summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorEugenio Favalli <elvenprogrammer@gmail.com>2005-06-05 08:06:34 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-06-05 08:06:34 +0000
commitaba239393ecd298e8ffd16e0b6a5d86837c594ae (patch)
tree9f3495fb4faba6105cd485a3f0b48ac19ad8afb7 /src
parente8f15d7081174ab2930b132bd96264b9cef22ce8 (diff)
downloadmana-client-aba239393ecd298e8ffd16e0b6a5d86837c594ae.tar.gz
mana-client-aba239393ecd298e8ffd16e0b6a5d86837c594ae.tar.bz2
mana-client-aba239393ecd298e8ffd16e0b6a5d86837c594ae.tar.xz
mana-client-aba239393ecd298e8ffd16e0b6a5d86837c594ae.zip
- Fixes for short sword
- New NPC - Fix for npc ids
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp3
-rw-r--r--src/engine.cpp2
-rw-r--r--src/game.cpp2
3 files changed, 4 insertions, 3 deletions
diff --git a/src/being.cpp b/src/being.cpp
index e6435487..80de74e1 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -87,8 +87,7 @@ unsigned int findNpc(unsigned short x, unsigned short y)
for (i = beings.begin(); i != beings.end(); i++) {
Being *being = (*i);
// Check if is a NPC (only low job ids)
- if (being->job >= 46 && being->job <= 125 &&
- being->x == x && being->y == y)
+ if (being->isNpc() && being->x == x && being->y == y)
{
return being->id;
}
diff --git a/src/engine.cpp b/src/engine.cpp
index 60b547a6..3430a230 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -351,7 +351,7 @@ void Engine::draw()
guiGraphics->drawRectangle(gcn::Rectangle(sx * 32, sy * 32, 32, 32));
#endif
- if ((being->job >= 100) && (being->job < 110)) { // Draw a NPC
+ if (being->isNpc()) { // Draw a NPC
npcset->spriteset[being->job - 100]->draw(screen,
sx * 32 - 8 - offset_x,
sy * 32 - 52 - offset_y);
diff --git a/src/game.cpp b/src/game.cpp
index 206da15e..07c98f7c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1410,6 +1410,7 @@ void do_parse()
switch (inventoryWindow->items->getId(RFIFOW(2))) {
case 521:
case 522:
+ case 536:
case 1201:
player_node->weapon = 1;
break;
@@ -1448,6 +1449,7 @@ void do_parse()
case 521:
case 522:
case 530:
+ case 536:
case 1200:
case 1201:
player_node->weapon = 0;