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authorPhilipp Sehmisch <tmw@crushnet.org>2007-12-28 18:36:58 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-12-28 18:36:58 +0000
commitdf2d513ba368f24cbec3ece3ff0084093a568e86 (patch)
tree2488c1733a083a873fd6aaaf3acbeb434ee52c1d /src/resources/monsterinfo.h
parent805f3a89953eada8eb6186715ac3169e5ed5e845 (diff)
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Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept.
Diffstat (limited to 'src/resources/monsterinfo.h')
-rw-r--r--src/resources/monsterinfo.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h
index 7d49db1a..d9d17510 100644
--- a/src/resources/monsterinfo.h
+++ b/src/resources/monsterinfo.h
@@ -27,6 +27,7 @@
#include <map>
#include <string>
#include <vector>
+#include <list>
#include "../being.h"
@@ -71,6 +72,9 @@ class MonsterInfo
void
addSound(MonsterSoundEvent event, std::string filename);
+ void
+ addParticleEffect(std::string filename);
+
const std::string&
getName() const { return mName; }
@@ -83,11 +87,15 @@ class MonsterInfo
std::string
getSound(MonsterSoundEvent event) const;
+ const std::list<std::string>&
+ getParticleEffects() const { return mParticleEffects; }
+
private:
std::string mName;
std::string mSprite;
Being::TargetCursorSize mTargetCursorSize;
std::map<MonsterSoundEvent, std::vector<std::string>* > mSounds;
+ std::list<std::string> mParticleEffects;
};
#endif