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authorAndrei Karas <akaras@inbox.ru>2010-06-06 00:41:42 +0300
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-06-06 00:12:57 +0200
commit5bf9f573fd24bc8cbb6d04f17130a0beaf3c3183 (patch)
treee2cb54960be9f732eb8643dbd51c1091ce378044 /src
parentf6583ac4b10f9e703fe1d44a1847444d34e09ab6 (diff)
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Fix memory leak in playerrelations
Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src')
-rw-r--r--src/playerrelations.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp
index bd657f4f..14d9eb6b 100644
--- a/src/playerrelations.cpp
+++ b/src/playerrelations.cpp
@@ -91,13 +91,20 @@ PlayerRelation::PlayerRelation(Relation relation)
PlayerRelationsManager::PlayerRelationsManager() :
mPersistIgnores(false),
mDefaultPermissions(PlayerRelation::DEFAULT),
- mIgnoreStrategy(NULL)
+ mIgnoreStrategy(0)
{
}
PlayerRelationsManager::~PlayerRelationsManager()
{
delete_all(mIgnoreStrategies);
+
+ for (std::map<std::string,
+ PlayerRelation *>::const_iterator it = mRelations.begin();
+ it != mRelations.end(); it++)
+ {
+ delete it->second;
+ }
}
void PlayerRelationsManager::clear()
@@ -105,7 +112,9 @@ void PlayerRelationsManager::clear()
std::vector<std::string> *names = getPlayers();
for (std::vector<std::string>::const_iterator
it = names->begin(); it != names->end(); it++)
+ {
removePlayer(*it);
+ }
delete names;
}