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author | Chuck Miller <shadowmil@gmail.com> | 2010-02-10 23:46:49 -0500 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-02-10 23:50:23 -0500 |
commit | 85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch) | |
tree | c8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/resources/monsterinfo.h | |
parent | 3a761a242436e521c7fa8ef3746551ac7b746308 (diff) | |
download | mana-client-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.gz mana-client-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.bz2 mana-client-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.xz mana-client-85e7f2a79477712bf3082cb82e6a73c51361abb0.zip |
Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml"
to the item's or monster's xml entry
This will only work on equipped weapons, and on specified monster attacks.
This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/resources/monsterinfo.h')
-rw-r--r-- | src/resources/monsterinfo.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h index f6cec609..4e92ad02 100644 --- a/src/resources/monsterinfo.h +++ b/src/resources/monsterinfo.h @@ -39,6 +39,7 @@ enum MonsterSoundEvent struct MonsterAttack { + std::string missileParticle; std::string particleEffect; SpriteAction action; }; @@ -81,10 +82,13 @@ class MonsterInfo void addMonsterAttack(int id, const std::string &particleEffect, - SpriteAction action); + SpriteAction action, + const std::string &missileParticle); const std::string &getAttackParticleEffect(int attackType) const; + const std::string &getAttackMissileParticle(int attackType) const; + SpriteAction getAttackAction(int attackType) const; const std::list<std::string>& getParticleEffects() const |