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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-02-04 16:54:35 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-02-04 16:54:35 +0000
commit2d12043f225263004b91e256e4b0d14c4842236e (patch)
tree6dda6785e9d8853badaaa7b22f87d5ac159626e5 /src
parent9dc99e1888de6194c7ce555c33245e6bff586b3d (diff)
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Unify the various login dialogs to use LoginData.
Diffstat (limited to 'src')
-rw-r--r--src/gui/char_select.cpp2
-rw-r--r--src/gui/char_server.cpp26
-rw-r--r--src/gui/char_server.h22
-rw-r--r--src/localplayer.h2
-rw-r--r--src/logindata.h4
-rw-r--r--src/main.cpp68
-rw-r--r--src/main.h3
-rw-r--r--src/net/charserverhandler.cpp17
-rw-r--r--src/net/charserverhandler.h4
-rw-r--r--src/net/loginhandler.cpp7
-rw-r--r--src/net/loginhandler.h7
-rw-r--r--src/net/network.cpp16
-rw-r--r--src/net/network.h5
13 files changed, 96 insertions, 87 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index c54481f4..621dc461 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -222,7 +222,7 @@ void CharSelectDialog::attemptCharDelete()
// Request character deletion
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x0068);
- outMsg.writeInt32(mCharInfo->getEntry()->mLoginId);
+ outMsg.writeInt32(mCharInfo->getEntry()->mCharId);
outMsg.writeString("a@a.com", 40);
mCharInfo->lock();
}
diff --git a/src/gui/char_server.cpp b/src/gui/char_server.cpp
index c66d4436..876bcd0e 100644
--- a/src/gui/char_server.cpp
+++ b/src/gui/char_server.cpp
@@ -29,13 +29,27 @@
#include "listbox.h"
#include "scrollarea.h"
+#include "../logindata.h"
#include "../main.h"
#include "../serverinfo.h"
+#include "../net/network.h" // TODO this is just for iptostring, move that?
+
extern SERVER_INFO **server_info;
-ServerSelectDialog::ServerSelectDialog():
- Window("Select Server")
+/**
+ * The list model for the server list.
+ */
+class ServerListModel : public gcn::ListModel {
+ public:
+ virtual ~ServerListModel() {};
+
+ int getNumberOfElements();
+ std::string getElementAt(int i);
+};
+
+ServerSelectDialog::ServerSelectDialog(LoginData *loginData):
+ Window("Select Server"), mLoginData(loginData)
{
serverListModel = new ServerListModel();
serverList = new ListBox(serverListModel);
@@ -91,6 +105,9 @@ ServerSelectDialog::action(const std::string& eventId)
{
if (eventId == "ok") {
okButton->setEnabled(false);
+ const SERVER_INFO *si = server_info[serverList->getSelected()];
+ mLoginData->hostname = iptostring(si->address);
+ mLoginData->port = si->port;
state = CHAR_CONNECT_STATE;
}
else if (eventId == "cancel") {
@@ -98,11 +115,6 @@ ServerSelectDialog::action(const std::string& eventId)
}
}
-SERVER_INFO* ServerSelectDialog::getServerInfo()
-{
- return server_info[serverList->getSelected()];
-}
-
int
ServerListModel::getNumberOfElements()
{
diff --git a/src/gui/char_server.h b/src/gui/char_server.h
index ed6e4c14..b4112d75 100644
--- a/src/gui/char_server.h
+++ b/src/gui/char_server.h
@@ -31,18 +31,8 @@
#include "../guichanfwd.h"
-class SERVER_INFO;
-
-/**
- * The list model for the server list.
- */
-class ServerListModel : public gcn::ListModel {
- public:
- virtual ~ServerListModel() {};
-
- int getNumberOfElements();
- std::string getElementAt(int i);
-};
+class LoginData;
+class ServerListModel;
/**
* The server select dialog.
@@ -56,7 +46,7 @@ class ServerSelectDialog : public Window, public gcn::ActionListener {
*
* @see Window::Window
*/
- ServerSelectDialog();
+ ServerSelectDialog(LoginData *loginData);
/**
* Destructor.
@@ -68,12 +58,8 @@ class ServerSelectDialog : public Window, public gcn::ActionListener {
*/
void action(const std::string& eventId);
- /**
- * Returns the index of the selected server
- */
- SERVER_INFO* getServerInfo();
-
private:
+ LoginData *mLoginData;
ServerListModel *serverListModel;
gcn::ListBox *serverList;
gcn::Button *okButton;
diff --git a/src/localplayer.h b/src/localplayer.h
index 9bd0bf37..56814e05 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -112,7 +112,7 @@ class LocalPlayer : public Player
void revive();
- Uint32 mLoginId;
+ Uint32 mCharId;
Uint32 xp, jobXp;
Uint16 lvl;
diff --git a/src/logindata.h b/src/logindata.h
index a5a48687..c7bee88a 100644
--- a/src/logindata.h
+++ b/src/logindata.h
@@ -31,6 +31,10 @@ struct LoginData
std::string hostname;
short port;
+ int account_ID;
+ int session_ID1;
+ int session_ID2;
+
bool remember;
};
diff --git a/src/main.cpp b/src/main.cpp
index 3424e90a..4e47f7e4 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -52,7 +52,6 @@
#ifdef USE_OPENGL
#include "openglgraphics.h"
#endif
-#include "serverinfo.h"
#include "sound.h"
#include "graphic/spriteset.h"
@@ -77,16 +76,15 @@
#include "resources/resourcemanager.h"
// Account infos
-int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
Spriteset *hairset = NULL, *playerset = NULL;
Graphics *graphics;
+// TODO Anyone knows a good location for this? Or a way to make it non-global?
+class SERVER_INFO;
SERVER_INFO **server_info;
-int map_address, char_ID;
-short map_port;
unsigned char state;
std::string errorMessage;
unsigned char screen_mode;
@@ -396,7 +394,7 @@ void parseOptions(int argc, char *argv[], Options &options)
}
CharServerHandler charServerHandler;
-LoginData accountLoginData;
+LoginData loginData;
LoginHandler loginHandler;
LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1);
MapLoginHandler mapLoginHandler;
@@ -406,8 +404,9 @@ void accountLogin(Network *network, LoginData *loginData)
{
logger->log("Trying to connect to account server...");
logger->log("Username is %s", loginData->username.c_str());
- network->connect(loginData->hostname.c_str(), loginData->port);
+ network->connect(loginData->hostname, loginData->port);
network->registerHandler(&loginHandler);
+ loginHandler.setLoginData(loginData);
// Send login infos
MessageOut outMsg(network);
@@ -417,6 +416,9 @@ void accountLogin(Network *network, LoginData *loginData)
outMsg.writeString(loginData->password, 24);
outMsg.writeInt8(0); // unknown
+ // Clear the password, avoids auto login when returning to login
+ loginData->password = "";
+
// TODO This is not the best place to save the config, but at least better
// than the login gui window
if (loginData->remember) {
@@ -426,19 +428,20 @@ void accountLogin(Network *network, LoginData *loginData)
config.setValue("remember", loginData->remember);
}
-void charLogin(Network *network, const SERVER_INFO *si)
+void charLogin(Network *network, LoginData *loginData)
{
logger->log("Trying to connect to char server...");
- network->connect(iptostring(si->address), si->port);
+ network->connect(loginData->hostname, loginData->port);
network->registerHandler(&charServerHandler);
charServerHandler.setCharInfo(&charInfo);
+ charServerHandler.setLoginData(loginData);
// Send login infos
MessageOut outMsg(network);
outMsg.writeInt16(0x0065);
- outMsg.writeInt32(account_ID);
- outMsg.writeInt32(session_ID1);
- outMsg.writeInt32(session_ID2);
+ outMsg.writeInt32(loginData->account_ID);
+ outMsg.writeInt32(loginData->session_ID1);
+ outMsg.writeInt32(loginData->session_ID2);
outMsg.writeInt16(0); // unknown
outMsg.writeInt8(sex);
@@ -446,21 +449,22 @@ void charLogin(Network *network, const SERVER_INFO *si)
network->skip(4);
}
-void mapLogin(Network *network)
+void mapLogin(Network *network, LoginData *loginData)
{
- const char *host = iptostring(map_address);
MessageOut outMsg(network);
logger->log("Trying to connect to map server...");
- network->connect(host, map_port);
+ logger->log("Map: %s", map_path.c_str());
+
+ network->connect(loginData->hostname, loginData->port);
network->registerHandler(&mapLoginHandler);
// Send login infos
outMsg.writeInt16(0x0072);
- outMsg.writeInt32(account_ID);
- outMsg.writeInt32(char_ID);
- outMsg.writeInt32(session_ID1);
- outMsg.writeInt32(session_ID2);
+ outMsg.writeInt32(loginData->account_ID);
+ outMsg.writeInt32(player_node->mCharId);
+ outMsg.writeInt32(loginData->session_ID1);
+ outMsg.writeInt32(loginData->session_ID2);
outMsg.writeInt8(sex);
// We get 4 useless bytes before the real answer comes in
@@ -514,18 +518,18 @@ int main(int argc, char *argv[])
sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg");
- accountLoginData.username = options.username;
- if (accountLoginData.username.empty()) {
+ loginData.username = options.username;
+ if (loginData.username.empty()) {
if (config.getValue("remember", 0)) {
- accountLoginData.username = config.getValue("username", "");
+ loginData.username = config.getValue("username", "");
}
}
if (!options.password.empty()) {
- accountLoginData.password = options.password;
+ loginData.password = options.password;
}
- accountLoginData.hostname = config.getValue("host", "animesites.de");
- accountLoginData.port = (short)config.getValue("port", 0);
- accountLoginData.remember = config.getValue("remember", 0);
+ loginData.hostname = config.getValue("host", "animesites.de");
+ loginData.port = (short)config.getValue("port", 0);
+ loginData.remember = config.getValue("remember", 0);
SDLNet_Init();
Network *network = new Network();
@@ -605,21 +609,21 @@ int main(int argc, char *argv[])
switch (state) {
case LOGIN_STATE:
logger->log("State: LOGIN");
- if (!accountLoginData.password.empty()) {
+ if (!loginData.password.empty()) {
state = ACCOUNT_STATE;
} else {
- currentDialog = new LoginDialog(&accountLoginData);
+ currentDialog = new LoginDialog(&loginData);
}
break;
case REGISTER_STATE:
logger->log("State: REGISTER");
- currentDialog = new RegisterDialog(&accountLoginData);
+ currentDialog = new RegisterDialog(&loginData);
break;
case CHAR_SERVER_STATE:
logger->log("State: CHAR_SERVER");
- currentDialog = new ServerSelectDialog();
+ currentDialog = new ServerSelectDialog(&loginData);
if (options.chooseDefault) {
((ServerSelectDialog*)currentDialog)->action("ok");
}
@@ -663,16 +667,16 @@ int main(int argc, char *argv[])
case CONNECTING_STATE:
logger->log("State: CONNECTING");
- mapLogin(network);
+ mapLogin(network, &loginData);
currentDialog = new ConnectionDialog();
break;
case CHAR_CONNECT_STATE:
- charLogin(network, ((ServerSelectDialog*)currentDialog)->getServerInfo());
+ charLogin(network, &loginData);
break;
case ACCOUNT_STATE:
- accountLogin(network, &accountLoginData);
+ accountLogin(network, &loginData);
break;
default:
diff --git a/src/main.h b/src/main.h
index 679d63cf..2f86c916 100644
--- a/src/main.h
+++ b/src/main.h
@@ -67,9 +67,6 @@ enum {
LEN_MIN_PASSWORD = 4
};
-extern int map_address, char_ID;
-extern short map_port;
-extern int account_ID, session_ID1, session_ID2;
extern char sex, n_server, n_character;
extern unsigned char state;
extern std::string errorMessage;
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index e7fe3955..015c9d94 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -30,6 +30,7 @@
#include "../game.h"
#include "../localplayer.h"
#include "../log.h"
+#include "../logindata.h"
#include "../main.h"
#include "../gui/ok_dialog.h"
@@ -119,11 +120,11 @@ void CharServerHandler::handleMessage(MessageIn *msg)
break;
case 0x0071:
- char_ID = msg->readInt32();
- map_path = msg->readString(16);
- map_address = msg->readInt32();
- map_port = msg->readInt16();
player_node = mCharInfo->getEntry();
+ msg->skip(4); // CharID, must be the same as player_node->charID
+ map_path = msg->readString(16);
+ mLoginData->hostname = iptostring(msg->readInt32());
+ mLoginData->port = msg->readInt16();
mCharInfo->unlock();
mCharInfo->select(0);
// Clear unselected players infos
@@ -136,10 +137,6 @@ void CharServerHandler::handleMessage(MessageIn *msg)
} while (mCharInfo->getPos());
state = CONNECTING_STATE;
-
- logger->log("CharSelect: Map: %s", map_path.c_str());
- logger->log("CharSelect: Server: %s:%i", iptostring(map_address),
- map_port);
break;
case 0x0081:
@@ -165,9 +162,9 @@ void CharServerHandler::handleMessage(MessageIn *msg)
LocalPlayer* CharServerHandler::readPlayerData(MessageIn *msg, int &slot)
{
- LocalPlayer *tempPlayer = new LocalPlayer(account_ID, 0, NULL);
+ LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL);
- tempPlayer->mLoginId = msg->readInt32();
+ tempPlayer->mCharId = msg->readInt32();
tempPlayer->totalWeight = 0;
tempPlayer->maxWeight = 0;
tempPlayer->lastAttackTime = 0;
diff --git a/src/net/charserverhandler.h b/src/net/charserverhandler.h
index 21178377..16d2c361 100644
--- a/src/net/charserverhandler.h
+++ b/src/net/charserverhandler.h
@@ -29,6 +29,7 @@
#include "../lockedarray.h"
class LocalPlayer;
+class LoginData;
class CharServerHandler : public MessageHandler
{
@@ -39,7 +40,10 @@ class CharServerHandler : public MessageHandler
void setCharInfo(LockedArray<LocalPlayer*> *charInfo) { mCharInfo = charInfo; };
+ void setLoginData(LoginData *loginData) { mLoginData = loginData; };
+
protected:
+ LoginData *mLoginData;
LockedArray<LocalPlayer*> *mCharInfo;
LocalPlayer* readPlayerData(MessageIn *msg, int &slot);
diff --git a/src/net/loginhandler.cpp b/src/net/loginhandler.cpp
index fd525d99..aca08e6a 100644
--- a/src/net/loginhandler.cpp
+++ b/src/net/loginhandler.cpp
@@ -28,6 +28,7 @@
#include "protocol.h"
#include "../log.h"
+#include "../logindata.h"
#include "../main.h"
#include "../serverinfo.h"
@@ -54,9 +55,9 @@ void LoginHandler::handleMessage(MessageIn *msg)
n_server = (msg->getLength() - 47) / 32;
server_info = (SERVER_INFO**)malloc(sizeof(SERVER_INFO*) * n_server);
- session_ID1 = msg->readInt32();
- account_ID = msg->readInt32();
- session_ID2 = msg->readInt32();
+ mLoginData->session_ID1 = msg->readInt32();
+ mLoginData->account_ID = msg->readInt32();
+ mLoginData->session_ID2 = msg->readInt32();
msg->skip(30); // unknown
sex = msg->readInt8();
diff --git a/src/net/loginhandler.h b/src/net/loginhandler.h
index 99ade7f1..52014559 100644
--- a/src/net/loginhandler.h
+++ b/src/net/loginhandler.h
@@ -26,12 +26,19 @@
#include "messagehandler.h"
+struct LoginData;
+
class LoginHandler : public MessageHandler
{
public:
LoginHandler();
void handleMessage(MessageIn *msg);
+
+ void setLoginData(LoginData *loginData) { mLoginData = loginData; };
+
+ protected:
+ LoginData *mLoginData;
};
#endif
diff --git a/src/net/network.cpp b/src/net/network.cpp
index f519a467..9e6f6621 100644
--- a/src/net/network.cpp
+++ b/src/net/network.cpp
@@ -91,7 +91,7 @@ int networkThread(void *data)
}
Network::Network():
- mAddress(0), mPort(0),
+ mAddress(), mPort(0),
mInBuffer(new char[BUFFER_SIZE]),
mOutBuffer(new char[BUFFER_SIZE]),
mInSize(0), mOutSize(0),
@@ -106,9 +106,6 @@ Network::~Network()
{
clearHandlers();
- if (mAddress)
- free(mAddress);
-
if (mState != IDLE && mState != ERROR)
disconnect();
@@ -118,7 +115,7 @@ Network::~Network()
delete mOutBuffer;
}
-bool Network::connect(const char *address, short port)
+bool Network::connect(const std::string &address, short port)
{
if (mState != IDLE && mState != ERROR)
{
@@ -126,17 +123,16 @@ bool Network::connect(const char *address, short port)
return false;
}
- if (!address)
+ if (address.empty())
{
logger->log("Empty address given to Network::connect()!");
mState = ERROR;
return false;
}
- if (mAddress)
- free(mAddress);
+ logger->log("Network::Connecting to %s:%i", address.c_str(), port);
- mAddress = strdup(address);
+ mAddress = address;
mPort = port;
// Reset to sane values
@@ -322,7 +318,7 @@ bool Network::realConnect()
{
IPaddress ipAddress;
- if (SDLNet_ResolveHost(&ipAddress, mAddress, mPort) == -1)
+ if (SDLNet_ResolveHost(&ipAddress, mAddress.c_str(), mPort) == -1)
{
logger->log("Error in SDLNet_ResolveHost(): %s", SDLNet_GetError());
mState = ERROR;
diff --git a/src/net/network.h b/src/net/network.h
index 75bde584..06abc445 100644
--- a/src/net/network.h
+++ b/src/net/network.h
@@ -27,6 +27,7 @@
#include <map>
#include <SDL_net.h>
#include <SDL_thread.h>
+#include <string>
class MessageHandler;
class MessageIn;
@@ -42,7 +43,7 @@ class Network
Network();
~Network();
- bool connect(const char *address, short port);
+ bool connect(const std::string &address, short port);
void disconnect();
void registerHandler(MessageHandler *handler);
@@ -75,7 +76,7 @@ class Network
TCPsocket mSocket;
- char *mAddress;
+ std::string mAddress;
short mPort;
char *mInBuffer, *mOutBuffer;