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authorJared Adams <jaxad0127@gmail.com>2010-01-11 02:12:47 +0000
committerJared Adams <jaxad0127@gmail.com>2010-01-11 02:12:47 +0000
commit440150cba3cd8441283d9914fc444358dee64495 (patch)
tree89ff0bb6b5229748861ba5364268e3c465a3b3a0 /src/textrenderer.h
parentada99b0ff2395e4d0853016306564f471bfc1bc8 (diff)
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Cleanup GUI classes
Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
Diffstat (limited to 'src/textrenderer.h')
-rw-r--r--src/textrenderer.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/src/textrenderer.h b/src/textrenderer.h
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+++ b/src/textrenderer.h
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+/*
+ * Text Renderer
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TEXT_RENDERER_H
+#define TEXT_RENDERER_H
+
+#include "graphics.h"
+
+#include "gui/palette.h"
+
+/**
+ * Class for text rendering. Used by the TextParticle, the Text and FlashText
+ * objects and the Preview in the color dialog.
+ */
+class TextRenderer
+{
+ public:
+ /**
+ * Renders a specified text.
+ */
+ static inline void renderText(gcn::Graphics *graphics,
+ const std::string &text,
+ int x, int y,
+ gcn::Graphics::Alignment align,
+ const gcn::Color &color,
+ gcn::Font *font,
+ bool outline = false,
+ bool shadow = false)
+ {
+ graphics->setFont(font);
+
+ // Text shadow
+ if (shadow)
+ {
+ graphics->setColor(guiPalette->getColor(Palette::SHADOW,
+ color.a / 2));
+ if (outline)
+ {
+ graphics->drawText(text, x + 2, y + 2, align);
+ }
+ else
+ {
+ graphics->drawText(text, x + 1, y + 1, align);
+ }
+ }
+
+ if (outline) {
+/* graphics->setColor(guiPalette->getColor(Palette::OUTLINE,
+ alpha/4));
+ // TODO: Reanable when we can draw it nicely in software mode
+ graphics->drawText(text, x + 2, y + 2, align);
+ graphics->drawText(text, x + 1, y + 2, align);
+ graphics->drawText(text, x + 2, y + 1, align);*/
+
+ // Text outline
+ graphics->setColor(guiPalette->getColor(Palette::OUTLINE, color.a));
+ graphics->drawText(text, x + 1, y, align);
+ graphics->drawText(text, x - 1, y, align);
+ graphics->drawText(text, x, y + 1, align);
+ graphics->drawText(text, x, y - 1, align);
+ }
+
+ graphics->setColor(color);
+ graphics->drawText(text, x, y, align);
+ }
+};
+
+#endif