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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-03 23:51:01 +0100
committerIra Rice <irarice@gmail.com>2008-12-03 17:14:40 -0700
commitf71dba822f42428f22741f183df9f1132fa9471c (patch)
treebc532b3f4bfdb78c6f901e2a2d557ec084763c68 /src
parent778ddd361839eb9a971b99bb3d77a30e59ddc977 (diff)
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Disabled "Reset Windows" button when appropriate
You shouldn't be able to press "Reset Windows" before the in-game windows have been created. Previously this would crash.
Diffstat (limited to 'src')
-rw-r--r--src/gui/setup.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp
index b8fdb7de..2c22a426 100644
--- a/src/gui/setup.cpp
+++ b/src/gui/setup.cpp
@@ -60,6 +60,10 @@ Setup::Setup():
x -= btn->getWidth() + 5;
btn->setPosition(x, height - btn->getHeight() - 5);
add(btn);
+
+ // Disable this button when the windows aren't created yet
+ if (!strcmp(*curBtn, "Reset Windows"))
+ btn->setEnabled(statusWindow != NULL);
}
TabbedContainer *panel = new TabbedContainer(width, 5, 20, 45, 5, 3);
@@ -116,6 +120,11 @@ void Setup::action(const gcn::ActionEvent &event)
}
else if (event.getId() == "Reset Windows")
{
+ // Bail out if this action happens to be activated before the windows
+ // are created (though it should be disabled then)
+ if (!statusWindow)
+ return;
+
statusWindow->resetToDefaultSize();
minimap->resetToDefaultSize();
chatWindow->resetToDefaultSize();