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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-26 23:40:37 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-26 23:40:37 +0200
commit2d0e84449b14615bdacb6f897791628662bbfd39 (patch)
tree08019ae6c24c6da25e25da027d04ad008c25d6a2 /src/sound.cpp
parent42605753159d7b63276351311e0fd43874a3366b (diff)
parent0056412ed33b941d72a175dcd3f025abcd8fc02b (diff)
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Made the client use a unique kind of movement code.
This is fixng many issues and (hopefully) will make the movement rendering much smoother. Merge branch 'master' of gitorious.org:~bertram/mana/mana-movement-code-merge Conflicts: src/being.cpp src/net/manaserv/beinghandler.cpp Resolves: TMW-Mantis #946. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/sound.cpp')
-rw-r--r--src/sound.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/sound.cpp b/src/sound.cpp
index 636da7c7..4216c8fa 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -22,6 +22,7 @@
#include <SDL.h>
#include "configuration.h"
+#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "sound.h"
@@ -291,8 +292,10 @@ void Sound::playSfx(const std::string &path, int x, int y)
int vol = 120;
if (player_node && x > 0 && y > 0)
{
- int dx = player_node->getTileX() - x;
- int dy = player_node->getTileY() - y;
+ Vector pos = player_node->getPosition();
+ Map *map = Game::instance()->getCurrentMap();
+ int dx = ((int)pos.x - x) / map->getTileWidth();
+ int dy = ((int)pos.y - y) / map->getTileHeight();
if (dx < 0)
dx = -dx;
if (dy < 0)