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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-14 23:47:22 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-14 23:53:26 +0200 |
commit | beac98b7d093bca0fa921e5e30c2b766fb0298e9 (patch) | |
tree | 74adb5d59e6bd074a8483d14966ab2913fd50cc1 /src/sound.cpp | |
parent | 2f04d1c1aa1fca06754eb5c8bad631d4fbfab6df (diff) | |
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Cleanup of Sound class, fixing restoring of volumes and music
While a previous commit fixed the restoring of music of the current map
in the setup window, this commit makes sure that the Sound class itself
will resume a previously playing song when it is re-initialized.
Other fixes:
* Restore the correct volumes when enabling sound
* Play the right audio track during login
* Specify which font to use for bold text
Diffstat (limited to 'src/sound.cpp')
-rw-r--r-- | src/sound.cpp | 121 |
1 files changed, 72 insertions, 49 deletions
diff --git a/src/sound.cpp b/src/sound.cpp index 6d18b86c..3686d009 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -30,7 +30,8 @@ Sound::Sound(): mInstalled(false), mSfxVolume(100), - mMusicVolume(60) + mMusicVolume(60), + mMusic(NULL) { } @@ -46,7 +47,8 @@ void Sound::init() logger->log("Sound::init() Initializing sound..."); - if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { + if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) + { logger->log("Sound::init() Failed to initialize audio subsystem"); return; } @@ -54,20 +56,24 @@ void Sound::init() const size_t audioBuffer = 4096; const int res = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, - 2, audioBuffer); - if (res >= 0) { - Mix_AllocateChannels(16); - } else { + MIX_DEFAULT_CHANNELS, audioBuffer); + if (res < 0) + { logger->log("Sound::init Could not initialize audio: %s", - Mix_GetError()); + Mix_GetError()); return; } - info(); + Mix_AllocateChannels(16); + Mix_VolumeMusic(mMusicVolume); + Mix_Volume(-1, mSfxVolume); - mMusic = NULL; + info(); mInstalled = true; + + if (!mCurrentMusicFile.empty()) + playMusic(mCurrentMusicFile); } void Sound::info() @@ -109,46 +115,56 @@ void Sound::info() logger->log("Sound::info() Channels: %i", channels); } -void Sound::setMusicVolume(int volume) +int Sound::getMaxVolume() const { - if (!mInstalled) - return; + return MIX_MAX_VOLUME; +} +void Sound::setMusicVolume(int volume) +{ mMusicVolume = volume; - Mix_VolumeMusic(volume); + + if (mInstalled) + Mix_VolumeMusic(mMusicVolume); } void Sound::setSfxVolume(int volume) { - if (!mInstalled) - return; - mSfxVolume = volume; - Mix_Volume(-1, volume); + + if (mInstalled) + Mix_Volume(-1, mSfxVolume); } -void Sound::playMusic(const std::string &filename, int loop) +static Mix_Music *loadMusic(const std::string &filename) { - if (!mInstalled) - return; - - if (mMusic) - stopMusic(); - ResourceManager *resman = ResourceManager::getInstance(); std::string path = resman->getPath("music/" + filename); - logger->log("Sound::startMusic() Playing \"%s\" %i times", path.c_str(), - loop); + logger->log("Loading music \"%s\"", path.c_str()); - mMusic = Mix_LoadMUS(path.c_str()); - if (mMusic) { - Mix_PlayMusic(mMusic, loop); - } - else { - logger->log("Sound::startMusic() Warning: error loading file: %s", - Mix_GetError()); + Mix_Music *music = Mix_LoadMUS(path.c_str()); + + if (!music) + { + logger->log("Mix_LoadMUS() Error loading '%s': %s", path.c_str(), + Mix_GetError()); } + + return music; +} + +void Sound::playMusic(const std::string &filename) +{ + mCurrentMusicFile = filename; + + if (!mInstalled) + return; + + haltMusic(); + + if ((mMusic = loadMusic(filename))) + Mix_PlayMusic(mMusic, -1); // Loop forever } void Sound::stopMusic() @@ -165,29 +181,23 @@ void Sound::stopMusic() } } -void Sound::fadeInMusic(const std::string &path, int loop, int ms) +void Sound::fadeInMusic(const std::string &path, int ms) { + mCurrentMusicFile = path; + if (!mInstalled) return; - if (mMusic) - stopMusic(); - - logger->log("Sound::fadeInMusic() Fading \"%s\" %i times (%i ms)", - path.c_str(), - loop, ms); + haltMusic(); - mMusic = Mix_LoadMUS(path.c_str()); - if (mMusic) { - Mix_FadeInMusic(mMusic, loop, ms); - } - else { - logger->log("Sound::fadeInMusic() Warning: error loading file."); - } + if ((mMusic = loadMusic(path.c_str()))) + Mix_FadeInMusic(mMusic, -1, ms); // Loop forever } void Sound::fadeOutMusic(int ms) { + mCurrentMusicFile.clear(); + if (!mInstalled) return; @@ -215,9 +225,22 @@ void Sound::playSfx(const std::string &path) void Sound::close() { - stopMusic(); + if (!mInstalled) + return; - mInstalled = false; + haltMusic(); logger->log("Sound::close() Shutting down sound..."); Mix_CloseAudio(); + + mInstalled = false; +} + +void Sound::haltMusic() +{ + if (!mMusic) + return; + + Mix_HaltMusic(); + Mix_FreeMusic(mMusic); + mMusic = NULL; } |