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author | Yohann Ferreira <bertram@cegetel.net> | 2005-01-17 18:58:51 +0000 |
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committer | Yohann Ferreira <bertram@cegetel.net> | 2005-01-17 18:58:51 +0000 |
commit | 1cf3f44e6930621ae4af014089a30648b2a38475 (patch) | |
tree | 56a0ecafba1e59fbd4673c35809f4a0d485c65f7 /src | |
parent | 76ce363a43cc6d06de133d167b153056f25cdbdf (diff) | |
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*** empty log message ***
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 170 |
1 files changed, 169 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index a3b5b5a5..14043d9b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -176,6 +176,158 @@ void do_exit() { } void do_input() { + + + + // Get the state of the keyboard keys + Uint8* keys; + keys = SDL_GetKeyState(NULL); + + if (walk_status == 0 && player_node->action != DEAD) + { + int x = player_node->x; + int y = player_node->y; + + + if ( keys[SDLK_UP] || keys[SDLK_KP8] ) + { + // UP + if (get_walk(x, y - 1) != 0) + { + walk(x, y-1, NORTH); + walk_status = 1; + src_x = x; + src_y = y; + player_node->action = WALK; + player_node->tick_time = tick_time; + player_node->y = y - 1; + player_node->direction = NORTH; + } else player_node->direction = NORTH; + } + else if ( keys[SDLK_DOWN] || keys[SDLK_KP2] ) + { + // Down + if (get_walk(x, y + 1) != 0) + { + walk(x, y + 1, SOUTH); + walk_status = 1; + src_x = x; + src_y = y; + player_node->action = WALK; + player_node->tick_time = tick_time; + player_node->y = y + 1; + player_node->direction = SOUTH; + } else player_node->direction = SOUTH; + } + else if ( keys[SDLK_LEFT] || keys[SDLK_KP4] ) + { + if (get_walk(x - 1, y) != 0) { + walk(x - 1, y, WEST); + walk_status = 1; + src_x = x; + src_y = y; + player_node->action = WALK; + player_node->tick_time = tick_time; + player_node->x = x - 1; + player_node->direction = WEST; + } else player_node->direction = WEST; + } + else if ( keys[SDLK_RIGHT] || keys[SDLK_KP6] ) + { + if (get_walk(x + 1, y) != 0) { + walk(x + 1, y, EAST); + walk_status = 1; + src_x = x; + src_y = y; + player_node->action = WALK; + player_node->tick_time = tick_time; + player_node->x = x + 1; + player_node->direction = EAST; + } else player_node->direction = EAST; + } + + if (player_node->action == STAND) + { + if ( keys[SDLK_LCTRL]) + { + player_node->action = ATTACK; + attack(player_node->x, + player_node->y, + player_node->direction); + player_node->tick_time = tick_time; + } + } + // Events + SDL_Event event; + while ( SDL_PollEvent(&event) ) + { + + // For discontinuous keys + if ( event.type == SDL_KEYDOWN ) + { + + if ( (event.key.keysym.sym == SDLK_F5) && action_time) + { + if (player_node->action == STAND) + action(2, 0); + else if (player_node->action == SIT) + action(3, 0); + action_time = false; + } + + // Emotions, Skill dialog + if ( event.key.keysym.mod == KMOD_ALT && action_time == true) + { + if (player_node->emotion == 0) + { + unsigned char emotion = 0; + if (event.key.keysym.sym == SDLK_1) emotion = 1; + else if (event.key.keysym.sym == SDLK_2) emotion = 2; + else if (event.key.keysym.sym == SDLK_3) emotion = 3; + else if (event.key.keysym.sym == SDLK_4) emotion = 4; + else if (event.key.keysym.sym == SDLK_5) emotion = 5; + else if (event.key.keysym.sym == SDLK_6) emotion = 6; + else if (event.key.keysym.sym == SDLK_7) emotion = 7; + else if (event.key.keysym.sym == SDLK_8) emotion = 8; + else if (event.key.keysym.sym == SDLK_9) emotion = 9; + else if (event.key.keysym.sym == SDLK_0) emotion = 10; + if (emotion != 0) { + WFIFOW(0) = net_w_value(0x00bf); + WFIFOB(2) = emotion; + WFIFOSET(3); + action_time = false; + } + } + } + } // End key down + + if ( event.button.type == SDL_MOUSEBUTTONDOWN ) + { + if ( event.button.button == 3 ) + { + // We click the right button + // NPC Call + int npc_x = event.motion.x / 32 + camera_x; + int npc_y = event.motion.y / 32 + camera_y; + int id = find_npc(npc_x, npc_y); + if (id != 0) + { + WFIFOW(0) = net_w_value(0x0090); + WFIFOL(2) = net_l_value(id); + WFIFOB(6) = 0; + WFIFOSET(7); + } + + } + + } + + } // End while + + } // End if alive + + + // Old version /* if (walk_status == 0 && player_node->action != DEAD) { int x = player_node->x; @@ -226,7 +378,7 @@ void do_input() { player_node->direction = EAST; } else player_node->direction = EAST; } - } + } if (player_node->action == STAND) { if (key[KEY_LCONTROL]) { @@ -287,6 +439,22 @@ void do_input() { bool handle_key(int unicode, int scancode) { + + // Events + SDL_Event event; + while (SDL_PollEvent(&event) ) + { // For discontinuous keys + if ( event.type == SDL_KEYDOWN ) + { + if ( event.key.keysym.sym == SDLK_ESCAPE ) + { + // We quit + state = EXIT; + return true; + } + } + } + /* switch (scancode) { case KEY_ESC: |