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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:36 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:45 +0100
commit1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch)
treec7faf82210e428787804204e3dc8e5dc6c725947 /src/text.h
parent17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff)
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Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up correcting the draw positions of overhead text, targets and sprite ordering. It's now a bit more straight-forward. The position of a being is simply in the middle of the sprite at the bottom. When drawing the sprite, an offset remains because all the sprites are compensating for getting drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/text.h')
-rw-r--r--src/text.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/text.h b/src/text.h
index a96096cc..d52e4b65 100644
--- a/src/text.h
+++ b/src/text.h
@@ -47,6 +47,11 @@ class Text
*/
virtual ~Text();
+ void setColor(const gcn::Color *color);
+
+ int getWidth() const { return mWidth; }
+ int getHeight() const { return mHeight; }
+
/**
* Allows the originator of the text to specify the ideal coordinates.
*/