summaryrefslogtreecommitdiff
path: root/src/text.h
diff options
context:
space:
mode:
authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-10 22:07:43 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-10 22:10:03 +0200
commitcba524cbd0641cdf9e2e19eda453ab7518d8dca0 (patch)
tree09b21ee1d0c1947b9d5bed1954494c57ae74f946 /src/text.h
parent8bd92398316cb308c680cd1a1d4b3dd4f049b450 (diff)
downloadmana-client-cba524cbd0641cdf9e2e19eda453ab7518d8dca0.tar.gz
mana-client-cba524cbd0641cdf9e2e19eda453ab7518d8dca0.tar.bz2
mana-client-cba524cbd0641cdf9e2e19eda453ab7518d8dca0.tar.xz
mana-client-cba524cbd0641cdf9e2e19eda453ab7518d8dca0.zip
Don't show player names and overhead text in bold
I think it makes the game look too messy. But we should probably add an option to allow enabling this.
Diffstat (limited to 'src/text.h')
-rw-r--r--src/text.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/text.h b/src/text.h
index d52e4b65..89612050 100644
--- a/src/text.h
+++ b/src/text.h
@@ -71,6 +71,7 @@ class Text
static int mInstances; /**< Instances of text. */
std::string mText; /**< The text to display. */
const gcn::Color *mColor; /**< The color of the text. */
+ gcn::Font *mFont; /**< The font of the text */
bool mIsSpeech; /**< Is this text a speech bubble? */
protected: