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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-03 19:54:22 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-05 16:11:23 +0100 |
commit | 8b45afbbebeda5e4eef6d15a232f63ced0958135 (patch) | |
tree | 16bf4d82c6d140a72f18c450dd36c9f701a60564 /src | |
parent | cd8c1a4d5c63336b6d6ee212ad6cfdc52bad01c7 (diff) | |
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Fixed crash when the map couldn't be loaded
Ignore LocalPlayer::setDestination calls in this case, because it relies on the
tile size of the current map.
Reviewed-by: Erik Schilling
Diffstat (limited to 'src')
-rw-r--r-- | src/localplayer.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 353f75c7..eb92fbab 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -682,6 +682,9 @@ void LocalPlayer::setTarget(Being *target) void LocalPlayer::setDestination(int x, int y) { + if (!mMap) + return; + int srcX = x; int srcY = y; int dstX = (int)mDest.x; |