icons/tmw-icon.ico"
+A ICON MOVEABLE PURE LOADONCALL DISCARDABLE "data/icons/tmw.ico"
1 VERSIONINFO
FILEVERSION VER_MAJOR,VER_MINOR,VER_RELEASE,VER_BUILD
|