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authorFate <fate-tmw@googlemail.com>2009-09-19 19:23:02 +0000
committerFate <fate-tmw@googlemail.com>2009-09-19 19:23:02 +0000
commit1aa425bb4c846c978712410de311181c84a1d097 (patch)
tree2dd9917f43d9d6db6e7b7cd67f463be520a13965 /src
parentfde41392cde408af9ea269e00336e503294dfdd2 (diff)
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Removed unexplained exceptions to undressing logic in player outfits handling, making the system more intuitive to use
Diffstat (limited to 'src')
-rw-r--r--src/gui/outfitwindow.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/gui/outfitwindow.cpp b/src/gui/outfitwindow.cpp
index d2e9468d..67fec9b0 100644
--- a/src/gui/outfitwindow.cpp
+++ b/src/gui/outfitwindow.cpp
@@ -150,13 +150,9 @@ void OutfitWindow::wearOutfit(int outfit)
{
for (int i = 0; i < 11; i++)
{
- //non vis is 3,4,7
- if (i != 3 && i != 4 && i != 7)
- {
- if (!(item = player_node->mEquipment.get()->getEquipment(i)))
- continue;
- Net::getInventoryHandler()->unequipItem(item);
- }
+ if (!(item = player_node->mEquipment.get()->getEquipment(i)))
+ continue;
+ Net::getInventoryHandler()->unequipItem(item);
}
}