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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-13 22:34:13 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-13 22:34:13 +0000
commit68b8dc8a49a23d512abd01f657308ab6785078a6 (patch)
tree10abeee295a2d1560e8214689c075e46d624289b /src/sound.h
parentfb6fa0f35843e437c3171de39920ce5e42e28817 (diff)
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Largely cleanups.
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diff --git a/src/sound.h b/src/sound.h
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_SOUND_H
+#define _TMW_SOUND_H
+
+#include <SDL.h>
+#include <SDL_mixer.h>
+#include <map>
+#include <string>
+#include <fstream>
+
+typedef short SOUND_SID;
+
+/**
+ * Sound engine
+ *
+ * \ingroup CORE
+ */
+class Sound {
+ public:
+ void init(int, int);
+ void close();
+
+ void startBgm(char*, int);
+ void stopBgm();
+
+ void setVolume(int);
+ void adjustVolume(int);
+
+ SOUND_SID loadItem(char *);
+ void startItem(SOUND_SID, int);
+
+ void clearCache();
+
+ Sound() {isOk=-1;}
+
+ /** if allegro is shut down or object is deleted any BGM is
+ stopped and SFX run out */
+ ~Sound() {stopBgm(); close();};
+ private:
+ /** initial value is -1 which means error or noninitialzed.
+ you can only play sounds and bgm if this is 0.
+ that should be the case after calling Init() successfully */
+ int isOk;
+
+ int pan;
+ int vol_music;
+
+ Mix_Music *bgm;
+
+ /** list of preloaded sound data / items */
+ std::map<int, Mix_Chunk*> soundpool;
+ SOUND_SID items;
+
+ bool isMaxVol(int);
+};
+
+#endif