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authorJared Adams <jaxad0127@gmail.com>2010-06-08 21:55:16 -0600
committerJared Adams <jaxad0127@gmail.com>2010-06-09 00:00:53 -0600
commitec980b3c586fc64d02ad02f31497013908056d52 (patch)
treec8a5c573bf8fc5ed2151f32cb7f8468bba31d72a /src/sprite.h
parent891d14807cd042aa90aed94558c2c8eda66d6859 (diff)
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Remove hard-coded frame counts from Being class
Also removes the Monster/Player difference in tmwAthena's Being::logic and moves the particle code from Being::setAttack to Being::Logic for tmwAthena. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h
index 2bcd754a..cce41f1d 100644
--- a/src/sprite.h
+++ b/src/sprite.h
@@ -93,6 +93,16 @@ class Sprite
virtual float getAlpha() const
{ return mAlpha; }
+ /**
+ * Returns the current frame number for the sprite.
+ */
+ virtual size_t getCurrentFrame() const = 0;
+
+ /**
+ * Returns the frame count for the sprite.
+ */
+ virtual size_t getFrameCount() const = 0;
+
protected:
float mAlpha; /**< The alpha opacity used to draw */
};