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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-08 22:03:33 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-08 22:10:11 +0100
commit08a2e6eac1166f6fb22fd2058326ab1f72e5bdc9 (patch)
tree3bcf862d1fb5c75bc71eea868f6bd9963c56b02c /src
parentbbb89909e72ee1d1d5d8d469d505aff3bd5aa23c (diff)
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Made remaining dialogs translatable
Most strings are now translatable. Please do report any missing ones. Strings excluded from translation are anything that gets written to the log file or is otherwise not shown in the GUI. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
Diffstat (limited to 'src')
-rw-r--r--src/gui/buysell.cpp10
-rw-r--r--src/gui/chat.cpp172
-rw-r--r--src/gui/help.cpp6
-rw-r--r--src/gui/setup_keyboard.cpp12
-rw-r--r--src/gui/setup_players.cpp60
-rw-r--r--src/gui/skill.cpp35
-rw-r--r--src/gui/status.cpp88
-rw-r--r--src/gui/trade.cpp4
-rw-r--r--src/gui/updatewindow.cpp11
-rw-r--r--src/main.cpp13
10 files changed, 226 insertions, 185 deletions
diff --git a/src/gui/buysell.cpp b/src/gui/buysell.cpp
index 42380882..a8223ca4 100644
--- a/src/gui/buysell.cpp
+++ b/src/gui/buysell.cpp
@@ -25,18 +25,20 @@
#include "../npc.h"
+#include "../utils/gettext.h"
+
BuySellDialog::BuySellDialog():
- Window("Shop")
+ Window(_("Shop"))
{
Button *buyButton = 0;
- const char *buttonNames[] = {
- "Buy", "Sell", "Cancel", 0
+ static const char *buttonNames[] = {
+ N_("Buy"), N_("Sell"), N_("Cancel"), 0
};
int x = 10, y = 10;
for (const char **curBtn = buttonNames; *curBtn; curBtn++)
{
- Button *btn = new Button(*curBtn, *curBtn, this);
+ Button *btn = new Button(gettext(*curBtn), *curBtn, this);
if (!buyButton) buyButton = btn; // For focus request
btn->setPosition(x, y);
add(btn);
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index 3c02e656..d61ec021 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -39,6 +39,8 @@
#include "../net/messageout.h"
#include "../net/protocol.h"
+#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
#include "../utils/trim.h"
ChatWindow::ChatWindow(Network *network):
@@ -116,11 +118,14 @@ void ChatWindow::chatLog(std::string line, int own)
std::string lineColor = "##0"; // Equiv. to BrowserBox::BLACK
switch (own) {
case BY_GM:
- if (tmp.nick.empty())
- tmp.nick = std::string("Global announcement: ");
- else
- tmp.nick = std::string("Global announcement from " + tmp.nick
- + std::string(": "));
+ if (tmp.nick.empty()) {
+ tmp.nick = _("Global announcement:");
+ tmp.nick += " ";
+ } else {
+ tmp.nick = strprintf(_("Global announcement from %s:"),
+ tmp.nick.c_str());
+ tmp.nick += " ";
+ }
lineColor = "##1"; // Equiv. to BrowserBox::RED
break;
case BY_PLAYER:
@@ -132,12 +137,14 @@ void ChatWindow::chatLog(std::string line, int own)
lineColor = "##0"; // Equiv. to BrowserBox::BLACK
break;
case BY_SERVER:
- tmp.nick = "Server: ";
+ tmp.nick = _("Server:");
+ tmp.nick += " ";
tmp.text = line;
lineColor = "##7"; // Equiv. to BrowserBox::PINK
break;
case ACT_WHISPER:
- tmp.nick += CAT_WHISPER;
+ tmp.nick = strprintf(_("%s whispers:"), tmp.nick.c_str());
+ tmp.nick += " ";
lineColor = "##3"; // Equiv. to BrowserBox::BLUE
break;
case ACT_IS:
@@ -250,7 +257,7 @@ void ChatWindow::whisper(const std::string &nick, std::string msg,
std::string recvnick = "";
msg.erase(0, prefixlen + 1);
- if (msg.substr(0,1) == "\"")
+ if (msg.substr(0, 1) == "\"")
{
const std::string::size_type pos = msg.find('"', 1);
if (pos != std::string::npos) {
@@ -273,7 +280,9 @@ void ChatWindow::whisper(const std::string &nick, std::string msg,
outMsg.writeString(recvnick, 24);
outMsg.writeString(msg, msg.length());
- chatLog("Whispering to " + recvnick + " : " + msg, BY_PLAYER);
+ chatLog(strprintf(_("Whispering to %s: %s"),
+ recvnick.c_str(), msg.c_str()),
+ BY_PLAYER);
}
void ChatWindow::chatSend(const std::string &nick, std::string msg)
@@ -344,7 +353,7 @@ void ChatWindow::chatSend(const std::string &nick, std::string msg)
whisper(nick, msg, IS_SHORT_WHISPER_LENGTH);
else
{
- chatLog("Unknown command", BY_SERVER);
+ chatLog(_("Unknown command"), BY_SERVER);
}
}
@@ -353,71 +362,73 @@ std::string ChatWindow::const_msg(CHATSKILL act)
std::string msg;
if (act.success == SKILL_FAILED && act.skill == SKILL_BASIC) {
switch (act.bskill) {
- case BSKILL_TRADE :
- msg = "Trade failed!";
+ case BSKILL_TRADE:
+ msg = _("Trade failed!");
break;
- case BSKILL_EMOTE :
- msg = "Emote failed!";
+ case BSKILL_EMOTE:
+ msg = _("Emote failed!");
break;
- case BSKILL_SIT :
- msg = "Sit failed!";
+ case BSKILL_SIT:
+ msg = _("Sit failed!");
break;
- case BSKILL_CREATECHAT :
- msg = "Chat creating failed!";
+ case BSKILL_CREATECHAT:
+ msg = _("Chat creating failed!");
break;
- case BSKILL_JOINPARTY :
- msg = "Could not join party!";
+ case BSKILL_JOINPARTY:
+ msg = _("Could not join party!");
break;
- case BSKILL_SHOUT :
- msg = "Cannot shout!";
+ case BSKILL_SHOUT:
+ msg = _("Cannot shout!");
break;
}
+ msg += " ";
+
switch (act.reason) {
- case RFAIL_SKILLDEP :
- msg += " You have not yet reached a high enough lvl!";
+ case RFAIL_SKILLDEP:
+ msg += _("You have not yet reached a high enough lvl!");
break;
- case RFAIL_INSUFHP :
- msg += " Insufficient HP!";
+ case RFAIL_INSUFHP:
+ msg += _("Insufficient HP!");
break;
- case RFAIL_INSUFSP :
- msg += " Insufficient SP!";
+ case RFAIL_INSUFSP:
+ msg += _("Insufficient SP!");
break;
- case RFAIL_NOMEMO :
- msg += " You have no memos!";
+ case RFAIL_NOMEMO:
+ msg += _("You have no memos!");
break;
- case RFAIL_SKILLDELAY :
- msg += " You cannot do that right now!";
+ case RFAIL_SKILLDELAY:
+ msg += _("You cannot do that right now!");
break;
- case RFAIL_ZENY :
- msg += " Seems you need more Zeny... ;-)";
+ case RFAIL_ZENY:
+ msg += _("Seems you need more Zeny... ;-)");
break;
- case RFAIL_WEAPON :
- msg += " You cannot use this skill with that kind of weapon!";
+ case RFAIL_WEAPON:
+ msg += _("You cannot use this skill with that kind of weapon!");
break;
- case RFAIL_REDGEM :
- msg += " You need another red gem!";
+ case RFAIL_REDGEM:
+ msg += _("You need another red gem!");
break;
- case RFAIL_BLUEGEM :
- msg += " You need another blue gem!";
+ case RFAIL_BLUEGEM:
+ msg += _("You need another blue gem!");
break;
- case RFAIL_OVERWEIGHT :
- msg += " You're carrying to much to do this!";
+ case RFAIL_OVERWEIGHT:
+ msg += _("You're carrying to much to do this!");
break;
- default :
- msg += " Huh? What's that?";
+ default:
+ msg += _("Huh? What's that?");
break;
}
} else {
- switch(act.skill) {
+ switch (act.skill) {
case SKILL_WARP :
- msg = "Warp failed...";
+ msg = _("Warp failed...");
break;
case SKILL_STEAL :
- msg = "Could not steal anything...";
+ msg = _("Could not steal anything...");
break;
case SKILL_ENVENOM :
- msg = "Poison had no effect...";
+ msg = _("Poison had no effect...");
break;
}
}
@@ -482,67 +493,68 @@ void ChatWindow::setVisible(bool isVisible)
void ChatWindow::help(const std::string &msg1, const std::string &msg2)
{
- chatLog("-- Help --", BY_SERVER);
+ chatLog(_("-- Help --"), BY_SERVER);
if (msg1 == "")
{
- chatLog("/announce: Global announcement (GM only)", BY_SERVER);
- chatLog("/clear: Clears this window", BY_SERVER);
- chatLog("/help: Display this help.", BY_SERVER);
- chatLog("/where: Display map name", BY_SERVER);
- chatLog("/whisper <nick> <message>: Sends a private <message>"
- " to <nick>", BY_SERVER);
- chatLog("/w <nick> <message>: Short form for /whisper", BY_SERVER);
- chatLog("/who: Display number of online users", BY_SERVER);
- chatLog("For more information, type /help <command>", BY_SERVER);
+ chatLog(_("/announce: Global announcement (GM only)"), BY_SERVER);
+ chatLog(_("/clear: Clears this window"), BY_SERVER);
+ chatLog(_("/help: Display this help"), BY_SERVER);
+ chatLog(_("/where: Display map name"), BY_SERVER);
+ chatLog(_("/whisper <nick> <message>: Sends a private <message>"
+ " to <nick>"), BY_SERVER);
+ chatLog(_("/w <nick> <message>: Short form for /whisper"), BY_SERVER);
+ chatLog(_("/who: Display number of online users"), BY_SERVER);
+ chatLog(_("For more information, type /help <command>"), BY_SERVER);
return;
}
if (msg1 == "announce")
{
- chatLog("Command: /announce <msg>", BY_SERVER);
- chatLog("*** only available to a GM ***", BY_SERVER);
- chatLog("This command sends the message <msg> to "
- "all players currently online.", BY_SERVER);
+ chatLog(_("Command: /announce <msg>"), BY_SERVER);
+ chatLog(_("*** only available to a GM ***"), BY_SERVER);
+ chatLog(_("This command sends the message <msg> to "
+ "all players currently online."), BY_SERVER);
return;
}
if (msg1 == "clear")
{
- chatLog("Command: /clear", BY_SERVER);
- chatLog("This command clears the chat log of previous chat.",
+ chatLog(_("Command: /clear"), BY_SERVER);
+ chatLog(_("This command clears the chat log of previous chat."),
BY_SERVER);
return;
}
if (msg1 == "help")
{
- chatLog("Command: /help", BY_SERVER);
- chatLog("This command displays a list of all commands available.",
+ chatLog(_("Command: /help"), BY_SERVER);
+ chatLog(_("This command displays a list of all commands available."),
BY_SERVER);
- chatLog("Command: /help <command>", BY_SERVER);
- chatLog("This command displays help on <command>.", BY_SERVER);
+ chatLog(_("Command: /help <command>"), BY_SERVER);
+ chatLog(_("This command displays help on <command>."), BY_SERVER);
return;
}
if (msg1 == "where")
{
- chatLog("Command: /where", BY_SERVER);
- chatLog("This command displays the name of the current map.",
+ chatLog(_("Command: /where"), BY_SERVER);
+ chatLog(_("This command displays the name of the current map."),
BY_SERVER);
return;
}
if (msg1 == "whisper" || msg1 == "w")
{
- chatLog("Command: /whisper <nick> <msg>", BY_SERVER);
- chatLog("Command: /w <nick> <msg>", BY_SERVER);
- chatLog("This command sends the message <msg> to <nick>.", BY_SERVER);
- chatLog("If the <nick> has spaces in it, enclose it in "
- "double quotes (\").", BY_SERVER);
+ chatLog(_("Command: /whisper <nick> <msg>"), BY_SERVER);
+ chatLog(_("Command: /w <nick> <msg>"), BY_SERVER);
+ chatLog(_("This command sends the message <msg> to <nick>."),
+ BY_SERVER);
+ chatLog(_("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\")."), BY_SERVER);
return;
}
if (msg1 == "who")
{
- chatLog("Command: /who", BY_SERVER);
- chatLog("This command displays the number of players currently "
- "online.", BY_SERVER);
+ chatLog(_("Command: /who"), BY_SERVER);
+ chatLog(_("This command displays the number of players currently "
+ "online."), BY_SERVER);
return;
}
- chatLog("Unknown command.", BY_SERVER);
- chatLog("Type /help for a list of commands.", BY_SERVER);
+ chatLog(_("Unknown command."), BY_SERVER);
+ chatLog(_("Type /help for a list of commands."), BY_SERVER);
}
diff --git a/src/gui/help.cpp b/src/gui/help.cpp
index 290679b9..a52119b8 100644
--- a/src/gui/help.cpp
+++ b/src/gui/help.cpp
@@ -27,8 +27,10 @@
#include "../resources/resourcemanager.h"
+#include "../utils/gettext.h"
+
HelpWindow::HelpWindow():
- Window("Help")
+ Window(_("Help"))
{
setContentSize(455, 350);
setWindowName("Help");
@@ -36,7 +38,7 @@ HelpWindow::HelpWindow():
mBrowserBox = new BrowserBox();
mBrowserBox->setOpaque(false);
mScrollArea = new ScrollArea(mBrowserBox);
- Button *okButton = new Button("Close", "close", this);
+ Button *okButton = new Button(_("Close"), "close", this);
mScrollArea->setDimension(gcn::Rectangle(
5, 5, 445, 335 - okButton->getHeight()));
diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp
index c6247487..de3c0ce1 100644
--- a/src/gui/setup_keyboard.cpp
+++ b/src/gui/setup_keyboard.cpp
@@ -32,6 +32,7 @@
#include "../configuration.h"
#include "../keyboardconfig.h"
+#include "../utils/gettext.h"
#include "../utils/tostring.h"
#include <SDL_keyboard.h>
@@ -84,13 +85,13 @@ Setup_Keyboard::Setup_Keyboard():
scrollArea->setDimension(gcn::Rectangle(10, 10, 200, 140));
add(scrollArea);
- mAssignKeyButton = new Button("Assign", "assign", this);
+ mAssignKeyButton = new Button(_("Assign"), "assign", this);
mAssignKeyButton->setPosition(165, 155);
mAssignKeyButton->addActionListener(this);
mAssignKeyButton->setEnabled(false);
add(mAssignKeyButton);
- mMakeDefaultButton = new Button("Default", "makeDefault", this);
+ mMakeDefaultButton = new Button(_("Default"), "makeDefault", this);
mMakeDefaultButton->setPosition(10, 155);
mMakeDefaultButton->addActionListener(this);
add(mMakeDefaultButton);
@@ -111,8 +112,9 @@ void Setup_Keyboard::apply()
if (keyboard.hasConflicts())
{
- new OkDialog("Key Conflict(s) Detected.",
- "Resolve them, or gameplay may result in strange behaviour.");
+ new OkDialog(_("Key Conflict(s) Detected."),
+ _("Resolve them, or gameplay may result in strange "
+ "behaviour."));
}
keyboard.setEnabled(true);
keyboard.store();
@@ -170,7 +172,7 @@ void Setup_Keyboard::newKeyCallback(int index)
void Setup_Keyboard::refreshKeys()
{
- for(int i = 0; i < keyboard.KEY_TOTAL; i++)
+ for (int i = 0; i < keyboard.KEY_TOTAL; i++)
{
refreshAssignedKey(i);
}
diff --git a/src/gui/setup_players.cpp b/src/gui/setup_players.cpp
index c556a82d..122f54e1 100644
--- a/src/gui/setup_players.cpp
+++ b/src/gui/setup_players.cpp
@@ -30,6 +30,8 @@
#include "../log.h"
#include "../sound.h"
+#include "../utils/gettext.h"
+
#include <guichan/widgets/dropdown.hpp>
#include <guichan/widgets/label.hpp>
@@ -47,10 +49,16 @@
#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
-static std::string table_titles[COLUMNS_NR] = {"name", "relation"};
+static const char *table_titles[COLUMNS_NR] = {
+ N_("Name"),
+ N_("Relation")
+};
-static const std::string RELATION_NAMES[PlayerRelation::RELATIONS_NR] = {
- "neutral", "friend", "disregarded", "ignored"
+static const char *RELATION_NAMES[PlayerRelation::RELATIONS_NR] = {
+ N_("Neutral"),
+ N_("Friend"),
+ N_("Disregarded"),
+ N_("Ignored")
};
class PlayerRelationListModel : public gcn::ListModel
@@ -67,7 +75,7 @@ public:
{
if (i >= getNumberOfElements() || i < 0)
return "";
- return RELATION_NAMES[i];
+ return gettext(RELATION_NAMES[i]);
}
};
@@ -136,7 +144,8 @@ public:
virtual void updateModelInRow(int row)
{
- gcn::DropDown *choicebox = dynamic_cast<gcn::DropDown *>(getElementAt(row, RELATION_CHOICE_COLUMN));
+ gcn::DropDown *choicebox = dynamic_cast<gcn::DropDown *>(
+ getElementAt(row, RELATION_CHOICE_COLUMN));
player_relations.setRelation(getPlayerAt(row),
static_cast<PlayerRelation::relation>(choicebox->getSelected()));
}
@@ -202,21 +211,27 @@ Setup_Players::Setup_Players():
mPlayerTable(new GuiTable(mPlayerTableModel)),
mPlayerTitleTable(new GuiTable(mPlayerTableTitleModel)),
mPlayerScrollArea(new ScrollArea(mPlayerTable)),
- mPersistIgnores(new CheckBox("save player list", player_relations.getPersistIgnores())),
- mDefaultTrading(new CheckBox("allow trading", player_relations.getDefault() & PlayerRelation::TRADE)),
- mDefaultWhisper(new CheckBox("allow whispers", player_relations.getDefault() & PlayerRelation::WHISPER)),
- mDeleteButton(new Button("Delete", ACTION_DELETE, this)),
+ mPersistIgnores(new CheckBox(_("Save player list"),
+ player_relations.getPersistIgnores())),
+ mDefaultTrading(new CheckBox(_("Allow trading"),
+ player_relations.getDefault() & PlayerRelation::TRADE)),
+ mDefaultWhisper(new CheckBox(_("Allow whispers"),
+ player_relations.getDefault() & PlayerRelation::WHISPER)),
+ mDeleteButton(new Button(_("Delete"), ACTION_DELETE, this)),
mIgnoreActionChoicesBox(new gcn::DropDown(new IgnoreChoicesListModel()))
{
setOpaque(false);
int table_width = NAME_COLUMN_WIDTH + RELATION_CHOICE_COLUMN_WIDTH;
mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
- mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN, RELATION_CHOICE_COLUMN_WIDTH);
+ mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN,
+ RELATION_CHOICE_COLUMN_WIDTH);
mPlayerTitleTable->setDimension(gcn::Rectangle(10, 10, table_width, 10));
mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf));
- for (int i = 0; i < COLUMNS_NR; i++)
- mPlayerTableTitleModel->set(0, i, new gcn::Label(table_titles[i]));
+ for (int i = 0; i < COLUMNS_NR; i++) {
+ mPlayerTableTitleModel->set(0, i,
+ new gcn::Label(gettext(table_titles[i])));
+ }
mPlayerTitleTable->setLinewiseSelection(true);
mPlayerScrollArea->setDimension(gcn::Rectangle(10, 25, table_width + COLUMNS_NR, 90));
@@ -227,7 +242,7 @@ Setup_Players::Setup_Players():
mDeleteButton->setPosition(10, 118);
- gcn::Label *ignore_action_label = new gcn::Label("When ignoring:");
+ gcn::Label *ignore_action_label = new gcn::Label(_("When ignoring:"));
ignore_action_label->setPosition(80, 118);
mIgnoreActionChoicesBox->setDimension(gcn::Rectangle(80, 132, 120, 12));
@@ -269,9 +284,9 @@ Setup_Players::~Setup_Players()
void Setup_Players::reset()
{
- // We now have to search through the list of ignore choices to find the current
- // selection. We could use an index into the table of config options in
- // player_relations instead of strategies to sidestep this.
+ // We now have to search through the list of ignore choices to find the
+ // current selection. We could use an index into the table of config
+ // options in player_relations instead of strategies to sidestep this.
int selection = 0;
for (unsigned int i = 0; i < player_relations.getPlayerIgnoreStrategies()->size(); ++i)
if ((*player_relations.getPlayerIgnoreStrategies())[i] ==
@@ -303,9 +318,10 @@ void Setup_Players::cancel()
void Setup_Players::action(const gcn::ActionEvent &event)
{
if (event.getId() == ACTION_TABLE) {
- // temporarily eliminate ourselves: we are fully aware of this change, so there is no
- // need for asynchronous updates. (In fact, thouse might destroy the widet that
- // triggered them, which would be rather embarrassing.)
+ // temporarily eliminate ourselves: we are fully aware of this change,
+ // so there is no need for asynchronous updates. (In fact, thouse
+ // might destroy the widet that triggered them, which would be rather
+ // embarrassing.)
player_relations.removeListener(this);
int row = mPlayerTable->getSelectedRow();
@@ -336,6 +352,8 @@ void Setup_Players::action(const gcn::ActionEvent &event)
void Setup_Players::updatedPlayer(const std::string &name)
{
mPlayerTableModel->playerRelationsUpdated();
- mDefaultTrading->setSelected(player_relations.getDefault() & PlayerRelation::TRADE);
- mDefaultWhisper->setSelected(player_relations.getDefault() & PlayerRelation::WHISPER);
+ mDefaultTrading->setSelected(
+ player_relations.getDefault() & PlayerRelation::TRADE);
+ mDefaultWhisper->setSelected(
+ player_relations.getDefault() & PlayerRelation::WHISPER);
}
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 82108f84..8b8c58cd 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -29,12 +29,14 @@
#include "windowcontainer.h"
#include "../localplayer.h"
+#include "../log.h"
#include "../utils/dtor.h"
+#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
#include "../utils/xml.h"
-#include "../log.h"
-#define SKILLS_FILE "skills.xml"
+static const char *SKILLS_FILE = "skills.xml";
struct SkillInfo {
std::string name;
@@ -73,7 +75,10 @@ public:
virtual void update()
{
- static const SkillInfo fakeSkillInfo = { "Mystery Skill", false };
+ static const SkillInfo fakeSkillInfo = {
+ _("Mystery Skill"),
+ false
+ };
mEntriesNr = mDialog->getSkills().size();
resize();
@@ -90,13 +95,13 @@ public:
info = &fakeSkillInfo;
sprintf(tmp, "%c%s", info->modifiable? ' ' : '*', info->name.c_str());
- gcn::Label *name_label = new gcn::Label(std::string(tmp));
+ gcn::Label *name_label = new gcn::Label(tmp);
sprintf(tmp, "Lv:%i", skill->lv);
- gcn::Label *lv_label = new gcn::Label(std::string(tmp));
+ gcn::Label *lv_label = new gcn::Label(tmp);
sprintf(tmp, "Sp:%i", skill->sp);
- gcn::Label *sp_label = new gcn::Label(std::string(tmp));
+ gcn::Label *sp_label = new gcn::Label(tmp);
set(i, 0, name_label);
set(i, 1, lv_label);
@@ -111,7 +116,7 @@ private:
SkillDialog::SkillDialog():
- Window("Skills")
+ Window(_("Skills"))
{
initSkillinfo();
mTableModel = new SkillGuiTableModel(this);
@@ -124,9 +129,9 @@ SkillDialog::SkillDialog():
// mSkillListBox = new ListBox(this);
ScrollArea *skillScrollArea = new ScrollArea(&mTable);
- mPointsLabel = new gcn::Label("Skill Points:");
- mIncButton = new Button("Up", "inc", this);
- mUseButton = new Button("Use", "use", this);
+ mPointsLabel = new gcn::Label(strprintf(_("Skill points: %d"), 0));
+ mIncButton = new Button(_("Up"), "inc", this);
+ mUseButton = new Button(_("Use"), "use", this);
mUseButton->setEnabled(false);
// mSkillListBox->setActionEventId("skill");
@@ -180,11 +185,8 @@ void SkillDialog::action(const gcn::ActionEvent &event)
void SkillDialog::update()
{
- if (mPointsLabel != NULL) {
- char tmp[128];
- sprintf(tmp, "Skill points: %i", player_node->mSkillPoint);
- mPointsLabel->setCaption(tmp);
- }
+ mPointsLabel->setCaption(strprintf(_("Skill points: %d"),
+ player_node->mSkillPoint));
int selectedSkill = mTable.getSelectedRow();
@@ -254,8 +256,7 @@ static void initSkillinfo()
if (!root || !xmlStrEqual(root->name, BAD_CAST "skills"))
{
- logger->log("Error loading skills file: "
- SKILLS_FILE);
+ logger->log("Error loading skills file: %s", SKILLS_FILE);
skill_db.resize(2, emptySkillInfo);
skill_db[1].name = "Basic";
skill_db[1].modifiable = true;
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index 1a257ae8..a5bb77c3 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -29,6 +29,8 @@
#include "../localplayer.h"
+#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
#include "../utils/tostring.h"
StatusWindow::StatusWindow(LocalPlayer *player):
@@ -46,25 +48,25 @@ StatusWindow::StatusWindow(LocalPlayer *player):
// Status Part
// ----------------------
- mLvlLabel = new gcn::Label("Level:");
- mGpLabel = new gcn::Label("Money:");
- mJobLvlLabel = new gcn::Label("Job:");
+ mLvlLabel = new gcn::Label(strprintf(_("Level: %d"), 0));
+ mGpLabel = new gcn::Label(strprintf(_("Job: %d"), 0));
+ mJobLvlLabel = new gcn::Label(strprintf(_("Money: %d GP"), 0));
mHpLabel = new gcn::Label("HP:");
mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34);
- mHpValueLabel = new gcn::Label("");
+ mHpValueLabel = new gcn::Label;
mXpLabel = new gcn::Label("Exp:");
mXpBar = new ProgressBar(1.0f, 80, 15, 143, 192, 211);
- mXpValueLabel = new gcn::Label("");
+ mXpValueLabel = new gcn::Label;
mMpLabel = new gcn::Label("MP:");
mMpBar = new ProgressBar(1.0f, 80, 15, 26, 102, 230);
- mMpValueLabel = new gcn::Label("");
+ mMpValueLabel = new gcn::Label;
mJobXpLabel = new gcn::Label("Job:");
mJobXpBar = new ProgressBar(1.0f, 80, 15, 220, 135, 203);
- mJobValueLabel = new gcn::Label("");
+ mJobValueLabel = new gcn::Label;
int y = 3;
int x = 5;
@@ -122,34 +124,34 @@ StatusWindow::StatusWindow(LocalPlayer *player):
// ----------------------
// Static Labels
- gcn::Label *mStatsTitleLabel = new gcn::Label("Stats");
- gcn::Label *mStatsTotalLabel = new gcn::Label("Total");
- gcn::Label *mStatsCostLabel = new gcn::Label("Cost");
+ gcn::Label *mStatsTitleLabel = new gcn::Label(_("Stats"));
+ gcn::Label *mStatsTotalLabel = new gcn::Label(_("Total"));
+ gcn::Label *mStatsCostLabel = new gcn::Label(_("Cost"));
// Derived Stats
- mStatsAttackLabel = new gcn::Label("Attack:");
- mStatsDefenseLabel= new gcn::Label("Defense:");
- mStatsMagicAttackLabel = new gcn::Label("M.Attack:");
- mStatsMagicDefenseLabel = new gcn::Label("M.Defense:");
- mStatsAccuracyLabel = new gcn::Label("% Accuracy:");
- mStatsEvadeLabel = new gcn::Label("% Evade:");
- mStatsReflexLabel = new gcn::Label("% Reflex:");
-
- mStatsAttackPoints = new gcn::Label("");
- mStatsDefensePoints = new gcn::Label("");
- mStatsMagicAttackPoints = new gcn::Label("");
- mStatsMagicDefensePoints = new gcn::Label("");
- mStatsAccuracyPoints = new gcn::Label("% Accuracy:");
- mStatsEvadePoints = new gcn::Label("% Evade:");
- mStatsReflexPoints = new gcn::Label("% Reflex:");
+ mStatsAttackLabel = new gcn::Label(_("Attack:"));
+ mStatsDefenseLabel= new gcn::Label(_("Defense:"));
+ mStatsMagicAttackLabel = new gcn::Label(_("M.Attack:"));
+ mStatsMagicDefenseLabel = new gcn::Label(_("M.Defense:"));
+ mStatsAccuracyLabel = new gcn::Label(_("% Accuracy:"));
+ mStatsEvadeLabel = new gcn::Label(_("% Evade:"));
+ mStatsReflexLabel = new gcn::Label(_("% Reflex:"));
+
+ mStatsAttackPoints = new gcn::Label;
+ mStatsDefensePoints = new gcn::Label;
+ mStatsMagicAttackPoints = new gcn::Label;
+ mStatsMagicDefensePoints = new gcn::Label;
+ mStatsAccuracyPoints = new gcn::Label;
+ mStatsEvadePoints = new gcn::Label;
+ mStatsReflexPoints = new gcn::Label;
// New labels
for (int i = 0; i < 6; i++) {
- mStatsLabel[i] = new gcn::Label();
- mStatsDisplayLabel[i] = new gcn::Label();
+ mStatsLabel[i] = new gcn::Label;
+ mStatsDisplayLabel[i] = new gcn::Label;
mPointsLabel[i] = new gcn::Label("0");
}
- mRemainingStatsPointsLabel = new gcn::Label();
+ mRemainingStatsPointsLabel = new gcn::Label;
// Set button events Id
mStatsButton[0] = new Button("+", "STR", this);
@@ -227,13 +229,13 @@ void StatusWindow::update()
{
// Status Part
// -----------
- mLvlLabel->setCaption("Level: " + toString(mPlayer->mLevel));
+ mLvlLabel->setCaption(strprintf(_("Level: %d"), mPlayer->mLevel));
mLvlLabel->adjustSize();
- mJobLvlLabel->setCaption("Job: " + toString(mPlayer->mJobLevel));
+ mJobLvlLabel->setCaption(strprintf(_("Job: %d"), mPlayer->mJobLevel));
mJobLvlLabel->adjustSize();
- mGpLabel->setCaption("Money: " + toString(mPlayer->mGp) + " GP");
+ mGpLabel->setCaption(strprintf(_("Money: %d GP"), mPlayer->mGp));
mGpLabel->adjustSize();
mHpValueLabel->setCaption(toString(mPlayer->mHp) +
@@ -276,20 +278,20 @@ void StatusWindow::update()
// Stats Part
// ----------
- static const std::string attrNames[6] = {
- "Strength",
- "Agility",
- "Vitality",
- "Intelligence",
- "Dexterity",
- "Luck"
+ static const char *attrNames[6] = {
+ N_("Strength"),
+ N_("Agility"),
+ N_("Vitality"),
+ N_("Intelligence"),
+ N_("Dexterity"),
+ N_("Luck")
};
int statusPoints = mPlayer->mStatsPointsToAttribute;
// Update labels
for (int i = 0; i < 6; i++)
{
- mStatsLabel[i]->setCaption(attrNames[i]);
+ mStatsLabel[i]->setCaption(gettext(attrNames[i]));
mStatsDisplayLabel[i]->setCaption(toString((int) mPlayer->mAttr[i]));
mPointsLabel[i]->setCaption(toString((int) mPlayer->mAttrUp[i]));
@@ -299,8 +301,8 @@ void StatusWindow::update()
mStatsButton[i]->setEnabled(mPlayer->mAttrUp[i] <= statusPoints);
}
- mRemainingStatsPointsLabel->setCaption("Remaining Status Points: " +
- toString(statusPoints));
+ mRemainingStatsPointsLabel->setCaption(
+ strprintf(_("Remaining Status Points: %d"), statusPoints));
mRemainingStatsPointsLabel->adjustSize();
// Derived Stats Points
@@ -353,12 +355,12 @@ void StatusWindow::update()
mXpBar->getX() + mXpBar->getWidth() + 5,
mXpLabel->getY());
- mJobXpLabel->setPosition(mXpBar->getX() - mJobXpLabel->getWidth() - 5,
+ mJobXpLabel->setPosition(mXpBar->getX() - mJobXpLabel->getWidth() - 5,
mMpLabel->getY());
mJobXpBar->setPosition(
mJobXpLabel->getX() + mJobXpLabel->getWidth() + 5,
mJobXpLabel->getY());
- mJobValueLabel->setPosition(mJobXpBar->getX() + mJobXpBar->getWidth() + 5,
+ mJobValueLabel->setPosition(mJobXpBar->getX() + mJobXpBar->getWidth() + 5,
mJobXpLabel->getY());
}
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
index 9b88b6fb..405d871f 100644
--- a/src/gui/trade.cpp
+++ b/src/gui/trade.cpp
@@ -280,8 +280,8 @@ void TradeWindow::action(const gcn::ActionEvent &event)
return;
if (mMyInventory->contains(item)) {
- chatWindow->chatLog("Failed adding item. You can not "
- "overlap one kind of item on the window.", BY_SERVER);
+ chatWindow->chatLog(_("Failed adding item. You can not "
+ "overlap one kind of item on the window."), BY_SERVER);
return;
}
diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp
index 7f7d45fc..891fa769 100644
--- a/src/gui/updatewindow.cpp
+++ b/src/gui/updatewindow.cpp
@@ -40,6 +40,7 @@
#include "../log.h"
#include "../main.h"
+#include "../utils/gettext.h"
#include "../utils/tostring.h"
#include "../resources/resourcemanager.h"
@@ -89,7 +90,7 @@ loadTextFile(const std::string &fileName)
UpdaterWindow::UpdaterWindow(const std::string &updateHost,
const std::string &updatesDir):
- Window("Updating..."),
+ Window(_("Updating...")),
mThread(NULL),
mDownloadStatus(UPDATE_NEWS),
mUpdateHost(updateHost),
@@ -112,10 +113,10 @@ UpdaterWindow::UpdaterWindow(const std::string &updateHost,
mBrowserBox = new BrowserBox();
mScrollArea = new ScrollArea(mBrowserBox);
- mLabel = new gcn::Label("Connecting...");
+ mLabel = new gcn::Label(_("Connecting..."));
mProgressBar = new ProgressBar(0.0, w - 10, 20, 37, 70, 200);
- mCancelButton = new Button("Cancel", "cancel", this);
- mPlayButton = new Button("Play", "play", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
+ mPlayButton = new Button(_("Play"), "play", this);
mBrowserBox->setOpaque(false);
mPlayButton->setEnabled(false);
@@ -521,7 +522,7 @@ void UpdaterWindow::logic()
break;
case UPDATE_COMPLETE:
enable();
- setLabel("Completed");
+ setLabel(_("Completed"));
break;
case UPDATE_IDLE:
break;
diff --git a/src/main.cpp b/src/main.cpp
index 3c106633..584ca5d5 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -713,7 +713,7 @@ int main(int argc, char *argv[])
top->add(progressLabel, 15 + progressBar->getWidth(),
progressBar->getY() + 4);
progressBar->setVisible(false);
- gcn::Button *setup = new Button("Setup", "Setup", &listener);
+ gcn::Button *setup = new Button(_("Setup"), "Setup", &listener);
setup->setPosition(top->getWidth() - setup->getWidth() - 3, 3);
top->add(setup);
@@ -766,7 +766,7 @@ int main(int argc, char *argv[])
if (!network->getError().empty()) {
errorMessage = network->getError();
} else {
- errorMessage = "Got disconnected from server!";
+ errorMessage = _("Got disconnected from server!");
}
}
@@ -942,7 +942,7 @@ int main(int argc, char *argv[])
case ERROR_STATE:
logger->log("State: ERROR");
- currentDialog = new OkDialog("Error", errorMessage);
+ currentDialog = new OkDialog(_("Error"), errorMessage);
currentDialog->addActionListener(&errorListener);
currentDialog = NULL; // OkDialog deletes itself
network->disconnect();
@@ -952,7 +952,8 @@ int main(int argc, char *argv[])
case CONNECTING_STATE:
logger->log("State: CONNECTING");
progressBar->setVisible(true);
- progressLabel->setCaption("Connecting to map server...");
+ progressLabel->setCaption(
+ _("Connecting to map server..."));
progressLabel->adjustSize();
mapLogin(network, &loginData);
break;
@@ -960,7 +961,7 @@ int main(int argc, char *argv[])
case CHAR_CONNECT_STATE:
progressBar->setVisible(true);
progressLabel->setCaption(
- "Connecting to character server...");
+ _("Connecting to character server..."));
progressLabel->adjustSize();
charLogin(network, &loginData);
break;
@@ -968,7 +969,7 @@ int main(int argc, char *argv[])
case ACCOUNT_STATE:
progressBar->setVisible(true);
progressLabel->setCaption(
- "Connecting to account server...");
+ _("Connecting to account server..."));
progressLabel->adjustSize();
accountLogin(network, &loginData);
break;