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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
commit | 8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch) | |
tree | 537f717a339d1247cae222eb7a354ea5dbe8babf /src/resources/soundeffect.h | |
parent | a246c08cef5e4d598fc07a681eb971bfbcf01519 (diff) | |
download | mana-client-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.gz mana-client-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.bz2 mana-client-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.xz mana-client-8bde9095c5840b8d62ebafe11beaed98877d6ac2.zip |
* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/resources/soundeffect.h')
-rw-r--r-- | src/resources/soundeffect.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/resources/soundeffect.h b/src/resources/soundeffect.h index bd1c3c00..92b0016a 100644 --- a/src/resources/soundeffect.h +++ b/src/resources/soundeffect.h @@ -37,7 +37,8 @@ class SoundEffect : public Resource /** * Destructor. */ - virtual ~SoundEffect(); + virtual + ~SoundEffect(); /** * Loads a sample from a buffer in memory. @@ -48,8 +49,8 @@ class SoundEffect : public Resource * @return <code>NULL</code> if the an error occurred, a valid pointer * otherwise. */ - static SoundEffect *load(void* buffer, unsigned int bufferSize, - const std::string &idPath); + static SoundEffect* + load(void* buffer, unsigned int bufferSize, const std::string &idPath); /** * Plays the sample. @@ -60,7 +61,8 @@ class SoundEffect : public Resource * @return <code>true</code> if the playback started properly * <code>false</code> otherwise. */ - virtual bool play(int loops, int volume); + virtual bool + play(int loops, int volume); protected: /** @@ -68,7 +70,7 @@ class SoundEffect : public Resource */ SoundEffect(const std::string &idPath, Mix_Chunk *soundEffect); - Mix_Chunk *soundEffect; + Mix_Chunk *mChunk; }; #endif |