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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-08-26 16:55:05 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-08-26 16:55:05 +0200
commit6d9dbf93e6c0247cb9b19d3f52a1837a5833b22d (patch)
tree4e6e178095ac8cf89dc0dba4f532913891305436 /src/resources
parentee8f131b49bb9b1d66cac3840b3c566eb49bcf3f (diff)
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Merged testing branch into master.
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/itemdb.cpp155
-rw-r--r--src/resources/itemdb.h90
-rw-r--r--src/resources/iteminfo.cpp2
-rw-r--r--src/resources/iteminfo.h72
4 files changed, 197 insertions, 122 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index a8eed123..8a703bc7 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -23,6 +23,8 @@
#include "log.h"
+#include "net/net.h"
+
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
@@ -36,19 +38,7 @@
#include <cassert>
-namespace
-{
- ItemDB::ItemInfos mItemInfos;
- ItemDB::NamedItemInfos mNamedItemInfos;
- ItemInfo *mUnknown;
- bool mLoaded = false;
-}
-
// Forward declarations
-static void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node);
-static void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node);
-static void loadFloorSprite(SpriteDisplay *display, xmlNodePtr node);
-
static char const *const fields[][2] =
{
{ "attack", N_("Attack %+d") },
@@ -59,7 +49,7 @@ static char const *const fields[][2] =
static std::list<ItemDB::Stat> extraStats;
-void ItemDB::setStatsList(const std::list<ItemDB::Stat> &stats)
+void ItemDB::setStatsList(const std::list<Stat> &stats)
{
extraStats = stats;
}
@@ -99,8 +89,8 @@ void ItemDB::load()
logger->log("Initializing item database...");
mUnknown = new ItemInfo;
- mUnknown->setName(_("Unknown item"));
- mUnknown->setDisplay(SpriteDisplay());
+ mUnknown->mName = _("Unknown item");
+ mUnknown->mDisplay = SpriteDisplay();
std::string errFile = paths.getStringValue("spriteErrorFile");
mUnknown->setSprite(errFile, GENDER_MALE);
mUnknown->setSprite(errFile, GENDER_FEMALE);
@@ -109,9 +99,7 @@ void ItemDB::load()
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "items"))
- {
logger->error("ItemDB: Error while loading items.xml!");
- }
for_each_xml_child_node(node, rootNode)
{
@@ -120,15 +108,13 @@ void ItemDB::load()
int id = XML::getProperty(node, "id", 0);
- if (id == 0)
+ if (!id)
{
logger->log("ItemDB: Invalid or missing item ID in items.xml!");
continue;
}
else if (mItemInfos.find(id) != mItemInfos.end())
- {
logger->log("ItemDB: Redefinition of item ID %d", id);
- }
std::string typeStr = XML::getProperty(node, "type", "other");
int weight = XML::getProperty(node, "weight", 0);
@@ -145,37 +131,37 @@ void ItemDB::load()
display.image = image;
ItemInfo *itemInfo = new ItemInfo;
- itemInfo->setId(id);
- itemInfo->setName(name.empty() ? _("unnamed") : name);
- itemInfo->setDescription(description);
- itemInfo->setType(itemTypeFromString(typeStr));
- itemInfo->setView(view);
- itemInfo->setWeight(weight);
+ itemInfo->mId = id;
+ itemInfo->mName = name.empty() ? _("unnamed") : name;
+ itemInfo->mDescription = description;
+ itemInfo->mType = itemTypeFromString(typeStr);
+ itemInfo->mActivatable = itemInfo->mType == ITEM_USABLE;
+ // Everything not unusable or usable is equippable by the old type system.
+ itemInfo->mEquippable = itemInfo->mType != ITEM_UNUSABLE
+ && itemInfo->mType != ITEM_USABLE;
+ itemInfo->mView = view;
+ itemInfo->mWeight = weight;
itemInfo->setAttackAction(attackAction);
- itemInfo->setAttackRange(attackRange);
+ itemInfo->mAttackRange = attackRange;
itemInfo->setMissileParticle(missileParticle);
- std::string effect;
+ std::vector<std::string> effect;
for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i)
{
int value = XML::getProperty(node, fields[i][0], 0);
if (!value) continue;
- if (!effect.empty()) effect += " / ";
- effect += strprintf(gettext(fields[i][1]), value);
+ effect.push_back(strprintf(gettext(fields[i][1]), value));
}
for (std::list<Stat>::iterator it = extraStats.begin();
it != extraStats.end(); it++)
{
int value = XML::getProperty(node, it->tag.c_str(), 0);
if (!value) continue;
- if (!effect.empty()) effect += " / ";
- effect += strprintf(it->format.c_str(), value);
+ effect.push_back(strprintf(it->format.c_str(), value));
}
std::string temp = XML::getProperty(node, "effect", "");
- if (!effect.empty() && !temp.empty())
- effect += " / ";
- effect += temp;
- itemInfo->setEffect(effect);
+ if (!temp.empty())
+ effect.push_back(temp);
for_each_xml_child_node(itemChild, node)
{
@@ -183,7 +169,7 @@ void ItemDB::load()
{
std::string attackParticle = XML::getProperty(
itemChild, "particle-effect", "");
- itemInfo->setParticleEffect(attackParticle);
+ itemInfo->mParticle = attackParticle;
loadSpriteRef(itemInfo, itemChild);
}
@@ -195,9 +181,96 @@ void ItemDB::load()
{
loadFloorSprite(&display, itemChild);
}
+ /*
+ * Begin new item definition code. Previous code is left in to
+ * maintain backwards compatibility.
+ * Exit here if tmwAthena.
+ */
+ else if (Net::getNetworkType() == ServerInfo::TMWATHENA);
+ else if (xmlStrEqual(itemChild->name, BAD_CAST "equip"))
+ {
+ // The fact that there is a way to equip is enough.
+ // Discard any details, but mark the item as equippable.
+ itemInfo->mEquippable = true;
+ }
+ else if (xmlStrEqual(itemChild->name, BAD_CAST "effect"))
+ {
+ std::string trigger = XML::getProperty(
+ itemChild, "trigger", "");
+ if (trigger.empty()) {
+ logger->log("Found empty trigger effect label, skipping.");
+ continue;
+ }
+
+ if (trigger == "activation")
+ itemInfo->mActivatable = true;
+
+ static std::map<std::string, const char* > triggerTable;
+ if (triggerTable.empty())
+ {
+ // FIXME: This should ideally be softcoded via XML or similar.
+ triggerTable["existence"] = " when it is in the inventory";
+ triggerTable["activation"] = " upon activation";
+ triggerTable["equip"] = " upon successful equip";
+ triggerTable["leave-inventory"] = " when it leaves the inventory";
+ triggerTable["unequip"] = " when it is unequipped";
+ triggerTable["equip-change"] = " when it changes the way it is equipped";
+ }
+ std::map<std::string, const char* >::const_iterator triggerLabel =
+ triggerTable.find(trigger);
+ if (triggerLabel == triggerTable.end())
+ {
+ logger->log("Warning: unknown trigger %s in item %d!", trigger.c_str(), id);
+ continue;
+ }
+
+ for_each_xml_child_node(effectChild, itemChild)
+ {
+ if (xmlStrEqual(effectChild->name, BAD_CAST "modifier"))
+ {
+ std::string attribute = XML::getProperty(
+ effectChild, "attribute", "");
+ double value = XML::getFloatProperty(
+ effectChild, "value", 0.0);
+ int duration = XML::getProperty(
+ effectChild, "duration", 0);
+ if (attribute.empty() || !value)
+ {
+ logger->log("Warning: incomplete modifier definition, skipping.");
+ continue;
+ }
+ std::list<Stat>::const_iterator
+ it = extraStats.begin(),
+ it_end = extraStats.end();
+ while (it != it_end && !(*it == attribute))
+ ++it;
+ if (it == extraStats.end())
+ {
+ logger->log("Warning: unknown modifier tag %s, skipping.", attribute.c_str());
+ continue;
+ }
+ effect.push_back(
+ strprintf(strprintf(
+ duration ?
+ strprintf("%%s%%s. This effect lasts %d ticks.", duration).c_str()
+ : "%s%s.", it->format.c_str(), triggerLabel->second).c_str(), value));
+ }
+ else if (xmlStrEqual(effectChild->name, BAD_CAST "modifier"))
+ effect.push_back(strprintf("Provides an autoattack%s.",
+ triggerLabel->second));
+ else if (xmlStrEqual(effectChild->name, BAD_CAST "consumes"))
+ effect.push_back(strprintf("This will be consumed%s.",
+ triggerLabel->second));
+ else if (xmlStrEqual(effectChild->name, BAD_CAST "label"))
+ effect.push_back(
+ (const char*)effectChild->xmlChildrenNode->content);
+ }
+ }
}
- itemInfo->setDisplay(display);
+ itemInfo->mEffect = effect;
+
+ itemInfo->mDisplay = display;
mItemInfos[id] = itemInfo;
if (!name.empty())
@@ -295,7 +368,7 @@ const ItemInfo &ItemDB::get(const std::string &name)
return *(i->second);
}
-void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node)
+void ItemDB::loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node)
{
std::string gender = XML::getProperty(node, "gender", "unisex");
std::string filename = (const char*) node->xmlChildrenNode->content;
@@ -310,7 +383,7 @@ void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node)
}
}
-void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node)
+void ItemDB::loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node)
{
std::string event = XML::getProperty(node, "event", "");
std::string filename = (const char*) node->xmlChildrenNode->content;
@@ -330,7 +403,7 @@ void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node)
}
}
-void loadFloorSprite(SpriteDisplay *display, xmlNodePtr floorNode)
+void ItemDB::loadFloorSprite(SpriteDisplay *display, xmlNodePtr floorNode)
{
for_each_xml_child_node(spriteNode, floorNode)
{
diff --git a/src/resources/itemdb.h b/src/resources/itemdb.h
index be023073..e4146131 100644
--- a/src/resources/itemdb.h
+++ b/src/resources/itemdb.h
@@ -26,45 +26,67 @@
#include <map>
#include <string>
+#include "utils/xml.h"
+
class ItemInfo;
+class SpriteDisplay;
/**
* Item information database.
*/
-namespace ItemDB
+class ItemDB
{
- /**
- * Loads the item data from <code>items.xml</code>.
- */
- void load();
-
- /**
- * Frees item data.
- */
- void unload();
-
- bool exists(int id);
-
- const ItemInfo &get(int id);
- const ItemInfo &get(const std::string &name);
-
- struct Stat
- {
- Stat(const std::string &tag,
- const std::string &format):
- tag(tag),
- format(format)
- {}
-
- std::string tag;
- std::string format;
- };
-
- void setStatsList(const std::list<Stat> &stats);
-
- // Items database
- typedef std::map<int, ItemInfo*> ItemInfos;
- typedef std::map<std::string, ItemInfo*> NamedItemInfos;
-}
+ public:
+ ItemDB() : mLoaded(false) { load(); }
+
+ ~ItemDB() { unload(); }
+ /**
+ * Loads the item data from <code>items.xml</code>.
+ */
+ void load();
+
+ /**
+ * Frees item data.
+ */
+ void unload();
+
+ bool exists(int id);
+
+ const ItemInfo &get(int id);
+ const ItemInfo &get(const std::string &name);
+
+ class Stat
+ {
+ public:
+ Stat(const std::string &tag,
+ const std::string &format):
+ tag(tag), format(format) {}
+
+ bool operator ==(std::string &name) const { return tag == name; }
+
+ private:
+ std::string tag;
+ std::string format;
+ friend class ItemDB;
+ };
+
+ void setStatsList(const std::list<Stat> &stats);
+
+ private:
+ void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node);
+ void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node);
+ void loadFloorSprite(SpriteDisplay *display, xmlNodePtr node);
+
+ // Items database
+ typedef std::map<int, ItemInfo*> ItemInfos;
+ typedef std::map<std::string, ItemInfo*> NamedItemInfos;
+
+ ItemInfos mItemInfos;
+ NamedItemInfos mNamedItemInfos;
+ ItemInfo *mUnknown;
+ bool mLoaded;
+};
+
+extern ItemDB *itemDb;
#endif
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index 1cd3c546..32331e35 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -29,7 +29,7 @@ const std::string &ItemInfo::getSprite(Gender gender) const
if (mView)
{
// Forward the request to the item defining how to view this item
- return ItemDB::get(mView).getSprite(gender);
+ return itemDb->get(mView).getSprite(gender);
}
else
{
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index ac747e33..48a14667 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -108,58 +108,25 @@ class ItemInfo
{
}
- void setId(int id)
- { mId = id; }
-
int getId() const
{ return mId; }
- void setName(const std::string &name)
- { mName = name; }
-
const std::string &getName() const
{ return mName; }
- void setParticleEffect(const std::string &particleEffect)
- { mParticle = particleEffect; }
-
std::string getParticleEffect() const { return mParticle; }
- void setDisplay(SpriteDisplay display)
- { mDisplay = display; }
-
const SpriteDisplay &getDisplay() const
{ return mDisplay; }
- void setDescription(const std::string &description)
- { mDescription = description; }
-
const std::string &getDescription() const
{ return mDescription; }
- void setEffect(const std::string &effect)
- { mEffect = effect; }
-
- const std::string &getEffect() const { return mEffect; }
-
- void setType(ItemType type)
- { mType = type; }
-
- ItemType getType() const
- { return mType; }
-
- void setWeight(int weight)
- { mWeight = weight; }
+ const std::vector<std::string> &getEffect() const { return mEffect; }
int getWeight() const
{ return mWeight; }
- void setView(int view)
- { mView = view; }
-
- void setSprite(const std::string &animationFile, Gender gender)
- { mAnimationFiles[gender] = animationFile; }
-
const std::string &getSprite(Gender gender) const;
void setAttackAction(std::string attackAction);
@@ -175,23 +142,33 @@ class ItemInfo
int getAttackRange() const
{ return mAttackRange; }
- void setAttackRange(int r)
- { mAttackRange = r; }
+ const std::string &getSound(EquipmentSoundEvent event) const;
+
+ bool getEquippable() const { return mEquippable; }
+
+ bool getActivatable() const { return mActivatable; }
+
+ private:
+
+ void setSprite(const std::string &animationFile, Gender gender)
+ { mAnimationFiles[gender] = animationFile; }
void addSound(EquipmentSoundEvent event, const std::string &filename);
- const std::string &getSound(EquipmentSoundEvent event) const;
+ void setWeaponType(int);
- protected:
- SpriteDisplay mDisplay; /**< Display info (like icon) */
+ SpriteDisplay mDisplay; /**< Display info (like icon) */
std::string mName;
- std::string mDescription; /**< Short description. */
- std::string mEffect; /**< Description of effects. */
- ItemType mType; /**< Item type. */
- std::string mParticle; /**< Particle effect used with this item */
- int mWeight; /**< Weight in grams. */
- int mView; /**< Item ID of how this item looks. */
- int mId; /**< Item ID */
+ std::string mDescription; /**< Short description. */
+ std::vector<std::string> mEffect; /**< Description of effects. */
+ ItemType mType; /**< Item type. */
+ std::string mParticle; /**< Particle effect used with this item */
+ int mWeight; /**< Weight in grams. */
+ int mView; /**< Item ID of how this item looks. */
+ int mId; /**< Item ID */
+
+ bool mEquippable; /**< Whether this item can be equipped. */
+ bool mActivatable; /**< Whether this item can be activated. */
// Equipment related members.
/** Attack type, in case of weapon.
@@ -209,6 +186,9 @@ class ItemInfo
/** Stores the names of sounds to be played at certain event. */
std::map< EquipmentSoundEvent, std::vector<std::string> > mSounds;
+
+ friend class ItemDB;
+ friend void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node);
};
#endif