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authorStefan Dombrowski <stefan@uni-bonn.de>2010-08-23 17:28:05 +0200
committerJared Adams <jaxad0127@gmail.com>2010-08-23 09:35:54 -0600
commit000c3799eb85234b9baf5ede86dd966d929112d8 (patch)
tree0975c85bf25848d457144d09c7357f7e85392b3f /src
parent371c36f8817780a913bc2c600c2204e61267972d (diff)
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Fixing segmentation fault in partyhandler
Segmentation fault happens if a player leaves your party while he is out of sight. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/net/tmwa/partyhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp
index e86d41fa..a92a27df 100644
--- a/src/net/tmwa/partyhandler.cpp
+++ b/src/net/tmwa/partyhandler.cpp
@@ -253,7 +253,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
nick.c_str()), BY_SERVER);
Being *b = beingManager->findBeing(id);
- if (b->getType() == Being::PLAYER)
+ if (b && b->getType() == Being::PLAYER)
static_cast<Player*>(b)->setParty(NULL);
taParty->removeMember(id);