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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-25 22:50:59 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-25 22:50:59 +0100 |
commit | cc79f0fe21e1a2ef73cbe987d54e848b9a47142d (patch) | |
tree | edd316eb6094f0c02d6d014385865dcd88a2bc56 /src/resources/image.h | |
parent | b0df784f1be44a657ca8092069488602270629b7 (diff) | |
parent | 99e8a3fd77b63a029fe02dcf771b6af1aad252ed (diff) | |
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Merge branch 'eathena/master'
Conflicts:
A lot of files.
Diffstat (limited to 'src/resources/image.h')
-rw-r--r-- | src/resources/image.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/resources/image.h b/src/resources/image.h index 3160add8..260aeeba 100644 --- a/src/resources/image.h +++ b/src/resources/image.h @@ -40,6 +40,7 @@ #include "resource.h" class Dye; +class Position; /** * Defines a class for loading and storing images. @@ -129,6 +130,15 @@ class Image : public Resource static void setLoadAsOpenGL(bool useOpenGL); #endif + /** + * Merges two image SDL_Surfaces together. This is for SDL use only, as + * reducing the number of surfaces that SDL has to render can cut down + * on the number of blit operations necessary, which in turn can help + * improve overall framerates. Don't use unless you are using it to + * reduce the number of overall layers that need to be drawn through SDL. + */ + Image* merge(Image* image, const Position& pos); + protected: /** * Constructor. |