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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-21 00:03:11 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-21 00:03:11 +0000 |
commit | f741c14337dd0850a7201f5aa2185e40a625353a (patch) | |
tree | dd1dd0cf95b6117e4a8aea96317f6301eaa078ed /src/sound.h | |
parent | f7214b33bf5cbb85df57e8d0035af7a25826e985 (diff) | |
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Updates to change log, file lists, lots of doxygen comments and small changes.
Diffstat (limited to 'src/sound.h')
-rw-r--r-- | src/sound.h | 98 |
1 files changed, 86 insertions, 12 deletions
diff --git a/src/sound.h b/src/sound.h index c7ca055b..465defa5 100644 --- a/src/sound.h +++ b/src/sound.h @@ -32,32 +32,102 @@ typedef short SOUND_SID; -/** - * Sound engine +/** Sound engine * * \ingroup CORE */ class Sound { public: - void init(int, int); - void close(); + /** + * \brief Install the sound engine + * + * \param voices Overall reserved voices + * \param mod_voices Voices dedicated for mod-playback + * + * Overall voices must not be less or equal to the specified amount of + * mod_voices! if mod-voices is too low some mods will not sound + * correctly since a couple of tracks are not going to be played along + * w/ the others. so missing ins- truments can be a result. 32/20 + * sounds realistic here. + */ + void init(int, int); - void startBgm(char*, int); - void stopBgm(); + /** + * \brief Deinstall all sound functionality + * + * Normally you won't need to call this since this is done by SDL when + * shutting itself down. but if you find a reason to delete the + * sound-engine from memory (e.g. garbage-collection) feel free to use + * it. :-P + */ + void close(); + + /** + * \brief Start background music + * + * \param in Full path to file + * \param loop The number of times the song is played (-1 = infinite) + */ + void startBgm(char*, int); + + /** + * \brief Stop all currently running background music tracks + * + * You need to stop all playback when you want to switch from mod to + * midi. playing a new track is usually simple as calling StartMIDI() + * or StartMOD() again. passing NULL to the playing functions only + * means to make playback stop. + */ + void stopBgm(); - void setVolume(int); - void adjustVolume(int); + /** + * \brief Set the volume value-range: 0-128 + * + * \param music Volume value + * + * All values may only be between 0-128 where 0 means muted. + */ + void setVolume(int); + + /** + * \brief Adjusts current volume + * \param amusic Volume difference + */ + void adjustVolume(int); + /** + * \brief Preloads a sound-item into buffer + * + * \param fpath Full path to file + * + * Please make sure that the object is not loaded more than once since + * the function will not run any checks on its own! + * + * The return value should be kept as a reference to the object loaded. + * if not it is practicaly lost. + */ SOUND_SID loadItem(char *); - void startItem(SOUND_SID, int); + + /** + * \brief Plays an item in soundpool + * + * \param id Id returned to the item in the soundpool + * \param volume Volume the sound should be played with (possible + * range: 0-128) + */ + void startItem(SOUND_SID, int); - void clearCache(); + /** + * \brief Wipe all items off the cache + */ + void clearCache(); - Sound() {isOk=-1;} + Sound() { isOk = -1; } /** if allegro is shut down or object is deleted any BGM is stopped and SFX run out */ - ~Sound() {stopBgm(); close();}; + ~Sound() { stopBgm(); close(); } + private: /** initial value is -1 which means error or noninitialzed. you can only play sounds and bgm if this is 0. @@ -73,6 +143,10 @@ class Sound { std::map<int, Mix_Chunk*> soundpool; SOUND_SID items; + /** + * \brief checks if value equals min-/maximum volume and returns + * <code>true</code> if that's the case. + */ bool isMaxVol(int); }; |