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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-26 23:40:37 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-26 23:40:37 +0200
commit2d0e84449b14615bdacb6f897791628662bbfd39 (patch)
tree08019ae6c24c6da25e25da027d04ad008c25d6a2 /src/sound.h
parent42605753159d7b63276351311e0fd43874a3366b (diff)
parent0056412ed33b941d72a175dcd3f025abcd8fc02b (diff)
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Made the client use a unique kind of movement code.
This is fixng many issues and (hopefully) will make the movement rendering much smoother. Merge branch 'master' of gitorious.org:~bertram/mana/mana-movement-code-merge Conflicts: src/being.cpp src/net/manaserv/beinghandler.cpp Resolves: TMW-Mantis #946. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/sound.h')
-rw-r--r--src/sound.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/sound.h b/src/sound.h
index 1dee55e7..032ff62b 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -95,8 +95,8 @@ class Sound
* Plays an item.
*
* @param path The resource path to the sound file.
- * @param x The vertical distance of the sound in tiles.
- * @param y The horizontal distance of the sound in tiles.
+ * @param x The vertical distance of the sound in pixels.
+ * @param y The horizontal distance of the sound in pixels.
*/
void playSfx(const std::string &path, int x = 0, int y = 0);