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authorBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-25 13:38:16 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-25 13:38:16 +0000
commitc784dea82dbeee0133077a1b673f5652c59c2f77 (patch)
tree7938863c75b3ff25aa8f22c71f50d35fa0a408fa /src
parent9a43b5e189e408253e77864c38a3b3dbb6f620a1 (diff)
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Made image.cpp into module and done some more attempts at making graphics.cpp
readable.
Diffstat (limited to 'src')
-rw-r--r--src/Makefile.am1
-rw-r--r--src/graphic/graphic.cpp86
-rw-r--r--src/graphic/image.cpp116
-rw-r--r--src/graphic/image.h117
4 files changed, 211 insertions, 109 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index 1890a8d6..cf1b2550 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -2,6 +2,7 @@ bin_PROGRAMS = tmw
tmw_SOURCES = sound/sound.cpp \
graphic/2xsai.cpp \
graphic/graphic.cpp \
+ graphic/image.cpp \
gui/button.cpp \
gui/char_server.cpp \
gui/char_select.cpp \
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 0fe36ae5..1df06bd5 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -322,35 +322,57 @@ void do_graphic(void) {
while (node) {
unsigned short x = get_x(node->coordinates);
unsigned short y = get_y(node->coordinates);
- unsigned char dir = get_direction(node->coordinates);
+ unsigned char dir = get_direction(node->coordinates) / 2;
int sx = x - camera_x;
int sy = y - camera_y;
if ((node->job >= 100) && (node->job <= 110)) { // Draw a NPC
- new_npcset->spriteset[4 * (node->job - 100) + dir / 2]->draw(vbuffer, sx * 16 - 4 - offset_x, sy * 16 - 24 - offset_y);
+ new_npcset->spriteset[4 * (node->job - 100) + dir]->draw(vbuffer,
+ sx * 16 - 4 - offset_x,
+ sy * 16 - 24 - offset_y);
}
else if (node->job < 10) { // Draw a player
node->text_x = sx * 16 - 34 + get_x_offset(node) - offset_x;
node->text_y = sy * 16 - 36 + get_y_offset(node) - offset_y;
if (node->action == SIT) node->frame = 0;
if (node->action == ATTACK) {
- new_playerset->spriteset[(dir / 2) + 4 * (node->frame + node->action + 4 * node->weapon)]->draw(vbuffer, node->text_x, node->text_y);
- draw_rle_sprite(vbuffer, (RLE_SPRITE*)weaponset[16 * node->weapon + 4 * node->frame + dir / 2].dat, node->text_x, node->text_y);
- masked_blit(hairset, vbuffer, 20 * (node->hair_color - 1), 20 * (dir / 2 + 4 * (node->hair_style - 1)), node->text_x + 31 + hairtable[node->action + node->frame + 4 * node->weapon][dir / 2][0], node->text_y + 15 + hairtable[node->action + node->frame + 4 * node->weapon][dir / 2][1], 20, 20);
+ int pf = node->frame + node->action + 4 * node->weapon;
+ int wf = 16 * node->weapon + 4 * node->frame;
+ new_playerset->spriteset[4 * pf + dir]->draw(vbuffer,
+ node->text_x, node->text_y);
+ draw_rle_sprite(vbuffer, (RLE_SPRITE*)weaponset[wf + dir].dat,
+ node->text_x, node->text_y);
+ masked_blit(hairset, vbuffer,
+ 20 * (node->hair_color - 1),
+ 20 * (dir + 4 * (node->hair_style - 1)),
+ node->text_x + 31 + hairtable[pf][dir][0],
+ node->text_y + 15 + hairtable[pf][dir][1],
+ 20, 20);
}
else {
- new_playerset->spriteset[4 * (node->frame + node->action) + dir / 2]->draw(vbuffer, node->text_x, node->text_y);
- masked_blit(hairset, vbuffer, 20 * (node->hair_color - 1), 20 * (dir / 2 + 4 * (node->hair_style - 1)), node->text_x + 31 + hairtable[node->action + node->frame][dir / 2][0], node->text_y + 15 + hairtable[node->action + node->frame][dir / 2][1], 20, 20);
+ int pf = node->frame + node->action;
+ new_playerset->spriteset[4 * pf + dir]->draw(vbuffer,
+ node->text_x, node->text_y);
+ masked_blit(hairset, vbuffer,
+ 20 * (node->hair_color - 1),
+ 20 * (dir + 4 * (node->hair_style - 1)),
+ node->text_x + 31 + hairtable[pf][dir][0],
+ node->text_y + 15 + hairtable[pf][dir][1],
+ 20, 20);
}
if (node->emotion != 0) {
- new_emotionset->spriteset[node->emotion - 1]->draw(vbuffer, sx * 16 - 5 + get_x_offset(node) - offset_x, sy * 16 - 45 + get_y_offset(node) - offset_y);
+ new_emotionset->spriteset[node->emotion - 1]->draw(vbuffer,
+ sx * 16 - 5 + get_x_offset(node) - offset_x,
+ sy * 16 - 45 + get_y_offset(node) - offset_y);
node->emotion_time--;
if (node->emotion_time == 0) {
node->emotion = 0;
}
}
if (node->action != STAND && node->action != SIT) {
- node->frame = (get_elapsed_time(node->tick_time) * 4) / (node->speed);
+ node->frame =
+ (get_elapsed_time(node->tick_time) * 4) / (node->speed);
+
if (node->frame >= 4) {
node->frame = 0;
node->action = STAND;
@@ -360,13 +382,11 @@ void do_graphic(void) {
}
}
- /*
textprintf_centre_ex(vbuffer, font,
node->text_x + 45,
node->text_y + 55,
node->speech_color, -1,
- "(%d,%d)", x, y);
- */
+ "(%d,%d), %d", x, y, dir);
}
else if (node->job == 45) { // Draw a warp
} else { // Draw a monster
@@ -380,10 +400,10 @@ void do_graphic(void) {
//int r_y = node->text_y-get_y_offset(node);
if (node->action == MONSTER_DEAD) {
- new_monsterset->spriteset[(dir / 2) + 4 * (node->job - 1002) + 8 * MONSTER_DEAD]->draw(vbuffer, node->text_x, node->text_y);
+ new_monsterset->spriteset[dir + 4 * (node->job - 1002) + 8 * MONSTER_DEAD]->draw(vbuffer, node->text_x, node->text_y);
}
else {
- new_monsterset->spriteset[(dir / 2) + 4 * (node->job - 1002) + 8 * (node->frame + node->action)]->draw(vbuffer, node->text_x, node->text_y);
+ new_monsterset->spriteset[dir + 4 * (node->job - 1002) + 8 * (node->frame + node->action)]->draw(vbuffer, node->text_x, node->text_y);
}
if (node->action != STAND) {
@@ -391,23 +411,31 @@ void do_graphic(void) {
if (node->frame >= 4) {
if (node->action != MONSTER_DEAD && node->path) {
if (node->path->next) {
- PATH_NODE *old = node->path;
+ int old_x, old_y, new_x, new_y;
+ old_x = node->path->x;
+ old_y = node->path->y;
node->path = node->path->next;
+ new_x = node->path->x;
+ new_y = node->path->y;
direction = 0;
- //if(node->path->next) {
- if (node->path->x>old->x && node->path->y>old->y)direction = SE;
- else if (node->path->x<old->x && node->path->y>old->y)direction = SW;
- else if (node->path->x>old->x && node->path->y<old->y)direction = NE;
- else if (node->path->x<old->x && node->path->y<old->y)direction = NW;
- else if (node->path->x>old->x)direction = EAST;
- else if (node->path->x<old->x)direction = WEST;
- else if (node->path->y>old->y)direction = SOUTH;
- else if (node->path->y<old->y)direction = NORTH;
- //}
-
- set_coordinates(node->coordinates, node->path->x, node->path->y, direction);
-
- //node->tick_time = tick_time;
+
+ if (new_x > old_x) {
+ if (new_y > old_y) direction = SE;
+ else if (new_y < old_y) direction = NE;
+ else direction = EAST;
+ }
+ else if (new_x < old_x) {
+ if (new_y > old_y) direction = SW;
+ else if (new_y < old_y) direction = NW;
+ else direction = WEST;
+ }
+ else {
+ if (new_y > old_y) direction = SOUTH;
+ else if (new_y < old_y) direction = NORTH;
+ }
+
+ set_coordinates(node->coordinates,
+ node->path->x, node->path->y, direction);
} else {
node->action = STAND;
}
diff --git a/src/graphic/image.cpp b/src/graphic/image.cpp
new file mode 100644
index 00000000..da9bb1d5
--- /dev/null
+++ b/src/graphic/image.cpp
@@ -0,0 +1,116 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net)
+ */
+
+#include "image.h"
+
+
+// Image
+
+Image::Image(int offset_x, int offset_y) {
+ this->offset_x = offset_x;
+ this->offset_y = offset_y;
+}
+
+
+// RleImage
+
+RleImage::RleImage(RLE_SPRITE *src, int offset_x, int offset_y):
+ Image(offset_x, offset_y)
+{
+ this->src = src;
+}
+
+RleImage::~RleImage() {
+ destroy_rle_sprite(src);
+}
+
+void RleImage::draw(BITMAP *dest, int x, int y) {
+ draw_rle_sprite(dest, src, x + offset_x, y + offset_y);
+}
+
+
+// VideoImage
+
+VideoImage::VideoImage(BITMAP *src, int offset_x, int offset_y):
+ Image(offset_x, offset_y)
+{
+ this->src = src;
+}
+
+VideoImage::~VideoImage() {
+ destroy_bitmap(src);
+}
+
+void VideoImage::draw(BITMAP *dest, int x, int y) {
+ masked_blit(src, dest, 0, 0, x + offset_x, y + offset_y, src->w, src->h);
+}
+
+
+// Spriteset
+
+Spriteset::Spriteset(std::string filename)
+{
+ DATAFILE *datafile = load_datafile(filename.c_str());
+ if (!datafile)error("Unable to load graphic file: " + filename);
+ int i = 0;
+ while (datafile[i].type != DAT_END) {
+ Image *temp_image;
+ if (gfx_capabilities & GFX_HW_VRAM_BLIT) {
+ BITMAP *temp_video_bitmap = create_video_bitmap(
+ ((RLE_SPRITE *)datafile[i].dat)->w,
+ ((RLE_SPRITE *)datafile[i].dat)->h);
+ if (temp_video_bitmap) {
+ clear_to_color(temp_video_bitmap, makecol(255, 0, 255));
+ draw_rle_sprite(temp_video_bitmap,
+ (RLE_SPRITE *)datafile[i].dat, 0, 0);
+ temp_image = new VideoImage(temp_video_bitmap,
+ getProperty(&datafile[i], DAT_ID('X','C','R','P')),
+ getProperty(&datafile[i], DAT_ID('Y','C','R','P')));
+ } else {
+ warning("You ran out of video memory!");
+ temp_image = new RleImage(
+ (RLE_SPRITE*)datafile[i].dat,
+ getProperty(&datafile[i], DAT_ID('X','C','R','P')),
+ getProperty(&datafile[i], DAT_ID('Y','C','R','P')));
+ }
+ } else {
+ temp_image = new RleImage(
+ (RLE_SPRITE*)datafile[i].dat,
+ getProperty(&datafile[i], DAT_ID('X','C','R','P')),
+ getProperty(&datafile[i], DAT_ID('Y','C','R','P')));
+ }
+ spriteset.push_back(temp_image);
+ i++;
+ }
+}
+
+Spriteset::~Spriteset()
+{
+ for (int i = 0; i < spriteset.size(); i++) {
+ delete spriteset[i];
+ }
+}
+
+int Spriteset::getProperty(DATAFILE *datafile, int type) {
+ return atoi(get_datafile_property(datafile, type));
+}
diff --git a/src/graphic/image.h b/src/graphic/image.h
index b5944b3e..2491b5ad 100644
--- a/src/graphic/image.h
+++ b/src/graphic/image.h
@@ -37,19 +37,14 @@
* operated by the grabber utility.
*/
class Image {
- protected:
- // From where to start drawing
- int offset_x, offset_y;
public:
/**
* Creates an Image
* @param offset_x is the x offset from where to start drawing
* @param offset_y is the y offset from where to start drawing
*/
- Image(int offset_x, int offset_y) {
- this->offset_x = offset_x;
- this->offset_y = offset_y;
- }
+ Image(int offset_x, int offset_y);
+
/**
* Virtual function to draw a sprite
* @param dest is the destination bitmap on which to draw the sprite
@@ -57,15 +52,16 @@ class Image {
* @param y is the vertical position
*/
virtual void draw(BITMAP *dest, int x, int y) = 0;
+
+ protected:
+ // From where to start drawing
+ int offset_x, offset_y;
};
/**
* A RLE sprite
*/
class RleImage : public Image {
- private:
- // Refernce to RLE_SPRITE
- RLE_SPRITE *src;
public:
/**
* Creates a RleSprite
@@ -73,21 +69,21 @@ class RleImage : public Image {
* @param offset_x is the x offset from where to start drawing
* @param offset_y is the y offset from where to start drawing
*/
- RleImage(RLE_SPRITE *src, int offset_x, int offset_y) : Image(offset_x, offset_y) {
- this->src = src;
- }
+ RleImage(RLE_SPRITE *src, int offset_x, int offset_y);
+
/**
- * Destroy a RleSprite
+ * Destructor
*/
- virtual ~RleImage() {
- destroy_rle_sprite(src);
- }
+ virtual ~RleImage();
+
/**
- * Draw a sprite
+ * Draws a sprite
*/
- void draw(BITMAP *dest, int x, int y) {
- draw_rle_sprite(dest, src, x+offset_x, y+offset_y);
- }
+ void draw(BITMAP *dest, int x, int y);
+
+ private:
+ // Reference to RLE_SPRITE
+ RLE_SPRITE *src;
};
/**
@@ -104,84 +100,45 @@ class VideoImage : public Image {
* @param offset_x is the x offset from where to start drawing
* @param offset_y is the y offset from where to start drawing
*/
- VideoImage(BITMAP *src, int offset_x, int offset_y) : Image(offset_x, offset_y) {
- this->src = src;
- }
+ VideoImage(BITMAP *src, int offset_x, int offset_y);
+
/**
- * Destroy a VideoImage
+ * Destructor
*/
- virtual ~VideoImage() {
- destroy_bitmap(src);
- }
+ virtual ~VideoImage();
+
/**
- * Draw a sprite
+ * Draws a sprite
*/
- void draw(BITMAP *dest, int x, int y) {
- masked_blit(src, dest, 0, 0, x+offset_x, y+offset_y, src->w, src->h);
- }
+ void draw(BITMAP *dest, int x, int y);
};
/**
* Stores a complete set of sprites.
*/
class Spriteset {
- private:
- /**
- * Helper function to get offset
- * @param datafile is a reference to the whole spriteset
- * @param type is the property of the datafile object
- */
- int get_property(DATAFILE *datafile, int type) {
- return atoi(get_datafile_property(datafile, type));
- }
public:
// Vector storing the whole spriteset.
std::vector<Image *> spriteset;
+
/**
* Load a datafile containing the spriteset
* @param filename is the path of the datafile
*/
- Spriteset(std::string filename) {
- DATAFILE *datafile = load_datafile(filename.c_str());
- if(!datafile)error("Unable to load graphic file: " + filename);
- int i = 0;
- while(datafile[i].type!=DAT_END) {
- Image *temp_image;
- if(gfx_capabilities & GFX_HW_VRAM_BLIT) {
- BITMAP *temp_video_bitmap = create_video_bitmap(
- ((RLE_SPRITE *)datafile[i].dat)->w,
- ((RLE_SPRITE *)datafile[i].dat)->h);
- if(temp_video_bitmap) {
- clear_to_color(temp_video_bitmap, makecol(255,0,255));
- draw_rle_sprite(temp_video_bitmap,
- (RLE_SPRITE *)datafile[i].dat, 0, 0);
- temp_image = new VideoImage(temp_video_bitmap,
- get_property(&datafile[i], DAT_ID('X','C','R','P')),
- get_property(&datafile[i], DAT_ID('Y','C','R','P')));
- } else {
- warning("You ran out of video memory!");
- temp_image = new RleImage(
- (RLE_SPRITE*)datafile[i].dat,
- get_property(&datafile[i], DAT_ID('X','C','R','P')),
- get_property(&datafile[i], DAT_ID('Y','C','R','P')));
- }
- } else {
- temp_image = new RleImage(
- (RLE_SPRITE*)datafile[i].dat,
- get_property(&datafile[i], DAT_ID('X','C','R','P')),
- get_property(&datafile[i], DAT_ID('Y','C','R','P')));
- }
- spriteset.push_back(temp_image);
- i++;
- }
- }
+ Spriteset(std::string filename);
+
+ /**
+ * Destructor
+ */
+ ~Spriteset();
+
+ private:
/**
- * Destoy a spriteset
+ * Helper function to get offset
+ * @param datafile is a reference to the whole spriteset
+ * @param type is the property of the datafile object
*/
- ~Spriteset() {
- for(int i=0;i<spriteset.size();i++)
- delete spriteset[i];
- }
+ int getProperty(DATAFILE *datafile, int type);
};
#endif