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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/resources/monsterinfo.h
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/resources/monsterinfo.h')
-rw-r--r--src/resources/monsterinfo.h22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h
index f074254a..7741f762 100644
--- a/src/resources/monsterinfo.h
+++ b/src/resources/monsterinfo.h
@@ -24,6 +24,8 @@
#include "being.h"
+#include "resources/spritedef.h"
+
#include <list>
#include <map>
#include <string>
@@ -59,23 +61,21 @@ class MonsterInfo
void setName(const std::string &name) { mName = name; }
- void addSprite(const std::string &filename)
- { mSprites.push_back(filename); }
+ void setDisplay(SpriteDisplay display)
+ { mDisplay = display; }
+
+ const SpriteDisplay &getDisplay() const
+ { return mDisplay; }
void setTargetCursorSize(Being::TargetCursorSize targetCursorSize)
{ mTargetCursorSize = targetCursorSize; }
void addSound(MonsterSoundEvent event, const std::string &filename);
- void addParticleEffect(const std::string &filename);
-
const std::string &getName() const
{ return mName; }
- const std::list<std::string>& getSprites() const
- { return mSprites; }
-
- Being::TargetCursorSize getTargetCursorSize() const
+ ActorSprite::TargetCursorSize getTargetCursorSize() const
{ return mTargetCursorSize; }
const std::string &getSound(MonsterSoundEvent event) const;
@@ -91,16 +91,12 @@ class MonsterInfo
SpriteAction getAttackAction(int attackType) const;
- const std::list<std::string>& getParticleEffects() const
- { return mParticleEffects; }
-
private:
+ SpriteDisplay mDisplay;
std::string mName;
- std::list<std::string> mSprites;
Being::TargetCursorSize mTargetCursorSize;
std::map<MonsterSoundEvent, std::vector<std::string>* > mSounds;
std::map<int, MonsterAttack*> mMonsterAttacks;
- std::list<std::string> mParticleEffects;
};
#endif // MONSTERINFO_H