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authorIra Rice <irarice@gmail.com>2009-02-05 09:30:52 -0700
committerIra Rice <irarice@gmail.com>2009-02-05 09:30:52 -0700
commitb2972f32eb806f8d3f1acc110f2b8a994c902c2c (patch)
tree879f70722eadadbbc738ded0e5933c66825c9a3a /src
parentb64fd3b17bcd3f750851f0213eac43d467de8600 (diff)
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Three things: Split chat and NPC dialog functionality based on the TMW
complaint commit d2876ad85935c5d0b181d050bd4c19a4682123b1 (btw, if you're concerned about that, return is also a bad choice for the chat window in general, which overrides the GuiChan default for use widget. Tab would also be a bad choice, as it cycles through the widgets), next, I made the text displayed by the keyboard configuration setup dialog translatable, and lastly, I exposed the rest of the previously unconfigurable keys to be configurable through the keyboard setup tab. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp110
-rw-r--r--src/keyboardconfig.cpp112
-rw-r--r--src/keyboardconfig.h9
3 files changed, 119 insertions, 112 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 43b3e986..3f6de6af 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -501,55 +501,6 @@ void Game::handleInput()
keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE);
return;
}
- // Keys pressed together with Alt/Meta
- // Emotions and some internal gui windows
-#ifndef __APPLE__
- if (event.key.keysym.mod & KMOD_LALT)
-#else
- if (event.key.keysym.mod & KMOD_LMETA)
-#endif
- {
- switch (event.key.keysym.sym)
- {
- case SDLK_p:
- // Screenshot (picture, hence the p)
- saveScreenshot();
- used = true;
- break;
-
- default:
- break;
-
- case SDLK_f:
- // Find path to mouse (debug purpose)
- viewport->toggleDebugPath();
- used = true;
- break;
-
- case SDLK_t:
- // Toggle accepting of incoming trade requests
- unsigned int deflt = player_relations.getDefault();
- if (deflt & PlayerRelation::TRADE)
- {
- chatWindow->chatLog(
- _("Ignoring incoming trade requests"),
- BY_SERVER);
- deflt &= ~PlayerRelation::TRADE;
- }
- else
- {
- chatWindow->chatLog(
- _("Accepting incoming trade requests"),
- BY_SERVER);
- deflt |= PlayerRelation::TRADE;
- }
-
- player_relations.setDefault(deflt);
-
- used = true;
- break;
- }
- }
// Mode switch to emotes
if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
@@ -563,16 +514,18 @@ void Game::handleInput()
return;
}
}
- switch (event.key.keysym.sym)
+
+ const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
+ switch (tKey)
{
- case SDLK_PAGEUP:
+ case KeyboardConfig::KEY_SCROLL_CHAT_UP:
if (chatWindow->isVisible())
{
chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL);
used = true;
}
break;
- case SDLK_PAGEDOWN:
+ case KeyboardConfig::KEY_SCROLL_CHAT_DOWN:
if (chatWindow->isVisible())
{
chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL);
@@ -580,7 +533,7 @@ void Game::handleInput()
return;
}
break;
- case SDLK_F1:
+ case KeyboardConfig::KEY_WINDOW_HELP:
// In-game Help
if (helpWindow->isVisible())
helpWindow->setVisible(false);
@@ -592,7 +545,7 @@ void Game::handleInput()
used = true;
break;
- case SDLK_RETURN:
+ case KeyboardConfig::KEY_TOGGLE_CHAT:
// Input chat window
if (chatWindow->isInputFocused() ||
deathNotice != NULL ||
@@ -610,8 +563,15 @@ void Game::handleInput()
// Close the config window, cancelling changes if opened
else if (setupWindow->isVisible())
setupWindow->action(gcn::ActionEvent(NULL, "cancel"));
+ else
+ {
+ chatWindow->requestChatFocus();
+ used = true;
+ }
+ break;
+ case KeyboardConfig::KEY_OK:
// Submits the text and proceeds to the next dialog
- else if (npcStringDialog->isVisible())
+ if (npcStringDialog->isVisible())
npcStringDialog->action(gcn::ActionEvent(NULL, "ok"));
// Proceed to the next dialog option, or close the window
else if (npcTextDialog->isVisible())
@@ -622,15 +582,9 @@ void Game::handleInput()
// Submits the text and proceeds to the next dialog
else if (npcIntegerDialog->isVisible())
npcIntegerDialog->action(gcn::ActionEvent(NULL, "ok"));
- // Else, open the chat edit box
- else
- {
- chatWindow->requestChatFocus();
- used = true;
- }
break;
// Quitting confirmation dialog
- case SDLK_ESCAPE:
+ case KeyboardConfig::KEY_QUIT:
if (!exitConfirm)
{
exitConfirm = new ConfirmDialog( _("Quit"),
@@ -754,6 +708,38 @@ void Game::handleInput()
case KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT:
requestedWindow = emoteShortcutWindow;
break;
+ case KeyboardConfig::KEY_SCREENSHOT:
+ // Screenshot (picture, hence the p)
+ saveScreenshot();
+ used = true;
+ break;
+ case KeyboardConfig::KEY_PATHFIND:
+ // Find path to mouse (debug purpose)
+ viewport->toggleDebugPath();
+ used = true;
+ break;
+ case KeyboardConfig::KEY_TRADE:
+ // Toggle accepting of incoming trade requests
+ unsigned int deflt = player_relations.getDefault();
+ if (deflt & PlayerRelation::TRADE)
+ {
+ chatWindow->chatLog(
+ _("Ignoring incoming trade requests"),
+ BY_SERVER);
+ deflt &= ~PlayerRelation::TRADE;
+ }
+ else
+ {
+ chatWindow->chatLog(
+ _("Accepting incoming trade requests"),
+ BY_SERVER);
+ deflt |= PlayerRelation::TRADE;
+ }
+
+ player_relations.setDefault(deflt);
+
+ used = true;
+ break;
}
}
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index d7288796..68d51572 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -27,64 +27,76 @@
#include "gui/setup_keyboard.h"
+#include "utils/gettext.h"
+#include "utils/strprintf.h"
+
struct KeyData
{
const char *configField;
int defaultValue;
- const char *caption;
+ std::string caption;
};
// keyData must be in same order as enum keyAction.
static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = {
- {"keyMoveUp", SDLK_UP, "Move Up"},
- {"keyMoveDown", SDLK_DOWN, "Move Down"},
- {"keyMoveLeft", SDLK_LEFT, "Move Left"},
- {"keyMoveRight", SDLK_RIGHT, "Move Right"},
- {"keyAttack", SDLK_LCTRL, "Attack"},
- {"keySmilie", SDLK_LALT, "Smilie"},
- {"keyTalk", SDLK_t, "Talk"},
- {"keyTarget", SDLK_LSHIFT, "Stop Attack"},
- {"keyTargetClosest", SDLK_a, "Target Closest"},
- {"keyTargetNPC", SDLK_n, "Target NPC"},
- {"keyTargetPlayer", SDLK_q, "Target Player"},
- {"keyPickup", SDLK_z, "Pickup"},
- {"keyHideWindows", SDLK_h, "Hide Windows"},
- {"keyBeingSit", SDLK_s, "Sit"},
- {"keyShortcut1", SDLK_1, "Item Shortcut 1"},
- {"keyShortcut2", SDLK_2, "Item Shortcut 2"},
- {"keyShortcut3", SDLK_3, "Item Shortcut 3"},
- {"keyShortcut4", SDLK_4, "Item Shortcut 4"},
- {"keyShortcut5", SDLK_5, "Item Shortcut 5"},
- {"keyShortcut6", SDLK_6, "Item Shortcut 6"},
- {"keyShortcut7", SDLK_7, "Item Shortcut 7"},
- {"keyShortcut8", SDLK_8, "Item Shortcut 8"},
- {"keyShortcut9", SDLK_9, "Item Shortcut 9"},
- {"keyShortcut10", SDLK_0, "Item Shortcut 10"},
- {"keyShortcut11", SDLK_MINUS, "Item Shortcut 11"},
- {"keyShortcut12", SDLK_EQUALS, "Item Shortcut 12"},
- {"keyWindowStatus", SDLK_F2, "Status Window"},
- {"keyWindowInventory", SDLK_F3, "Inventory Window"},
- {"keyWindowEquipment", SDLK_F4, "Equipment WIndow"},
- {"keyWindowSkill", SDLK_F5, "Skill Window"},
- {"keyWindowMinimap", SDLK_F6, "Minimap Window"},
- {"keyWindowChat", SDLK_F7, "Chat Window"},
- {"keyWindowShortcut", SDLK_F8, "Item Shortcut Window"},
- {"keyWindowSetup", SDLK_F9, "Setup Window"},
- {"keyWindowDebug", SDLK_F10, "Debug Window"},
- {"keyWindowEmote", SDLK_F11, "Emote Window"},
- {"keyWindowEmoteBar", SDLK_F12, "Emote Shortcut Window"},
- {"keyEmoteShortcut1", SDLK_1, "Emote Shortcut 1"},
- {"keyEmoteShortcut2", SDLK_2, "Emote Shortcut 2"},
- {"keyEmoteShortcut3", SDLK_3, "Emote Shortcut 3"},
- {"keyEmoteShortcut4", SDLK_4, "Emote Shortcut 4"},
- {"keyEmoteShortcut5", SDLK_5, "Emote Shortcut 5"},
- {"keyEmoteShortcut6", SDLK_6, "Emote Shortcut 6"},
- {"keyEmoteShortcut7", SDLK_7, "Emote Shortcut 7"},
- {"keyEmoteShortcut8", SDLK_8, "Emote Shortcut 8"},
- {"keyEmoteShortcut9", SDLK_9, "Emote Shortcut 9"},
- {"keyEmoteShortcut10", SDLK_0, "Emote Shortcut 10"},
- {"keyEmoteShortcut11", SDLK_MINUS, "Emote Shortcut 11"},
- {"keyEmoteShortcut12", SDLK_EQUALS, "Emote Shortcut 12"}
+ {"keyMoveUp", SDLK_UP, _("Move Up")},
+ {"keyMoveDown", SDLK_DOWN, _("Move Down")},
+ {"keyMoveLeft", SDLK_LEFT, _("Move Left")},
+ {"keyMoveRight", SDLK_RIGHT, _("Move Right")},
+ {"keyAttack", SDLK_LCTRL, _("Attack")},
+ {"keySmilie", SDLK_LALT, _("Smilie")},
+ {"keyTalk", SDLK_t, _("Talk")},
+ {"keyTarget", SDLK_LSHIFT, _("Stop Attack")},
+ {"keyTargetClosest", SDLK_a, _("Target Closest")},
+ {"keyTargetNPC", SDLK_n, _("Target NPC")},
+ {"keyTargetPlayer", SDLK_q, _("Target Player")},
+ {"keyPickup", SDLK_z, _("Pickup")},
+ {"keyHideWindows", SDLK_h, _("Hide Windows")},
+ {"keyBeingSit", SDLK_s, _("Sit")},
+ {"keyScreenshot", SDLK_p, _("Screenshot")},
+ {"keyTrade", SDLK_r, _("Enable/Disable Trading")},
+ {"keyPathfind", SDLK_f, _("Find Path to Mouse")},
+ {"keyShortcut1", SDLK_1, strprintf(_("Item Shortcut %d"), 1)},
+ {"keyShortcut2", SDLK_2, strprintf(_("Item Shortcut %d"), 2)},
+ {"keyShortcut3", SDLK_3, strprintf(_("Item Shortcut %d"), 3)},
+ {"keyShortcut4", SDLK_4, strprintf(_("Item Shortcut %d"), 4)},
+ {"keyShortcut5", SDLK_5, strprintf(_("Item Shortcut %d"), 5)},
+ {"keyShortcut6", SDLK_6, strprintf(_("Item Shortcut %d"), 6)},
+ {"keyShortcut7", SDLK_7, strprintf(_("Item Shortcut %d"), 7)},
+ {"keyShortcut8", SDLK_8, strprintf(_("Item Shortcut %d"), 8)},
+ {"keyShortcut9", SDLK_9, strprintf(_("Item Shortcut %d"), 9)},
+ {"keyShortcut10", SDLK_0, strprintf(_("Item Shortcut %d"), 10)},
+ {"keyShortcut11", SDLK_MINUS, strprintf(_("Item Shortcut %d"), 11)},
+ {"keyShortcut12", SDLK_EQUALS, strprintf(_("Item Shortcut %d"), 12)},
+ {"keyWindowHelp", SDLK_F1, _("Help Window")},
+ {"keyWindowStatus", SDLK_F2, _("Status Window")},
+ {"keyWindowInventory", SDLK_F3, _("Inventory Window")},
+ {"keyWindowEquipment", SDLK_F4, _("Equipment WIndow")},
+ {"keyWindowSkill", SDLK_F5, _("Skill Window")},
+ {"keyWindowMinimap", SDLK_F6, _("Minimap Window")},
+ {"keyWindowChat", SDLK_F7, _("Chat Window")},
+ {"keyWindowShortcut", SDLK_F8, _("Item Shortcut Window")},
+ {"keyWindowSetup", SDLK_F9, _("Setup Window")},
+ {"keyWindowDebug", SDLK_F10, _("Debug Window")},
+ {"keyWindowEmote", SDLK_F11, _("Emote Window")},
+ {"keyWindowEmoteBar", SDLK_F12, _("Emote Shortcut Window")},
+ {"keyEmoteShortcut1", SDLK_1, strprintf(_("Emote Shortcut %d"), 1)},
+ {"keyEmoteShortcut2", SDLK_2, strprintf(_("Emote Shortcut %d"), 2)},
+ {"keyEmoteShortcut3", SDLK_3, strprintf(_("Emote Shortcut %d"), 3)},
+ {"keyEmoteShortcut4", SDLK_4, strprintf(_("Emote Shortcut %d"), 4)},
+ {"keyEmoteShortcut5", SDLK_5, strprintf(_("Emote Shortcut %d"), 5)},
+ {"keyEmoteShortcut6", SDLK_6, strprintf(_("Emote Shortcut %d"), 6)},
+ {"keyEmoteShortcut7", SDLK_7, strprintf(_("Emote Shortcut %d"), 7)},
+ {"keyEmoteShortcut8", SDLK_8, strprintf(_("Emote Shortcut %d"), 8)},
+ {"keyEmoteShortcut9", SDLK_9, strprintf(_("Emote Shortcut %d"), 9)},
+ {"keyEmoteShortcut10", SDLK_0, strprintf(_("Emote Shortcut %d"), 10)},
+ {"keyEmoteShortcut11", SDLK_MINUS, strprintf(_("Emote Shortcut %d"), 11)},
+ {"keyEmoteShortcut12", SDLK_EQUALS, strprintf(_("Emote Shortcut %d"), 12)},
+ {"keyChat", SDLK_RETURN, _("Toggle Chat")},
+ {"keyChatScrollUp", SDLK_PAGEUP, _("Scroll Chat Up")},
+ {"keyChatScrollDown", SDLK_PAGEDOWN, _("Scroll Chat Down")},
+ {"keyOK", SDLK_SPACE, _("Select OK")},
+ {"keyQuit", SDLK_ESCAPE, _("Quit")}
};
void KeyboardConfig::init()
diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h
index 2077126d..ba8039bf 100644
--- a/src/keyboardconfig.h
+++ b/src/keyboardconfig.h
@@ -164,6 +164,9 @@ class KeyboardConfig
KEY_PICKUP,
KEY_HIDE_WINDOWS,
KEY_SIT,
+ KEY_SCREENSHOT,
+ KEY_TRADE,
+ KEY_PATHFIND,
KEY_SHORTCUT_1,
KEY_SHORTCUT_2,
KEY_SHORTCUT_3,
@@ -176,6 +179,7 @@ class KeyboardConfig
KEY_SHORTCUT_10,
KEY_SHORTCUT_11,
KEY_SHORTCUT_12,
+ KEY_WINDOW_HELP,
KEY_WINDOW_STATUS,
KEY_WINDOW_INVENTORY,
KEY_WINDOW_EQUIPMENT,
@@ -199,6 +203,11 @@ class KeyboardConfig
KEY_EMOTE_10,
KEY_EMOTE_11,
KEY_EMOTE_12,
+ KEY_TOGGLE_CHAT,
+ KEY_SCROLL_CHAT_UP,
+ KEY_SCROLL_CHAT_DOWN,
+ KEY_OK,
+ KEY_QUIT,
KEY_TOTAL
};