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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-06 13:54:11 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-06 13:54:11 +0000
commit61db1f370d1e918ccc89bed76ccdc5af2883a774 (patch)
treef0ac0281fbb924e749b966a58d71e210e774c3f0 /src/sound.cpp
parent450e65880198ed083e72a6ac85646410a935e084 (diff)
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Following a suggestion from the SDL
irc channel to fix sound rcash bug.
Diffstat (limited to 'src/sound.cpp')
-rw-r--r--src/sound.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/sound.cpp b/src/sound.cpp
index 0013cb21..57d93b3a 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -33,7 +33,8 @@ void Sound::init(int voices, int mod_voices)
bgm = NULL;
int audio_rate = 44100;
Uint16 audio_format = AUDIO_S16; // 16-bit stereo
- int audio_channels = 2;
+ //int audio_channels = 2;
+ int audio_channels = 8; // Default
int audio_buffers = 4096;
if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers))
@@ -51,7 +52,9 @@ void Sound::init(int voices, int mod_voices)
items = -1;
isOk = 0;
- logger.log("Sound::Init() Initializing Sound");
+ logger.log("Sound::init() Initializing Sound");
+ logger.log("Sound::init() Spec: %i %i %i", audio_rate, audio_format,
+ audio_channels);
}
void Sound::setVolume(int music)