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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-02 14:43:40 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-06 22:21:57 -0600 |
commit | 9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch) | |
tree | f0986c6839d1e79b402d5d4ec36e4994741955ea /src/sprite.h | |
parent | 844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff) | |
download | mana-client-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.gz mana-client-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.bz2 mana-client-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.xz mana-client-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.zip |
Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
Diffstat (limited to 'src/sprite.h')
-rw-r--r-- | src/sprite.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h new file mode 100644 index 00000000..d8345ab8 --- /dev/null +++ b/src/sprite.h @@ -0,0 +1,92 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SPRITE_H +#define SPRITE_H + +#include "resources/spritedef.h" + +class Graphics; +class Image; + +class Sprite +{ + public: + virtual ~Sprite() {} + + /** + * Resets the sprite. + */ + virtual void reset() = 0; + + /** + * Plays an action using the current direction + */ + virtual void play(SpriteAction action) = 0; + + /** + * Inform the animation of the passed time so that it can output the + * correct animation frame. + */ + virtual void update(int time) = 0; + + /** + * Draw the current animation frame at the coordinates given in screen + * pixels. + */ + virtual bool draw(Graphics* graphics, int posX, int posY) const = 0; + + /** + * Gets the width in pixels of the image of the current frame + */ + virtual int getWidth() const = 0; + + /** + * Gets the height in pixels of the image of the current frame + */ + virtual int getHeight() const = 0; + + /** + * Returns a reference to the current image being drawn. + */ + virtual Image* getImage() const = 0; + + /** + * Sets the direction. + */ + virtual void setDirection(SpriteDirection direction) = 0; + + /** + * Sets the alpha value of the animated sprite + */ + virtual void setAlpha(float alpha) + { mAlpha = alpha; } + + /** + * Returns the current alpha opacity of the animated sprite. + */ + virtual float getAlpha() const + { return mAlpha; } + + protected: + float mAlpha; /**< The alpha opacity used to draw */ +}; + +#endif // SPRITE_H |