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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-19 21:24:36 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-19 21:24:36 +0000 |
commit | 7ac7d0e030464f744546b4e6183a7242f640d5d3 (patch) | |
tree | f19831b29511d46e8aba45ace6017c8e6afe815b /src/resources/spritedef.cpp | |
parent | b7cfcffd7a156e19dfa9882d67426f4fa6edef57 (diff) | |
download | mana-client-7ac7d0e030464f744546b4e6183a7242f640d5d3.tar.gz mana-client-7ac7d0e030464f744546b4e6183a7242f640d5d3.tar.bz2 mana-client-7ac7d0e030464f744546b4e6183a7242f640d5d3.tar.xz mana-client-7ac7d0e030464f744546b4e6183a7242f640d5d3.zip |
Separated sprite definition from playback.
Diffstat (limited to 'src/resources/spritedef.cpp')
-rw-r--r-- | src/resources/spritedef.cpp | 329 |
1 files changed, 329 insertions, 0 deletions
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp new file mode 100644 index 00000000..21eae6e0 --- /dev/null +++ b/src/resources/spritedef.cpp @@ -0,0 +1,329 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "spritedef.h" + +#include "../animation.h" +#include "../action.h" +#include "../graphics.h" +#include "../log.h" + +#include "resourcemanager.h" +#include "spriteset.h" +#include "image.h" + +#include "../utils/xml.h" + +SpriteDef::SpriteDef(const std::string &idPath, + const std::string &file, int variant): + Resource(idPath), + mAction(NULL), + mDirection(DIRECTION_DOWN), + mLastTime(0) +{ + load(file, variant); +} + +Action* +SpriteDef::getAction(SpriteAction action) const +{ + Actions::const_iterator i = mActions.find(action); + + if (i == mActions.end()) + { + logger->log("Warning: no action \"%u\" defined!", action); + return NULL; + } + + return i->second; +} + +void +SpriteDef::load(const std::string &animationFile, int variant) +{ + int size; + ResourceManager *resman = ResourceManager::getInstance(); + char *data = (char*) resman->loadFile(animationFile.c_str(), size); + + if (!data) { + logger->error("Animation: Could not find " + animationFile + "!"); + } + + xmlDocPtr doc = xmlParseMemory(data, size); + free(data); + + if (!doc) { + logger->error( + "Animation: Error while parsing animation definition file!"); + } + + xmlNodePtr node = xmlDocGetRootElement(doc); + if (!node || !xmlStrEqual(node->name, BAD_CAST "sprite")) { + logger->error( + "Animation: this is not a valid animation definition file!"); + } + + // Get the variant + int variant_num = XML::getProperty(node, "variants", 0); + int variant_offset = XML::getProperty(node, "variant_offset", 0); + + if (variant_num > 0 && variant < variant_num ) { + variant_offset *= variant; + } else { + variant_offset = 0; + } + + for (node = node->xmlChildrenNode; node != NULL; node = node->next) + { + if (xmlStrEqual(node->name, BAD_CAST "imageset")) + { + int width = XML::getProperty(node, "width", 0); + int height = XML::getProperty(node, "height", 0); + std::string name = XML::getProperty(node, "name", ""); + std::string imageSrc = XML::getProperty(node, "src", ""); + + Spriteset *spriteset = + resman->getSpriteset(imageSrc, width, height); + + if (!spriteset) { + logger->error("Couldn't load spriteset!"); + } + + mSpritesets[name] = spriteset; + } + // get action + else if (xmlStrEqual(node->name, BAD_CAST "action")) + { + std::string actionName = XML::getProperty(node, "name", ""); + std::string imagesetName = XML::getProperty(node, "imageset", ""); + + SpritesetIterator si = mSpritesets.find(imagesetName); + if (si == mSpritesets.end()) { + logger->log("Warning: imageset \"%s\" not defined in %s", + imagesetName.c_str(), + animationFile.c_str()); + + // skip loading animations + continue; + } + Spriteset *imageset = si->second; + + SpriteAction actionType = makeSpriteAction(actionName); + if (actionType == ACTION_INVALID) + { + logger->log("Warning: Unknown action \"%s\" defined in %s", + actionName.c_str(), + animationFile.c_str()); + continue; + } + Action *action = new Action(); + mActions[actionType] = action; + + // When first action set it as default direction + if (mActions.empty()) + { + mActions[ACTION_DEFAULT] = action; + } + + + // get animations + for (xmlNodePtr animationNode = node->xmlChildrenNode; + animationNode != NULL; + animationNode = animationNode->next) + { + // We're only interested in animations + if (!xmlStrEqual(animationNode->name, BAD_CAST "animation")) + continue; + + std::string directionName = + XML::getProperty(animationNode, "direction", ""); + SpriteDirection directionType = + makeSpriteDirection(directionName); + + if (directionType == DIRECTION_INVALID) + { + logger->log("Warning: Unknown direction \"%s\" defined " + "for action %s in %s", + directionName.c_str(), + actionName.c_str(), + animationFile.c_str()); + continue; + } + + Animation *animation = new Animation(); + action->setAnimation(directionType, animation); + + // Get animation phases + for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode; + phaseNode != NULL; + phaseNode = phaseNode->next) + { + int delay = XML::getProperty(phaseNode, "delay", 0); + + if (xmlStrEqual(phaseNode->name, BAD_CAST "frame")) + { + int index = XML::getProperty(phaseNode, "index", -1); + int offsetX = XML::getProperty(phaseNode, "offsetX", 0); + int offsetY = XML::getProperty(phaseNode, "offsetY", 0); + + offsetY -= imageset->getHeight() - 32; + offsetX -= imageset->getWidth() / 2 - 16; + Image *img = imageset->get(index + variant_offset); + animation->addPhase(img, delay, offsetX, offsetY); + } + else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence")) + { + int start = XML::getProperty(phaseNode, "start", 0); + int end = XML::getProperty(phaseNode, "end", 0); + int offsetY = -imageset->getHeight() + 32; + int offsetX = -imageset->getWidth() / 2 + 16; + while (end >= start) + { + Image *img = imageset->get(start + variant_offset); + animation->addPhase(img, delay, offsetX, offsetY); + start++; + } + } + else if (xmlStrEqual(phaseNode->name, BAD_CAST "end")) + { + animation->addTerminator(); + } + } // for phaseNode + } // for animationNode + } // if "<imageset>" else if "<action>" + } // for node + + // Complete missing actions + substituteAction(ACTION_STAND, ACTION_DEFAULT); + substituteAction(ACTION_WALK, ACTION_STAND); + substituteAction(ACTION_WALK, ACTION_RUN); + substituteAction(ACTION_ATTACK, ACTION_STAND); + substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK); + substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING); + substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB); + substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING); + substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING); + substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC); + substituteAction(ACTION_SIT, ACTION_STAND); + substituteAction(ACTION_SLEEP, ACTION_SIT); + substituteAction(ACTION_HURT, ACTION_STAND); + substituteAction(ACTION_DEAD, ACTION_HURT); + + xmlFreeDoc(doc); +} + +void +SpriteDef::substituteAction(SpriteAction complete, SpriteAction with) +{ + if (mActions.find(complete) == mActions.end()) + { + Actions::iterator i = mActions.find(with); + if (i != mActions.end()) { + mActions[complete] = i->second; + } + } +} + +SpriteDef::~SpriteDef() +{ + for (SpritesetIterator i = mSpritesets.begin(); i != mSpritesets.end(); ++i) + { + i->second->decRef(); + } +} + +SpriteAction +SpriteDef::makeSpriteAction(const std::string& action) +{ + if (action == "" || action == "default") { + return ACTION_DEFAULT; + } + if (action == "stand") { + return ACTION_STAND; + } + else if (action == "walk") { + return ACTION_WALK; + } + else if (action == "run") { + return ACTION_RUN; + } + else if (action == "attack") { + return ACTION_ATTACK; + } + else if (action == "attack_swing") { + return ACTION_ATTACK_SWING; + } + else if (action == "attack_stab") { + return ACTION_ATTACK_STAB; + } + else if (action == "attack_bow") { + return ACTION_ATTACK_BOW; + } + else if (action == "attack_throw") { + return ACTION_ATTACK_THROW; + } + else if (action == "cast_magic") { + return ACTION_CAST_MAGIC; + } + else if (action == "use_item") { + return ACTION_USE_ITEM; + } + else if (action == "sit") { + return ACTION_SIT; + } + else if (action == "sleep") { + return ACTION_SLEEP; + } + else if (action == "hurt") { + return ACTION_HURT; + } + else if (action == "dead") { + return ACTION_DEAD; + } + else { + return ACTION_INVALID; + } +} + +SpriteDirection +SpriteDef::makeSpriteDirection(const std::string& direction) +{ + if (direction == "" || direction == "default") { + return DIRECTION_DEFAULT; + } + else if (direction == "up") { + return DIRECTION_UP; + } + else if (direction == "left") { + return DIRECTION_LEFT; + } + else if (direction == "right") { + return DIRECTION_RIGHT; + } + else if (direction == "down") { + return DIRECTION_DOWN; + } + else { + return DIRECTION_INVALID; + }; +} |