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authorPhilipp Sehmisch <tmw@crushnet.org>2008-01-28 07:57:49 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-01-28 07:57:49 +0000
commit5ff0cd265460ef3fcc30f663094dc2c99b9926e9 (patch)
tree91db46420bfaa21694bd69df2e46f854ac14910f /src
parent0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0 (diff)
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Added weapon skill system and leveling system.
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile.am2
-rw-r--r--src/game.cpp3
-rw-r--r--src/game.h1
-rw-r--r--src/gui/skill.cpp125
-rw-r--r--src/gui/skill.h21
-rw-r--r--src/gui/status.cpp139
-rw-r--r--src/gui/status.h7
-rw-r--r--src/localplayer.cpp66
-rw-r--r--src/localplayer.h88
-rw-r--r--src/net/charserverhandler.cpp4
-rw-r--r--src/net/gameserver/player.cpp14
-rw-r--r--src/net/gameserver/player.h2
-rw-r--r--src/net/playerhandler.cpp128
-rw-r--r--src/net/protocol.h16
-rw-r--r--src/net/skillhandler.cpp93
-rw-r--r--src/net/skillhandler.h37
-rw-r--r--src/particle.cpp6
-rw-r--r--src/particle.h4
-rw-r--r--src/resources/itemdb.cpp6
-rw-r--r--src/resources/iteminfo.cpp2
-rw-r--r--src/resources/iteminfo.h23
22 files changed, 429 insertions, 360 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index a6606c33..4d774f1b 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -226,8 +226,6 @@ SET(SRCS
net/playerhandler.cpp
net/playerhandler.h
net/protocol.h
- net/skillhandler.cpp
- net/skillhandler.h
net/tradehandler.cpp
net/tradehandler.h
net/accountserver/account.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index 31c17edb..a3a7bc1b 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -178,8 +178,6 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \
net/playerhandler.cpp \
net/playerhandler.h \
net/protocol.h \
- net/skillhandler.cpp \
- net/skillhandler.h \
net/tradehandler.cpp \
net/tradehandler.h \
net/accountserver/account.cpp \
diff --git a/src/game.cpp b/src/game.cpp
index 4bf42a2d..1ad99268 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -77,7 +77,6 @@
#include "net/network.h"
#include "net/npchandler.h"
#include "net/playerhandler.h"
-#include "net/skillhandler.h"
#include "net/tradehandler.h"
#include "resources/imagewriter.h"
@@ -236,7 +235,6 @@ Game::Game():
mItemHandler(new ItemHandler()),
mNpcHandler(new NPCHandler()),
mPlayerHandler(new PlayerHandler()),
- mSkillHandler(new SkillHandler()),
mTradeHandler(new TradeHandler()),
mLogicCounterId(0), mSecondsCounterId(0)
{
@@ -279,7 +277,6 @@ Game::Game():
Net::registerHandler(mItemHandler.get());
Net::registerHandler(mNpcHandler.get());
Net::registerHandler(mPlayerHandler.get());
- Net::registerHandler(mSkillHandler.get());
Net::registerHandler(mTradeHandler.get());
}
diff --git a/src/game.h b/src/game.h
index d1b438bd..fc7e33df 100644
--- a/src/game.h
+++ b/src/game.h
@@ -67,7 +67,6 @@ class Game : public ConfigListener
MessageHandlerPtr mItemHandler;
MessageHandlerPtr mNpcHandler;
MessageHandlerPtr mPlayerHandler;
- MessageHandlerPtr mSkillHandler;
MessageHandlerPtr mTradeHandler;
SDL_TimerID mLogicCounterId;
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index c553863f..8c47c4ad 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -24,6 +24,7 @@
#include <algorithm>
#include <guichan/widgets/label.hpp>
+#include <guichan/widgets/container.hpp>
#include "skill.h"
@@ -35,32 +36,8 @@
#include "../localplayer.h"
#include "../utils/dtor.h"
-
-const char *skill_db[] = {
- // 0-99
- "", "Basic", "Sword", "Two hand", "HP regeneration", "Bash", "Provoke", "Magnum", "Endure", "MP regeneration",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "MAX weight", "Discount", "Overcharge", "",
- "Identify", "", "", "", "", "", "", "", "Double", "Miss",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- // 100-199
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "First aid", "Play as dead", "Moving recovery", "Fatal blow", "Auto berserk", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
-};
-
+#include "../utils/toString.h"
+#include "../utils/gettext.h"
SkillDialog::SkillDialog():
Window("Skills")
@@ -68,25 +45,32 @@ SkillDialog::SkillDialog():
setCloseButton(true);
setDefaultSize(windowContainer->getWidth() - 255, 25, 240, 240);
- mSkillListBox = new ListBox(this);
- ScrollArea *skillScrollArea = new ScrollArea(mSkillListBox);
-
- mSkillListBox->setActionEventId("skill");
-
- skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
- skillScrollArea->setDimension(gcn::Rectangle(5, 5, 230, 180));
+ mSkillNameLabels.resize(CHAR_SKILL_NB);
+ mSkillLevelLabels.resize(CHAR_SKILL_NB);
+ mSkillExpLabels.resize(CHAR_SKILL_NB);
- add(skillScrollArea);
+ for (int a=0; a < CHAR_SKILL_NB; a++)
+ {
+ mSkillNameLabels.at(a) = new gcn::Label("");
+ mSkillNameLabels.at(a)->setPosition(1, a*10);
+ add(mSkillNameLabels.at(a));
+ mSkillLevelLabels.at(a) = new gcn::Label("");
+ mSkillLevelLabels.at(a)->setPosition(75, a*10);
+ add(mSkillLevelLabels.at(a));
+ mSkillExpLabels.at(a) = new gcn::Label("");
+ mSkillExpLabels.at(a)->setPosition(150, a*10);
+ add(mSkillExpLabels.at(a));
+ }
- mSkillListBox->addActionListener(this);
+ update();
setLocationRelativeTo(getParent());
- loadWindowState("Skills");
+ loadWindowState(_("Skills"));
}
SkillDialog::~SkillDialog()
{
- cleanList();
+
}
void SkillDialog::action(const gcn::ActionEvent &event)
@@ -100,60 +84,29 @@ void SkillDialog::action(const gcn::ActionEvent &event)
}
}
-void SkillDialog::update()
+void SkillDialog::draw(gcn::Graphics *g)
{
-}
+ update();
-int SkillDialog::getNumberOfElements()
-{
- return mSkillList.size();
+ Window::draw(g);
}
-std::string SkillDialog::getElementAt(int i)
+void SkillDialog::update()
{
- if (i >= 0 && i < (int)mSkillList.size())
+ for (int a = 0; a < CHAR_SKILL_NB; a++)
{
- char tmp[128];
- sprintf(tmp, "%s Lv: %i Sp: %i",
- skill_db[mSkillList[i]->id],
- mSkillList[i]->lv,
- mSkillList[i]->sp);
- return tmp;
+ int baseLevel = player_node->getAttributeBase(a + CHAR_SKILL_BEGIN);
+ int effLevel = player_node->getAttributeEffective(a + CHAR_SKILL_BEGIN);
+ std::string skillLevel("Lvl:" + toString(effLevel) + " / " + toString(baseLevel));
+
+ std::pair<int, int> exp = player_node->getExperience(a);
+ std::string sExp (toString(exp.first) + " / " + toString(exp.second));
+
+ mSkillNameLabels.at(a)->setCaption("Skill" + toString(a));
+ mSkillNameLabels.at(a)->adjustSize();
+ mSkillLevelLabels.at(a)->setCaption(skillLevel);
+ mSkillLevelLabels.at(a)->adjustSize();
+ mSkillExpLabels.at(a)->setCaption(sExp);
+ mSkillExpLabels.at(a)->adjustSize();
}
- return "";
-}
-
-bool SkillDialog::hasSkill(int id)
-{
- for (unsigned int i = 0; i < mSkillList.size(); i++) {
- if (mSkillList[i]->id == id) {
- return true;
- }
- }
- return false;
-}
-
-void SkillDialog::addSkill(int id, int lvl, int mp)
-{
- SKILL *tmp = new SKILL();
- tmp->id = id;
- tmp->lv = lvl;
- tmp->sp = mp;
- mSkillList.push_back(tmp);
-}
-
-void SkillDialog::setSkill(int id, int lvl, int mp)
-{
- for (unsigned int i = 0; i < mSkillList.size(); i++) {
- if (mSkillList[i]->id == id) {
- mSkillList[i]->lv = lvl;
- mSkillList[i]->sp = mp;
- }
- }
-}
-
-void SkillDialog::cleanList()
-{
- for_each(mSkillList.begin(), mSkillList.end(), make_dtor(mSkillList));
- mSkillList.clear();
}
diff --git a/src/gui/skill.h b/src/gui/skill.h
index f1a14d50..55d94d82 100644
--- a/src/gui/skill.h
+++ b/src/gui/skill.h
@@ -33,18 +33,13 @@
#include "../guichanfwd.h"
-struct SKILL {
- short id; /**< Index into "skill_db" array */
- short lv, sp;
-};
/**
* The skill dialog.
*
* \ingroup Interface
*/
-class SkillDialog : public Window, public gcn::ActionListener,
- public gcn::ListModel
+class SkillDialog : public Window, public gcn::ActionListener
{
public:
/**
@@ -61,18 +56,14 @@ class SkillDialog : public Window, public gcn::ActionListener,
void update();
- int getNumberOfElements();
- std::string getElementAt(int);
+ void setExp(int id, int exp);
- bool hasSkill(int id);
- void addSkill(int id, int lv, int sp);
- void setSkill(int id, int lv, int sp);
- void cleanList();
+ void draw(gcn::Graphics *g);
private:
- gcn::ListBox *mSkillListBox;
-
- std::vector<SKILL*> mSkillList;
+ std::vector<gcn::Label *> mSkillNameLabels;
+ std::vector<gcn::Label *> mSkillLevelLabels;
+ std::vector<gcn::Label *> mSkillExpLabels;
};
extern SkillDialog *skillDialog;
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index b0a92665..b9ebfecf 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -87,7 +87,6 @@ StatusWindow::StatusWindow(LocalPlayer *player):
// Static Labels
gcn::Label *mStatsTitleLabel = new gcn::Label("Stats");
gcn::Label *mStatsTotalLabel = new gcn::Label("Total");
- gcn::Label *mStatsCostLabel = new gcn::Label("Cost");
// Derived Stats
/*
@@ -111,37 +110,44 @@ StatusWindow::StatusWindow(LocalPlayer *player):
for (int i = 0; i < 6; i++) {
mStatsLabel[i] = new gcn::Label();
mStatsDisplayLabel[i] = new gcn::Label();
- mPointsLabel[i] = new gcn::Label("0");
}
- mRemainingStatsPointsLabel = new gcn::Label();
+ mCharacterPointsLabel = new gcn::Label();
+ mCorrectionPointsLabel = new gcn::Label();
// Set button events Id
- mStatsButton[0] = new Button("+", "STR", this);
- mStatsButton[1] = new Button("+", "AGI", this);
- mStatsButton[2] = new Button("+", "DEX", this);
- mStatsButton[3] = new Button("+", "VIT", this);
- mStatsButton[4] = new Button("+", "INT", this);
- mStatsButton[5] = new Button("+", "WIL", this);
- mStatsButton[6] = new Button("+", "CHR", this);
+ mStatsPlus[0] = new Button("+", "STR+", this);
+ mStatsPlus[1] = new Button("+", "AGI+", this);
+ mStatsPlus[2] = new Button("+", "DEX+", this);
+ mStatsPlus[3] = new Button("+", "VIT+", this);
+ mStatsPlus[4] = new Button("+", "INT+", this);
+ mStatsPlus[5] = new Button("+", "WIL+", this);
+
+ mStatsMinus[0] = new Button("-", "STR-", this);
+ mStatsMinus[1] = new Button("-", "AGI-", this);
+ mStatsMinus[2] = new Button("-", "DEX-", this);
+ mStatsMinus[3] = new Button("-", "VIT-", this);
+ mStatsMinus[4] = new Button("-", "INT-", this);
+ mStatsMinus[5] = new Button("-", "WIL-", this);
+
// Set position
mStatsTitleLabel->setPosition(mHpLabel->getX(), mHpLabel->getY() + 23 );
mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15);
int totalLabelY = mStatsTotalLabel->getY();
- mStatsCostLabel->setPosition(170, totalLabelY);
for (int i = 0; i < 6; i++)
{
mStatsLabel[i]->setPosition(5,
mStatsTotalLabel->getY() + (i * 23) + 15);
- mStatsDisplayLabel[i]->setPosition(85,
+ mStatsMinus[i]->setPosition(85, totalLabelY + (i * 23) + 15);
+ mStatsDisplayLabel[i]->setPosition(125,
totalLabelY + (i * 23) + 15);
- mStatsButton[i]->setPosition(145, totalLabelY + (i * 23) + 10);
- mPointsLabel[i]->setPosition(165, totalLabelY + (i * 23) + 15);
+ mStatsPlus[i]->setPosition(185, totalLabelY + (i * 23) + 15);
}
- mRemainingStatsPointsLabel->setPosition(5, mPointsLabel[6]->getY() + 25);
+ mCharacterPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 25);
+ mCorrectionPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 35);
/*
mStatsAttackLabel->setPosition(220, mStatsLabel[0]->getY());
mStatsDefenseLabel->setPosition(220, mStatsLabel[1]->getY());
@@ -162,13 +168,12 @@ StatusWindow::StatusWindow(LocalPlayer *player):
// Assemble
add(mStatsTitleLabel);
add(mStatsTotalLabel);
- add(mStatsCostLabel);
for(int i = 0; i < 6; i++)
{
add(mStatsLabel[i]);
add(mStatsDisplayLabel[i]);
- add(mStatsButton[i]);
- add(mPointsLabel[i]);
+ add(mStatsPlus[i]);
+ add(mStatsMinus[i]);
}/*
add(mStatsAttackLabel);
add(mStatsDefenseLabel);
@@ -186,14 +191,19 @@ StatusWindow::StatusWindow(LocalPlayer *player):
add(mStatsEvadePoints);
add(mStatsReflexPoints);*/
- add(mRemainingStatsPointsLabel);
+ add(mCharacterPointsLabel);
+ add(mCorrectionPointsLabel);
}
void StatusWindow::update()
{
// Status Part
// -----------
- mLvlLabel->setCaption("Level: " + toString(mPlayer->getLevel()));
+ mLvlLabel->setCaption( "Level: " +
+ toString(mPlayer->getLevel()) +
+ " (" +
+ toString(mPlayer->getLevelProgress()) +
+ "%)");
mLvlLabel->adjustSize();
mMoneyLabel->setCaption("Money: " + toString(mPlayer->getMoney()) + " GP");
@@ -232,8 +242,8 @@ void StatusWindow::update()
"Intelligence",
"Willpower"
};
- int statusPoints = mPlayer->getAttributeIncreasePoints();
-
+ int characterPoints = mPlayer->getCharacterPoints();
+ int correctionPoints = mPlayer->getCorrectionPoints();
// Update labels
for (int i = 0; i < 6; i++)
{
@@ -246,11 +256,16 @@ void StatusWindow::update()
mStatsLabel[i]->adjustSize();
mStatsDisplayLabel[i]->adjustSize();
- mStatsButton[i]->setEnabled(statusPoints);
+ mStatsPlus[i]->setEnabled(characterPoints);
+ mStatsMinus[i]->setEnabled(correctionPoints);
}
- mRemainingStatsPointsLabel->setCaption("Remaining Status Points: " +
- toString(statusPoints));
- mRemainingStatsPointsLabel->adjustSize();
+ mCharacterPointsLabel->setCaption("Character Points: " +
+ toString(characterPoints));
+ mCharacterPointsLabel->adjustSize();
+
+ mCorrectionPointsLabel->setCaption("Correction Points: " +
+ toString(correctionPoints));
+ mCorrectionPointsLabel->adjustSize();
/*
// Derived Stats Points
@@ -304,31 +319,53 @@ void StatusWindow::action(const gcn::ActionEvent &event)
const std::string &eventId = event.getId();
// Stats Part
- if (eventId.length() == 3)
+ if (eventId == "STR+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::STR);
+ }
+ else if (eventId == "AGI+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::AGI);
+ }
+ else if (eventId == "DEX+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::DEX);
+ }
+ else if (eventId == "VIT+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::VIT);
+ }
+ else if (eventId == "INT+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::INT);
+ }
+ else if (eventId == "WIL+")
+ {
+ mPlayer->raiseAttribute(LocalPlayer::WIL);
+ }
+
+ else if (eventId == "STR-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::STR);
+ }
+ else if (eventId == "AGI-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::AGI);
+ }
+ else if (eventId == "DEX-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::DEX);
+ }
+ else if (eventId == "VIT-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::VIT);
+ }
+ else if (eventId == "INT-")
+ {
+ mPlayer->lowerAttribute(LocalPlayer::INT);
+ }
+ else if (eventId == "WIL-")
{
- if (eventId == "STR")
- {
- mPlayer->raiseAttribute(LocalPlayer::STR);
- }
- else if (eventId == "AGI")
- {
- mPlayer->raiseAttribute(LocalPlayer::AGI);
- }
- else if (eventId == "DEX")
- {
- mPlayer->raiseAttribute(LocalPlayer::DEX);
- }
- else if (eventId == "VIT")
- {
- mPlayer->raiseAttribute(LocalPlayer::VIT);
- }
- else if (eventId == "INT")
- {
- mPlayer->raiseAttribute(LocalPlayer::INT);
- }
- else if (eventId == "WIL")
- {
- mPlayer->raiseAttribute(LocalPlayer::WIL);
- }
+ mPlayer->lowerAttribute(LocalPlayer::WIL);
}
}
diff --git a/src/gui/status.h b/src/gui/status.h
index f3475263..6e613495 100644
--- a/src/gui/status.h
+++ b/src/gui/status.h
@@ -91,14 +91,15 @@ class StatusWindow : public Window, public gcn::ActionListener
* Stats captions.
*/
gcn::Label *mStatsLabel[6];
- gcn::Label *mPointsLabel[6];
gcn::Label *mStatsDisplayLabel[6];
- gcn::Label *mRemainingStatsPointsLabel;
+ gcn::Label *mCharacterPointsLabel;
+ gcn::Label *mCorrectionPointsLabel;
/**
* Stats buttons.
*/
- gcn::Button *mStatsButton[6];
+ gcn::Button *mStatsPlus[6];
+ gcn::Button *mStatsMinus[6];
};
extern StatusWindow *statusWindow;
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index d01b613e..12de3de4 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -49,17 +49,21 @@ LocalPlayer::LocalPlayer():
mAttackRange(0),
mInventory(new Inventory),
mEquipment(new Equipment),
- mAttributeBase(NB_CHARACTER_ATTRIBUTES, 0),
- mAttributeEffective(NB_CHARACTER_ATTRIBUTES, 0),
- mAttributeIncreasePoints(0),
- mLevel(1), mMoney(0),
+ mAttributeBase(NB_CHARACTER_ATTRIBUTES, -1),
+ mAttributeEffective(NB_CHARACTER_ATTRIBUTES, -1),
+ mExpCurrent(CHAR_SKILL_NB, -1),
+ mExpNext(CHAR_SKILL_NB, -1),
+ mCharacterPoints(-1),
+ mCorrectionPoints(-1),
+ mLevel(1), mLevelProgress(0),
+ mMoney(0),
mTotalWeight(1), mMaxWeight(1),
mHP(1), mMaxHP(1),
- mXp(0),
mTarget(NULL), mPickUpTarget(NULL),
mTrading(false),
mLastAction(-1), mWalkingDir(0),
- mDestX(0), mDestY(0)
+ mDestX(0), mDestY(0),
+ mExpMessageTime(0)
{
}
@@ -74,6 +78,21 @@ void LocalPlayer::logic()
mLastAction = -1;
}
+ // Show XP messages
+ if(!mExpMessages.empty())
+ {
+ if (mExpMessageTime == 0)
+ {
+ particleEngine->addTextRiseFadeOutEffect(mExpMessages.front(),
+ 0, 128, 255,
+ speechFont,
+ mPx + 16, mPy - 16);
+ mExpMessages.pop_front();
+ mExpMessageTime = 30;
+ }
+ mExpMessageTime--;
+ }
+
Being::logic();
}
@@ -326,7 +345,6 @@ void LocalPlayer::attack()
else {
sound.playSfx("sfx/fist-swish.ogg");
}
-
Net::GameServer::Player::attack(getSpriteDirection());
}
@@ -346,19 +364,35 @@ void LocalPlayer::revive()
void LocalPlayer::raiseAttribute(size_t attr)
{
+ // we assume that the server allows the change. When not we will undo it later.
+ mCharacterPoints--;
mAttributeBase.at(attr)++;
- // TODO: Inform the server about our desire to raise the attribute
+ Net::GameServer::Player::raiseAttribute(attr + CHAR_ATTR_BEGIN);
}
-void LocalPlayer::setXp(int xp)
+void LocalPlayer::lowerAttribute(size_t attr)
{
- if (mMap && xp > mXp)
- {
- const std::string text = toString(xp - mXp) + " xp";
+ // we assume that the server allows the change. When not we will undo it later.
+ mCorrectionPoints--;
+ mCharacterPoints++;
+ mAttributeBase.at(attr)--;
+ Net::GameServer::Player::lowerAttribute(attr + CHAR_ATTR_BEGIN);
+}
- // Show XP number
- particleEngine->addTextRiseFadeOutEffect(text, hitYellowFont,
- mPx + 16, mPy - 16);
+void LocalPlayer::setExperience(int skill, int current, int next)
+{
+ int diff = current - mExpCurrent.at(skill);
+ if (mMap && mExpCurrent.at(skill) != -1 && diff > 0)
+ {
+ const std::string text = toString(diff) + " xp skill" + toString(skill);
+ mExpMessages.push_back(text);
}
- mXp = xp;
+
+ mExpCurrent.at(skill) = current;
+ mExpNext.at(skill) = next;
+}
+
+std::pair<int, int> LocalPlayer::getExperience(int skill)
+{
+ return std::pair<int, int> (mExpCurrent.at(skill), mExpNext.at(skill));
}
diff --git a/src/localplayer.h b/src/localplayer.h
index 9deb2475..fca6f993 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -82,30 +82,39 @@ enum
CHAR_ATTR_END,
CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN,
- CHAR_SKILL_WEAPON_BEGIN = CHAR_ATTR_END,
+ CHAR_SKILL_BEGIN = CHAR_ATTR_END,
+
+ CHAR_SKILL_WEAPON_BEGIN = CHAR_SKILL_BEGIN,
CHAR_SKILL_WEAPON_NONE = CHAR_SKILL_WEAPON_BEGIN,
CHAR_SKILL_WEAPON_KNIFE,
CHAR_SKILL_WEAPON_SWORD,
- CHAR_SKILL_WEAPON_SPEAR,
- CHAR_SKILL_WEAPON_JAVELIN,
- CHAR_SKILL_WEAPON_ROD,
+ CHAR_SKILL_WEAPON_POLEARM,
CHAR_SKILL_WEAPON_STAFF,
CHAR_SKILL_WEAPON_WHIP,
- CHAR_SKILL_WEAPON_PROJECTILE,
- CHAR_SKILL_WEAPON_BOOMERANG,
CHAR_SKILL_WEAPON_BOW,
- CHAR_SKILL_WEAPON_SICKLE,
- CHAR_SKILL_WEAPON_CROSSBOW,
- CHAR_SKILL_WEAPON_STICK,
- CHAR_SKILL_WEAPON_HAMMER,
+ CHAR_SKILL_WEAPON_SHOOTING,
+ CHAR_SKILL_WEAPON_MACE,
CHAR_SKILL_WEAPON_AXE,
- CHAR_SKILL_WEAPON_HAND_PROJECTILE,
+ CHAR_SKILL_WEAPON_THROWN,
CHAR_SKILL_WEAPON_END,
CHAR_SKILL_WEAPON_NB = CHAR_SKILL_WEAPON_END - CHAR_SKILL_WEAPON_BEGIN,
- // Magic skills should follow.
+ CHAR_SKILL_MAGIC_BEGIN = CHAR_SKILL_WEAPON_END,
+ CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER = CHAR_SKILL_MAGIC_BEGIN,
+ // add magic skills here
+ CHAR_SKILL_MAGIC_END,
+ CHAR_SKILL_MAGIC_NB = CHAR_SKILL_MAGIC_END - CHAR_SKILL_MAGIC_BEGIN,
+
+ CHAR_SKILL_CRAFT_BEGIN = CHAR_SKILL_MAGIC_END,
+ CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER = CHAR_SKILL_CRAFT_BEGIN,
+ // add crafting skills here
+ CHAR_SKILL_CRAFT_END,
+ CHAR_SKILL_CRAFT_NB = CHAR_SKILL_CRAFT_END - CHAR_SKILL_CRAFT_BEGIN,
+
+ CHAR_SKILL_END = CHAR_SKILL_CRAFT_END,
+ CHAR_SKILL_NB = CHAR_SKILL_END - CHAR_SKILL_BEGIN,
- NB_CHARACTER_ATTRIBUTES = CHAR_SKILL_WEAPON_END
+ NB_CHARACTER_ATTRIBUTES = CHAR_SKILL_END
};
@@ -235,8 +244,16 @@ class LocalPlayer : public Player
*/
void setWalkingDir(int dir);
+ /**
+ * Uses a character point to raise an attribute
+ */
void raiseAttribute(size_t attr);
+ /**
+ * Uses a correction point to lower an attribute
+ */
+ void lowerAttribute(size_t attr);
+
void toggleSit();
void emote(Uint8 emotion);
@@ -245,17 +262,6 @@ class LocalPlayer : public Player
int getHP() const
{ return mHP; }
- /**
- * Sets the amount of XP. Shows XP gaining effect if the player is on
- * a map.
- */
- void setXp(int xp);
-
- /**
- * Returns the amount of experience points.
- */
- int getXp() const { return mXp; }
-
Uint32 mCharId;
int getMaxHP() const
@@ -275,6 +281,12 @@ class LocalPlayer : public Player
void setLevel(int value)
{ mLevel = value; }
+ void setLevelProgress(int percent)
+ { mLevelProgress = percent; }
+
+ int getLevelProgress() const
+ { return mLevelProgress; }
+
int getMoney() const
{ return mMoney; }
@@ -299,8 +311,21 @@ class LocalPlayer : public Player
void setAttributeEffective(int num, int value)
{ mAttributeEffective[num] = value; }
- int getAttributeIncreasePoints() const
- { return mAttributeIncreasePoints; }
+ int getCharacterPoints() const
+ { return mCharacterPoints; }
+
+ void setCharacterPoints(int n)
+ { mCharacterPoints = n; }
+
+ int getCorrectionPoints() const
+ { return mCorrectionPoints; }
+
+ void setCorrectionPoints(int n)
+ { mCorrectionPoints = n; }
+
+ void setExperience(int skill, int current, int next);
+
+ std::pair<int, int> getExperience(int skill);
float mLastAttackTime; /**< Used to synchronize the charge dialog */
@@ -313,14 +338,17 @@ class LocalPlayer : public Player
// Character status:
std::vector<int> mAttributeBase;
std::vector<int> mAttributeEffective;
- int mAttributeIncreasePoints;
+ std::vector<int> mExpCurrent;
+ std::vector<int> mExpNext;
+ int mCharacterPoints;
+ int mCorrectionPoints;
int mLevel;
+ int mLevelProgress;
int mMoney;
int mTotalWeight;
int mMaxWeight;
int mHP;
int mMaxHP;
- int mXp; /**< Experience points. */
Being *mTarget;
FloorItem *mPickUpTarget;
@@ -330,6 +358,10 @@ class LocalPlayer : public Player
int mWalkingDir; /**< The direction the player is walking in. */
int mDestX; /**< X coordinate of destination. */
int mDestY; /**< Y coordinate of destination. */
+
+ std::list<std::string> mExpMessages; /**< Queued exp messages*/
+ int mExpMessageTime;
+
};
extern LocalPlayer *player_node;
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index bbfa82a4..c83b68f1 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -215,7 +215,9 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
tempPlayer->setGender(msg.readInt8());
int hs = msg.readInt8(), hc = msg.readInt8();
tempPlayer->setHairStyle(hs, hc);
- tempPlayer->setLevel(msg.readInt8());
+ tempPlayer->setLevel(msg.readInt16());
+ tempPlayer->setCharacterPoints(msg.readInt16());
+ tempPlayer->setCorrectionPoints(msg.readInt16());
tempPlayer->setMoney(msg.readInt32());
for (int i = 0; i < 7; i++)
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp
index bb3567d3..67edc7ad 100644
--- a/src/net/gameserver/player.cpp
+++ b/src/net/gameserver/player.cpp
@@ -154,3 +154,17 @@ void Net::GameServer::Player::tradeWithNPC(int item, int amount)
msg.writeInt16(amount);
Net::GameServer::connection->send(msg);
}
+
+void Net::GameServer::Player::raiseAttribute(int attribute)
+{
+ MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
+ msg.writeInt8(attribute);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::lowerAttribute(int attribute)
+{
+ MessageOut msg(PGMSG_LOWER_ATTRIBUTE);
+ msg.writeInt8(attribute);
+ Net::GameServer::connection->send(msg);
+}
diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h
index b5f3e6d7..7ebb2830 100644
--- a/src/net/gameserver/player.h
+++ b/src/net/gameserver/player.h
@@ -51,6 +51,8 @@ namespace Net
void tradeItem(int slot, int amount);
void tradeMoney(int amount);
void tradeWithNPC(int item, int amount);
+ void raiseAttribute(int attribute);
+ void lowerAttribute(int attribute);
}
}
}
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index f6f7a8fa..951d6d4e 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -29,6 +29,7 @@
#include "../engine.h"
#include "../localplayer.h"
#include "../log.h"
+#include "../particle.h"
#include "../npc.h"
#include "../gui/buy.h"
@@ -90,6 +91,11 @@ PlayerHandler::PlayerHandler()
GPMSG_PLAYER_MAP_CHANGE,
GPMSG_PLAYER_SERVER_CHANGE,
GPMSG_PLAYER_ATTRIBUTE_CHANGE,
+ GPMSG_PLAYER_EXP_CHANGE,
+ GPMSG_LEVELUP,
+ GPMSG_LEVEL_PROGRESS,
+ GPMSG_RAISE_ATTRIBUTE_RESPONSE,
+ GPMSG_LOWER_ATTRIBUTE_RESPONSE,
0
};
handledMessages = _messages;
@@ -128,6 +134,14 @@ void PlayerHandler::handleMessage(MessageIn &msg)
}
else if (stat < NB_CHARACTER_ATTRIBUTES)
{
+ if (stat >= CHAR_SKILL_BEGIN && stat < CHAR_SKILL_END
+ && player_node->getAttributeBase(stat) < base
+ && player_node->getAttributeBase(stat) > -1)
+ {
+ Particle* effect = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0);
+ player_node->controlParticle(effect);
+ }
+
player_node->setAttributeBase(stat, base);
player_node->setAttributeEffective(stat, value);
}
@@ -138,6 +152,120 @@ void PlayerHandler::handleMessage(MessageIn &msg)
}
}
} break;
+
+ case GPMSG_PLAYER_EXP_CHANGE:
+ {
+ logger->log("EXP Update");
+ while (msg.getUnreadLength())
+ {
+ int skill = msg.readInt8();
+ int current = msg.readInt32();
+ int next = msg.readInt32();
+
+ if (skill < CHAR_SKILL_NB)
+ {
+ player_node->setExperience(skill, current, next);
+ }
+ else
+ {
+ logger->log("Warning: server wants to update experience of unknown "
+ "skill %d to %d / %d", skill, current, next);
+ }
+ }
+ } break;
+
+ case GPMSG_LEVELUP:
+ {
+ player_node->setLevel(msg.readInt16());
+ player_node->setCharacterPoints(msg.readInt16());
+ player_node->setCorrectionPoints(msg.readInt16());
+ Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0);
+ player_node->controlParticle(effect);
+ } break;
+
+
+ case GPMSG_LEVEL_PROGRESS:
+ {
+ logger->log("Level Progress Update");
+ player_node->setLevelProgress(msg.readInt8());
+ } break;
+
+
+ case GPMSG_RAISE_ATTRIBUTE_RESPONSE:
+ {
+ int errCode = msg.readInt8();
+ int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
+ switch (errCode)
+ {
+ case ATTRIBMOD_OK:
+ {
+ // feel(acknowledgment);
+ } break;
+ case ATTRIBMOD_INVALID_ATTRIBUTE:
+ {
+ logger->log("Warning: Server denied increase of attribute %d (unknown attribute) ", attrNum);
+ } break;
+ case ATTRIBMOD_NO_POINTS_LEFT:
+ {
+ // when the server says "you got no points" it
+ // has to be correct. The server is always right!
+ // undo attribute change and set points to 0
+ logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum);
+ int attrValue = player_node->getAttributeBase(attrNum) - 1;
+ player_node->setCharacterPoints(0);
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
+ case ATTRIBMOD_DENIED:
+ {
+ // undo attribute change
+ logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum);
+ int points = player_node->getCharacterPoints() - 1;
+ player_node->setCharacterPoints(points);
+ int attrValue = player_node->getAttributeBase(attrNum) - 1;
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
+ }
+ } break;
+
+ case GPMSG_LOWER_ATTRIBUTE_RESPONSE:
+ {
+ int errCode = msg.readInt8();
+ int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
+ switch (errCode)
+ {
+ case ATTRIBMOD_OK:
+ {
+ // feel(acknowledgment);
+ } break;
+ case ATTRIBMOD_INVALID_ATTRIBUTE:
+ {
+ logger->log("Warning: Server denied reduction of attribute %d (unknown attribute) ", attrNum);
+ } break;
+ case ATTRIBMOD_NO_POINTS_LEFT:
+ {
+ // when the server says "you got no points" it
+ // has to be correct. The server is always right!
+ // undo attribute change and set points to 0
+ logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum);
+ int attrValue = player_node->getAttributeBase(attrNum) + 1;
+ player_node->setCorrectionPoints(0);
+ player_node->setAttributeBase(attrNum, attrValue);
+ break;
+ } break;
+ case ATTRIBMOD_DENIED:
+ {
+ // undo attribute change
+ logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum);
+ int charaPoints = player_node->getCharacterPoints() - 1;
+ player_node->setCharacterPoints(charaPoints);
+ int correctPoints = player_node->getCharacterPoints() + 1;
+ player_node->setCorrectionPoints(correctPoints);
+ int attrValue = player_node->getAttributeBase(attrNum) + 1;
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
+ }
+
+ } break;
/*
case SMSG_PLAYER_ARROW_MESSAGE:
{
diff --git a/src/net/protocol.h b/src/net/protocol.h
index d8b9fcb2..e6f5869b 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -49,7 +49,7 @@ enum {
APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error
PAMSG_CHAR_DELETE = 0x0022, // B index
APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error
- APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, B level, W money, W*6 stats
+ APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats
PAMSG_CHAR_SELECT = 0x0026, // B index
APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port
PAMSG_EMAIL_CHANGE = 0x0030, // S email
@@ -83,6 +83,13 @@ enum {
GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }*
GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }*
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }*
+ GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { B skill, D exp got, D exp needed }*
+ GPMSG_LEVELUP = 0x0150, // W new level
+ GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup
+ PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute
+ GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute
+ PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute
+ GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
// player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id
@@ -183,6 +190,13 @@ enum {
CREATE_TOO_MUCH_CHARACTERS
};
+// Character attribute modification specific return value
+enum AttribmodResponseCode {
+ ATTRIBMOD_OK = ERRMSG_OK,
+ ATTRIBMOD_INVALID_ATTRIBUTE = 0x40,
+ ATTRIBMOD_NO_POINTS_LEFT,
+ ATTRIBMOD_DENIED
+};
// Object type enumeration
enum {
// A simple item
diff --git a/src/net/skillhandler.cpp b/src/net/skillhandler.cpp
deleted file mode 100644
index 8a19fe45..00000000
--- a/src/net/skillhandler.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#include "skillhandler.h"
-
-#include "messagein.h"
-#include "protocol.h"
-
-#include "../log.h"
-
-#include "../gui/chat.h"
-#include "../gui/skill.h"
-
-SkillHandler::SkillHandler()
-{
- static const Uint16 _messages[] = {
- 0
- };
- handledMessages = _messages;
-}
-
-void SkillHandler::handleMessage(MessageIn &msg)
-{
- switch (msg.getId())
- {
-#if 0
- case SMSG_PLAYER_SKILLS:
- msg.readInt16(); // length
- skillCount = (msg.getLength() - 4) / 37;
- skillDialog->cleanList();
-
- for (int k = 0; k < skillCount; k++)
- {
- Sint16 skillId = msg.readInt16();
- msg.readInt16(); // target type
- msg.readInt16(); // unknown
- Sint16 level = msg.readInt16();
- Sint16 sp = msg.readInt16();
- msg.readInt16(); // range
- std::string skillName = msg.readString(24);
- Sint8 up = msg.readInt8();
-
- if (level != 0 || up != 0)
- {
- if (skillDialog->hasSkill(skillId)) {
- skillDialog->setSkill(skillId, level, sp);
- }
- else {
- skillDialog->addSkill(skillId, level, sp);
- }
- }
- }
- break;
-
- case SMSG_SKILL_FAILED:
- // Action failed (ex. sit because you have not reached the
- // right level)
- CHATSKILL action;
- action.skill = msg.readInt16();
- action.bskill = msg.readInt16();
- action.unused = msg.readInt16(); // unknown
- action.success = msg.readInt8();
- action.reason = msg.readInt8();
- if (action.success != SKILL_FAILED &&
- action.bskill == BSKILL_EMOTE)
- {
- logger->log("Action: %d/%d", action.bskill, action.success);
- }
- chatWindow->chatLog(action);
- break;
-#endif
- }
-}
diff --git a/src/net/skillhandler.h b/src/net/skillhandler.h
deleted file mode 100644
index 8c0653d4..00000000
--- a/src/net/skillhandler.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _TMW_NET_SKILLHANDLER_H
-#define _TMW_NET_SKILLHANDLER_H
-
-#include "messagehandler.h"
-
-class SkillHandler : public MessageHandler
-{
- public:
- SkillHandler();
-
- void handleMessage(MessageIn &msg);
-};
-
-#endif
diff --git a/src/particle.cpp b/src/particle.cpp
index 93fc7893..dac8c62e 100644
--- a/src/particle.cpp
+++ b/src/particle.cpp
@@ -329,10 +329,12 @@ Particle::addTextSplashEffect(const std::string &text,
}
Particle*
-Particle::addTextRiseFadeOutEffect(const std::string &text, gcn::Font *font,
+Particle::addTextRiseFadeOutEffect(const std::string &text,
+ int colorR, int colorG, int colorB,
+ gcn::Font *font,
int x, int y)
{
- Particle *newParticle = new TextParticle(mMap, text, 255, 255, 255, font);
+ Particle *newParticle = new TextParticle(mMap, text, colorR, colorG, colorB, font);
newParticle->setPosition(x, y, 0);
newParticle->setVelocity(0.0f, 0.0f, 0.5f);
newParticle->setGravity(0.0015f);
diff --git a/src/particle.h b/src/particle.h
index 045ab9b9..0dd34065 100644
--- a/src/particle.h
+++ b/src/particle.h
@@ -123,7 +123,9 @@ class Particle : public Sprite
* Creates a standalone text particle.
*/
Particle*
- addTextRiseFadeOutEffect(const std::string &text, gcn::Font *font,
+ addTextRiseFadeOutEffect(const std::string &text,
+ int colorR, int colorG, int colorB,
+ gcn::Font *font,
int x, int y);
/**
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index c03e42a2..5f6846ba 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -79,16 +79,14 @@ WeaponType weaponTypeFromString (std::string name, int id = 0)
if (name=="knife") return WPNTYPE_KNIFE;
else if (name=="sword") return WPNTYPE_SWORD;
else if (name=="polearm") return WPNTYPE_POLEARM;
- else if (name=="javelin") return WPNTYPE_JAVELIN;
else if (name=="staff") return WPNTYPE_STAFF;
else if (name=="whip") return WPNTYPE_WHIP;
- else if (name=="boomerang") return WPNTYPE_BOOMERANG;
else if (name=="bow") return WPNTYPE_BOW;
- else if (name=="sickle") return WPNTYPE_SICKLE;
- else if (name=="crossbow") return WPNTYPE_CROSSBOW;
+ else if (name=="shooting") return WPNTYPE_SHOOTING;
else if (name=="mace") return WPNTYPE_MACE;
else if (name=="axe") return WPNTYPE_AXE;
else if (name=="thrown") return WPNTYPE_THROWN;
+
else return WPNTYPE_NONE;
}
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index ade7f685..ad4c9797 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -60,7 +60,7 @@ void ItemInfo::setWeaponType(int type)
case WPNTYPE_BOW:
mAttackType = ACTION_ATTACK_BOW;
break;
- case WPNTYPE_SICKLE:
+ case WPNTYPE_POLEARM:
mAttackType = ACTION_ATTACK_SWING;
break;
default:
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index c637b010..90675a17 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -62,19 +62,16 @@ enum ItemType
enum WeaponType
{
WPNTYPE_NONE = 0,
- WPNTYPE_KNIFE,// 1
- WPNTYPE_SWORD,// 2
- WPNTYPE_POLEARM,// 3
- WPNTYPE_JAVELIN,// 4
- WPNTYPE_STAFF,// 5
- WPNTYPE_WHIP,// 6
- WPNTYPE_BOOMERANG,// 7
- WPNTYPE_BOW,// 8
- WPNTYPE_SICKLE,// 9
- WPNTYPE_CROSSBOW,// 10
- WPNTYPE_MACE,// 11
- WPNTYPE_AXE,// 12
- WPNTYPE_THROWN// 13
+ WPNTYPE_KNIFE,
+ WPNTYPE_SWORD,
+ WPNTYPE_POLEARM,
+ WPNTYPE_STAFF,
+ WPNTYPE_WHIP,
+ WPNTYPE_BOW,
+ WPNTYPE_SHOOTING,
+ WPNTYPE_MACE,
+ WPNTYPE_AXE,
+ WPNTYPE_THROWN
};
/**