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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-13 02:55:05 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-13 02:55:05 +0000
commit682d6a9e44e583c088ed5970d69ef6bd9db7fd23 (patch)
tree73079cdd7d9b57d104c8db400f09aabc3d833122 /src/sound/sound.cpp
parent3657bf87641144b605d49767cf466f04242c29c9 (diff)
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Got rid of Allegro ok dialog completely. Now just the yes_no dialog remaining.
Diffstat (limited to 'src/sound/sound.cpp')
-rw-r--r--src/sound/sound.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/sound/sound.cpp b/src/sound/sound.cpp
index 7d2ba834..5e66c208 100644
--- a/src/sound/sound.cpp
+++ b/src/sound/sound.cpp
@@ -45,7 +45,7 @@
32/20 sounds realistic here.
*/
void Sound::init(int voices, int mod_voices) {
- if(isOk == 0) {
+ if (isOk == 0) {
throw("Sound engine cannot be initialized twice!\n");
}
@@ -55,7 +55,7 @@ void Sound::init(int voices, int mod_voices) {
int audio_channels = 2;
int audio_buffers = 4096;
- if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) {
+ if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) {
#ifndef __DEBUG
throw("Unable to open audio device!\n");
#else
@@ -83,10 +83,10 @@ void Sound::init(int voices, int mod_voices) {
muted.
*/
void Sound::setVolume(int music) {
- if(isOk==-1)
+ if (isOk == -1)
return;
- if(isMaxVol(music) == false) {
+ if (isMaxVol(music) == false) {
vol_music = music;
Mix_VolumeMusic(vol_music);
}
@@ -97,10 +97,10 @@ void Sound::setVolume(int music) {
\param amusic volume difference
*/
void Sound::adjustVolume(int amusic) {
- if(isOk==-1)
+ if (isOk == -1)
return;
- if(isMaxVol(vol_music + amusic) == false) {
+ if (!isMaxVol(vol_music + amusic)) {
vol_music += amusic;
Mix_VolumeMusic(vol_music);
}
@@ -112,10 +112,10 @@ void Sound::adjustVolume(int amusic) {
\param loop how many times should the midi be looped? (-1 = infinite)
*/
void Sound::startBgm(char * in, int loop) {
- if(isOk==-1)
+ if (isOk == -1)
return;
- if(bgm != NULL) {
+ if (bgm != NULL) {
stopBgm();
}
@@ -137,7 +137,7 @@ void Sound::startBgm(char * in, int loop) {
playback stop.
*/
void Sound::stopBgm() {
- if(isOk==-1) {
+ if (isOk == -1) {
return;
}
@@ -145,7 +145,7 @@ void Sound::stopBgm() {
std::cout << "Sound::stopBgm()\n";
#endif
- if(bgm != NULL) {
+ if (bgm != NULL) {
Mix_HaltMusic();
Mix_FreeMusic(bgm);
bgm = NULL;
@@ -170,7 +170,7 @@ SOUND_SID Sound::loadItem(char *fpath) {
std::cout << "Sound::loadItem() precaching \"" << fpath << "\"\n";
#endif
Mix_Chunk *newItem;
- if(newItem = Mix_LoadWAV(fpath)) {
+ if (newItem = Mix_LoadWAV(fpath)) {
soundpool[++items] = newItem;
#ifdef __DEBUG
std::cout << "Sound::loadItem() success SOUND_SID = " << items << std::endl;
@@ -187,7 +187,7 @@ SOUND_SID Sound::loadItem(char *fpath) {
\param volume volume the sound should be played with (possible range: 0-128)
*/
void Sound::startItem(SOUND_SID id, int volume) {
- if(soundpool[id]) {
+ if (soundpool[id]) {
#ifdef __DEBUG
std::cout << "Sound::startItem() playing SOUND_SID = " << id << std::endl;
#endif
@@ -235,7 +235,7 @@ void Sound::close(void) {
true if that's the case.
*/
bool Sound::isMaxVol(int vol) {
- if( vol > 0 && vol < 128 ) return false;
+ if (vol > 0 && vol < 128) return false;
else return true;
}