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author | Kiyoshi Kyokai <kiyoshi.kyokai@gmail.com> | 2005-02-20 22:57:12 +0000 |
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committer | Kiyoshi Kyokai <kiyoshi.kyokai@gmail.com> | 2005-02-20 22:57:12 +0000 |
commit | f59f38910b5ed7acb22cb9713431a4e8343b0c4b (patch) | |
tree | bf9dc21c4ef00124873a8f862aaebdeb4c3d445f /src | |
parent | 7ce021a8e4fce72af6e79cad22243bdd50bb8656 (diff) | |
download | mana-client-f59f38910b5ed7acb22cb9713431a4e8343b0c4b.tar.gz mana-client-f59f38910b5ed7acb22cb9713431a4e8343b0c4b.tar.bz2 mana-client-f59f38910b5ed7acb22cb9713431a4e8343b0c4b.tar.xz mana-client-f59f38910b5ed7acb22cb9713431a4e8343b0c4b.zip |
Added basic functionality for the new skill dialog. Class support, initialization, creation, deconstruction, etc. You can activate it with ALT+n.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 4 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 6 | ||||
-rw-r--r-- | src/graphic/graphic.h | 2 | ||||
-rw-r--r-- | src/net/network.cpp | 2 |
4 files changed, 13 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index e9edee54..d53ddcc2 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -220,6 +220,10 @@ void do_input() statsWindow->setVisible(!statsWindow->isVisible()); used = true; } + else if (keysym.sym == SDLK_n) { + newSkillWindow->setVisible(!newSkillWindow->isVisible()); + used = true; + } else if (keysym.sym == SDLK_k) { skillDialog->setVisible(!skillDialog->isVisible()); used = true; diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 83ed22bc..96f36bbd 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -27,6 +27,7 @@ #include "../gui/status.h" #include "../gui/minimap.h" #include "../gui/equipment.h" +#include "../gui/newskill.h" #include "../main.h" #include "../being.h" #ifdef USE_OPENGL @@ -56,6 +57,7 @@ InventoryWindow *inventoryWindow; NpcListDialog *npcListDialog; NpcTextDialog *npcTextDialog; SkillDialog *skillDialog; +NewSkillDialog *newSkillWindow; StatsWindow *statsWindow; Setup* setupWindow; Minimap *minimap; @@ -302,6 +304,9 @@ Engine::Engine() skillDialog = new SkillDialog(); skillDialog->setVisible(false); + newSkillWindow = new NewSkillDialog(); + newSkillWindow->setVisible(false); + statsWindow = new StatsWindow(); statsWindow->setVisible(false); statsWindow->setPosition( @@ -351,6 +356,7 @@ Engine::~Engine() delete setupWindow; delete minimap; delete equipmentWindow; + delete newSkillWindow; delete monsterset; delete npcset; diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h index c6faccda..765a6318 100644 --- a/src/graphic/graphic.h +++ b/src/graphic/graphic.h @@ -39,6 +39,7 @@ class Graphics; #include "../gui/status.h" #include "../gui/stats.h" #include "../gui/skill.h" +#include "../gui/newskill.h" #include "../gui/setup.h" #include "../gui/equipment.h" #include "../resources/resourcemanager.h" @@ -70,6 +71,7 @@ extern InventoryWindow *inventoryWindow; extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; extern SkillDialog *skillDialog; +extern NewSkillDialog *newSkillWindow; extern StatsWindow *statsWindow; extern Setup *setupWindow; extern EquipmentWindow *equipmentWindow; diff --git a/src/net/network.cpp b/src/net/network.cpp index 8ad0fd85..2e563fb7 100644 --- a/src/net/network.cpp +++ b/src/net/network.cpp @@ -180,4 +180,4 @@ void flush() #endif } else RFIFOSET(ret); // Set size of available data to read } -} +}
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