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author | Jared Adams <jaxad0127@gmail.com> | 2009-04-01 07:45:13 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-04-01 07:45:13 -0600 |
commit | 33048e36c1fdc642459b0101ad0ab9c63807a3e7 (patch) | |
tree | a3d311e0a820c901058f8dfe7b3eeaaf946e7618 /src | |
parent | ea4cfda4712ac31326b64ddf9dff61e448aeed28 (diff) | |
download | mana-client-33048e36c1fdc642459b0101ad0ab9c63807a3e7.tar.gz mana-client-33048e36c1fdc642459b0101ad0ab9c63807a3e7.tar.bz2 mana-client-33048e36c1fdc642459b0101ad0ab9c63807a3e7.tar.xz mana-client-33048e36c1fdc642459b0101ad0ab9c63807a3e7.zip |
Build eAthena's PlayerHandler
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/status.cpp | 39 | ||||
-rw-r--r-- | src/localplayer.cpp | 66 | ||||
-rw-r--r-- | src/localplayer.h | 1 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 96 | ||||
-rw-r--r-- | src/net/ea/playerhandler.h | 27 | ||||
-rw-r--r-- | src/net/playerhandler.h | 9 |
6 files changed, 162 insertions, 76 deletions
diff --git a/src/gui/status.cpp b/src/gui/status.cpp index e6f57de5..92ae2916 100644 --- a/src/gui/status.cpp +++ b/src/gui/status.cpp @@ -19,20 +19,24 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "button.h" -#include "label.h" -#include "progressbar.h" -#include "status.h" -#include "windowcontainer.h" +#include "gui/status.h" -#include "widgets/layout.h" +#include "localplayer.h" +#include "units.h" -#include "../localplayer.h" -#include "../units.h" +#include "gui/button.h" +#include "gui/label.h" +#include "gui/progressbar.h" +#include "gui/windowcontainer.h" -#include "../utils/gettext.h" -#include "../utils/strprintf.h" -#include "../utils/stringutils.h" +#include "gui/widgets/layout.h" + +#include "net/net.h" +#include "net/ea/playerhandler.h" + +#include "utils/gettext.h" +#include "utils/strprintf.h" +#include "utils/stringutils.h" StatusWindow::StatusWindow(LocalPlayer *player): Window(player->getName()), @@ -261,20 +265,21 @@ void StatusWindow::draw(gcn::Graphics *g) void StatusWindow::action(const gcn::ActionEvent &event) { // Stats Part + // Net::getPlayerHandler()->increaseStat(?); if (event.getId().length() == 3) { if (event.getId() == "STR") - player_node->raiseAttribute(LocalPlayer::STR); + playerHandler->increaseStat(LocalPlayer::STR); if (event.getId() == "AGI") - player_node->raiseAttribute(LocalPlayer::AGI); + playerHandler->increaseStat(LocalPlayer::AGI); if (event.getId() == "VIT") - player_node->raiseAttribute(LocalPlayer::VIT); + playerHandler->increaseStat(LocalPlayer::VIT); if (event.getId() == "INT") - player_node->raiseAttribute(LocalPlayer::INT); + playerHandler->increaseStat(LocalPlayer::INT); if (event.getId() == "DEX") - player_node->raiseAttribute(LocalPlayer::DEX); + playerHandler->increaseStat(LocalPlayer::DEX); if (event.getId() == "LUK") - player_node->raiseAttribute(LocalPlayer::LUK); + playerHandler->increaseStat(LocalPlayer::LUK); } } diff --git a/src/localplayer.cpp b/src/localplayer.cpp index eec04a5c..f4ba142c 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -54,6 +54,7 @@ #else #include "net/messageout.h" #include "net/ea/partyhandler.h" +#include "net/ea/playerhandler.h" #include "net/ea/protocol.h" #include "net/ea/skillhandler.h" #include "net/ea/tradehandler.h" @@ -496,12 +497,12 @@ void LocalPlayer::pickUp(FloorItem *item) if (dx * dx + dy * dy < 4) { + // Net::getPlayerHandler()->pickUp(item); #ifdef TMWSERV_SUPPORT int id = item->getId(); Net::GameServer::Player::pickUp(id >> 16, id & 0xFFFF); #else - MessageOut outMsg(CMSG_ITEM_PICKUP); - outMsg.writeInt32(item->getId()); + playerHandler->pickUp(item); #endif mPickUpTarget = NULL; } @@ -694,15 +695,13 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y) mDestX = x; mDestY = y; + // Net::getPlayerHandler()->setDestination(x, y, mDirection); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::walk(x, y); //Debugging fire burst effectManager->trigger(15,x,y); #else - char temp[4] = ""; - set_coordinates(temp, x, y, mDirection); - MessageOut outMsg(0x0085); - outMsg.writeString(temp, 3); + playerHandler->setDestination(x, y, mDirection); #endif } @@ -742,39 +741,6 @@ void LocalPlayer::stopWalking(bool sendToServer) #endif #ifdef EATHENA_SUPPORT -void LocalPlayer::raiseAttribute(Attribute attr) -{ - MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST); - - switch (attr) - { - case STR: - outMsg.writeInt16(0x000d); - break; - - case AGI: - outMsg.writeInt16(0x000e); - break; - - case VIT: - outMsg.writeInt16(0x000f); - break; - - case INT: - outMsg.writeInt16(0x0010); - break; - - case DEX: - outMsg.writeInt16(0x0011); - break; - - case LUK: - outMsg.writeInt16(0x0012); - break; - } - outMsg.writeInt8(1); -} - void LocalPlayer::raiseSkill(Uint16 skillId) { if (mSkillPoint <= 0) @@ -799,13 +765,13 @@ void LocalPlayer::toggleSit() default: return; } + // Net::getPlayerHandler()->changeAction(newAction); + #ifdef TMWSERV_SUPPORT setAction(newAction); Net::GameServer::Player::changeAction(newAction); #else - MessageOut outMsg(0x0089); - outMsg.writeInt32(0); - outMsg.writeInt8((newAction == SIT) ? 2 : 3); + playerHandler->changeAction(newAction); #endif } @@ -815,10 +781,9 @@ void LocalPlayer::emote(Uint8 emotion) return; mLastAction = tick_time; - // XXX Convert for new server + // Net::getPlayerHandler()->emote(emotion); #ifdef EATHENA_SUPPORT - MessageOut outMsg(0x00bf); - outMsg.writeInt8(emotion); + playerHandler->emote(emotion); #endif } @@ -962,9 +927,7 @@ void LocalPlayer::attack(Being *target, bool keep) sound.playSfx("sfx/fist-swish.ogg"); } - MessageOut outMsg(0x0089); - outMsg.writeInt32(target->getId()); - outMsg.writeInt8(0); + playerHandler->attack(target); if (!keep) stopAttack(); @@ -985,11 +948,8 @@ void LocalPlayer::stopAttack() void LocalPlayer::revive() { - // XXX Convert for new server -#ifdef EATHENA_SUPPORT - MessageOut outMsg(0x00b2); - outMsg.writeInt8(0); -#endif + // Net::getPlayerHandler()->respawn(); + playerHandler->respawn(); } #ifdef TMWSERV_SUPPORT diff --git a/src/localplayer.h b/src/localplayer.h index f6df18a6..a049f67f 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -335,7 +335,6 @@ class LocalPlayer : public Player bool withinAttackRange(Being *target); #ifdef EATHENA_SUPPORT - void raiseAttribute(Attribute attr); void raiseSkill(Uint16 skillId); #else diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 534c1b7b..cb3ed089 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -148,6 +148,8 @@ static const char *randomDeathMessage() return gettext(deadMsg[random]); } +PlayerHandler *playerHandler; + PlayerHandler::PlayerHandler() { static const Uint16 _messages[] = { @@ -163,6 +165,7 @@ PlayerHandler::PlayerHandler() 0 }; handledMessages = _messages; + playerHandler = this; } void PlayerHandler::handleMessage(MessageIn &msg) @@ -427,3 +430,96 @@ void PlayerHandler::handleMessage(MessageIn &msg) break; } } + +void PlayerHandler::attack(Being *being) +{ + MessageOut outMsg(0x0089); + outMsg.writeInt32(being->getId()); + outMsg.writeInt8(0); +} + +void PlayerHandler::emote(int emoteId) +{ + MessageOut outMsg(0x00bf); + outMsg.writeInt8(emoteId); +} + +void PlayerHandler::increaseStat(LocalPlayer::Attribute attr) +{ + MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST); + + switch (attr) + { + case LocalPlayer::STR: + outMsg.writeInt16(0x000d); + break; + + case LocalPlayer::AGI: + outMsg.writeInt16(0x000e); + break; + + case LocalPlayer::VIT: + outMsg.writeInt16(0x000f); + break; + + case LocalPlayer::INT: + outMsg.writeInt16(0x0010); + break; + + case LocalPlayer::DEX: + outMsg.writeInt16(0x0011); + break; + + case LocalPlayer::LUK: + outMsg.writeInt16(0x0012); + break; + } + outMsg.writeInt8(1); +} + +void PlayerHandler::decreaseStat(LocalPlayer::Attribute attr) +{ + // Supported by eA? +} + +void PlayerHandler::pickUp(FloorItem *floorItem) +{ + MessageOut outMsg(CMSG_ITEM_PICKUP); + outMsg.writeInt32(floorItem->getId()); +} + +void PlayerHandler::setDirection(int direction) +{ + // TODO +} + +void PlayerHandler::setDestination(int x, int y, int direction) +{ + char temp[4] = ""; + set_coordinates(temp, x, y, direction); + MessageOut outMsg(0x0085); + outMsg.writeString(temp, 3); +} + +void PlayerHandler::changeAction(Being::Action action) +{ + MessageOut outMsg(0x0089); + outMsg.writeInt32(0); + outMsg.writeInt8((action == Being::SIT) ? 2 : 3); +} + +void PlayerHandler::respawn() +{ + MessageOut outMsg(0x00b2); + outMsg.writeInt8(0); +} + +void PlayerHandler::ingorePlayer(const std::string &player, bool ignore) +{ + // TODO +} + +void PlayerHandler::ingoreAll(bool ignore) +{ + // TODO +} diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h index 6b36d86f..f1d45a79 100644 --- a/src/net/ea/playerhandler.h +++ b/src/net/ea/playerhandler.h @@ -23,13 +23,38 @@ #define NET_EA_PLAYERHANDLER_H #include "net/messagehandler.h" +#include "net/net.h" -class PlayerHandler : public MessageHandler +class PlayerHandler : public MessageHandler, public Net::PlayerHandler { public: PlayerHandler(); virtual void handleMessage(MessageIn &msg); + + virtual void attack(Being *being); + + virtual void emote(int emoteId); + + virtual void increaseStat(LocalPlayer::Attribute attr); + + virtual void decreaseStat(LocalPlayer::Attribute attr); + + virtual void pickUp(FloorItem *floorItem); + + virtual void setDirection(int direction); + + virtual void setDestination(int x, int y, int direction = -1); + + virtual void changeAction(Being::Action action); + + virtual void respawn(); + + virtual void ingorePlayer(const std::string &player, bool ignore); + + virtual void ingoreAll(bool ignore); }; +extern PlayerHandler *playerHandler; + #endif // NET_EA_PLAYERHANDLER_H diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h index 87b51e2f..b451331e 100644 --- a/src/net/playerhandler.h +++ b/src/net/playerhandler.h @@ -24,6 +24,7 @@ #include "being.h" #include "floor_item.h" +#include "localplayer.h" #include <iosfwd> @@ -35,17 +36,17 @@ class PlayerHandler virtual void emote(int emoteId) {} - virtual void increaseStat(int statId) {} + virtual void increaseStat(LocalPlayer::Attribute attr) {} - virtual void decreaseStat(int statId) {} + virtual void decreaseStat(LocalPlayer::Attribute attr) {} virtual void pickUp(FloorItem *floorItem) {} virtual void setDirection(int direction) {} - virtual void setDestination(int x, int y, int direction = -1); + virtual void setDestination(int x, int y, int direction = -1) {} - virtual void sit() {} + virtual void changeAction(Being::Action action) {} virtual void respawn() {} |