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authorDaniel Bradshaw <daniel+commits@the-cell.co.uk>2010-01-31 13:14:07 +0000
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-01-31 17:50:29 +0100
commit2ff6ad2e8a67bd8ef34b56b866ef277c30135f19 (patch)
tree536497f63044441a6e8032209446d1c3213b9d55 /src
parent22c75a346e029fad746b6aa0b123c886ddeb5c75 (diff)
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Unify eAthena and manaserv support in to one build.
Finish support for server types in the server dialog. Using the new server type function, strip out ifdefs, replacing them with if blocks for later merging in smaller atomic commits. Remove any remaining references to the support defs, including in build system.
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt13
-rw-r--r--src/Makefile.am6
-rw-r--r--src/being.cpp68
-rw-r--r--src/being.h23
-rw-r--r--src/game.cpp4
-rw-r--r--src/gui/popupmenu.cpp2
-rw-r--r--src/gui/serverdialog.cpp60
-rw-r--r--src/gui/serverdialog.h24
-rw-r--r--src/gui/viewport.cpp11
-rw-r--r--src/localplayer.cpp520
-rw-r--r--src/localplayer.h2
-rw-r--r--src/main.h16
-rw-r--r--src/monster.cpp6
-rw-r--r--src/net/ea/playerhandler.cpp10
-rw-r--r--src/net/ea/playerhandler.h2
-rw-r--r--src/net/ea/tradehandler.cpp2
-rw-r--r--src/net/manaserv/playerhandler.cpp10
-rw-r--r--src/net/manaserv/playerhandler.h2
-rw-r--r--src/net/manaserv/tradehandler.cpp2
-rw-r--r--src/net/net.cpp34
-rw-r--r--src/net/net.h4
-rw-r--r--src/net/playerhandler.h2
-rw-r--r--src/player.cpp97
23 files changed, 484 insertions, 436 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 6b401967..68d7b064 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -589,10 +589,10 @@ IF (WIN32)
SET(SRCS_EA ${SRCS_EA} mana-ea.rc)
ENDIF ()
-SET (PROGRAMS mana mana-ea)
+SET (PROGRAMS mana)
-ADD_EXECUTABLE(mana WIN32 ${SRCS} ${SRCS_MANA})
-ADD_EXECUTABLE(mana-ea WIN32 ${SRCS} ${SRCS_EA})
+ADD_EXECUTABLE(mana WIN32 ${SRCS} ${SRCS_MANA} ${SRCS_EA})
+#ADD_EXECUTABLE(mana-ea WIN32 ${SRCS} ${SRCS_EA})
FOREACH(program ${PROGRAMS})
TARGET_LINK_LIBRARIES(${program} ${SDL_LIBRARY}
@@ -612,15 +612,12 @@ FOREACH(program ${PROGRAMS})
INSTALL(TARGETS ${program} RUNTIME DESTINATION ${PKG_BINDIR})
ENDFOREACH(program)
-SET(FLAGS_EA "${FLAGS} -DEATHENA_SUPPORT")
-SET(FLAGS_MANA "${FLAGS} -DMANASERV_SUPPORT")
-
IF (CMAKE_SYSTEM_NAME STREQUAL SunOS)
# we expect the SMCgtxt package to be present on Solaris;
# the Solaris gettext is not API-compatible to GNU gettext
SET_TARGET_PROPERTIES(mana PROPERTIES LINK_FLAGS "-L/usr/local/lib")
- SET_TARGET_PROPERTIES(mana-ea PROPERTIES LINK_FLAGS "-L/usr/local/lib")
+ #SET_TARGET_PROPERTIES(mana-ea PROPERTIES LINK_FLAGS "-L/usr/local/lib")
ENDIF()
SET_TARGET_PROPERTIES(mana PROPERTIES COMPILE_FLAGS "${FLAGS_MANA}")
-SET_TARGET_PROPERTIES(mana-ea PROPERTIES COMPILE_FLAGS "${FLAGS_EA}")
+#SET_TARGET_PROPERTIES(mana-ea PROPERTIES COMPILE_FLAGS "${FLAGS_EA}")
diff --git a/src/Makefile.am b/src/Makefile.am
index 7e7fe415..1a18402c 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -394,8 +394,6 @@ mana_SOURCES = gui/widgets/avatar.cpp \
vector.cpp \
vector.h
-if SERVER_MANASERV
-mana_CXXFLAGS += -DMANASERV_SUPPORT
mana_SOURCES += \
net/manaserv/adminhandler.cpp \
net/manaserv/adminhandler.h \
@@ -444,10 +442,7 @@ mana_SOURCES += \
net/manaserv/specialhandler.h \
net/manaserv/tradehandler.cpp \
net/manaserv/tradehandler.h
-endif
-if SERVER_EATHENA
-mana_CXXFLAGS += -DEATHENA_SUPPORT
mana_SOURCES += \
net/ea/gui/partytab.cpp \
net/ea/gui/partytab.h \
@@ -492,7 +487,6 @@ mana_SOURCES += \
net/ea/specialhandler.h \
net/ea/tradehandler.cpp \
net/ea/tradehandler.h
-endif
# set the include path found by configure
INCLUDES = $(all_includes)
diff --git a/src/being.cpp b/src/being.cpp
index b30194e4..1e6da93e 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -51,6 +51,8 @@
#include "utils/dtor.h"
#include "utils/stringutils.h"
#include "utils/xml.h"
+#include "net/net.h"
+#include "net/playerhandler.h"
#include <cassert>
#include <cmath>
@@ -65,11 +67,10 @@ extern const int MILLISECONDS_IN_A_TICK;
int Being::mNumberOfHairstyles = 1;
+// TODO: mWalkTime used by eAthena only
Being::Being(int id, int job, Map *map):
mFrame(0),
-#ifdef EATHENA_SUPPORT
mWalkTime(0),
-#endif
mEmotion(0), mEmotionTime(0),
mSpeechTime(0),
mAttackSpeed(350),
@@ -88,11 +89,6 @@ Being::Being(int id, int job, Map *map):
mStatusParticleEffects(&mStunParticleEffects, false),
mChildParticleEffects(&mStatusParticleEffects, false),
mMustResetParticles(false),
-#ifdef MANASERV_SUPPORT
- mWalkSpeed(6.0f), // default speed in tile per second
-#else
- mWalkSpeed(150),
-#endif
mX(0), mY(0),
mTakedDamage(0),
mUsedTargetCursor(NULL)
@@ -103,6 +99,7 @@ Being::Being(int id, int job, Map *map):
mNameColor = &guiPalette->getColor(Palette::NPC);
mTextColor = &guiPalette->getColor(Palette::CHAT);
+ mWalkSpeed = Net::getPlayerHandler()->getDefaultWalkSpeed();
}
Being::~Being()
@@ -131,15 +128,15 @@ void Being::setPosition(const Vector &pos)
(int)pos.y - getHeight() - mText->getHeight() - 6);
}
-#ifdef EATHENA_SUPPORT
-void Being::setDestination(int destX, int destY)
-{
- if (mMap)
- setPath(mMap->findPath(mX, mY, destX, destY, getWalkMask()));
-}
-#else
void Being::setDestination(int dstX, int dstY)
{
+ if (Net::getNetworkType() == ServerInfo::EATHENA)
+ {
+ if (mMap)
+ setPath(mMap->findPath(mX, mY, dstX, dstY, getWalkMask()));
+ return;
+ }
+
mDest.x = dstX;
mDest.y = dstY;
int srcX = mPos.x;
@@ -191,7 +188,6 @@ void Being::setDestination(int dstX, int dstY)
setPath(thisPath);
}
-#endif
void Being::clearPath()
{
@@ -201,13 +197,12 @@ void Being::clearPath()
void Being::setPath(const Path &path)
{
mPath = path;
-#ifdef EATHENA_SUPPORT
- if (mAction != WALK && mAction != DEAD)
+ if ((Net::getNetworkType() == ServerInfo::EATHENA) &&
+ mAction != WALK && mAction != DEAD)
{
nextStep();
mWalkTime = tick_time;
}
-#endif
}
void Being::setSpeech(const std::string &text, int time)
@@ -349,10 +344,11 @@ void Being::handleAttack(Being *victim, int damage, AttackType type)
}
}
}
-#ifdef EATHENA_SUPPORT
- mFrame = 0;
- mWalkTime = tick_time;
-#endif
+ if (Net::getNetworkType() == ServerInfo::EATHENA)
+ {
+ mFrame = 0;
+ mWalkTime = tick_time;
+ }
}
void Being::setName(const std::string &name)
@@ -474,7 +470,7 @@ void Being::setDirection(Uint8 direction)
(*it)->setDirection(dir);
}
-#ifdef EATHENA_SUPPORT
+/** TODO: Used by eAthena only */
void Being::nextStep()
{
if (mPath.empty())
@@ -509,7 +505,6 @@ void Being::nextStep()
setAction(WALK);
mWalkTime += (int)(mWalkSpeed / 10);
}
-#endif
void Being::logic()
{
@@ -524,8 +519,7 @@ void Being::logic()
mText = 0;
}
-#ifdef MANASERV_SUPPORT
- if (mAction != DEAD)
+ if ((Net::getNetworkType() == ServerInfo::MANASERV) && (mAction != DEAD))
{
const Vector dest = (mPath.empty()) ?
mDest : Vector(mPath.front().x,
@@ -597,11 +591,12 @@ void Being::logic()
setAction(STAND);
}
}
-#else
- // Update pixel coordinates
- setPosition(mX * 32 + 16 + getXOffset(),
- mY * 32 + 32 + getYOffset());
-#endif
+ else if (Net::getNetworkType() == ServerInfo::EATHENA)
+ {
+ // Update pixel coordinates
+ setPosition(mX * 32 + 16 + getXOffset(),
+ mY * 32 + 32 + getYOffset());
+ }
if (mEmotion != 0)
{
@@ -641,11 +636,9 @@ void Being::draw(Graphics *graphics, int offsetX, int offsetY) const
// these translations aren't necessary anymore. The sprites know
// best where their base point should be.
const int px = getPixelX() + offsetX - 16;
-#ifdef MANASERV_SUPPORT
- const int py = getPixelY() + offsetY - 15; // Temporary fix to the Y offset.
-#else
- const int py = getPixelY() + offsetY - 32;
-#endif
+ // Temporary fix to the Y offset.
+ const int py = getPixelY() + offsetY -
+ ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32);
if (mUsedTargetCursor)
mUsedTargetCursor->draw(graphics, px, py);
@@ -801,7 +794,7 @@ void Being::setStatusEffect(int index, bool active)
}
}
-#ifdef EATHENA_SUPPORT
+/** TODO: eAthena only */
int Being::getOffset(char pos, char neg) const
{
// Check whether we're walking in the requested direction
@@ -821,7 +814,6 @@ int Being::getOffset(char pos, char neg) const
return offset;
}
-#endif
int Being::getWidth() const
{
diff --git a/src/being.h b/src/being.h
index d7e9063f..747a5428 100644
--- a/src/being.h
+++ b/src/being.h
@@ -131,43 +131,42 @@ class Being : public Sprite, public ConfigListener
*/
void clearPath();
-#ifdef EATHENA_SUPPORT
/**
* Returns the walk time.
* Used to know which frame to display and trigger
* the next Tile step.
+ * TODO: Used by eAthena only?
*/
int getWalkTime() const { return mWalkTime; }
/**
* Set the current WalkTime value.
+ * TODO: Used by eAthena only?
* @see Ea::BeingHandler that set it to tick time.
*/
void setWalkTime(int walkTime) { mWalkTime = walkTime; }
/**
* Makes this being take the next step (tile) of its path.
+ * TODO: Used by eAthena only?
*/
virtual void nextStep();
/**
* Get the current X pixel offset.
+ * TODO: Used by eAthena only?
*/
int getXOffset() const
{ return getOffset(LEFT, RIGHT); }
/**
* Get the current Y pixel offset.
+ * TODO: Used by eAthena only?
*/
int getYOffset() const
{ return getOffset(UP, DOWN); }
/**
- * Sets a new destination for this being to walk to.
- */
- virtual void setDestination(int destX, int destY);
-#elif MANASERV_SUPPORT
- /**
* Creates a path for the being from current position to ex and ey
*/
void setDestination(int ex, int ey);
@@ -176,7 +175,6 @@ class Being : public Sprite, public ConfigListener
* Returns the destination for this being.
*/
const Vector &getDestination() const { return mDest; }
-#endif
/**
* Returns the tile x coord
@@ -580,10 +578,11 @@ class Being : public Sprite, public ConfigListener
/** The current sprite Frame number to be displayed */
int mFrame;
-#ifdef EATHENA_SUPPORT
- /** Used to trigger the nextStep (walking on next Tile) */
+ /** Used to trigger the nextStep (walking on next Tile)
+ * TODO: Used by eAthena only?
+ */
int mWalkTime;
-#endif
+
int mEmotion; /**< Currently showing emotion */
int mEmotionTime; /**< Time until emotion disappears */
/** Time until the last speech sentence disappears */
@@ -630,13 +629,13 @@ class Being : public Sprite, public ConfigListener
ParticleList mChildParticleEffects;
private:
-#ifdef EATHENA_SUPPORT
+
/**
* Calculates the offset in the given directions.
* If walking in direction 'neg' the value is negated.
+ * TODO: Used by eAthena only?
*/
int getOffset(char pos, char neg) const;
-#endif
/** Reset particle status effects on next redraw? */
bool mMustResetParticles;
diff --git a/src/game.cpp b/src/game.cpp
index 0cc59ff6..83b4708b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -105,8 +105,8 @@ volatile int fps = 0, frame = 0;
Engine *engine = NULL;
Joystick *joystick = NULL;
-extern Window *weightNotice;
-extern Window *deathNotice;
+OkDialog *weightNotice = NULL;
+OkDialog *deathNotice = NULL;
QuitDialog *quitDialog = NULL;
OkDialog *disconnectedDialog = NULL;
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 21bab81e..76b0500e 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -52,7 +52,7 @@
#include <cassert>
-extern std::string tradePartnerName;
+std::string tradePartnerName;
PopupMenu::PopupMenu():
Popup("PopupMenu"),
diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp
index e92c9bec..1dfbd849 100644
--- a/src/gui/serverdialog.cpp
+++ b/src/gui/serverdialog.cpp
@@ -29,6 +29,7 @@
#include "gui/sdlinput.h"
#include "gui/widgets/button.h"
+#include "gui/widgets/dropdown.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/listbox.h"
@@ -40,6 +41,7 @@
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/xml.h"
+#include "widgets/dropdown.h"
#include <cstdlib>
#include <iostream>
@@ -111,6 +113,16 @@ std::string ServersListModel::getElementAt(int elementIndex)
return myServer;
}
+std::string TypeListModel::getElementAt(int elementIndex)
+{
+ if (elementIndex == 0)
+ return "eAthena";
+ else if (elementIndex == 1)
+ return "Manaserv";
+ else
+ return "Unknown";
+}
+
ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir):
Window(_("Choose Your Server")),
@@ -122,6 +134,7 @@ ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir):
{
Label *serverLabel = new Label(_("Server:"));
Label *portLabel = new Label(_("Port:"));
+ Label *typeLabel = new Label(_("Server type:"));
mServerNameField = new TextField(mServerInfo->hostname);
mPortField = new TextField(toString(mServerInfo->port));
@@ -154,6 +167,9 @@ ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir):
ScrollArea *usedScroll = new ScrollArea(mServersList);
usedScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ mTypeListModel = new TypeListModel();
+ mTypeField = new DropDown(mTypeListModel);
+
mDescription = new Label(std::string());
mQuitButton = new Button(_("Quit"), "quit", this);
@@ -174,11 +190,13 @@ ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir):
place(1, 0, mServerNameField, 3).setPadding(3);
place(0, 1, portLabel);
place(1, 1, mPortField, 3).setPadding(3);
- place(0, 2, usedScroll, 4, 5).setPadding(3);
- place(0, 7, mDescription, 4);
- place(0, 8, mManualEntryButton);
- place(2, 8, mQuitButton);
- place(3, 8, mConnectButton);
+ place(0, 2, typeLabel);
+ place(1, 2, mTypeField, 3).setPadding(3);
+ place(0, 3, usedScroll, 4, 5).setPadding(3);
+ place(0, 8, mDescription, 4);
+ place(0, 9, mManualEntryButton);
+ place(2, 9, mQuitButton);
+ place(3, 9, mConnectButton);
// Make sure the list has enough height
getLayout().setRowHeight(3, 80);
@@ -211,6 +229,7 @@ ServerDialog::~ServerDialog()
if (mDownload)
mDownload->cancel();
delete mServersListModel;
+ delete mTypeListModel;
}
void ServerDialog::action(const gcn::ActionEvent &event)
@@ -240,7 +259,17 @@ void ServerDialog::action(const gcn::ActionEvent &event)
ServerInfo tempServer;
currentServer.hostname = mServerNameField->getText();
currentServer.port = (short) atoi(mPortField->getText().c_str());
- currentServer.type = ServerInfo::UNKNOWN;
+ switch (mTypeField->getSelected())
+ {
+ case 0:
+ currentServer.type = ServerInfo::EATHENA;
+ break;
+ case 1:
+ currentServer.type = ServerInfo::MANASERV;
+ break;
+ default:
+ currentServer.type = ServerInfo::UNKNOWN;
+ }
// now rewrite the configuration...
// id = 0 is always the last selected server
@@ -274,6 +303,7 @@ void ServerDialog::action(const gcn::ActionEvent &event)
}
mServerInfo->hostname = currentServer.hostname;
mServerInfo->port = currentServer.port;
+ mServerInfo->type = currentServer.type;
state = STATE_CONNECT_SERVER;
}
}
@@ -313,7 +343,17 @@ void ServerDialog::valueChanged(const gcn::SelectionEvent &event)
mDescription->setCaption(myServer.name);
mServerNameField->setText(myServer.hostname);
mPortField->setText(toString(myServer.port));
-
+ switch (myServer.type)
+ {
+ case ServerInfo::UNKNOWN:
+ mTypeField->setSelected(2);
+ break;
+ case ServerInfo::EATHENA:
+ mTypeField->setSelected(0);
+ break;
+ case ServerInfo::MANASERV:
+ mTypeField->setSelected(1);
+ }
setFieldsReadOnly(true);
}
@@ -407,13 +447,7 @@ void ServerDialog::loadServers()
{
if (xmlStrEqual(server->name, BAD_CAST "server"))
{
- // check wether the build matches (remove with last instances
- // if _SUPPORT ifdefs)
std::string type = XML::getProperty(server, "type", "unknown");
- if (compareStrI(type, SERVER_BUILD))
- {
- continue;
- }
currentServer.clear();
currentServer.name = XML::getProperty(server, "name", std::string());
diff --git a/src/gui/serverdialog.h b/src/gui/serverdialog.h
index d82e2613..f0d99b30 100644
--- a/src/gui/serverdialog.h
+++ b/src/gui/serverdialog.h
@@ -42,6 +42,7 @@ class Label;
class ListBox;
class ServerDialog;
class TextField;
+class DropDown;
/**
* Server and Port List Model
@@ -73,6 +74,26 @@ class ServersListModel : public gcn::ListModel
};
/**
+ * Server and Port List Model
+ */
+class TypeListModel : public gcn::ListModel
+{
+ public:
+ TypeListModel() { };
+
+ /**
+ * Used to get number of line in the list
+ */
+ int getNumberOfElements() { return 2; }
+
+ /**
+ * Used to get an element from the list
+ */
+ std::string getElementAt(int elementIndex);
+};
+
+
+/**
* The server choice dialog.
*
* \ingroup Interface
@@ -134,6 +155,9 @@ class ServerDialog : public Window,
ListBox *mServersList;
ServersListModel *mServersListModel;
+ DropDown *mTypeField;
+ TypeListModel *mTypeListModel;
+
const std::string &mDir;
enum ServerDialogDownloadStatus
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 2ed7deb9..76bf5a22 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -37,6 +37,8 @@
#include "gui/ministatus.h"
#include "gui/popupmenu.h"
+#include "net/net.h"
+
#include "resources/monsterinfo.h"
#include "resources/resourcemanager.h"
@@ -411,7 +413,8 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
if (mPlayerFollowMouse && !event.isShiftPressed())
{
-#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
@@ -419,7 +422,9 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
event.getY() + (int) mPixelViewY);
player_node->pathSetByMouse();
}
-#else
+ }
+ else
+ {
if (mLocalWalkTime != player_node->getWalkTime())
{
mLocalWalkTime = player_node->getWalkTime();
@@ -427,7 +432,7 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
int destY = event.getY() / 32 + mTileViewY;
player_node->setDestination(destX, destY);
}
-#endif
+ }
}
}
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 8846d385..eb8d8164 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -67,12 +67,10 @@
#include <cassert>
-#ifdef MANASERV_SUPPORT
// This is the minimal delay between to permitted
// setDestination() calls using the keyboard.
// TODO: This can fine tuned later on when running is added...
const short walkingKeyboardDelay = 1000;
-#endif
LocalPlayer *player_node = NULL;
@@ -103,9 +101,7 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map):
mDestX(0), mDestY(0),
mInventory(new Inventory(Net::getInventoryHandler()
->getSize(Net::InventoryHandler::INVENTORY))),
-#ifdef MANASERV_SUPPORT
mLocalWalkTime(-1),
-#endif
mStorage(new Inventory(Net::getInventoryHandler()
->getSize(Net::InventoryHandler::STORAGE))),
mMessageTime(0)
@@ -210,15 +206,17 @@ void LocalPlayer::logic()
}
else
{
-#ifdef MANASERV_SUPPORT
// Find whether target is in range
- const int rangeX = abs(mTarget->getPosition().x - getPosition().x);
- const int rangeY = abs(mTarget->getPosition().y - getPosition().y);
-#else
- // Find whether target is in range
- const int rangeX = abs(mTarget->getTileX() - getTileX());
- const int rangeY = abs(mTarget->getTileY() - getTileY());
-#endif
+ // TODO: Make this nicer, probably using getPosition() only
+ const int rangeX =
+ (Net::getNetworkType() == ServerInfo::MANASERV) ?
+ abs(mTarget->getPosition().x - getPosition().x) :
+ abs(mTarget->getTileX() - getTileX());
+ const int rangeY =
+ (Net::getNetworkType() == ServerInfo::MANASERV) ?
+ abs(mTarget->getPosition().y - getPosition().y) :
+ abs(mTarget->getTileY() - getTileY());
+
const int attackRange = getAttackRange();
const int inRange = rangeX > attackRange || rangeY > attackRange
? 1 : 0;
@@ -263,92 +261,95 @@ void LocalPlayer::setGMLevel(int level)
void LocalPlayer::nextStep(unsigned char dir = 0)
{
-#ifdef EATHENA_SUPPORT
- // TODO: Fix picking up when reaching target (this method is obsolete)
- // TODO: Fix holding walking button to keep walking smoothly
- if (mPath.empty())
- {
- if (mPickUpTarget)
- pickUp(mPickUpTarget);
-
- if (mWalkingDir)
- startWalking(mWalkingDir);
- }
-
- // TODO: Fix automatically walking within range of target, when wanted
- if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
- {
- mAction = Being::STAND;
- attack(mTarget, true);
- mGoingToTarget = false;
- mPath.clear();
- return;
- }
- else if (mGoingToTarget && !mTarget)
+ if (Net::getNetworkType() == ServerInfo::EATHENA)
{
- mGoingToTarget = false;
- mPath.clear();
- }
-
-
- Player::nextStep();
-#else
- if (!mMap || !dir)
- return;
+ // TODO: Fix picking up when reaching target (this method is obsolete)
+ // TODO: Fix holding walking button to keep walking smoothly
+ if (mPath.empty())
+ {
+ if (mPickUpTarget)
+ pickUp(mPickUpTarget);
- const Vector &pos = getPosition();
+ if (mWalkingDir)
+ startWalking(mWalkingDir);
+ }
- // Compute where the next step will be set.
- int dx = 0, dy = 0;
- if (dir & UP)
- dy--;
- if (dir & DOWN)
- dy++;
- if (dir & LEFT)
- dx--;
- if (dir & RIGHT)
- dx++;
+ // TODO: Fix automatically walking within range of target, when wanted
+ if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
+ {
+ mAction = Being::STAND;
+ attack(mTarget, true);
+ mGoingToTarget = false;
+ mPath.clear();
+ return;
+ }
+ else if (mGoingToTarget && !mTarget)
+ {
+ mGoingToTarget = false;
+ mPath.clear();
+ }
- // Prevent skipping corners over colliding tiles
- if (dx && !mMap->getWalk(((int) pos.x + dx) / 32,
- (int) pos.y / 32, getWalkMask()))
- dx = 16 - (int) pos.x % 32;
- if (dy && !mMap->getWalk((int) pos.x / 32,
- ((int) pos.y + dy) / 32, getWalkMask()))
- dy = 16 - (int) pos.y % 32;
- // Choose a straight direction when diagonal target is blocked
- if (dx && dy && !mMap->getWalk((pos.x + dx) / 32,
- (pos.y + dy) / 32, getWalkMask()))
- dx = 16 - (int) pos.x % 32;
+ Player::nextStep();
+ }
+ else
+ {
+ if (!mMap || !dir)
+ return;
- int dScaler; // Distance to walk
+ const Vector &pos = getPosition();
- // Checks our path up to 1 tiles, if a blocking tile is found
- // We go to the last good tile, and break out of the loop
- for (dScaler = 1; dScaler <= 32; dScaler++)
- {
- if ( (dx || dy) &&
- !mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32,
- ((int) pos.y + (dy * dScaler)) / 32, getWalkMask()) )
+ // Compute where the next step will be set.
+ int dx = 0, dy = 0;
+ if (dir & UP)
+ dy--;
+ if (dir & DOWN)
+ dy++;
+ if (dir & LEFT)
+ dx--;
+ if (dir & RIGHT)
+ dx++;
+
+ // Prevent skipping corners over colliding tiles
+ if (dx && !mMap->getWalk(((int) pos.x + dx) / 32,
+ (int) pos.y / 32, getWalkMask()))
+ dx = 16 - (int) pos.x % 32;
+ if (dy && !mMap->getWalk((int) pos.x / 32,
+ ((int) pos.y + dy) / 32, getWalkMask()))
+ dy = 16 - (int) pos.y % 32;
+
+ // Choose a straight direction when diagonal target is blocked
+ if (dx && dy && !mMap->getWalk((pos.x + dx) / 32,
+ (pos.y + dy) / 32, getWalkMask()))
+ dx = 16 - (int) pos.x % 32;
+
+ int dScaler; // Distance to walk
+
+ // Checks our path up to 1 tiles, if a blocking tile is found
+ // We go to the last good tile, and break out of the loop
+ for (dScaler = 1; dScaler <= 32; dScaler++)
{
- dScaler--;
- break;
+ if ( (dx || dy) &&
+ !mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32,
+ ((int) pos.y + (dy * dScaler)) / 32, getWalkMask()) )
+ {
+ dScaler--;
+ break;
+ }
}
- }
- if (dScaler > 16)
- {
- //effectManager->trigger(15, (int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler));
- setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler));
- }
- else if (dir)
- {
- // If the being can't move, just change direction
- Net::getPlayerHandler()->setDirection(dir);
- setDirection(dir);
+ if (dScaler > 16)
+ {
+ //effectManager->trigger(15, (int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler));
+ setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler));
+ }
+ else if (dir)
+ {
+ // If the being can't move, just change direction
+ Net::getPlayerHandler()->setDirection(dir);
+ setDirection(dir);
+ }
}
-#endif
}
bool LocalPlayer::checkInviteRights(const std::string &guildName)
@@ -409,15 +410,17 @@ void LocalPlayer::pickUp(FloorItem *item)
}
else
{
-#ifdef MANASERV_SUPPORT
- setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16);
-#else
- setDestination(item->getX(), item->getY());
-#endif
- mPickUpTarget = item;
-#ifdef EATHENA_SUPPORT
- stopAttack();
-#endif
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16);
+ mPickUpTarget = item;
+ }
+ else
+ {
+ setDestination(item->getX(), item->getY());
+ mPickUpTarget = item;
+ stopAttack();
+ }
}
}
@@ -460,56 +463,57 @@ void LocalPlayer::setTarget(Being *target)
void LocalPlayer::setDestination(int x, int y)
{
-#ifdef MANASERV_SUPPORT
- // Pre-computing character's destination in tiles
- const int tx = x / 32;
- const int ty = y / 32;
-
- // Check the walkability of the destination
- // If the destination is a wall, don't go there!
- if (!mMap->getWalk(tx, ty))
- return;
-
- // Pre-computing character's position useful variables.
- Vector playerPosition = getPosition();
- const int posX = (int)(playerPosition.x / 32);
- const int posY = (int)(playerPosition.y / 32);
- const int offsetY = (int)playerPosition.y % 32;
-
- // check if we're finding a path to the seeked destination
- // If the path is empty... and isn't on the same tile,
- // then, it's an unvalid one.
- if (posX != tx || posY != ty)
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
{
- Path evaluatedPath = mMap->findPath(posX, posY, tx, ty,
- getWalkMask());
- if (evaluatedPath.empty())
+ // Pre-computing character's destination in tiles
+ const int tx = x / 32;
+ const int ty = y / 32;
+
+ // Check the walkability of the destination
+ // If the destination is a wall, don't go there!
+ if (!mMap->getWalk(tx, ty))
return;
- }
- // Pre-computing character's destination offsets.
- int fx = x % 32;
- int fy = y % 32;
-
- // Fix coordinates so that the player does not seem to dig into walls.
- if (fx > 16 && !mMap->getWalk(tx + 1, ty, getWalkMask()))
- fx = 16;
- else if (fx < 16 && !mMap->getWalk(tx - 1, ty, getWalkMask()))
- fx = 16;
- else if (fy > 16 && !mMap->getWalk(tx, ty + 1, getWalkMask()))
- fy = 16;
- else if (fy < 16 && !mMap->getWalk(tx, ty - 1, getWalkMask()))
- fy = 16;
-
- // Test also the current character's position, to avoid the corner case
- // where a player can approach an obstacle by walking from slightly
- // under, diagonally. First part to the walk on water bug.
- if (offsetY < 16 && !mMap->getWalk(posX, posY - 1, getWalkMask()))
- fy = 16;
-
- x = tx * 32 + fx;
- y = ty * 32 + fy;
-#endif
+ // Pre-computing character's position useful variables.
+ Vector playerPosition = getPosition();
+ const int posX = (int)(playerPosition.x / 32);
+ const int posY = (int)(playerPosition.y / 32);
+ const int offsetY = (int)playerPosition.y % 32;
+
+ // check if we're finding a path to the seeked destination
+ // If the path is empty... and isn't on the same tile,
+ // then, it's an unvalid one.
+ if (posX != tx || posY != ty)
+ {
+ Path evaluatedPath = mMap->findPath(posX, posY, tx, ty,
+ getWalkMask());
+ if (evaluatedPath.empty())
+ return;
+ }
+
+ // Pre-computing character's destination offsets.
+ int fx = x % 32;
+ int fy = y % 32;
+
+ // Fix coordinates so that the player does not seem to dig into walls.
+ if (fx > 16 && !mMap->getWalk(tx + 1, ty, getWalkMask()))
+ fx = 16;
+ else if (fx < 16 && !mMap->getWalk(tx - 1, ty, getWalkMask()))
+ fx = 16;
+ else if (fy > 16 && !mMap->getWalk(tx, ty + 1, getWalkMask()))
+ fy = 16;
+ else if (fy < 16 && !mMap->getWalk(tx, ty - 1, getWalkMask()))
+ fy = 16;
+
+ // Test also the current character's position, to avoid the corner case
+ // where a player can approach an obstacle by walking from slightly
+ // under, diagonally. First part to the walk on water bug.
+ if (offsetY < 16 && !mMap->getWalk(posX, posY - 1, getWalkMask()))
+ fy = 16;
+
+ x = tx * 32 + fx;
+ y = ty * 32 + fy;
+ }
// Only send a new message to the server when destination changes
if (x != mDestX || y != mDestY)
@@ -529,7 +533,8 @@ void LocalPlayer::setWalkingDir(int dir)
{
// This function is called by Game::handleInput()
-#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
// First if player is pressing key for the direction he is already
// going, do nothing more...
@@ -553,7 +558,7 @@ void LocalPlayer::setWalkingDir(int dir)
// don't do anything or we could get disconnected for spamming the server
if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay)
return;
-#endif
+ }
mWalkingDir = dir;
@@ -562,12 +567,10 @@ void LocalPlayer::setWalkingDir(int dir)
{
startWalking(dir);
}
-#ifdef MANASERV_SUPPORT
- else if (mAction == WALK)
+ else if (mAction == WALK && (Net::getNetworkType() == ServerInfo::MANASERV))
{
nextStep(dir);
}
-#endif
}
void LocalPlayer::startWalking(unsigned char dir)
@@ -582,12 +585,13 @@ void LocalPlayer::startWalking(unsigned char dir)
if (mAction == WALK && !mPath.empty())
{
// Just finish the current action, otherwise we get out of sync
-#ifdef MANASERV_SUPPORT
- const Vector &pos = getPosition();
- Being::setDestination(pos.x, pos.y);
-#else
- Being::setDestination(getTileX(), getTileY());
-#endif
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ const Vector &pos = getPosition();
+ Being::setDestination(pos.x, pos.y);
+ }
+ else
+ Being::setDestination(getTileX(), getTileY());
return;
}
@@ -601,31 +605,32 @@ void LocalPlayer::startWalking(unsigned char dir)
if (dir & RIGHT)
dx++;
-#ifdef EATHENA_SUPPORT
- // Prevent skipping corners over colliding tiles
- if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask()))
- dx = 0;
- if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask()))
- dy = 0;
-
- // Choose a straight direction when diagonal target is blocked
- if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask()))
- dx = 0;
-
- // Walk to where the player can actually go
- if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask()))
- {
- setDestination(getTileX() + dx, getTileY() + dy);
- }
- else if (dir)
+ if (Net::getNetworkType() == ServerInfo::EATHENA)
{
- // If the being can't move, just change direction
- Net::getPlayerHandler()->setDirection(dir);
- setDirection(dir);
+ // Prevent skipping corners over colliding tiles
+ if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask()))
+ dx = 0;
+ if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask()))
+ dy = 0;
+
+ // Choose a straight direction when diagonal target is blocked
+ if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask()))
+ dx = 0;
+
+ // Walk to where the player can actually go
+ if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask()))
+ {
+ setDestination(getTileX() + dx, getTileY() + dy);
+ }
+ else if (dir)
+ {
+ // If the being can't move, just change direction
+ Net::getPlayerHandler()->setDirection(dir);
+ setDirection(dir);
+ }
}
-#else
- nextStep(dir);
-#endif
+ else
+ nextStep(dir);
}
void LocalPlayer::stopWalking(bool sendToServer)
@@ -633,9 +638,8 @@ void LocalPlayer::stopWalking(bool sendToServer)
if (mAction == WALK && mWalkingDir)
{
mWalkingDir = 0;
-#ifdef MANASERV_SUPPORT
mLocalWalkTime = 0;
-#endif
+
setDestination((int) getPosition().x, (int) getPosition().y);
if (sendToServer)
Net::getPlayerHandler()->setDestination((int) getPosition().x,
@@ -690,14 +694,15 @@ void LocalPlayer::setSpecialStatus(int id, int current, int max, int recharge)
void LocalPlayer::attack(Being *target, bool keep)
{
-#ifdef MANASERV_SUPPORT
- if (mLastAction != -1)
- return;
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ if (mLastAction != -1)
+ return;
- // Can only attack when standing still
- if (mAction != STAND && mAction != ATTACK)
- return;
-#endif
+ // Can only attack when standing still
+ if (mAction != STAND && mAction != ATTACK)
+ return;
+ }
mKeepAttacking = keep;
@@ -709,54 +714,57 @@ void LocalPlayer::attack(Being *target, bool keep)
mLastTarget = -1;
setTarget(target);
}
-#ifdef MANASERV_SUPPORT
- Vector plaPos = this->getPosition();
- Vector tarPos = mTarget->getPosition();
- int dist_x = plaPos.x - tarPos.x;
- int dist_y = plaPos.y - tarPos.y;
-
- if (abs(dist_y) >= abs(dist_x))
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
{
- if (dist_y < 0)
- setDirection(DOWN);
+ Vector plaPos = this->getPosition();
+ Vector tarPos = mTarget->getPosition();
+ int dist_x = plaPos.x - tarPos.x;
+ int dist_y = plaPos.y - tarPos.y;
+
+ if (abs(dist_y) >= abs(dist_x))
+ {
+ if (dist_y < 0)
+ setDirection(DOWN);
+ else
+ setDirection(UP);
+ }
else
- setDirection(UP);
+ {
+ if (dist_x < 0)
+ setDirection(RIGHT);
+ else
+ setDirection(LEFT);
+ }
+
+ mLastAction = tick_time;
}
else
{
- if (dist_x < 0)
- setDirection(RIGHT);
- else
- setDirection(LEFT);
- }
+ int dist_x = target->getTileX() - getTileX();
+ int dist_y = target->getTileY() - getTileY();
- mLastAction = tick_time;
-#else
- int dist_x = target->getTileX() - getTileX();
- int dist_y = target->getTileY() - getTileY();
-
- // Must be standing to attack
- if (mAction != STAND)
- return;
+ // Must be standing to attack
+ if (mAction != STAND)
+ return;
- if (abs(dist_y) >= abs(dist_x))
- {
- if (dist_y > 0)
- setDirection(DOWN);
- else
- setDirection(UP);
- }
- else
- {
- if (dist_x > 0)
- setDirection(RIGHT);
+ if (abs(dist_y) >= abs(dist_x))
+ {
+ if (dist_y > 0)
+ setDirection(DOWN);
+ else
+ setDirection(UP);
+ }
else
- setDirection(LEFT);
- }
+ {
+ if (dist_x > 0)
+ setDirection(RIGHT);
+ else
+ setDirection(LEFT);
+ }
- mWalkTime = tick_time;
- mTargetTime = tick_time;
-#endif
+ mWalkTime = tick_time;
+ mTargetTime = tick_time;
+ }
setAction(ATTACK);
@@ -772,10 +780,8 @@ void LocalPlayer::attack(Being *target, bool keep)
}
Net::getPlayerHandler()->attack(target->getId());
-#ifdef EATHENA_SUPPORT
- if (!keep)
+ if ((Net::getNetworkType() == ServerInfo::EATHENA) && !keep)
stopAttack();
-#endif
}
void LocalPlayer::stopAttack()
@@ -1005,40 +1011,46 @@ int LocalPlayer::getAttackRange()
bool LocalPlayer::withinAttackRange(Being *target)
{
-#ifdef MANASERV_SUPPORT
- const Vector &targetPos = target->getPosition();
- const Vector &pos = getPosition();
- const int dx = abs(targetPos.x - pos.x);
- const int dy = abs(targetPos.y - pos.y);
- const int range = getAttackRange();
-
- return !(dx > range || dy > range);
-#else
- int dist_x = abs(target->getTileX() - getTileY());
- int dist_y = abs(target->getTileY() - getTileX());
-
- if (dist_x > getAttackRange() || dist_y > getAttackRange())
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
{
- return false;
+ const Vector &targetPos = target->getPosition();
+ const Vector &pos = getPosition();
+ const int dx = abs(targetPos.x - pos.x);
+ const int dy = abs(targetPos.y - pos.y);
+ const int range = getAttackRange();
+
+ return !(dx > range || dy > range);
}
+ else
+ {
+ int dist_x = abs(target->getTileX() - getTileY());
+ int dist_y = abs(target->getTileY() - getTileX());
- return true;
-#endif
+ if (dist_x > getAttackRange() || dist_y > getAttackRange())
+ {
+ return false;
+ }
+
+ return true;
+ }
}
void LocalPlayer::setGotoTarget(Being *target)
{
mLastTarget = -1;
-#ifdef MANASERV_SUPPORT
- mTarget = target;
- mGoingToTarget = true;
- const Vector &targetPos = target->getPosition();
- setDestination(targetPos.x, targetPos.y);
-#else
- setTarget(target);
- mGoingToTarget = true;
- setDestination(target->getTileX(), target->getTileY());
-#endif
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ mTarget = target;
+ mGoingToTarget = true;
+ const Vector &targetPos = target->getPosition();
+ setDestination(targetPos.x, targetPos.y);
+ }
+ else
+ {
+ setTarget(target);
+ mGoingToTarget = true;
+ setDestination(target->getTileX(), target->getTileY());
+ }
}
extern MiniStatusWindow *miniStatusWindow;
diff --git a/src/localplayer.h b/src/localplayer.h
index ac97b35f..36876500 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -453,10 +453,8 @@ class LocalPlayer : public Player
Inventory *mInventory;
-#ifdef MANASERV_SUPPORT
int mLocalWalkTime; /**< Timestamp used to control keyboard walk
messages flooding */
-#endif
Inventory *mStorage;
diff --git a/src/main.h b/src/main.h
index ca2612e2..6cd43866 100644
--- a/src/main.h
+++ b/src/main.h
@@ -65,16 +65,10 @@
#include <string>
-#ifdef MANASERV_SUPPORT
-#define SERVER_BUILD "manaserv"
-#else
-#define SERVER_BUILD "eAthena"
-#endif
-
#ifdef PACKAGE_VERSION
-#define FULL_VERSION "v" PACKAGE_VERSION " (" SERVER_BUILD ")"
+#define FULL_VERSION "v" PACKAGE_VERSION
#else
-#define FULL_VERSION "Unknown Version (" SERVER_BUILD ")"
+#define FULL_VERSION "Unknown Version"
#endif
#ifndef PKG_DATADIR
@@ -83,11 +77,9 @@
#define MAX_CHARACTER_COUNT 3
-#ifdef MANASERV_SUPPORT
-#define DEFAULT_PORT 9601
-#else
+//manaserv uses 9601
+//#define DEFAULT_PORT 9601
#define DEFAULT_PORT 6901
-#endif
const std::string &getHomeDirectory();
diff --git a/src/monster.cpp b/src/monster.cpp
index 57a6f229..7da7e759 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -29,6 +29,8 @@
#include "gui/palette.h"
+#include "net/net.h"
+
#include "resources/monsterdb.h"
#include "resources/monsterinfo.h"
@@ -71,15 +73,13 @@ Monster::Monster(int id, int job, Map *map):
void Monster::logic()
{
-#ifdef EATHENA_SUPPORT
- if (mAction != STAND)
+ if ((Net::getNetworkType() == ServerInfo::EATHENA) && (mAction != STAND))
{
mFrame = (int) ((get_elapsed_time(mWalkTime) * 4) / getWalkSpeed());
if (mFrame >= 4 && mAction != DEAD)
nextStep();
}
-#endif
Being::logic();
}
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 0965e85a..156e8b26 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -47,9 +47,8 @@
#include "utils/stringutils.h"
#include "utils/gettext.h"
-// TODO Move somewhere else
-OkDialog *weightNotice = NULL;
-OkDialog *deathNotice = NULL;
+extern OkDialog *weightNotice;
+extern OkDialog *deathNotice;
// Max. distance we are willing to scroll after a teleport;
// everything beyond will reset the port hard.
@@ -638,4 +637,9 @@ int PlayerHandler::getJobLocation()
return JOB;
}
+float PlayerHandler::getDefaultWalkSpeed()
+{
+ return 150;
+}
+
} // namespace EAthena
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index 61f3b705..83ca91f6 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -65,6 +65,8 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler
bool canCorrectAttributes();
int getJobLocation();
+
+ float getDefaultWalkSpeed();
};
} // namespace EAthena
diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp
index 56528a85..abcfc04f 100644
--- a/src/net/ea/tradehandler.cpp
+++ b/src/net/ea/tradehandler.cpp
@@ -40,7 +40,7 @@
#include "utils/gettext.h"
#include "utils/stringutils.h"
-std::string tradePartnerName;
+extern std::string tradePartnerName;
ConfirmDialog *confirmDlg;
/**
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 60274288..0d7544fd 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -42,9 +42,8 @@
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
-// TODO Move somewhere else
-OkDialog *weightNotice = NULL;
-OkDialog *deathNotice = NULL;
+extern OkDialog *weightNotice;
+extern OkDialog *deathNotice;
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
@@ -424,4 +423,9 @@ int PlayerHandler::getJobLocation()
return -1;
}
+float PlayerHandler::getDefaultWalkSpeed()
+{
+ return 6.0f;
+}
+
} // namespace ManaServ
diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h
index 37d485f8..22be69f3 100644
--- a/src/net/manaserv/playerhandler.h
+++ b/src/net/manaserv/playerhandler.h
@@ -73,6 +73,8 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler
int getJobLocation();
+ float getDefaultWalkSpeed();
+
private:
void handleMapChangeMessage(Net::MessageIn &msg);
};
diff --git a/src/net/manaserv/tradehandler.cpp b/src/net/manaserv/tradehandler.cpp
index 5eedbec8..7f7be6bf 100644
--- a/src/net/manaserv/tradehandler.cpp
+++ b/src/net/manaserv/tradehandler.cpp
@@ -40,7 +40,7 @@
#include "utils/gettext.h"
#include "utils/stringutils.h"
-std::string tradePartnerName;
+extern std::string tradePartnerName;
int tradePartnerID;
extern Net::TradeHandler *tradeHandler;
diff --git a/src/net/net.cpp b/src/net/net.cpp
index 593d9cb7..75f8229c 100644
--- a/src/net/net.cpp
+++ b/src/net/net.cpp
@@ -126,41 +126,20 @@ ServerInfo::Type networkType = ServerInfo::UNKNOWN;
void connectToServer(const ServerInfo &server)
{
- // Remove with ifdefs
- if (networkType != ServerInfo::UNKNOWN)
- {
- getGeneralHandler()->reload();
- }
- else
- {
-#ifdef MANASERV_SUPPORT
- new ManaServ::GeneralHandler;
-#else
- new EAthena::GeneralHandler;
-#endif
-
- getGeneralHandler()->load();
-
- networkType = server.type;
- }
- // End remove section
-
- // Uncomment after ifdefs removed
- /*ServerInfo server = ServerInfo(inServer);
if (server.type == ServerInfo::UNKNOWN)
{
// TODO: Query the server about itself and choose the netcode based on
// that
}
- //if (networkType == server.type)
- if (networkType != ServerInfo::UNKNOWN)
+ if (networkType == server.type && getGeneralHandler() != NULL)
+ //if (networkType != ServerInfo::UNKNOWN)
{
getGeneralHandler()->reload();
}
else
{
- if (networkType != ServerInfo::UNKNOWN)
+ if (networkType != ServerInfo::UNKNOWN && getGeneralHandler() != NULL)
{
getGeneralHandler()->unload();
}
@@ -183,7 +162,7 @@ void connectToServer(const ServerInfo &server)
getGeneralHandler()->load();
networkType = server.type;
- }*/
+ }
getLoginHandler()->setServer(server);
@@ -199,5 +178,10 @@ void unload()
}
}
+ServerInfo::Type getNetworkType()
+{
+ return networkType;
+}
+
} // namespace Net
diff --git a/src/net/net.h b/src/net/net.h
index d6bb7d39..e26a4b2d 100644
--- a/src/net/net.h
+++ b/src/net/net.h
@@ -26,7 +26,7 @@
* \defgroup Network Core network layer
*/
-class ServerInfo;
+#include "net/serverinfo.h"
namespace Net {
@@ -58,6 +58,8 @@ PlayerHandler *getPlayerHandler();
SpecialHandler *getSpecialHandler();
TradeHandler *getTradeHandler();
+ServerInfo::Type getNetworkType();
+
/**
* Handles server detection and connection
*/
diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h
index d190be01..cc135c7e 100644
--- a/src/net/playerhandler.h
+++ b/src/net/playerhandler.h
@@ -61,6 +61,8 @@ class PlayerHandler
virtual int getJobLocation() = 0;
+ virtual float getDefaultWalkSpeed() = 0;
+
virtual ~PlayerHandler() {}
};
diff --git a/src/player.cpp b/src/player.cpp
index 007a398c..022b06ba 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -73,60 +73,61 @@ Player::~Player()
void Player::logic()
{
-#ifdef EATHENA_SUPPORT
- switch (mAction)
+ if (Net::getNetworkType() == ServerInfo::EATHENA)
{
- case STAND:
- case SIT:
- case DEAD:
- case HURT:
- break;
-
- case WALK:
- mFrame = (int) ((get_elapsed_time(mWalkTime) * 6) / getWalkSpeed());
- if (mFrame >= 6)
- nextStep();
- break;
-
- case ATTACK:
- int rotation = 0;
- std::string particleEffect = "";
- int frames = 4;
-
- if (mEquippedWeapon &&
- mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW)
- {
- frames = 5;
- }
-
- mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed;
-
- //attack particle effect
- if (mEquippedWeapon)
- particleEffect = mEquippedWeapon->getParticleEffect();
-
- if (!particleEffect.empty() && Particle::enabled && mFrame == 1)
- {
- switch (mDirection)
+ switch (mAction)
+ {
+ case STAND:
+ case SIT:
+ case DEAD:
+ case HURT:
+ break;
+
+ case WALK:
+ mFrame = (int) ((get_elapsed_time(mWalkTime) * 6) / getWalkSpeed());
+ if (mFrame >= 6)
+ nextStep();
+ break;
+
+ case ATTACK:
+ int rotation = 0;
+ std::string particleEffect = "";
+ int frames = 4;
+
+ if (mEquippedWeapon &&
+ mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW)
{
- case DOWN: rotation = 0; break;
- case LEFT: rotation = 90; break;
- case UP: rotation = 180; break;
- case RIGHT: rotation = 270; break;
- default: break;
+ frames = 5;
}
- Particle *p;
- p = particleEngine->addEffect("graphics/particles/" +
- particleEffect, 0, 0, rotation);
- controlParticle(p);
- }
- if (mFrame >= frames)
- nextStep();
+ mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed;
+
+ //attack particle effect
+ if (mEquippedWeapon)
+ particleEffect = mEquippedWeapon->getParticleEffect();
- break;
+ if (!particleEffect.empty() && Particle::enabled && mFrame == 1)
+ {
+ switch (mDirection)
+ {
+ case DOWN: rotation = 0; break;
+ case LEFT: rotation = 90; break;
+ case UP: rotation = 180; break;
+ case RIGHT: rotation = 270; break;
+ default: break;
+ }
+ Particle *p;
+ p = particleEngine->addEffect("graphics/particles/" +
+ particleEffect, 0, 0, rotation);
+ controlParticle(p);
+ }
+
+ if (mFrame >= frames)
+ nextStep();
+
+ break;
+ }
}
-#endif
Being::logic();
}